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     71 
     72 <h1><a name="My_Project_" />Android Build System</h1>
     73 
     74 <!-- Status is one of: Draft, Current, Needs Update, Obsolete -->
     75 <p style="text-align:center">
     76   <strong>Status:</strong> <em>Draft </em> &nbsp;
     77   <small>(as of May 18, 2006)</small>
     78 </p>
     79 
     80 <p><b>Contents</b></p>
     81 <!-- this div expands out to a list of contents based on the H2 and H3 headings.
     82 Believe it! -->
     83  <div id="nav"  class="nav-2-levels"></div>
     84 
     85 <h2>Objective</h2>
     86 <p>The primary goals of reworking the build system are (1) to make dependencies
     87 work more reliably, so that when files need to rebuilt, they are, and (2) to
     88 improve performance of the build system so that unnecessary modules are not
     89 rebuilt, and so doing a top-level build when little or nothing needs to be done
     90 for a build takes as little time as possible.</p>
     91 
     92 <h2>Principles and Use Cases and Policy</h2>
     93 <p>Given the above objective, these are the overall principles and use cases
     94 that we will support.  This is not an exhaustive list.</p>
     95 <h3>Multiple Targets</h3>
     96 <p>It needs to be possible to build the Android platform for multiple targets.
     97 This means:</p>
     98 <ul>
     99     <li>The build system will support building tools for the host platform,
    100     both ones that are used in the build process itself, and developer tools
    101     like the simulator.</li>
    102     <li>The build system will need to be able to build tools on Linux
    103     (definitely Goobuntu and maybe Grhat), MacOS, and to some degree on
    104     Windows.</li>
    105     <li>The build system will need to be able to build the OS on Linux, and in
    106     the short-term, MacOS.  Note that this is a conscious decision to stop
    107     building the OS on Windows.  We are going to rely on the emulator there
    108     and not attempt to use the simulator.  This is a requirement change now
    109     that the emulator story is looking brighter.</li>
    110 </ul>
    111 <h3>Non-Recursive Make</h3>
    112 <p>To achieve the objectives, the build system will be rewritten to use make
    113 non-recursively.  For more background on this, read <a href="http://aegis.sourceforge.net/auug97.pdf">Recursive Make Considered Harmful</a>.  For those that don't
    114 want PDF, here is the
    115 <a href="http://72.14.203.104/search?q=cache:HwuX7YF2uBIJ:aegis.sourceforge.net/auug97.pdf&hl=en&gl=us&ct=clnk&cd=2&client=firefox">Google translated version</a>.
    116 <h3>Rapid Compile-Test Cycles</h3>
    117 <p>When developing a component, for example a C++ shared library, it must be
    118 possible to easily rebuild just that component, and not have to wait more than a
    119 couple seconds for dependency checks, and not have to wait for unneeded
    120 components to be built.</p>
    121 <h3>Both Environment and Config File Based Settings</h3>
    122 <p>To set the target, and other options, some people on the team like to have a
    123 configuration file in a directory so they do not have an environment setup
    124 script to run, and others want an environment setup script to run so they can
    125 run builds in different terminals on the same tree, or switch back and forth
    126 in one terminal.  We will support both.</p>
    127 <h3>Object File Directory / make clean</h3>
    128 <p>Object files and other intermediate files will be generated into a directory
    129 that is separate from the source tree.  The goal is to have make clean be
    130 "rm -rf <obj>" in the tree root directory.  The primary goals of
    131 this are to simplify searching the source tree, and to make "make clean" more
    132 reliable.</p>
    133 
    134 <h3>SDK</h3>
    135 <p>The SDK will be a tarball that will allow non-OS-developers to write apps.
    136 The apps will actually be built by first building the SDK, and then building
    137 the apps against that SDK.  This will hopefully (1) make writing apps easier
    138 for us, because we won't have to rebuild the OS as much, and we can use the
    139 standard java-app development tools, and (2) allow us to dog-food the SDK, to
    140 help ensure its quality.  Cedric has suggested (and I agree) that apps built
    141 from the SDK should be built with ant.  Stay tuned for more details as we
    142 figure out exactly how this will work.</p>
    143 
    144 <h3>Dependecies</h3>
    145 <p>Dependencies should all be automatic.  Unless there is a custom tool involved
    146 (e.g. the webkit has several), the dependencies for shared and static libraries,
    147 .c, .cpp, .h, .java, java libraries, etc., should all work without intervention
    148 in the Android.mk file.</p>
    149 
    150 <h3>Hiding command lines</h3>
    151 <p>The default of the build system will be to hide the command lines being
    152 executed for make steps.  It will be possible to override this by specifying
    153 the showcommands pseudo-target, and possibly by setting an environment
    154 variable.</p>
    155 
    156 <h3>Wildcard source files</h3>
    157 <p>Wildcarding source file will be discouraged.  It may be useful in some
    158 scenarios.  The default <code>$(wildcard *)</code> will not work due to the
    159 current directory being set to the root of the build tree.<p>
    160 
    161 <h3>Multiple targets in one directory</h3>
    162 <p>It will be possible to generate more than one target from a given
    163 subdirectory.  For example, libutils generates a shared library for the target
    164 and a static library for the host.</p>
    165 
    166 <h3>Makefile fragments for modules</h3>
    167 <p><b>Android.mk</b> is the standard name for the makefile fragments that
    168 control the building of a given module.  Only the top directory should
    169 have a file named "Makefile".</p>
    170 
    171 <h3>Use shared libraries</h3>
    172 <p>Currently, the simulator is not built to use shared libraries.  This should
    173 be fixed, and now is a good time to do it.  This implies getting shared
    174 libraries to work on Mac OS.</p>
    175 
    176 
    177 <h2>Nice to Have</h2>
    178 
    179 <p>These things would be nice to have, and this is a good place to record them,
    180 however these are not promises.</p>
    181 
    182 <h3>Simultaneous Builds</h3>
    183 <p>The hope is to be able to do two builds for different combos in the same
    184 tree at the same time, but this is a stretch goal, not a requirement.
    185 Doing two builds in the same tree, not at the same time must work.  (update:
    186 it's looking like we'll get the two builds at the same time working)</p>
    187 
    188 <h3>Deleting headers (or other dependecies)</h3>
    189 <p>Problems can arise if you delete a header file that is referenced in
    190 ".d" files.  The easy way to deal with this is "make clean".  There
    191 should be a better way to handle it. (from fadden)</p>
    192 <p>One way of solving this is introducing a dependency on the directory.  The
    193 problem is that this can create extra dependecies and slow down the build.
    194 It's a tradeoff.</p>
    195 
    196 <h3>Multiple builds</h3>
    197 <p>General way to perform builds across the set of known platforms.  This
    198 would make it easy to perform multiple platform builds when testing a
    199 change, and allow a wide-scale "make clean".  Right now the buildspec.mk
    200 or environment variables need to be updated before each build. (from fadden)</p>
    201 
    202 <h3>Aftermarket Locales and Carrier</h3>
    203 <p>We will eventually need to add support for creating locales and carrier
    204 customizations to the SDK, but that will not be addressed right now.</p>
    205 
    206 
    207 <h2><a id="usage"/>Usage</h2>
    208 <p>You've read (or scrolled past) all of the motivations for this build system,
    209 and you want to know how to use it.  This is the place.</p>
    210 
    211 <h3>Your first build</h3>
    212 <p>The <a href="../building.html">Building</a> document describes how do do
    213 builds.</p>
    214 
    215 <h3>build/envsetup.sh functions</h3>
    216 If you source the file build/envsetup.sh into your bash environment,
    217 <code>. build/envsetup.sh</code>you'll get a few helpful shell functions:
    218 
    219 <ul>
    220 <li><b>printconfig</b> - Prints the current configuration as set by the
    221 lunch and choosecombo commands.</li>
    222 <li><b>m</b> - Runs <code>make</code> from the top of the tree.  This is
    223 useful because you can run make from within subdirectories.  If you have the
    224 <code>TOP</code> environment variable set, it uses that.  If you don't, it looks
    225 up the tree from the current directory, trying to find the top of the tree.</li>
    226 <li><b>croot</b> - <code>cd</code> to the top of the tree.</li>
    227 <li><b>sgrep</b> - grep for the regex you provide in all .c, .cpp, .h, .java,
    228 and .xml files below the current directory.</li>
    229 </ul>
    230 
    231 <h3>Build flavors/types</h3>
    232 <p>
    233 When building for a particular product, it's often useful to have minor
    234 variations on what is ultimately the final release build.  These are the
    235 currently-defined "flavors" or "types" (we need to settle on a real name
    236 for these).
    237 </p>
    238 
    239 <table border=1>
    240 <tr>
    241     <td>
    242         <code>eng<code>
    243     </td>
    244     <td>
    245         This is the default flavor. A plain "<code>make</code>" is the
    246         same as "<code>make eng</code>".  <code>droid</code> is an alias
    247         for <code>eng</code>.
    248         <ul>
    249         <li>Installs modules tagged with: <code>eng</code>, <code>debug</code>,
    250             <code>user</code>, and/or <code>development</code>.
    251         <li>Installs non-APK modules that have no tags specified.
    252         <li>Installs APKs according to the product definition files, in
    253             addition to tagged APKs.
    254         <li><code>ro.secure=0</code>
    255         <li><code>ro.debuggable=1</code>
    256         <li><code>ro.kernel.android.checkjni=1</code>
    257         <li><code>adb</code> is enabled by default.
    258     </td>
    259 </tr>
    260 <tr>
    261     <td>
    262         <code>user<code>
    263     </td>
    264     <td>
    265         "<code>make user</code>"
    266         <p>
    267         This is the flavor intended to be the final release bits.
    268         <ul>
    269         <li>Installs modules tagged with <code>user</code>.
    270         <li>Installs non-APK modules that have no tags specified.
    271         <li>Installs APKs according to the product definition files; tags
    272             are ignored for APK modules.
    273         <li><code>ro.adb.secure=1</code>
    274         <li><code>ro.secure=1</code>
    275         <li><code>ro.debuggable=0</code>
    276         <li><code>adb</code> is disabled by default.
    277     </td>
    278 </tr>
    279 <tr>
    280     <td>
    281         <code>userdebug<code>
    282     </td>
    283     <td>
    284         "<code>make userdebug</code>"
    285         <p>
    286         The same as <code>user</code>, except:
    287         <ul>
    288         <li>Also installs modules tagged with <code>debug</code>.
    289         <li><code>ro.debuggable=1</code>
    290         <li><code>adb</code> is enabled by default.
    291     </td>
    292 </tr>
    293 </table>
    294 
    295 <p>
    296 If you build one flavor and then want to build another, you should run
    297 "<code>make installclean</code>" between the two makes to guarantee that
    298 you don't pick up files installed by the previous flavor.  "<code>make
    299 clean</code>" will also suffice, but it takes a lot longer.
    300 </p>
    301 
    302 
    303 <h3>More pseudotargets</h3>
    304 <p>Sometimes you want to just build one thing.  The following pseudotargets are
    305 there for your convenience:</p>
    306 
    307 <ul>
    308 <li><b>droid</b> - <code>make droid</code> is the normal build.  This target
    309 is here because the default target has to have a name.</li>
    310 <li><b>all</b> - <code>make all</code> builds everything <code>make
    311 droid</code> does, plus everything whose <code>LOCAL_MODULE_TAGS</code> do not
    312 include the "droid" tag.  The build server runs this to make sure
    313 that everything that is in the tree and has an Android.mk builds.</li>
    314 <li><b>clean-$(LOCAL_MODULE)</b> and <b>clean-$(LOCAL_PACKAGE_NAME)</b> - 
    315 Let you selectively clean one target.  For example, you can type
    316 <code>make clean-libutils</code> and it will delete libutils.so and all of the
    317 intermediate files, or you can type <code>make clean-Home</code> and it will
    318 clean just the Home app.</li>
    319 <li><b>clean</b> - <code>make clean</code> deletes all of the output and
    320 intermediate files for this configuration.  This is the same as <code>rm -rf
    321 out/&lt;configuration&gt;/</code></li>
    322 <li><b>clobber</b> - <code>make clobber</code> deletes all of the output
    323 and intermediate files for all configurations.  This is the same as
    324 <code>rm -rf out/</code>.</li>
    325 <li><b>dataclean</b> - <code>make dataclean</code> deletes contents of the data 
    326 directory inside the current combo directory.  This is especially useful on the
    327 simulator and emulator, where the persistent data remains present between 
    328 builds.</li>
    329 <li><b>showcommands</b> - <code>showcommands</code> is a modifier target
    330 which causes the build system to show the actual command lines for the build
    331 steps, instead of the brief descriptions.  Most people don't like seeing the
    332 actual commands, because they're quite long and hard to read, but if you need
    333 to for debugging purposes, you can add <code>showcommands</code> to the list
    334 of targets you build.  For example <code>make showcommands</code> will build
    335 the default android configuration, and <code>make runtime showcommands</code>
    336 will build just the runtime, and targets that it depends on, while displaying
    337 the full command lines.  Please note that there are a couple places where the
    338 commands aren't shown here.  These are considered bugs, and should be fixed,
    339 but they're often hard to track down.  Please let
    340 <a href="mailto:android-build-team">android-build-team</a> know if you find
    341 any.</li>
    342 <li><b>LOCAL_MODULE</b> - Anything you specify as a <code>LOCAL_MODULE</code>
    343 in an Android.mk is made into a pseudotarget.  For example, <code>make
    344 runtime</code> might be shorthand for <code>make
    345 out/linux-x86-debug/system/bin/runtime</code> (which would work), and
    346 <code>make libkjs</code> might be shorthand for <code>make
    347 out/linux-x86-debug/system/lib/libkjs.so</code> (which would also work).</li>
    348 <li><b>targets</b> - <code>make targets</code> will print a list of all of
    349 the LOCAL_MODULE names you can make.</li>
    350 </ul>
    351 
    352 <h3><a name="templates"/>How to add another component to the build - Android.mk templates</h3>
    353 <p>You have a new library, a new app, or a new executable.  For each of the
    354 common types of modules, there is a corresponding file in the templates
    355 directory.  It will usually be enough to copy one of these, and fill in your
    356 own values.  Some of the more esoteric values are not included in the
    357 templates, but are instead just documented here, as is the documentation
    358 on using custom tools to generate files.</p>
    359 <p>Mostly, you can just look for the TODO comments in the templates and do
    360 what it says.  Please remember to delete the TODO comments when you're done
    361 to keep the files clean.  The templates have minimal documentation in them,
    362 because they're going to be copied, and when that gets stale, the copies just
    363 won't get updated.  So read on...</p>
    364 
    365 <h4>Apps</h4>
    366 <p>Use the <code>templates/apps</code> file.</p>
    367 <p>This template is pretty self-explanitory.  See the variables below for more
    368 details.</p>
    369 
    370 <h4>Java Libraries</h4>
    371 <p>Use the <code>templates/java_library</code> file.</p>
    372 <p>The interesting thing here is the value of LOCAL_MODULE, which becomes
    373 the name of the jar file.  (Actually right now, we're not making jar files yet,
    374 just directories of .class files,  but the directory is named according to
    375 what you put in LOCAL_MODULE).  This name will be what goes in the 
    376 LOCAL_JAVA_LIBRARIES variable in modules that depend on your java library.</p>
    377 
    378 <h4>C/C++ Executables</h4>
    379 <p>Use the <code>templates/executable</code> file, or the
    380 <code>templates/executable_host</code> file.</p>
    381 <p>This template has a couple extra options that you usually don't need.
    382 Please delete the ones you don't need, and remove the TODO comments.  It makes
    383 the rest of them easier to read, and you can always refer back to the templates
    384 if you need them again later.</p>
    385 <p>By default, on the target these are built into /system/bin, and on the
    386 host, they're built into <combo>/host/bin.  These can be overridden by setting
    387 <code>LOCAL_MODULE_PATH</code> or <code>LOCAL_MODULE_RELATIVE_PATH</code>.  See
    388 <a href="#moving-targets">Putting targets elsewhere</a>
    389 for more.</p>
    390 
    391 <h4>Shared Libraries</h4>
    392 <p>Use the <code>templates/shared_library</code> file, or the
    393 <code>templates/shared_library_host</code> file.</p>
    394 <p>Remember that on the target, we use shared libraries, and on the host,
    395 we use static libraries, since executable size isn't as big an issue, and it
    396 simplifies distribution in the SDK.</p>
    397 
    398 <h4>Static Libraries</h4>
    399 <p>Use the <code>templates/static_library</code> file, or the
    400 <code>templates/static_library_host</code> file.</p>
    401 <p>Remember that on the target, we use shared libraries, and on the host,
    402 we use static libraries, since executable size isn't as big an issue, and it
    403 simplifies distribution in the SDK.</p>
    404 
    405 <h4><a name="custom-tools"/>Using Custom Tools</h4>
    406 <p>If you have a tool that generates source files for you, it's possible
    407 to have the build system get the dependencies correct for it.  Here are
    408 a couple of examples.  <code>$@</code> is the make built-in variable for
    409 "the current target." The <font color=red>red</font> parts are the parts you'll
    410 need to change.</p>
    411 
    412 <p>You need to put this after you have declared <code>LOCAL_PATH</code> and
    413 <code>LOCAL_MODULE</code>, because the <code>$(local-generated-sources-dir)</code>
    414 and <code>$(local-host-generated-sources-dir)</code> macros use these variables
    415 to determine where to put the files.
    416 
    417 <h5>Example 1</h5>
    418 <p>Here, there is one generated file, called
    419 chartables.c, which doesn't depend on anything.  And is built by the tool
    420 built to $(HOST_OUT_EXECUTABLES)/dftables.  Note on the second to last line
    421 that a dependency is created on the tool.</p>
    422 <pre>
    423 intermediates:= $(local-generated-sources-dir)
    424 GEN := $(intermediates)/<font color=red>chartables.c</font>
    425 $(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>$(HOST_OUT_EXECUTABLES)/dftables $@</font>
    426 $(GEN): <font color=red>$(HOST_OUT_EXECUTABLES)/dftables</font>
    427 	$(transform-generated-source)
    428 LOCAL_GENERATED_SOURCES += $(GEN)
    429 </pre>
    430 
    431 <h5>Example 2</h5>
    432 <p>Here as a hypothetical example, we use use cat as if it were to transform
    433 a file.  Pretend that it does something useful.  Note how we use a
    434 target-specific variable called PRIVATE_INPUT_FILE to store the name of the
    435 input file.</p>
    436 <pre>
    437 intermediates:= $(local-generated-sources-dir)
    438 GEN := $(intermediates)/<font color=red>file.c</font>
    439 $(GEN): PRIVATE_INPUT_FILE := $(LOCAL_PATH)/<font color=red>input.file</font>
    440 $(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>cat $(PRIVATE_INPUT_FILE) &gt; $@</font>
    441 $(GEN): <font color=red>$(LOCAL_PATH)/file.c</font>
    442 	$(transform-generated-source)
    443 LOCAL_GENERATED_SOURCES += $(GEN)
    444 </pre>
    445 
    446 <h5>Example 3</h5>
    447 <p>If you have several files that are all similar in
    448 name, and use the same tool, you can combine them.  (here the *.lut.h files are
    449 the generated ones, and the *.cpp files are the input files)</p>
    450 <pre>
    451 intermediates:= $(local-generated-sources-dir)
    452 GEN := $(addprefix $(intermediates)<font color=red>/kjs/, \
    453             array_object.lut.h \
    454             bool_object.lut.h \</font>
    455         )
    456 $(GEN): PRIVATE_CUSTOM_TOOL = <font color=red>perl libs/WebKitLib/WebKit/JavaScriptCore/kjs/create_hash_table $< -i > $@</font>
    457 $(GEN): $(intermediates)/<font color=red>%.lut.h</font> : $(LOCAL_PATH)/<font color=red>%.cpp</font>
    458 	$(transform-generated-source)
    459 LOCAL_GENERATED_SOURCES += $(GEN)
    460 </pre>
    461 
    462 <h3><a name="platform-specific"/>Platform specific conditionals</h3>
    463 <p>Sometimes you need to set flags specifically for different platforms.  Here
    464 is a list of which values the different build-system defined variables will be
    465 set to and some examples.</p>
    466 <table cellspacing=25>
    467 <tr>
    468     <td valign=top align=center>
    469         <b>HOST_OS</b><br/>
    470         linux<br/>
    471         darwin
    472     </td>
    473     <td valign=top align=center>
    474         <b>HOST_ARCH</b><br/>
    475         x86<br/>
    476         x86_64
    477     </td>
    478     <td valign=top align=center>
    479         <b>HOST_BUILD_TYPE</b><br/>
    480         release<br/>
    481         debug
    482     </td>
    483 </tr>
    484 <tr>
    485     <td valign=top align=center>
    486         <b>TARGET_ARCH</b><br/>
    487         arm<br/>
    488         arm64<br/>
    489         mips<br/>
    490         mips64<br/>
    491         x86<br/>
    492         x86_64
    493     </td>
    494     <td valign=top align=center>
    495         <b>TARGET_BUILD_TYPE</b><br/>
    496         release<br/>
    497         debug
    498     </td>
    499 </tr>
    500 </table>
    501 
    502 <p>There are also special variables to use instead of conditionals. Many of the
    503 normal variables (LOCAL_SRC_FILES, LOCAL_CFLAGS, etc) can be conditionally added
    504 to with _{arch} _{32|64}, and for the host, _{os}.</p>
    505 
    506 <h4>Some Examples</h4>
    507 <pre>ifeq ($(TARGET_BUILD_TYPE),release)
    508 LOCAL_CFLAGS += -DNDEBUG=1
    509 endif
    510 
    511 LOCAL_CFLAGS_arm += -DTARGET_IS_ARM
    512 
    513 LOCAL_CFLAGS_64 += -DBIG_POINTER
    514 
    515 # from libutils
    516 # Use the futex based mutex and condition variable
    517 # implementation from android-arm because it's shared mem safe
    518 LOCAL_SRC_FILES_linux += futex_synchro.c
    519 LOCAL_LDLIBS_linux += -lrt -ldl
    520 
    521 </pre>
    522 
    523 
    524 <h3><a name="moving-modules"/>Putting modules elsewhere</h3>
    525 <p>If you have modules that normally go somewhere, and you need to have them
    526 build somewhere else, read this.</p>
    527 <p>If you have modules that need to go in a subdirectory of their normal
    528 location, for example HAL modules that need to go in /system/lib/hw or
    529 /vendor/lib/hw, set LOCAL_MODULE_RELATIVE_PATH in your Android.mk, for
    530 example:</p>
    531 <pre>
    532 LOCAL_MODULE_RELATIVE_PATH := hw
    533 </pre>
    534 <p>If you have modules that need to go in an entirely different location, for
    535 example the root filesystem instead of in /system, add these lines to your
    536 Android.mk:</p>
    537 <pre>
    538 LOCAL_MODULE_PATH := $(TARGET_ROOT_OUT_SBIN)
    539 LOCAL_UNSTRIPPED_PATH := $(TARGET_ROOT_OUT_SBIN_UNSTRIPPED)
    540 </pre>
    541 <p>For executables and libraries, you need to specify a
    542 <code>LOCAL_UNSTRIPPED_PATH</code> location if you specified a
    543 <code>LOCAL_MODULE_PATH</code>, because on target builds, we keep
    544 the unstripped executables so GDB can find the symbols.
    545 <code>LOCAL_UNSTRIPPED_PATH</code> is not necessary if you only specified
    546 <code>LOCAL_MODULE_RELATIVE_PATH</code>.</p>
    547 <p>Look in <code>core/envsetup.mk</code> for all of the variables defining
    548 places to build things.</p>
    549 <p>FYI: If you're installing an executable to /sbin, you probably also want to
    550 set <code>LOCAL_FORCE_STATIC_EXCUTABLE := true</code> in your Android.mk, which
    551 will force the linker to only accept static libraries.</p>
    552 
    553 
    554 <h3>Android.mk variables</h3>
    555 <p>These are the variables that you'll commonly see in Android.mk files, listed
    556 alphabetically.</p>
    557 <p>But first, a note on variable naming:
    558 <ul>
    559     <li><b>LOCAL_</b> - These variables are set per-module.  They are cleared
    560     by the <code>include $(CLEAR_VARS)</code> line, so you can rely on them
    561     being empty after including that file.  Most of the variables you'll use
    562     in most modules are LOCAL_ variables.</li>
    563     <li><b>PRIVATE_</b> - These variables are make-target-specific variables.  That
    564     means they're only usable within the commands for that module.  It also
    565     means that they're unlikely to change behind your back from modules that
    566     are included after yours.  This 
    567     <a href="http://www.gnu.org/software/make/manual/make.html#Target_002dspecific">link to the make documentation</a>
    568     describes more about target-specific variables.  Please note that there
    569     are a couple of these laying around the tree that aren't prefixed with
    570     PRIVATE_.  It is safe, and they will be fixed as they are discovered.
    571     Sorry for the confusion.</li>
    572     <li><b>INTERNAL_</b> - These variables are critical to functioning of
    573     the build system, so you shouldn't create variables named like this, and
    574     you probably shouldn't be messing with these variables in your makefiles.
    575     </li>
    576     <li><b>HOST_</b> and <b>TARGET_</b> - These contain the directories
    577     and definitions that are specific to either the host or the target builds.
    578     Do not set variables that start with HOST_ or TARGET_ in your makefiles.
    579     </li>
    580     <li><b>HOST_CROSS_</b> - These contain the directories and definitions that
    581     are specific to cross-building host binaries. The common case is building
    582     windows host tools on linux. Do not set variables that start with
    583     HOST_CROSS_ in your makefiles.
    584     </li>
    585     <li><b>BUILD_</b> and <b>CLEAR_VARS</b> - These contain the names of
    586     well-defined template makefiles to include.  Some examples are CLEAR_VARS
    587     and BUILD_HOST_PACKAGE.</li>
    588     <li>Any other name is fair-game for you to use in your Android.mk.  However,
    589     remember that this is a non-recursive build system, so it is possible that
    590     your variable will be changed by another Android.mk included later, and be
    591     different when the commands for your rule / module are executed.</li>
    592 </ul>
    593 </p>
    594 
    595 <h4>LOCAL_ASSET_FILES</h4>
    596 <p>In Android.mk files that <code>include $(BUILD_PACKAGE)</code> set this
    597 to the set of files you want built into your app.  Usually:</p>
    598 <p><code>LOCAL_ASSET_FILES += $(call find-subdir-assets)</code></p>
    599 <p>This will probably change when we switch to ant for the apps' build
    600 system.</p>
    601 
    602 <h4>LOCAL_CC</h4>
    603 <p>If you want to use a different C compiler for this module, set LOCAL_CC
    604 to the path to the compiler.  If LOCAL_CC is blank, the appropriate default
    605 compiler is used.</p>
    606 
    607 <h4>LOCAL_CXX</h4>
    608 <p>If you want to use a different C++ compiler for this module, set LOCAL_CXX
    609 to the path to the compiler.  If LOCAL_CXX is blank, the appropriate default
    610 compiler is used.</p>
    611 
    612 <h4>LOCAL_CFLAGS</h4>
    613 <p>If you have additional flags to pass into the C or C++ compiler, add
    614 them here.  For example:</p>
    615 <p><code>LOCAL_CFLAGS += -DLIBUTILS_NATIVE=1</code></p>
    616 
    617 <h4>LOCAL_CPPFLAGS</h4>
    618 <p>If you have additional flags to pass into <i>only</i> the C++ compiler, add
    619 them here.  For example:</p>
    620 <p><code>LOCAL_CPPFLAGS += -ffriend-injection</code></p>
    621 <code>LOCAL_CPPFLAGS</code> is guaranteed to be after <code>LOCAL_CFLAGS</code>
    622 on the compile line, so you can use it to override flags listed in
    623 <code>LOCAL_CFLAGS</code>.
    624 
    625 <h4>LOCAL_CPP_EXTENSION</h4>
    626 <p>If your C++ files end in something other than "<code>.cpp</code>",
    627 you can specify the custom extension here.  For example:</p>
    628 <p><code>LOCAL_CPP_EXTENSION := .cc</code></p>
    629 Note that all C++ files for a given module must have the same
    630 extension; it is not currently possible to mix different extensions.
    631 
    632 <h4>LOCAL_NO_DEFAULT_COMPILER_FLAGS</h4>
    633 <p>Normally, the compile line for C and C++ files includes global include
    634 paths and global cflags.  If <code>LOCAL_NO_DEFAULT_COMPILER_FLAGS</code>
    635 is non-empty, none of the default includes or flags will be used when compiling
    636 C and C++ files in this module.
    637 <code>LOCAL_C_INCLUDES</code>, <code>LOCAL_CFLAGS</code>, and
    638 <code>LOCAL_CPPFLAGS</code> will still be used in this case, as will
    639 any <code>DEBUG_CFLAGS</code> that are defined for the module.
    640 
    641 <h4>LOCAL_COPY_HEADERS</h4>
    642 <p class=warning>This will be going away.</p>
    643 <p>The set of files to copy to the install include tree.  You must also
    644 supply <code>LOCAL_COPY_HEADERS_TO</code>.</p>
    645 <p>This is going away because copying headers messes up the error messages, and
    646 may lead to people editing those headers instead of the correct ones.  It also
    647 makes it easier to do bad layering in the system, which we want to avoid.  We
    648 also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any
    649 headers.</p>
    650 
    651 <h4>LOCAL_COPY_HEADERS_TO</h4>
    652 <p class=warning>This will be going away.</p>
    653 <p>The directory within "include" to copy the headers listed in
    654 <code>LOCAL_COPY_HEADERS</code> to.</p>
    655 <p>This is going away because copying headers messes up the error messages, and
    656 may lead to people editing those headers instead of the correct ones.  It also
    657 makes it easier to do bad layering in the system, which we want to avoid.  We
    658 also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any
    659 headers.</p>
    660 
    661 <h4>LOCAL_C_INCLUDES</h4>
    662 <p>Additional directories to instruct the C/C++ compilers to look for header
    663 files in.  These paths are rooted at the top of the tree.  Use
    664 <code>LOCAL_PATH</code> if you have subdirectories of your own that you
    665 want in the include paths.  For example:</p>
    666 <p><code>
    667 LOCAL_C_INCLUDES += extlibs/zlib-1.2.3<br/>
    668 LOCAL_C_INCLUDES += $(LOCAL_PATH)/src
    669 </code></p>
    670 <p>You should not add subdirectories of include to
    671 <code>LOCAL_C_INCLUDES</code>, instead you should reference those files
    672 in the <code>#include</code> statement with their subdirectories.  For
    673 example:</p>
    674 <p><code>#include &lt;utils/KeyedVector.h&gt;</code><br/>
    675 not <code><s>#include &lt;KeyedVector.h&gt;</s></code></p>
    676 <p>There are some components that are doing this wrong, and should be cleaned
    677 up.</p>
    678 
    679 <h4>LOCAL_MODULE_TAGS</h4>
    680 <p>Set <code>LOCAL_MODULE_TAGS</code> to any number of whitespace-separated
    681 tags.  If the tag list is empty or contains <code>droid</code>, the module
    682 will get installed as part of a <code>make droid</code>.  Otherwise, it will
    683 only get installed by running <code>make &lt;your-module&gt;</code>
    684 or with the <code>make all</code> pseudotarget.</p>
    685 
    686 <h4>LOCAL_REQUIRED_MODULES</h4>
    687 <p>Set <code>LOCAL_REQUIRED_MODULES</code> to any number of whitespace-separated
    688 module names, like "libblah" or "Email".  If this module is installed, all
    689 of the modules that it requires will be installed as well.  This can be
    690 used to, e.g., ensure that necessary shared libraries or providers are
    691 installed when a given app is installed.
    692 
    693 <h4>LOCAL_FORCE_STATIC_EXECUTABLE</h4>
    694 <p>If your executable should be linked statically, set 
    695 <code>LOCAL_FORCE_STATIC_EXECUTABLE:=true</code>.  There is a very short
    696 list of libraries that we have in static form (currently only libc).  This is
    697 really only used for executables in /sbin on the root filesystem.</p>
    698 
    699 <h4>LOCAL_GENERATED_SOURCES</h4>
    700 <p>Files that you add to <code>LOCAL_GENERATED_SOURCES</code> will be
    701 automatically generated and then linked in when your module is built.
    702 See the <a href="#custom-tools">Custom Tools</a> template makefile for an
    703 example.</p>
    704 
    705 <h4>LOCAL_JAVACFLAGS</h4>
    706 <p>If you have additional flags to pass into the javac compiler, add
    707 them here.  For example:</p>
    708 <p><code>LOCAL_JAVACFLAGS += -Xlint:deprecation</code></p>
    709 
    710 <h4>LOCAL_JAVA_LIBRARIES</h4>
    711 <p>When linking Java apps and libraries, <code>LOCAL_JAVA_LIBRARIES</code>
    712 specifies which sets of java classes to include.  Currently there are
    713 two of these: <code>core</code> and <code>framework</code>.
    714 In most cases, it will look like this:</p>
    715 <p><code>LOCAL_JAVA_LIBRARIES := core framework</code></p>
    716 <p>Note that setting <code>LOCAL_JAVA_LIBRARIES</code> is not necessary
    717 (and is not allowed) when building an APK with
    718 "<code>include $(BUILD_PACKAGE)</code>".  The appropriate libraries
    719 will be included automatically.</p>
    720 
    721 <h4>LOCAL_LDFLAGS</h4>
    722 <p>You can pass additional flags to the linker by setting
    723 <code>LOCAL_LDFLAGS</code>.  Keep in mind that the order of parameters is
    724 very important to ld, so test whatever you do on all platforms.</p>
    725 
    726 <h4>LOCAL_LDLIBS</h4>
    727 <p><code>LOCAL_LDLIBS</code> allows you to specify additional libraries
    728 that are not part of the build for your executable or library.  Specify
    729 the libraries you want in -lxxx format; they're passed directly to the 
    730 link line.  However, keep in mind that there will be no dependency generated
    731 for these libraries.  It's most useful in simulator builds where you want
    732 to use a library preinstalled on the host.  The linker (ld) is a particularly
    733 fussy beast, so it's sometimes necessary to pass other flags here if you're
    734 doing something sneaky. Some examples:</p>
    735 <p><code>LOCAL_LDLIBS += -lcurses -lpthread<br/>
    736 LOCAL_LDLIBS += -Wl,-z,origin
    737 </code></p>
    738 
    739 <h4>LOCAL_NO_MANIFEST</h4>
    740 <p>If your package doesn't have a manifest (AndroidManifest.xml), then
    741 set <code>LOCAL_NO_MANIFEST:=true</code>.  The common resources package
    742 does this.</p>
    743 
    744 <h4>LOCAL_PACKAGE_NAME</h4>
    745 <p><code>LOCAL_PACKAGE_NAME</code> is the name of an app.  For example,
    746 Dialer, Contacts, etc.  This will probably change or go away when we switch
    747 to an ant-based build system for the apps.</p>
    748 
    749 <h4>LOCAL_PATH</h4>
    750 <p>The directory your Android.mk file is in. You can set it by putting the
    751 following as the first line in your Android.mk:</p>
    752 <p><code>LOCAL_PATH := $(my-dir)</code></p>
    753 <p>The <code>my-dir</code> macro uses the 
    754 <code><a href="http://www.gnu.org/software/make/manual/make.html#MAKEFILE_005fLIST-Variable">MAKEFILE_LIST</a></code>
    755 variable, so you must call it before you include any other makefiles.  Also,
    756 consider that any subdirectories you inlcude might reset LOCAL_PATH, so do your
    757 own stuff before you include them.  This also means that if you try to write
    758 several <code>include</code> lines that reference <code>LOCAL_PATH</code>,
    759 it won't work, because those included makefiles might reset LOCAL_PATH.
    760 
    761 <h4>LOCAL_POST_PROCESS_COMMAND</h4>
    762 <p>For host executables, you can specify a command to run on the module
    763 after it's been linked.  You might have to go through some contortions
    764 to get variables right because of early or late variable evaluation:</p>
    765 <p><code>module := $(HOST_OUT_EXECUTABLES)/$(LOCAL_MODULE)<br/>
    766 LOCAL_POST_PROCESS_COMMAND := /Developer/Tools/Rez -d __DARWIN__ -t APPL\<br/>
    767 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-d __WXMAC__ -o $(module) Carbon.r
    768 </code></p>
    769 
    770 <h4>LOCAL_PREBUILT_EXECUTABLES</h4>
    771 <p>When including $(BUILD_MULTI_PREBUILT) or $(BUILD_HOST_PREBUILT), set these
    772 to executables that you want copied.  They're located automatically into the
    773 right bin directory.</p>
    774 
    775 <h4>LOCAL_PREBUILT_LIBS</h4>
    776 <p>When including $(BUILD_MULTI_PREBUILT) or $(BUILD_HOST_PREBUILT), set these
    777 to libraries that you want copied.  They're located automatically into the
    778 right lib directory.</p>
    779 
    780 <h4>LOCAL_SHARED_LIBRARIES</h4>
    781 <p>These are the libraries you directly link against.  You don't need to
    782 pass transitively included libraries.  Specify the name without the suffix:</p>
    783 <p><code>LOCAL_SHARED_LIBRARIES := \<br/>
    784 	&nbsp;&nbsp;&nbsp;&nbsp;libutils \<br/>
    785 	&nbsp;&nbsp;&nbsp;&nbsp;libui \<br/>
    786 	&nbsp;&nbsp;&nbsp;&nbsp;libaudio \<br/>
    787 	&nbsp;&nbsp;&nbsp;&nbsp;libexpat \<br/>
    788 	&nbsp;&nbsp;&nbsp;&nbsp;libsgl
    789 </code></p>
    790 
    791 <h4>LOCAL_SRC_FILES</h4>
    792 <p>The build system looks at <code>LOCAL_SRC_FILES</code> to know what source
    793 files to compile -- .cpp .c .y .l .java.  For lex and yacc files, it knows
    794 how to correctly do the intermediate .h and .c/.cpp files automatically.  If
    795 the files are in a subdirectory of the one containing the Android.mk, prefix
    796 them with the directory name:</p>
    797 <p><code>LOCAL_SRC_FILES := \<br/>
    798 	&nbsp;&nbsp;&nbsp;&nbsp;file1.cpp \<br/>
    799 	&nbsp;&nbsp;&nbsp;&nbsp;dir/file2.cpp
    800 </code></p>
    801 
    802 <h4>LOCAL_STATIC_LIBRARIES</h4>
    803 <p>These are the static libraries that you want to include in your module.
    804 Mostly, we use shared libraries, but there are a couple of places, like
    805 executables in sbin and host executables where we use static libraries instead.
    806 <p><code>LOCAL_STATIC_LIBRARIES := \<br/>
    807 	&nbsp;&nbsp;&nbsp;&nbsp;libutils \<br/>
    808 	&nbsp;&nbsp;&nbsp;&nbsp;libtinyxml
    809 </code></p>
    810 
    811 <h4>LOCAL_MODULE</h4>
    812 <p><code>LOCAL_MODULE</code> is the name of what's supposed to be generated
    813 from your Android.mk.  For exmample, for libkjs, the <code>LOCAL_MODULE</code>
    814 is "libkjs" (the build system adds the appropriate suffix -- .so .dylib .dll).
    815 For app modules, use <code>LOCAL_PACKAGE_NAME</code> instead of 
    816 <code>LOCAL_MODULE</code>.  We're planning on switching to ant for the apps,
    817 so this might become moot.</p>
    818 
    819 <h4>LOCAL_MODULE_PATH</h4>
    820 <p>Instructs the build system to put the module somewhere other than what's
    821 normal for its type.  If you override this, make sure you also set
    822 <code>LOCAL_UNSTRIPPED_PATH</code> if it's an executable or a shared library
    823 so the unstripped binary has somewhere to go.  An error will occur if you forget
    824 to.</p>
    825 <p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</p>
    826 
    827 <h4>LOCAL_MODULE_RELATIVE_PATH</h4>
    828 <p>Instructs the build system to put the module in a subdirectory under the
    829 directory that is normal for its type.  If you set this you do not need to
    830 set <code>LOCAL_UNSTRIPPED_PATH</code>, the unstripped binaries will also use
    831 the relative path.</p>
    832 <p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</p>
    833 
    834 <h4>LOCAL_MODULE_HOST_OS</h4>
    835 <p>This specifies which OSes are supported by this host module. It is not used
    836 for target builds. The accepted values here are combinations of
    837 <code>linux</code>, <code>darwin</code>, and <code>windows</code>. By default,
    838 linux and darwin(MacOS) are considered to be supported. If a module should
    839 build under windows, you must specify windows, and any others to be supported.
    840 Some examples:</p>
    841 <p><code>LOCAL_MODULE_HOST_OS := linux<br/>
    842 LOCAL_MODULE_HOST_OS := darwin linux windows</code></p>
    843 
    844 <h4>LOCAL_UNSTRIPPED_PATH</h4>
    845 <p>Instructs the build system to put the unstripped version of the module
    846 somewhere other than what's normal for its type.  Usually, you override this
    847 because you overrode <code>LOCAL_MODULE_PATH</code> for an executable or a
    848 shared library.  If you overrode <code>LOCAL_MODULE_PATH</code>, but not 
    849 <code>LOCAL_UNSTRIPPED_PATH</code>, an error will occur.</p>
    850 <p>See <a href="#moving-modules">Putting modules elsewhere</a> for more.</p>
    851 
    852 <h4>LOCAL_WHOLE_STATIC_LIBRARIES</h4>
    853 <p>These are the static libraries that you want to include in your module without allowing
    854 the linker to remove dead code from them. This is mostly useful if you want to add a static library
    855 to a shared library and have the static library's content exposed from the shared library.
    856 <p><code>LOCAL_WHOLE_STATIC_LIBRARIES := \<br/>
    857 	&nbsp;&nbsp;&nbsp;&nbsp;libsqlite3_android<br/>
    858 </code></p>
    859 
    860 <h4>LOCAL_YACCFLAGS</h4>
    861 <p>Any flags to pass to invocations of yacc for your module.  A known limitation
    862 here is that the flags will be the same for all invocations of YACC for your
    863 module.  This can be fixed.  If you ever need it to be, just ask.</p>
    864 <p><code>LOCAL_YACCFLAGS := -p kjsyy</code></p>
    865 
    866 
    867 
    868 <h2>Implementation Details</h2>
    869 
    870 <p>You should never have to touch anything in the config directory unless
    871 you're adding a new platform, new tools, or adding new features to the
    872 build system.  In general, please consult with the build system owner(s)
    873 (<a href="mailto:android-build-team">android-build-team</a>) before you go
    874 mucking around in here.  That said, here are some notes on what's going on
    875 under the hood.</p>
    876 
    877 <h3>Environment Setup / buildspec.mk Versioning</h3>
    878 <p>In order to make easier for people when the build system changes, when
    879 it is necessary to make changes to buildspec.mk or to rerun the environment
    880 setup scripts, they contain a version number in the variable
    881 BUILD_ENV_SEQUENCE_NUMBER.  If this variable does not match what the build
    882 system expects, it fails printing an error message explaining what happened.
    883 If you make a change that requires an update, you need to update two places
    884 so this message will be printed.
    885 <ul>
    886     <li>In core/envsetup.mk, increment the
    887         CORRECT_BUILD_ENV_SEQUENCE_NUMBER definition.</li>
    888     <li>In buildspec.mk.default, update the BUILD_ENV_SEQUENCE_DUMBER
    889         definition to match the one in core/envsetup.mk</li>
    890 </ul>
    891 The scripts automatically get the value from the build system, so they will
    892 trigger the warning as well.
    893 </p>
    894 
    895 <h3>Additional makefile variables</h3>
    896 <p>You probably shouldn't use these variables.  Please consult
    897 <a href="mailto:android-build-team">android-build-team</a> before using them.
    898 These are mostly there for workarounds for other issues, or things that aren't
    899 completely done right.</p>
    900 
    901 <h4>LOCAL_ADDITIONAL_DEPENDENCIES</h4>
    902 <p>If your module needs to depend on anything else that
    903 isn't actually built in to it, you can add those make targets to 
    904 <code>LOCAL_ADDITIONAL_DEPENDENCIES</code>.  Usually this is a workaround
    905 for some other dependency that isn't created automatically.</p>
    906 
    907 <h4>LOCAL_BUILT_MODULE</h4>
    908 <p class=warning>This should not be used, since multiple binaries are now
    909 created from a single module defintiion.</p>
    910 <p>When a module is built, the module is created in an intermediate
    911 directory then copied to its final location.  LOCAL_BUILT_MODULE is
    912 the full path to the intermediate file.  See LOCAL_INSTALLED_MODULE
    913 for the path to the final installed location of the module.</p>
    914 
    915 <h4>LOCAL_IS_HOST_MODULE</h4>
    916 <p>Set by the host_xxx.mk includes to tell base_rules.mk and the other
    917 includes that we're building for the host.</p>
    918 
    919 <h4>LOCAL_INSTALLED_MODULE</h4>
    920 <p class=warning>This should not be used, since multiple binaries are now
    921 created from a single module defintiion.</p>
    922 <p>The fully qualified path name of the final location of the module.
    923 See LOCAL_BUILT_MODULE for the location of the intermediate file that
    924 the make rules should actually be constructing.</p>
    925 
    926 <h4>LOCAL_MODULE_CLASS</h4>
    927 <p>Which kind of module this is.  This variable is used to construct other
    928 variable names used to locate the modules.  See base_rules.mk and
    929 envsetup.mk.</p>
    930 
    931 <h4>LOCAL_MODULE_SUFFIX</h4>
    932 <p>The suffix that will be appended to <code>LOCAL_MODULE</code> to form
    933 <code>LOCAL_MODULE_NAME</code>.  For example, .so, .a, .dylib.</p>
    934 
    935 <h4>LOCAL_STRIP_MODULE</h4>
    936 <p>If set to true (the default), the binary will be stripped and a debug
    937 link will be set up so that GDB will still work. If set to no_debuglink,
    938 the binary will be stripped, but no debug link will be added. If set to
    939 keep_symbols, it will strip the debug information, but keep the symbol table.
    940 Any other value will prevent stripping.</p>
    941 
    942 <h4>LOCAL_SYSTEM_SHARED_LIBRARIES</h4>
    943 <p>Used while building the base libraries: libc, libm, libdl.  Usually
    944 it should be set to "none," as it is in $(CLEAR_VARS).  When building
    945 these libraries, it's set to the ones they link against.  For example,
    946 libc, libstdc++ and libdl don't link against anything, and libm links against
    947 libc.  Normally, when the value is none, these libraries are automatically
    948 linked in to executables and libraries, so you don't need to specify them
    949 manually.</p>
    950 
    951 
    952 </body>
    953 </html>
    954