README.md
1
2 Android HdrViewfinder Sample
3 ===================================
4
5 This demo implements a real-time high-dynamic-range camera viewfinder, by alternating
6 the sensor's exposure time between two exposure values on even and odd frames, and then
7 compositing together the latest two frames whenever a new frame is captured.
8
9 Introduction
10 ------------
11
12 A small demo of advanced camera functionality with the Android camera2 API.
13
14 This demo implements a real-time high-dynamic-range camera viewfinder,
15 by alternating the sensor's exposure time between two exposure values on even and odd
16 frames, and then compositing together the latest two frames whenever a new frame is
17 captured.
18
19 The demo has three modes: Regular auto-exposure viewfinder, split-screen manual exposure,
20 and the fused HDR viewfinder. The latter two use manual exposure controlled by the user,
21 by swiping up/down on the right and left halves of the viewfinder. The left half controls
22 the exposure time of even frames, and the right half controls the exposure time of odd frames.
23
24 In split-screen mode, the even frames are shown on the left and the odd frames on the right,
25 so the user can see two different exposures of the scene simultaneously. In fused HDR mode,
26 the even/odd frames are merged together into a single image. By selecting different exposure
27 values for the even/odd frames, the fused image has a higher dynamic range than the regular
28 viewfinder.
29
30 The HDR fusion and the split-screen viewfinder processing is done with RenderScript; as is the
31 necessary YUV->RGB conversion. The camera subsystem outputs YUV images naturally, while the GPU
32 and display subsystems generally only accept RGB data. Therefore, after the images are
33 fused/composited, a standard YUV->RGB color transform is applied before the the data is written
34 to the output Allocation. The HDR fusion algorithm is very simple, and tends to result in
35 lower-contrast scenes, but has very few artifacts and can run very fast.
36
37 Data is passed between the subsystems (camera, RenderScript, and display) using the
38 Android [android.view.Surface][1] class, which allows for zero-copy transport of large
39 buffers between processes and subsystems.
40
41 [1]: http://developer.android.com/reference/android/view/Surface.html
42
43 Pre-requisites
44 --------------
45
46 - Android SDK 24
47 - Android Build Tools v24.0.2
48 - Android Support Repository
49
50 Screenshots
51 -------------
52
53 <img src="screenshots/image1.png" height="400" alt="Screenshot"/>
54
55 Getting Started
56 ---------------
57
58 This sample uses the Gradle build system. To build this project, use the
59 "gradlew build" command or use "Import Project" in Android Studio.
60
61 Support
62 -------
63
64 - Google+ Community: https://plus.google.com/communities/105153134372062985968
65 - Stack Overflow: http://stackoverflow.com/questions/tagged/android
66
67 If you've found an error in this sample, please file an issue:
68 https://github.com/googlesamples/android-HdrViewfinder
69
70 Patches are encouraged, and may be submitted by forking this project and
71 submitting a pull request through GitHub. Please see CONTRIBUTING.md for more details.
72
73 License
74 -------
75
76 Copyright 2016 The Android Open Source Project, Inc.
77
78 Licensed to the Apache Software Foundation (ASF) under one or more contributor
79 license agreements. See the NOTICE file distributed with this work for
80 additional information regarding copyright ownership. The ASF licenses this
81 file to you under the Apache License, Version 2.0 (the "License"); you may not
82 use this file except in compliance with the License. You may obtain a copy of
83 the License at
84
85 http://www.apache.org/licenses/LICENSE-2.0
86
87 Unless required by applicable law or agreed to in writing, software
88 distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
89 WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
90 License for the specific language governing permissions and limitations under
91 the License.
92