1 page.title=Avoiding Priority Inversion 2 @jd:body 3 4 <!-- 5 Copyright 2013 The Android Open Source Project 6 7 Licensed under the Apache License, Version 2.0 (the "License"); 8 you may not use this file except in compliance with the License. 9 You may obtain a copy of the License at 10 11 http://www.apache.org/licenses/LICENSE-2.0 12 13 Unless required by applicable law or agreed to in writing, software 14 distributed under the License is distributed on an "AS IS" BASIS, 15 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 See the License for the specific language governing permissions and 17 limitations under the License. 18 --> 19 <div id="qv-wrapper"> 20 <div id="qv"> 21 <h2>In this document</h2> 22 <ol id="auto-toc"> 23 </ol> 24 </div> 25 </div> 26 27 <p> 28 This article explains how the Android's audio system attempts to avoid 29 priority inversion, 30 and highlights techniques that you can use too. 31 </p> 32 33 <p> 34 These techniques may be useful to developers of high-performance 35 audio apps, OEMs, and SoC providers who are implementing an audio 36 HAL. Please note implementing these techniques is not 37 guaranteed to prevent glitches or other failures, particularly if 38 used outside of the audio context. 39 Your results may vary, and you should conduct your own 40 evaluation and testing. 41 </p> 42 43 <h2 id="background">Background</h2> 44 45 <p> 46 The Android AudioFlinger audio server and AudioTrack/AudioRecord 47 client implementation are being re-architected to reduce latency. 48 This work started in Android 4.1, and continued with further improvements 49 in 4.2, 4.3, 4.4, and 5.0. 50 </p> 51 52 <p> 53 To achieve this lower latency, many changes were needed throughout the system. One 54 important change is to assign CPU resources to time-critical 55 threads with a more predictable scheduling policy. Reliable scheduling 56 allows the audio buffer sizes and counts to be reduced while still 57 avoiding underruns and overruns. 58 </p> 59 60 <h2 id="priorityInversion">Priority inversion</h2> 61 62 <p> 63 <a href="http://en.wikipedia.org/wiki/Priority_inversion">Priority inversion</a> 64 is a classic failure mode of real-time systems, 65 where a higher-priority task is blocked for an unbounded time waiting 66 for a lower-priority task to release a resource such as (shared 67 state protected by) a 68 <a href="http://en.wikipedia.org/wiki/Mutual_exclusion">mutex</a>. 69 </p> 70 71 <p> 72 In an audio system, priority inversion typically manifests as a 73 <a href="http://en.wikipedia.org/wiki/Glitch">glitch</a> 74 (click, pop, dropout), 75 <a href="http://en.wikipedia.org/wiki/Max_Headroom_(character)">repeated audio</a> 76 when circular buffers 77 are used, or delay in responding to a command. 78 </p> 79 80 <p> 81 A common workaround for priority inversion is to increase audio buffer sizes. 82 However, this method increases latency and merely hides the problem 83 instead of solving it. It is better to understand and prevent priority 84 inversion, as seen below. 85 </p> 86 87 <p> 88 In the Android audio implementation, priority inversion is most 89 likely to occur in these places. And so you should focus your attention here: 90 </p> 91 92 <ul> 93 94 <li> 95 between normal mixer thread and fast mixer thread in AudioFlinger 96 </li> 97 98 <li> 99 between application callback thread for a fast AudioTrack and 100 fast mixer thread (they both have elevated priority, but slightly 101 different priorities) 102 </li> 103 104 <li> 105 between application callback thread for a fast AudioRecord and 106 fast capture thread (similar to previous) 107 </li> 108 109 <li> 110 within the audio Hardware Abstraction Layer (HAL) implementation, e.g. for telephony or echo cancellation 111 </li> 112 113 <li> 114 within the audio driver in kernel 115 </li> 116 117 <li> 118 between AudioTrack or AudioRecord callback thread and other app threads (this is out of our control) 119 </li> 120 121 </ul> 122 123 <h2 id="commonSolutions">Common solutions</h2> 124 125 <p> 126 The typical solutions include: 127 </p> 128 129 <ul> 130 131 <li> 132 disabling interrupts 133 </li> 134 135 <li> 136 priority inheritance mutexes 137 </li> 138 139 </ul> 140 141 <p> 142 Disabling interrupts is not feasible in Linux user space, and does 143 not work for Symmetric Multi-Processors (SMP). 144 </p> 145 146 147 <p> 148 Priority inheritance 149 <a href="http://en.wikipedia.org/wiki/Futex">futexes</a> 150 (fast user-space mutexes) are available 151 in Linux kernel, but are not currently exposed by the Android C 152 runtime library 153 <a href="http://en.wikipedia.org/wiki/Bionic_(software)">Bionic</a>. 154 They are not used in the audio system because they are relatively heavyweight, 155 and because they rely on a trusted client. 156 </p> 157 158 <h2 id="androidTechniques">Techniques used by Android</h2> 159 160 <p> 161 Experiments started with "try lock" and lock with timeout. These are 162 non-blocking and bounded blocking variants of the mutex lock 163 operation. Try lock and lock with timeout worked fairly well but were 164 susceptible to a couple of obscure failure modes: the 165 server was not guaranteed to be able to access the shared state if 166 the client happened to be busy, and the cumulative timeout could 167 be too long if there was a long sequence of unrelated locks that 168 all timed out. 169 </p> 170 171 172 <p> 173 We also use 174 <a href="http://en.wikipedia.org/wiki/Linearizability">atomic operations</a> 175 such as: 176 </p> 177 178 <ul> 179 <li>increment</li> 180 <li>bitwise "or"</li> 181 <li>bitwise "and"</li> 182 </ul> 183 184 <p> 185 All of these return the previous value and include the necessary 186 SMP barriers. The disadvantage is they can require unbounded retries. 187 In practice, we've found that the retries are not a problem. 188 </p> 189 190 <p class="note"><strong>Note:</strong> Atomic operations and their interactions with memory barriers 191 are notoriously badly misunderstood and used incorrectly. We include these methods 192 here for completeness but recommend you also read the article 193 <a href="https://developer.android.com/training/articles/smp.html"> 194 SMP Primer for Android</a> 195 for further information. 196 </p> 197 198 <p> 199 We still have and use most of the above tools, and have recently 200 added these techniques: 201 </p> 202 203 <ul> 204 205 <li> 206 Use non-blocking single-reader single-writer 207 <a href="http://en.wikipedia.org/wiki/Circular_buffer">FIFO queues</a> 208 for data. 209 </li> 210 211 <li> 212 Try to 213 <i>copy</i> 214 state rather than 215 <i>share</i> 216 state between high- and 217 low-priority modules. 218 </li> 219 220 <li> 221 When state does need to be shared, limit the state to the 222 maximum-size 223 <a href="http://en.wikipedia.org/wiki/Word_(computer_architecture)">word</a> 224 that can be accessed atomically in one-bus operation 225 without retries. 226 </li> 227 228 <li> 229 For complex multi-word state, use a state queue. A state queue 230 is basically just a non-blocking single-reader single-writer FIFO 231 queue used for state rather than data, except the writer collapses 232 adjacent pushes into a single push. 233 </li> 234 235 <li> 236 Pay attention to 237 <a href="http://en.wikipedia.org/wiki/Memory_barrier">memory barriers</a> 238 for SMP correctness. 239 </li> 240 241 <li> 242 <a href="http://en.wikipedia.org/wiki/Trust,_but_verify">Trust, but verify</a>. 243 When sharing 244 <i>state</i> 245 between processes, don't 246 assume that the state is well-formed. For example, check that indices 247 are within bounds. This verification isn't needed between threads 248 in the same process, between mutual trusting processes (which 249 typically have the same UID). It's also unnecessary for shared 250 <i>data</i> 251 such as PCM audio where a corruption is inconsequential. 252 </li> 253 254 </ul> 255 256 <h2 id="nonBlockingAlgorithms">Non-blocking algorithms</h2> 257 258 <p> 259 <a href="http://en.wikipedia.org/wiki/Non-blocking_algorithm">Non-blocking algorithms</a> 260 have been a subject of much recent study. 261 But with the exception of single-reader single-writer FIFO queues, 262 we've found them to be complex and error-prone. 263 </p> 264 265 <p> 266 Starting in Android 4.2, you can find our non-blocking, 267 single-reader/writer classes in these locations: 268 </p> 269 270 <ul> 271 272 <li> 273 frameworks/av/include/media/nbaio/ 274 </li> 275 276 <li> 277 frameworks/av/media/libnbaio/ 278 </li> 279 280 <li> 281 frameworks/av/services/audioflinger/StateQueue* 282 </li> 283 284 </ul> 285 286 <p> 287 These were designed specifically for AudioFlinger and are not 288 general-purpose. Non-blocking algorithms are notorious for being 289 difficult to debug. You can look at this code as a model. But be 290 aware there may be bugs, and the classes are not guaranteed to be 291 suitable for other purposes. 292 </p> 293 294 <p> 295 For developers, some of the sample OpenSL ES application code should be updated to 296 use non-blocking algorithms or reference a non-Android open source library. 297 </p> 298 299 <p> 300 We have published an example non-blocking FIFO implementation that is specifically designed for 301 application code. See these files located in the platform source directory 302 <code>frameworks/av/audio_utils</code>: 303 </p> 304 <ul> 305 <li><a href="https://android.googlesource.com/platform/system/media/+/master/audio_utils/include/audio_utils/fifo.h">include/audio_utils/fifo.h</a></li> 306 <li><a href="https://android.googlesource.com/platform/system/media/+/master/audio_utils/fifo.c">fifo.c</a></li> 307 <li><a href="https://android.googlesource.com/platform/system/media/+/master/audio_utils/include/audio_utils/roundup.h">include/audio_utils/roundup.h</a></li> 308 <li><a href="https://android.googlesource.com/platform/system/media/+/master/audio_utils/roundup.c">roundup.c</a></li> 309 </ul> 310 311 <h2 id="tools">Tools</h2> 312 313 <p> 314 To the best of our knowledge, there are no automatic tools for 315 finding priority inversion, especially before it happens. Some 316 research static code analysis tools are capable of finding priority 317 inversions if able to access the entire codebase. Of course, if 318 arbitrary user code is involved (as it is here for the application) 319 or is a large codebase (as for the Linux kernel and device drivers), 320 static analysis may be impractical. The most important thing is to 321 read the code very carefully and get a good grasp on the entire 322 system and the interactions. Tools such as 323 <a href="http://developer.android.com/tools/help/systrace.html">systrace</a> 324 and 325 <code>ps -t -p</code> 326 are useful for seeing priority inversion after it occurs, but do 327 not tell you in advance. 328 </p> 329 330 <h2 id="aFinalWord">A final word</h2> 331 332 <p> 333 After all of this discussion, don't be afraid of mutexes. Mutexes 334 are your friend for ordinary use, when used and implemented correctly 335 in ordinary non-time-critical use cases. But between high- and 336 low-priority tasks and in time-sensitive systems mutexes are more 337 likely to cause trouble. 338 </p> 339