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      1 page.title=Key Layout Files
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     19 <div id="qv-wrapper">
     20   <div id="qv">
     21     <h2>In this document</h2>
     22     <ol id="auto-toc">
     23     </ol>
     24   </div>
     25 </div>
     26 
     27 <p>Key layout files (<code>.kl</code> files) map Linux key codes and axis codes
     28 to Android key codes and axis codes and specify associated policy flags.
     29 Device-specific key layout files are:</p>
     30 <ul>
     31 <li><em>Required</em> for internal (built-in) input devices with keys, including
     32 special keys such as volume, power, and headset media keys.</li>
     33 <li><em>Optional</em> for other input devices but <em>recommended</em> for
     34 special-purpose keyboards and joysticks.</li>
     35 </ul>
     36 <p>If no device-specific key layout file is available, the system chooses a
     37 default instead.</p>
     38 
     39 <h2 id="location">Location</h2>
     40 <p>Key layout files are located by USB vendor, product (and optionally version)
     41 id or by input device name. The following paths are consulted in order:</p>
     42 <ul>
     43 <li><code>/system/usr/keylayout/Vendor_XXXX_Product_XXXX_Version_XXXX.kl</code></li>
     44 <li><code>/system/usr/keylayout/Vendor_XXXX_Product_XXXX.kl</code></li>
     45 <li><code>/system/usr/keylayout/DEVICE_NAME.kl</code></li>
     46 <li><code>/data/system/devices/keylayout/Vendor_XXXX_Product_XXXX_Version_XXXX.kl</code></li>
     47 <li><code>/data/system/devices/keylayout/Vendor_XXXX_Product_XXXX.kl</code></li>
     48 <li><code>/data/system/devices/keylayout/DEVICE_NAME.kl</code></li>
     49 <li><code>/system/usr/keylayout/Generic.kl</code></li>
     50 <li><code>/data/system/devices/keylayout/Generic.kl</code></li>
     51 </ul>
     52 <p>When constructing a file path that contains the device name, all characters
     53 in the device name other than &#39;0&#39;-&#39;9&#39;, &#39;a&#39;-&#39;z&#39;,
     54 &#39;A&#39;-&#39;Z&#39;, &#39;-&#39; or &#39;&#95;&#39; are replaced by
     55 &#39;&#95;&#39;.</p>
     56 
     57 <h2 id="generic-key-layout-file">Generic Key Layout File</h2>
     58 <p>The system provides a special built-in generic key layout file called
     59 <code>Generic.kl</code>. This key layout is intended to support a variety of
     60 standard external keyboards and joysticks. <strong>Do not modify the generic key
     61 layout!</strong></p>
     62 
     63 <h2 id="syntax">Syntax</h2>
     64 <p>A key layout file is a plain text file consisting of key or axis declarations
     65 and flags.</p>
     66 
     67 <h3 id="key-declarations">Key Declarations</h3>
     68 <p>Key declarations consist of the keyword <code>key</code> followed by a Linux
     69 key code number and Android key code name, or the keyword usage followed by a
     70 HID usage and Android key code name. The HID usage is represented as a 32-bit
     71 integer, where the high 16-bits represent the HID usage page and the low 16-bits
     72 represent the HID usage ID. Either declaration can be followed by an optional
     73 set of whitespace-delimited policy flags.</p>
     74 <pre><code>key 1     ESCAPE
     75 key 114   VOLUME_DOWN
     76 key 16    Q                 VIRTUAL
     77 key usage 0x0c006F          BRIGHTNESS_UP
     78 </code></pre>
     79 <p>The following policy flags are recognized:</p>
     80 <ul>
     81 <li><code>FUNCTION</code>: The key should be interpreted as if the FUNCTION key
     82 were also pressed.</li>
     83 <li><code>GESTURE</code>: The key generated by a user gesture, such as palming
     84 the touchscreen.</li>
     85 <li><code>VIRTUAL</code>: The key is a virtual soft key (capacitive button)
     86 adjacent to the main touch screen. This causes special debouncing logic to be
     87 enabled (see below).</li>
     88 </ul>
     89 
     90 <h3 id="axis-declarations">Axis Declarations</h3>
     91 <p>Axis declarations each consist of the keyword <code>axis</code> followed by a
     92 Linux axis code number and qualifiers that control the behavior of the axis
     93 including at least one Android axis code name.</p>
     94 
     95 <h4 id="basic-axes">Basic Axes</h4>
     96 <p>A basic axis simply maps a Linux axis code to an Android axis code name. The
     97 following declaration maps <code>ABS_X</code> (indicated by <code>0x00</code>)
     98 to <code>AXIS_X</code> (indicated by <code>X</code>).</p>
     99 <pre><code>axis 0x00 X</code></pre>
    100 <p>In the above example, if the value of <code>ABS_X</code> is <code>5</code>
    101 then <code>AXIS_X</code> is set to <code>5</code>.</p>
    102 
    103 <h4 id="split-axes">Split Axes</h4>
    104 <p>A split axis maps a Linux axis code to two Android axis code names, such that
    105 values less than or greater than a threshold are split across two different axes
    106 when mapped. This mapping is useful when a single physical axis reported by the
    107 device encodes two different mutually exclusive logical axes.</p>
    108 <p>The following declaration maps values of the <code>ABS_Y</code> axis
    109 (indicated by <code>0x01</code>) to <code>AXIS_GAS</code> when less than
    110 <code>0x7f</code> or to <code>AXIS_BRAKE</code> when greater than
    111 <code>0x7f</code>.</p>
    112 <pre><code>axis 0x01 split 0x7f GAS BRAKE</code></pre>
    113 <p>In the above example, if the value of <code>ABS_Y</code> is <code>0x7d</code>
    114 then <code>AXIS_GAS</code> is set to <code>2</code> (<code>0x7f - 0x7d</code>)
    115 and <code>AXIS_BRAKE</code> is set to <code>0</code>. Conversely, if the value
    116 of <code>ABS_Y</code> is <code>0x83</code> then <code>AXIS_GAS</code> is set to
    117 <code>0</code> and <code>AXIS_BRAKE</code> is set to <code>4</code>
    118 (<code>0x83 - 0x7f</code>). Finally, if the value of <code>ABS_Y</code> equals
    119 the split value of <code>0x7f</code> then both <code>AXIS_GAS</code> and
    120 <code>AXIS_BRAKE</code> are set to <code>0</code>.</p>
    121 
    122 <h4 id="inverted-axes">Inverted Axes</h4>
    123 <p>An inverted axis inverts the sign of the axis value. The following
    124 declaration maps <code>ABS_RZ</code> (indicated by <code>0x05</code>) to
    125 <code>AXIS_BRAKE</code> (indicated by <code>BRAKE</code>), and inverts the
    126 output by negating it.</p>
    127 <pre><code>axis 0x05 invert BRAKE</code></pre>
    128 <p>In the above example, if the value of <code>ABS_RZ</code> is <code>2</code>
    129 then <code>AXIS_BRAKE</code> is set to <code>-2</code>.</p>
    130 
    131 <h4 id="center-flat-position-option">Center Flat Position Option</h4>
    132 <p>The center flat position is the neutral position of the axis, such as when
    133 a directional pad is in the very middle of its range and the user is not
    134 touching it.</p>
    135 <p>The Linux input protocol provides a way for input device drivers to specify
    136 the center flat position of joystick axes but not all of them do and some of
    137 them provide incorrect values. To resolve this issue, an axis declaration may be
    138 followed by a <code>flat</code> option that specifies the value of the center
    139 flat position for the axis.</p>
    140 <pre><code>axis 0x03 Z flat 4096</code></pre>
    141 <p>In the above example, the center flat position is set to <code>4096</code>.
    142 </p>
    143 
    144 <h3 id="comments">Comments</h3>
    145 <p>Comment lines begin with # and continue to the end of the line:</p>
    146 <pre><code># A comment!</code></pre>
    147 <p>Blank lines are ignored.</p>
    148 
    149 <h3 id="examples">Examples</h3>
    150 
    151 <h4 id="keyboard">Keyboard</h4>
    152 <pre><code># This is an example of a key layout file for a keyboard.
    153 
    154 key 1     ESCAPE
    155 key 2     1
    156 key 3     2
    157 key 4     3
    158 key 5     4
    159 key 6     5
    160 key 7     6
    161 key 8     7
    162 key 9     8
    163 key 10    9
    164 key 11    0
    165 key 12    MINUS
    166 key 13    EQUALS
    167 key 14    DEL
    168 
    169 # etc...
    170 </code></pre>
    171 
    172 <h4 id="system-controls">System Controls</h4>
    173 <pre><code># This is an example of a key layout file for basic system controls,
    174 # such as volume and power keys which are typically implemented as GPIO pins
    175 # the device decodes into key presses.
    176 
    177 key 114   VOLUME_DOWN
    178 key 115   VOLUME_UP
    179 key 116   POWER
    180 </code></pre>
    181 
    182 <h4 id="capacitive-buttons">Capacitive Buttons</h4>
    183 <pre><code># This is an example of a key layout file for a touch device with capacitive buttons.
    184 
    185 key 139    MENU           VIRTUAL
    186 key 102    HOME           VIRTUAL
    187 key 158    BACK           VIRTUAL
    188 key 217    SEARCH         VIRTUAL
    189 </code></pre>
    190 
    191 <h4 id="headset-jack-media-controls">Headset Jack Media Controls</h4>
    192 <pre><code># This is an example of a key layout file for headset mounted media controls.
    193 # A typical headset jack interface might have special control wires or detect known
    194 # resistive loads as corresponding to media functions or volume controls.
    195 # This file assumes that the driver decodes these signals and reports media
    196 # controls as key presses.
    197 
    198 key 163   MEDIA_NEXT
    199 key 165   MEDIA_PREVIOUS
    200 key 226   HEADSETHOOK
    201 </code></pre>
    202 
    203 <h4 id="joystick">Joystick</h4>
    204 <pre><code># This is an example of a key layout file for a joystick.
    205 
    206 # These are the buttons that the joystick supports, represented as keys.
    207 key 304   BUTTON_A
    208 key 305   BUTTON_B
    209 key 307   BUTTON_X
    210 key 308   BUTTON_Y
    211 key 310   BUTTON_L1
    212 key 311   BUTTON_R1
    213 key 314   BUTTON_SELECT
    214 key 315   BUTTON_START
    215 key 316   BUTTON_MODE
    216 key 317   BUTTON_THUMBL
    217 key 318   BUTTON_THUMBR
    218 
    219 # Left and right stick.
    220 # The reported value for flat is 128 in a range of -32767 to 32768, which is absurd.
    221 # This confuses applications that rely on the flat value because the joystick
    222 # actually settles in a flat range of +/- 4096 or so. We override it here.
    223 axis 0x00 X flat 4096
    224 axis 0x01 Y flat 4096
    225 axis 0x03 Z flat 4096
    226 axis 0x04 RZ flat 4096
    227 
    228 # Triggers.
    229 axis 0x02 LTRIGGER
    230 axis 0x05 RTRIGGER
    231 
    232 # Hat.
    233 axis 0x10 HAT_X
    234 axis 0x11 HAT_Y
    235 </code></pre>
    236 
    237 <h2 id="virtual-soft-keys">Virtual Soft Keys</h2>
    238 <p>The input system provides special features for implementing virtual soft keys
    239 in the following use cases:</p>
    240 <ol>
    241 <li>If the virtual soft keys are displayed graphically on the screen (such as on
    242 the Galaxy Nexus), they are implemented by the Navigation Bar component in the
    243 System UI package. Because graphical virtual soft keys are implemented at a high
    244 layer in the system, key layout files are not involved and the following
    245 information does not apply.</li>
    246 <li>If the virtual soft keys are implemented as an extended touchable region
    247 that is part of the main touch screen (such as on the Nexus One), the input
    248 system uses a virtual key map file to translate X/Y touch coordinates into
    249 Linux key codes, then uses the key layout file to translate Linux key codes into
    250 Android key codes (for details on virtual key map files, see
    251 <a href="touch-devices.html">Touch Devices</a>). The key layout file for the
    252 touch screen input device must specify the appropriate key mapping and include
    253 the <code>VIRTUAL</code> flag for each key.</li>
    254 <li>If the virtual soft keys are implemented as capacitive buttons separate from
    255 the main touch screen (such as on the Nexus S), the kernel device driver or
    256 firmware is responsible for translating touches into Linux key codes which the
    257 input system then translates into Android key codes using the key layout file.
    258 The key layout file for the capacitive button input device must specify the
    259 appropriate key mapping and include the <code>VIRTUAL</code> flag for each key.</li>
    260 </ol>
    261 <p>When virtual soft keys are located within or in close physical proximity of
    262 the touch screen, it is easy for users to accidentally press a button when
    263 touching near the bottom of the screen or when sliding a finger top-to-bottom or
    264 bottom-to-top on the screen. To prevent this, the input system applies a little
    265 debouncing such that virtual soft key presses are ignored for a brief period of
    266 time after the most recent touch on the touch screen (this delay is called the
    267 <em>virtual key quiet time</em>).</p>
    268 <p>To enable virtual soft key debouncing:</p>
    269 <ol>
    270 <li>Provide a key layout file for the touch screen or capacitive button
    271 input device with the <code>VIRTUAL</code> flag set for each key.
    272 <pre><code>key 139    MENU           VIRTUAL
    273 key 102    HOME           VIRTUAL
    274 key 158    BACK           VIRTUAL
    275 key 217    SEARCH         VIRTUAL
    276 </code></pre>
    277 </li>
    278 <li>Set the value of the virtual key quiet time in a resource overlay for the
    279 framework <code>config.xml</code> resource.
    280 <pre><code>&lt;!-- Specifies the amount of time to disable virtual keys after the screen
    281 is touched to filter out accidental virtual key presses due to swiping gestures
    282 or taps near the edge of the display. May be 0 to disable the feature.
    283 It is recommended that this value be no more than 250 ms.
    284 This feature should be disabled for most devices. --&gt;
    285 
    286 &lt;integer name="config_virtualKeyQuietTimeMillis"&gt;250&lt;/integer&gt;
    287 </code></pre>
    288 </li>
    289 </ol>
    290 
    291 <h2 id="validation">Validation</h2>
    292 <p>You should validate your key layout files using the
    293 <a href="validate-keymaps.html">Validate Keymaps</a> tool.</p>