Home | History | Annotate | Download | only in source
      1 page.title=Establishing a Build Environment
      2 @jd:body
      3 
      4 <!--
      5     Copyright 2015 The Android Open Source Project
      6 
      7     Licensed under the Apache License, Version 2.0 (the "License");
      8     you may not use this file except in compliance with the License.
      9     You may obtain a copy of the License at
     10 
     11         http://www.apache.org/licenses/LICENSE-2.0
     12 
     13     Unless required by applicable law or agreed to in writing, software
     14     distributed under the License is distributed on an "AS IS" BASIS,
     15     WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16     See the License for the specific language governing permissions and
     17     limitations under the License.
     18 -->
     19 <div id="qv-wrapper">
     20   <div id="qv">
     21     <h2>In this document</h2>
     22     <ol id="auto-toc">
     23     </ol>
     24   </div>
     25 </div>
     26 
     27 <p>This section describes how to set up your local work environment to build
     28 the Android source files. You will need to use Linux or Mac OS. Building under
     29 Windows is not currently supported.</p>
     30 <p>For an overview of the entire code-review and code-update process, see <a
     31 href="life-of-a-patch.html">Life of a Patch</a>.</p>
     32 <h2 id="choosing-a-branch">Choosing a Branch</h2>
     33 <p>Some of the requirements for your build environment are determined by which
     34 version of the source code you plan to compile. See
     35 <a href="build-numbers.html">Build Numbers</a> for a full listing of branches you may
     36 choose from. You may also choose to download and build the latest source code
     37 (called <code>master</code>), in which case you will simply omit the branch specification
     38 when you initialize the repository.</p>
     39 <p>Once you have selected a branch, follow the appropriate instructions below to
     40 set up your build environment.</p>
     41 <h2 id="setting-up-a-linux-build-environment">Setting up a Linux build environment</h2>
     42 <p>These instructions apply to all branches, including <code>master</code>.</p>
     43 <p>The Android build is routinely tested in house on recent versions of
     44 Ubuntu LTS (14.04), but most distributions should have the required
     45 build tools available. Reports of successes or failures on other
     46 distributions are welcome.</p>
     47 <p>For Gingerbread (2.3.x) and newer versions, including the <code>master</code>
     48 branch, a 64-bit environment is required. Older versions can be
     49 compiled on 32-bit systems.</p>
     50 <p class="note"><strong>Note:</strong> See the <a
     51 href="requirements.html">Requirements</a> for the complete list of hardware and
     52 software requirements. Then follow the detailed instructions for Ubuntu and Mac
     53 OS below.</p>
     54 
     55 <h3 id="installing-the-jdk">Installing the JDK</h3>
     56 <p>The <code>master</code> branch of Android in the <a
     57 href="https://android.googlesource.com/">Android Open Source Project (AOSP)</a>
     58 requires Java 8. On Ubuntu, use <a href="http://openjdk.java.net/install/">OpenJDK</a>.</p>
     59 <p>Java 8: For the latest version of Android</p>
     60 
     61 <h4 id="for-ubuntu-15-04">For Ubuntu &gt;= 15.04</h4>
     62 <p>Run the following:</p>
     63 <pre><code>$ sudo apt-get update
     64 $ sudo apt-get install openjdk-8-jdk
     65 </code></pre>
     66 
     67 <h4 id="for-ubuntu-14-04">For Ubuntu LTS 14.04</h4>
     68 <p>There are no available supported OpenJDK 8 packages for Ubuntu 14.04. The
     69 <strong>Ubuntu 15.04 OpenJDK 8</strong> packages have been used successfully
     70 with Ubuntu 14.04. <em>Newer package versions (e.g. those for 15.10, 16.04) were
     71 found not to work on 14.04 using the instructions below.</em></p>
     72 <ol>
     73 <li>
     74 <p>Download the <code>.deb</code> packages for your architecture from
     75 <a
     76 href="http://packages.ubuntu.com/vivid/openjdk-8-jdk">http://packages.ubuntu.com/vivid/openjdk-8-jdk</a>:</p>
     77 <ul>
     78 <li><a href="http://packages.ubuntu.com/vivid/openjdk-8-jre-headless">openjdk-8-jre-headless</a></li>
     79 <li><a href="http://packages.ubuntu.com/vivid/openjdk-8-jre">openjdk-8-jre</a></li>
     80 <li><a href="http://packages.ubuntu.com/vivid/openjdk-8-jdk">openjdk-8-jdk</a></li>
     81 </ul>
     82 <p>Remember, you may obtain the architecture for your machine with:</p>
     83 <code>$ uname -m</code>
     84 <p>With <code>x86_64</code> representing a 64-bit (amd64) Linux kernel architecture and
     85 <code>i386/i486/i586/i686</code> representing a 32-bit (i386) system.</p>
     86 </li>
     87 <li>
     88 <p>Optionally, confirm the checksums of the downloaded files using the information
     89 found on <a href="http://packages.ubuntu.com/vivid/openjdk-8-jdk"
     90 >http://packages.ubuntu.com/vivid/openjdk-8-jdk</a>.</p>
     91 <p>For example with the sha256sum tool:</p>
     92 <pre><code>$ sha256sum {package file}</code></pre>
     93 </li>
     94 <li>
     95 <p>Install the packages:</p>
     96 <pre><code>$ sudo apt-get update</pre></code>
     97 <p>Run dpkg for each of the .deb files you downloaded. It may produce errors due to
     98 missing dependencies:</p>
     99 <pre><code>$ sudo dpkg -i {downloaded.deb file}</pre></code>
    100 <p>To fix missing dependencies:</p>
    101 <pre><code>$ sudo apt-get -f install</pre></code>
    102 </li>
    103 </ol>
    104 
    105 <h4 id="default-java-version">Update the default Java version - optional</h4>
    106 <p>Optionally, for the Ubuntu versions above update the default Java version by
    107 running:</p>
    108 <pre><code>$ sudo update-alternatives --config java
    109 $ sudo update-alternatives --config javac
    110 </code></pre>
    111 
    112 <p>If, during a build, you encounter version errors for Java, set its
    113 path as described in the <a href="building.html#wrong-java-version">Wrong
    114 Java Version</a> section.</p>
    115 
    116 <p>To develop older versions of Android, download and install the corresponding version of the <a
    117 href="http://www.oracle.com/technetwork/java/javase/archive-139210.html">Java JDK</a>:<br/>
    118 Java 7: for Lollipop through Marshmallow<br/>
    119 Java 6: for Gingerbread through KitKat<br/>
    120 Java 5: for Cupcake through Froyo</p>
    121 
    122 <h3 id="installing-required-packages-ubuntu-1404">Installing required packages (Ubuntu 14.04)</h3>
    123 <p>You will need a 64-bit version of Ubuntu. Ubuntu 14.04 is recommended.</p>
    124 <pre><code>$ sudo apt-get install git-core gnupg flex bison gperf build-essential \
    125   zip curl zlib1g-dev gcc-multilib g++-multilib libc6-dev-i386 \
    126   lib32ncurses5-dev x11proto-core-dev libx11-dev lib32z-dev ccache \
    127   libgl1-mesa-dev libxml2-utils xsltproc unzip
    128 </code></pre>
    129 
    130 <p class="note"><strong>Note:</strong> To use SELinux tools for policy
    131 analysis, also install the <code>python-networkx</code> package.</p>
    132 
    133 <h3 id="installing-required-packages-ubuntu-1204">Installing required packages (Ubuntu 12.04)</h3>
    134 <p>You may use Ubuntu 12.04 to build older versions of Android. Version 12.04 is not supported on master or recent releases.</p>
    135 <pre><code>$ sudo apt-get install git gnupg flex bison gperf build-essential \
    136   zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \
    137   libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 \
    138   libgl1-mesa-dev g++-multilib mingw32 tofrodos \
    139   python-markdown libxml2-utils xsltproc zlib1g-dev:i386
    140 $ sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so
    141 </code></pre>
    142 
    143 <h3 id="installing-required-packages-ubuntu-1004-1110">Installing required packages (Ubuntu 10.04 -- 11.10)</h3>
    144 <p>Building on Ubuntu 10.04-11.10 is no longer supported, but may be useful for building older
    145 releases of AOSP.</p>
    146 <pre><code>$ sudo apt-get install git gnupg flex bison gperf build-essential \
    147   zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
    148   x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
    149   libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \
    150   libxml2-utils xsltproc
    151 </code></pre>
    152 <p>On Ubuntu 10.10:</p>
    153 <pre><code>$ sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so
    154 </code></pre>
    155 <p>On Ubuntu 11.10:</p>
    156 <pre><code>$ sudo apt-get install libx11-dev:i386
    157 </code></pre>
    158 <h3 id="configuring-usb-access">Configuring USB Access</h3>
    159 <p>Under GNU/Linux systems (and specifically under Ubuntu systems),
    160 regular users can't directly access USB devices by default. The
    161 system needs to be configured to allow such access.</p>
    162 <p>The recommended approach is to create a file at
    163 <code>/etc/udev/rules.d/51-android.rules</code> (as the root user).</p> 
    164 
    165 <p>To do this, run the following command to download the <a href="51-android.rules">51-android.rules</a> file attached to this site, modify it to include your username, and place it in the correct location:</p>
    166 
    167 <pre>
    168 <code>$ wget -S -O - http://source.android.com/source/51-android.rules | sed "s/&lt;username&gt;/$USER/" | sudo tee >/dev/null /etc/udev/rules.d/51-android.rules; sudo udevadm control --reload-rules</code>
    169 </pre>
    170 
    171 <p>Those new rules take effect the next time a device is plugged in.
    172 It might therefore be necessary to unplug the device and plug it
    173 back into the computer.</p>
    174 <p>This is known to work on both Ubuntu Hardy Heron (8.04.x LTS) and
    175 Lucid Lynx (10.04.x LTS). Other versions of Ubuntu or other
    176 variants of GNU/Linux might require different configurations.</p>
    177 <h3 id="using-a-separate-output-directory">Using a separate output directory</h3>
    178 <p>By default, the output of each build is stored in the <code>out/</code>
    179 subdirectory of the matching source tree.</p>
    180 <p>On some machines with multiple storage devices, builds are
    181 faster when storing the source files and the output on
    182 separate volumes. For additional performance, the output
    183 can be stored on a filesystem optimized for speed instead
    184 of crash robustness, since all files can be re-generated
    185 in case of filesystem corruption.</p>
    186 <p>To set this up, export the <code>OUT_DIR_COMMON_BASE</code> variable
    187 to point to the location where your output directories
    188 will be stored.</p>
    189 <pre><code>export OUT_DIR_COMMON_BASE=&lt;path-to-your-out-directory&gt;
    190 </code></pre>
    191 <p>The output directory for each separate source tree will be
    192 named after the directory holding the source tree.</p>
    193 <p>For instance, if you have source trees as <code>/source/master1</code>
    194 and <code>/source/master2</code> and <code>OUT_DIR_COMMON_BASE</code> is set to
    195 <code>/output</code>, the output directories will be <code>/output/master1</code>
    196 and <code>/output/master2</code>.</p>
    197 <p>It's important in that case to not have multiple source
    198 trees stored in directories that have the same name,
    199 as those would end up sharing an output directory, with
    200 unpredictable results.</p>
    201 <p>This is only supported on Jelly Bean (4.1) and newer,
    202 including the <code>master</code> branch.</p>
    203 <h2 id="setting-up-a-mac-os-x-build-environment">Setting up a Mac OS build environment</h2>
    204 <p>In a default installation, Mac OS runs on a case-preserving but case-insensitive
    205 filesystem. This type of filesystem is not supported by git and will cause some
    206 git commands (such as <code>git status</code>) to behave abnormally. Because of this, we
    207 recommend that you always work with the AOSP source files on a case-sensitive
    208 filesystem. This can be done fairly easily using a disk image, discussed below.</p>
    209 <p>Once the proper filesystem is available, building the <code>master</code> branch in a modern
    210 Mac OS environment is very straightforward. Earlier branches, including ICS,
    211 require some additional tools and SDKs.</p>
    212 <h3 id="creating-a-case-sensitive-disk-image">Creating a case-sensitive disk image</h3>
    213 <p>You can create a case-sensitive filesystem within your existing Mac OS environment
    214 using a disk image. To create the image, launch Disk
    215 Utility and select "New Image".  A size of 25GB is the minimum to
    216 complete the build; larger numbers are more future-proof. Using sparse images
    217 saves space while allowing to grow later as the need arises. Be sure to select
    218 "case sensitive, journaled" as the volume format.</p>
    219 <p>You can also create it from a shell with the following command:</p>
    220 <pre><code># hdiutil create -type SPARSE -fs 'Case-sensitive Journaled HFS+' -size 40g ~/android.dmg
    221 </code></pre>
    222 <p>This will create a <code>.dmg</code> (or possibly a <code>.dmg.sparseimage</code>) file which, once mounted, acts as a drive with the required formatting for Android development.
    223 <p>If you need a larger volume later, you can also resize the sparse image with the following command:</p>
    224 <pre><code># hdiutil resize -size &lt;new-size-you-want&gt;g ~/android.dmg.sparseimage
    225 </code></pre>
    226 For a disk image named <code>android.dmg</code> stored in your home directory, you can add helper functions to your <code>~/.bash_profile</code>:
    227 <ul>
    228 <li>
    229 To mount the image when you execute <code>mountAndroid</code>:</p>
    230 <pre><code># mount the android file image
    231 function mountAndroid { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }
    232 </code></pre>
    233 <p class="note"><strong>Note:</strong> If your system created a <code>.dmg.sparseimage</code> file, replace <code>~/android.dmg</code> with <code>~/android.dmg.sparseimage</code>.</p>
    234 </li>
    235 <li>
    236 <p>To unmount it when you execute <code>umountAndroid</code>:</p>
    237 <pre><code># unmount the android file image
    238 function umountAndroid() { hdiutil detach /Volumes/android; }
    239 </code></pre>
    240 </li>
    241 </ul>
    242 <p>Once you've mounted the <code>android</code> volume, you'll do all your work there. You can eject it (unmount it) just like you would with an external drive.</p>
    243 
    244 <h3 id="installing-the-mac-jdk">Installing the JDK</h3>
    245 <p>The <code>master</code> branch of Android in the <a
    246 href="https://android.googlesource.com/">Android Open Source Project (AOSP)</a>
    247 requires Java 8. On Mac OS, use <a
    248 href="http://www.oracle.com/technetwork/java/javase/downloads/java-archive-javase8-2177648.html#jdk-8u45-oth-JPR">jdk 8u45 or newer</a>.</p>
    249 
    250 <p>The <code>5.0.x</code> branches of Android in the <a
    251 href="https://android.googlesource.com/">Android Open Source Project (AOSP)</a>
    252 require Java 7. On Mac OS, use <a
    253 href="https://www.oracle.com/technetwork/java/javase/downloads/java-archive-downloads-javase7-521261.html#jdk-7u71-oth-JPR">jdk-7u71-macosx-x64.dmg</a>.</p>
    254 
    255 <p>To develop for versions of Android Gingerbread through KitKat, download and
    256 install the Java 6 version of the <a
    257 href="http://support.apple.com/kb/dl1572">Java JDK</a>.</p>
    258 
    259 <h3 id="master-branch">Master branch</h3>
    260 <p>To build the latest source in a Mac OS environment, you will need an Intel/x86
    261 machine running Mac OS X v10.10 (Yosemite) or later, along with Xcode
    262 4.5.2 or later including the Command Line Tools.</p>
    263 
    264 <h3 id="branch-60x">Branch 6.0.x</h3>
    265 <p>To build 6.0.x and earlier source in a Mac OS environment, you will need an Intel/x86
    266 machine running Mac OS X v10.10 (Yosemite), along with Xcode
    267 4.5.2 and Command Line Tools.</p>
    268 
    269 <h3 id="branch-50x">Branch 5.0.x</h3>
    270 <p>To build 5.0.x and earlier source in a Mac OS environment, you will need an Intel/x86
    271 machine running Mac OS X v10.8 (Mountain Lion), along with Xcode
    272 4.5.2 and Command Line Tools.</p>
    273 
    274 <h3 id="branch-44x">Branch 4.4.x</h3>
    275 <p>To build 4.2.x and earlier source in a Mac OS environment, you will need an Intel/x86
    276 machine running Mac OS X v10.6 (Snow Leopard) or Mac OS X v10.7 (Lion), along with Xcode
    277 4.2 (Apple's Developer Tools). Although Lion does not come with a JDK, it should
    278 install automatically when you attempt to build the source.</p>
    279 <p>The remaining sections for Mac OS apply only to those who wish to build
    280 earlier branches.</p>
    281 
    282 <h3 id="branch-40x">Branch 4.0.x and all earlier branches</h3>
    283 <p>To build android-4.0.x and earlier branches in a Mac OS environment, you need an
    284 Intel/x86 machine running Mac OS X v10.5 (Leopard) or Mac OS X v10.6 (Snow Leopard). You
    285 will need the Mac OS X v10.5 SDK.</p>
    286 <h4 id="installing-required-packages">Installing required packages</h4>
    287 <ul>
    288 <li>
    289 <p>Install Xcode from <a href="http://developer.apple.com/">the Apple developer site</a>.
    290 We recommend version 3.1.4 or newer (e.g., gcc 4.2).
    291 Version 4.x could cause difficulties.
    292 If you are not already registered as an Apple developer, you will have to
    293 create an Apple ID in order to download.</p>
    294 </li>
    295 <li>
    296 <p>Install MacPorts from <a href="http://www.macports.org/install.php">macports.org</a>.</p>
    297 <p class="note"><strong>Note:</strong> Make sure that <code>/opt/local/bin</code> appears in your path <strong>before</strong> <code>/usr/bin</code>. If not, please add the following to your <code>~/.bash_profile</code> file:</p>
    298 <pre>
    299 <code>export PATH=/opt/local/bin:$PATH</code>
    300 </pre>
    301 <p class="note"><strong>Note:</strong> If you do not have a <code>.bash_profile</code> file in your home directory, create one.</p>
    302 </li>
    303 <li>
    304 <p>Get make, git, and GPG packages from MacPorts: </p>
    305 <pre><code>$ POSIXLY_CORRECT=1 sudo port install gmake libsdl git gnupg
    306 </code></pre>
    307 <p>If using Mac OS X v10.4, also install bison:</p>
    308 <pre><code>$ POSIXLY_CORRECT=1 sudo port install bison
    309 </code></pre>
    310 </li>
    311 </ul>
    312 <h4 id="reverting-from-make-382">Reverting from make 3.82</h4>
    313 <p>For versions of Android before ICS, there is a bug in gmake 3.82 that prevents android from building.  You can install version 3.81 using MacPorts by taking the following steps:</p>
    314 <ul>
    315 <li>
    316 <p>Edit <code>/opt/local/etc/macports/sources.conf</code> and add a line that says</p>
    317 <pre><code>file:///Users/Shared/dports
    318 </code></pre>
    319 <p>above the rsync line.  Then create this directory: </p>
    320 <pre><code>$ mkdir /Users/Shared/dports
    321 </code></pre>
    322 </li>
    323 <li>
    324 <p>In the new <code>dports</code> directory, run </p>
    325 <pre><code>$ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
    326 </code></pre>
    327 </li>
    328 <li>
    329 <p>Create a port index for your new local repository: </p>
    330 <pre><code>$ portindex /Users/Shared/dports
    331 </code></pre>
    332 </li>
    333 <li>
    334 <p>Finally, install the old version of gmake with </p>
    335 <pre><code>$ sudo port install gmake @3.81
    336 </code></pre>
    337 </li>
    338 </ul>
    339 <h4 id="setting-a-file-descriptor-limit">Setting a file descriptor limit</h4>
    340 <p>On Mac OS, the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.<br />
    341 </p>
    342 <p>To increase the cap, add the following lines to your <code>~/.bash_profile</code>: </p>
    343 <pre><code># set the number of open files to be 1024
    344 ulimit -S -n 1024
    345 </code></pre>
    346 <h2 id="optimizing-a-build-environment">Optimizing a build environment (optional)</h2>
    347 <p><a name="ccache"></a></p>
    348 <h3 id="setting-up-ccache">Setting up ccache</h3>
    349 <p>You can optionally tell the build to use the ccache compilation tool.
    350 Ccache acts as a compiler cache that can be used to speed up rebuilds.
    351 This works very well if you use <code>make clean</code> often, or if you frequently
    352 switch between different build products.</p>
    353 <p>Put the following in your <code>.bashrc</code> (or equivalent):</p>
    354 <pre><code>export USE_CCACHE=1
    355 </code></pre>
    356 <p>By default the cache will be stored in <code>~/.ccache</code>.
    357 If your home directory is on NFS or some other non-local filesystem,
    358 you will want to specify the directory in your <code>.bashrc</code> file as well:</p>
    359 <pre><code>export CCACHE_DIR=&lt;path-to-your-cache-directory&gt;
    360 </code></pre>
    361 <p>The suggested cache size is 50-100GB.
    362 You will need to run the following command once you have downloaded
    363 the source code:</p>
    364 <pre><code>prebuilts/misc/linux-x86/ccache/ccache -M 50G
    365 </code></pre>
    366 <p>On Mac OS, you should replace <code>linux-x86</code> with <code>darwin-x86</code>:</p>
    367 <pre><code>prebuilts/misc/darwin-x86/ccache/ccache -M 50G
    368 </code></pre>
    369 <p>When building Ice Cream Sandwich (4.0.x) or older, ccache is in
    370 a different location:</p>
    371 <pre><code>prebuilt/linux-x86/ccache/ccache -M 50G
    372 </code></pre>
    373 <p>This setting is stored in the CCACHE_DIR and is persistent.</p>
    374 <h2 id="next-download-the-source">Next: Download the source</h2>
    375 <p>Your build environment is good to go! Proceed to <a href="downloading.html">downloading the source</a>.</p>
    376