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      1 // Copyright (c) 2010 The Chromium OS Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include <gflags/gflags.h>
      6 #include <png.h>
      7 #include <stdio.h>
      8 #include <unistd.h>
      9 
     10 #include <base/files/file_util.h>
     11 #include <base/memory/scoped_ptr.h>
     12 
     13 #include "glinterface.h"
     14 #include "md5.h"
     15 #include "png_helper.h"
     16 #include "testbase.h"
     17 #include "utils.h"
     18 
     19 extern bool g_hasty;
     20 extern bool g_notemp;
     21 
     22 DEFINE_bool(save, false, "save images after each test case");
     23 DEFINE_string(outdir, "", "directory to save images");
     24 
     25 namespace glbench {
     26 
     27 uint64_t TimeTest(TestBase* test, uint64_t iterations) {
     28     g_main_gl_interface->SwapBuffers();
     29     glFinish();
     30     uint64_t time1 = GetUTime();
     31     if (!test->TestFunc(iterations))
     32         return ~0;
     33     glFinish();
     34     uint64_t time2 = GetUTime();
     35     return time2 - time1;
     36 }
     37 
     38 // Target minimum iteration duration of 1s. This means the final/longest
     39 // iteration is between 1s and 2s and the machine is active for 2s to 4s.
     40 // Notice as of March 2014 the BVT suite has a hard limit per job of 20 minutes.
     41 #define MIN_ITERATION_DURATION_US 1000000
     42 
     43 #define MAX_TESTNAME 45
     44 
     45 // Benchmark some draw commands, by running it many times. We want to measure
     46 // the marginal cost, so we try more and more iterations until we reach the
     47 // minimum specified iteration time.
     48 double Bench(TestBase* test) {
     49   // Try to wait a bit to let machine cool down for next test. We allow for a
     50   // bit of hysteresis as it might take too long to do a perfect job, which is
     51   // probably not required. But these parameters could be tuned.
     52   double initial_temperature = GetInitialMachineTemperature();
     53   double temperature = 0;
     54   double wait = 0;
     55 
     56   // By default we try to cool to initial + 5'C but don't wait longer than 30s.
     57   // But in hasty mode we really don't want to spend too much time to get the
     58   // numbers right, so we don't wait at all.
     59   if (!::g_notemp) {
     60     wait = WaitForCoolMachine(initial_temperature + 5.0, 30.0, &temperature);
     61     printf("Bench: Cooled down to %.1f'C (initial=%.1f'C) after waiting %.1fs.\n",
     62            temperature, initial_temperature, wait);
     63     if (temperature > initial_temperature + 10.0)
     64       printf("Warning: Machine did not cool down enough for next test!");
     65   }
     66 
     67   // Do two iterations because initial timings can vary wildly.
     68   TimeTest(test, 2);
     69 
     70   // We average the times for the last two runs to reduce noise. We could
     71   // sum up all runs but the initial measurements have high CPU overhead,
     72   // while the last two runs are both on the order of MIN_ITERATION_DURATION_US.
     73   uint64_t iterations = 1;
     74   uint64_t iterations_prev = 0;
     75   uint64_t time = 0;
     76   uint64_t time_prev = 0;
     77   do {
     78     time = TimeTest(test, iterations);
     79     dbg_printf("iterations: %llu: time: %llu time/iter: %llu\n",
     80            iterations, time, time / iterations);
     81 
     82     // If we are running in hasty mode we will stop after a fraction of the
     83     // testing time and return much more noisy performance numbers. The MD5s
     84     // of the images should stay the same though.
     85     if (time > MIN_ITERATION_DURATION_US / (::g_hasty ? 20.0 : 1.0))
     86       return (static_cast<double>(time + time_prev) /
     87               (iterations + iterations_prev));
     88 
     89     time_prev = time;
     90     iterations_prev = iterations;
     91     iterations *= 2;
     92   } while (iterations < (1ULL<<40));
     93 
     94   return 0.0;
     95 }
     96 
     97 void SaveImage(const char* name, const int width, const int height) {
     98   const int size = width * height * 4;
     99   scoped_ptr<char[]> pixels(new char[size]);
    100   glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get());
    101   // I really think we want to use outdir as a straight argument
    102   base::FilePath dirname = base::FilePath(FLAGS_outdir);
    103   base::CreateDirectory(dirname);
    104   base::FilePath filename = dirname.Append(name);
    105   write_png_file(filename.value().c_str(),
    106                  pixels.get(), width, height);
    107 }
    108 
    109 void ComputeMD5(unsigned char digest[16], const int width, const int height) {
    110   MD5Context ctx;
    111   MD5Init(&ctx);
    112   const int size = width * height * 4;
    113   scoped_ptr<char[]> pixels(new char[size]);
    114   glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get());
    115   MD5Update(&ctx, (unsigned char *)pixels.get(), size);
    116   MD5Final(digest, &ctx);
    117 }
    118 
    119 void RunTest(TestBase* test, const char* testname, const double coefficient,
    120              const int width, const int height, bool inverse) {
    121   double value;
    122   char name_png[512] = "";
    123   GLenum error = glGetError();
    124 
    125   if (error != GL_NO_ERROR) {
    126     value = -1.0;
    127     printf("# Error: %s aborted, glGetError returned 0x%02x.\n",
    128            testname, error);
    129     sprintf(name_png, "glGetError=0x%02x", error);
    130   } else {
    131     value = Bench(test);
    132 
    133     // Bench returns 0.0 if it ran max iterations in less than a min test time.
    134     if (value == 0.0) {
    135       strcpy(name_png, "no_score");
    136     } else {
    137       value = coefficient * (inverse ? 1.0 / value : value);
    138 
    139       if (!test->IsDrawTest()) {
    140         strcpy(name_png, "none");
    141       } else {
    142         // save as png with MD5 as hex string attached
    143         char          pixmd5[33];
    144         unsigned char d[16];
    145         ComputeMD5(d, width, height);
    146         // translate to hexadecimal ASCII of MD5
    147         sprintf(pixmd5,
    148           "%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x",
    149           d[ 0],d[ 1],d[ 2],d[ 3],d[ 4],d[ 5],d[ 6],d[ 7],
    150           d[ 8],d[ 9],d[10],d[11],d[12],d[13],d[14],d[15]);
    151         sprintf(name_png, "%s.pixmd5-%s.png", testname, pixmd5);
    152 
    153         if (FLAGS_save)
    154           SaveImage(name_png, width, height);
    155       }
    156     }
    157   }
    158 
    159   // TODO(ihf) adjust string length based on longest test name
    160   int name_length = strlen(testname);
    161   if (name_length > MAX_TESTNAME)
    162     printf("# Warning: adjust string formatting to length = %d\n",
    163            name_length);
    164   // Results are marked using a leading '@RESULT: ' to allow parsing.
    165   printf("@RESULT: %-*s = %10.2f %-15s [%s]\n",
    166          MAX_TESTNAME, testname, value, test->Unit(), name_png);
    167 }
    168 
    169 bool DrawArraysTestFunc::TestFunc(uint64_t iterations) {
    170   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    171   glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
    172   glFlush();
    173   for (uint64_t i = 0; i < iterations - 1; ++i) {
    174     glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
    175   }
    176   return true;
    177 }
    178 
    179 
    180 void DrawArraysTestFunc::FillRateTestNormal(const char* name) {
    181   FillRateTestNormalSubWindow(name, g_width, g_height);
    182 }
    183 
    184 
    185 void DrawArraysTestFunc::FillRateTestNormalSubWindow(const char* name,
    186                                                      const int width,
    187                                                      const int height)
    188 {
    189   RunTest(this, name, width * height, width, height, true);
    190 }
    191 
    192 
    193 void DrawArraysTestFunc::FillRateTestBlendDepth(const char *name) {
    194   const int buffer_len = 64;
    195   char buffer[buffer_len];
    196 
    197   glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    198   glEnable(GL_BLEND);
    199   snprintf(buffer, buffer_len, "%s_blended", name);
    200   RunTest(this, buffer, g_width * g_height, g_width, g_height, true);
    201   glDisable(GL_BLEND);
    202 
    203   // We are relying on the default depth clear value of 1 here.
    204   // Fragments should have depth 0.
    205   glEnable(GL_DEPTH_TEST);
    206   glDepthFunc(GL_NOTEQUAL);
    207   snprintf(buffer, buffer_len, "%s_depth_neq", name);
    208   RunTest(this, buffer, g_width * g_height, g_width, g_height, true);
    209 
    210   // The DrawArrays call invoked by this test shouldn't render anything
    211   // because every fragment will fail the depth test.  Therefore we
    212   // should see the clear color.
    213   glDepthFunc(GL_NEVER);
    214   snprintf(buffer, buffer_len, "%s_depth_never", name);
    215   RunTest(this, buffer, g_width * g_height, g_width, g_height, true);
    216   glDisable(GL_DEPTH_TEST);
    217 }
    218 
    219 
    220 bool DrawElementsTestFunc::TestFunc(uint64_t iterations) {
    221   glClearColor(0, 1.f, 0, 1.f);
    222   glClear(GL_COLOR_BUFFER_BIT);
    223   glDrawElements(GL_TRIANGLES, count_, GL_UNSIGNED_SHORT, 0);
    224   glFlush();
    225   for (uint64_t i = 0 ; i < iterations - 1; ++i) {
    226     glDrawElements(GL_TRIANGLES, count_, GL_UNSIGNED_SHORT, 0);
    227   }
    228   return true;
    229 }
    230 
    231 } // namespace glbench
    232