1 <!-- 2 @license 3 Copyright (c) 2015 The Polymer Project Authors. All rights reserved. 4 This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt 5 The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt 6 The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt 7 Code distributed by Google as part of the polymer project is also 8 subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt 9 --> 10 11 <link rel="import" href="../polymer/polymer.html"> 12 <link rel="import" href="../iron-fit-behavior/iron-fit-behavior.html"> 13 <link rel="import" href="../iron-resizable-behavior/iron-resizable-behavior.html"> 14 <link rel="import" href="iron-overlay-manager.html"> 15 16 <script> 17 (function() { 18 'use strict'; 19 20 /** 21 Use `Polymer.IronOverlayBehavior` to implement an element that can be hidden or shown, and displays 22 on top of other content. It includes an optional backdrop, and can be used to implement a variety 23 of UI controls including dialogs and drop downs. Multiple overlays may be displayed at once. 24 25 See the [demo source code](https://github.com/PolymerElements/iron-overlay-behavior/blob/master/demo/simple-overlay.html) 26 for an example. 27 28 ### Closing and canceling 29 30 An overlay may be hidden by closing or canceling. The difference between close and cancel is user 31 intent. Closing generally implies that the user acknowledged the content on the overlay. By default, 32 it will cancel whenever the user taps outside it or presses the escape key. This behavior is 33 configurable with the `no-cancel-on-esc-key` and the `no-cancel-on-outside-click` properties. 34 `close()` should be called explicitly by the implementer when the user interacts with a control 35 in the overlay element. When the dialog is canceled, the overlay fires an 'iron-overlay-canceled' 36 event. Call `preventDefault` on this event to prevent the overlay from closing. 37 38 ### Positioning 39 40 By default the element is sized and positioned to fit and centered inside the window. You can 41 position and size it manually using CSS. See `Polymer.IronFitBehavior`. 42 43 ### Backdrop 44 45 Set the `with-backdrop` attribute to display a backdrop behind the overlay. The backdrop is 46 appended to `<body>` and is of type `<iron-overlay-backdrop>`. See its doc page for styling 47 options. 48 49 In addition, `with-backdrop` will wrap the focus within the content in the light DOM. 50 Override the [`_focusableNodes` getter](#Polymer.IronOverlayBehavior:property-_focusableNodes) 51 to achieve a different behavior. 52 53 ### Limitations 54 55 The element is styled to appear on top of other content by setting its `z-index` property. You 56 must ensure no element has a stacking context with a higher `z-index` than its parent stacking 57 context. You should place this element as a child of `<body>` whenever possible. 58 59 @demo demo/index.html 60 @polymerBehavior Polymer.IronOverlayBehavior 61 */ 62 63 Polymer.IronOverlayBehaviorImpl = { 64 65 properties: { 66 67 /** 68 * True if the overlay is currently displayed. 69 */ 70 opened: { 71 observer: '_openedChanged', 72 type: Boolean, 73 value: false, 74 notify: true 75 }, 76 77 /** 78 * True if the overlay was canceled when it was last closed. 79 */ 80 canceled: { 81 observer: '_canceledChanged', 82 readOnly: true, 83 type: Boolean, 84 value: false 85 }, 86 87 /** 88 * Set to true to display a backdrop behind the overlay. It traps the focus 89 * within the light DOM of the overlay. 90 */ 91 withBackdrop: { 92 observer: '_withBackdropChanged', 93 type: Boolean 94 }, 95 96 /** 97 * Set to true to disable auto-focusing the overlay or child nodes with 98 * the `autofocus` attribute` when the overlay is opened. 99 */ 100 noAutoFocus: { 101 type: Boolean, 102 value: false 103 }, 104 105 /** 106 * Set to true to disable canceling the overlay with the ESC key. 107 */ 108 noCancelOnEscKey: { 109 type: Boolean, 110 value: false 111 }, 112 113 /** 114 * Set to true to disable canceling the overlay by clicking outside it. 115 */ 116 noCancelOnOutsideClick: { 117 type: Boolean, 118 value: false 119 }, 120 121 /** 122 * Contains the reason(s) this overlay was last closed (see `iron-overlay-closed`). 123 * `IronOverlayBehavior` provides the `canceled` reason; implementers of the 124 * behavior can provide other reasons in addition to `canceled`. 125 */ 126 closingReason: { 127 // was a getter before, but needs to be a property so other 128 // behaviors can override this. 129 type: Object 130 }, 131 132 /** 133 * Set to true to enable restoring of focus when overlay is closed. 134 */ 135 restoreFocusOnClose: { 136 type: Boolean, 137 value: false 138 }, 139 140 /** 141 * Set to true to keep overlay always on top. 142 */ 143 alwaysOnTop: { 144 type: Boolean 145 }, 146 147 /** 148 * Shortcut to access to the overlay manager. 149 * @private 150 * @type {Polymer.IronOverlayManagerClass} 151 */ 152 _manager: { 153 type: Object, 154 value: Polymer.IronOverlayManager 155 }, 156 157 /** 158 * The node being focused. 159 * @type {?Node} 160 */ 161 _focusedChild: { 162 type: Object 163 } 164 165 }, 166 167 listeners: { 168 'iron-resize': '_onIronResize' 169 }, 170 171 /** 172 * The backdrop element. 173 * @type {Element} 174 */ 175 get backdropElement() { 176 return this._manager.backdropElement; 177 }, 178 179 /** 180 * Returns the node to give focus to. 181 * @type {Node} 182 */ 183 get _focusNode() { 184 return this._focusedChild || Polymer.dom(this).querySelector('[autofocus]') || this; 185 }, 186 187 /** 188 * Array of nodes that can receive focus (overlay included), ordered by `tabindex`. 189 * This is used to retrieve which is the first and last focusable nodes in order 190 * to wrap the focus for overlays `with-backdrop`. 191 * 192 * If you know what is your content (specifically the first and last focusable children), 193 * you can override this method to return only `[firstFocusable, lastFocusable];` 194 * @type {Array<Node>} 195 * @protected 196 */ 197 get _focusableNodes() { 198 // Elements that can be focused even if they have [disabled] attribute. 199 var FOCUSABLE_WITH_DISABLED = [ 200 'a[href]', 201 'area[href]', 202 'iframe', 203 '[tabindex]', 204 '[contentEditable=true]' 205 ]; 206 207 // Elements that cannot be focused if they have [disabled] attribute. 208 var FOCUSABLE_WITHOUT_DISABLED = [ 209 'input', 210 'select', 211 'textarea', 212 'button' 213 ]; 214 215 // Discard elements with tabindex=-1 (makes them not focusable). 216 var selector = FOCUSABLE_WITH_DISABLED.join(':not([tabindex="-1"]),') + 217 ':not([tabindex="-1"]),' + 218 FOCUSABLE_WITHOUT_DISABLED.join(':not([disabled]):not([tabindex="-1"]),') + 219 ':not([disabled]):not([tabindex="-1"])'; 220 221 var focusables = Polymer.dom(this).querySelectorAll(selector); 222 if (this.tabIndex >= 0) { 223 // Insert at the beginning because we might have all elements with tabIndex = 0, 224 // and the overlay should be the first of the list. 225 focusables.splice(0, 0, this); 226 } 227 // Sort by tabindex. 228 return focusables.sort(function (a, b) { 229 if (a.tabIndex === b.tabIndex) { 230 return 0; 231 } 232 if (a.tabIndex === 0 || a.tabIndex > b.tabIndex) { 233 return 1; 234 } 235 return -1; 236 }); 237 }, 238 239 ready: function() { 240 // Used to skip calls to notifyResize and refit while the overlay is animating. 241 this.__isAnimating = false; 242 // with-backdrop needs tabindex to be set in order to trap the focus. 243 // If it is not set, IronOverlayBehavior will set it, and remove it if with-backdrop = false. 244 this.__shouldRemoveTabIndex = false; 245 // Used for wrapping the focus on TAB / Shift+TAB. 246 this.__firstFocusableNode = this.__lastFocusableNode = null; 247 // Used for requestAnimationFrame when opened changes. 248 this.__openChangedAsync = null; 249 // Used for requestAnimationFrame when iron-resize is fired. 250 this.__onIronResizeAsync = null; 251 this._ensureSetup(); 252 }, 253 254 attached: function() { 255 // Call _openedChanged here so that position can be computed correctly. 256 if (this.opened) { 257 this._openedChanged(); 258 } 259 this._observer = Polymer.dom(this).observeNodes(this._onNodesChange); 260 }, 261 262 detached: function() { 263 Polymer.dom(this).unobserveNodes(this._observer); 264 this._observer = null; 265 this.opened = false; 266 }, 267 268 /** 269 * Toggle the opened state of the overlay. 270 */ 271 toggle: function() { 272 this._setCanceled(false); 273 this.opened = !this.opened; 274 }, 275 276 /** 277 * Open the overlay. 278 */ 279 open: function() { 280 this._setCanceled(false); 281 this.opened = true; 282 }, 283 284 /** 285 * Close the overlay. 286 */ 287 close: function() { 288 this._setCanceled(false); 289 this.opened = false; 290 }, 291 292 /** 293 * Cancels the overlay. 294 * @param {Event=} event The original event 295 */ 296 cancel: function(event) { 297 var cancelEvent = this.fire('iron-overlay-canceled', event, {cancelable: true}); 298 if (cancelEvent.defaultPrevented) { 299 return; 300 } 301 302 this._setCanceled(true); 303 this.opened = false; 304 }, 305 306 _ensureSetup: function() { 307 if (this._overlaySetup) { 308 return; 309 } 310 this._overlaySetup = true; 311 this.style.outline = 'none'; 312 this.style.display = 'none'; 313 }, 314 315 _openedChanged: function() { 316 if (this.opened) { 317 this.removeAttribute('aria-hidden'); 318 } else { 319 this.setAttribute('aria-hidden', 'true'); 320 } 321 322 // wait to call after ready only if we're initially open 323 if (!this._overlaySetup) { 324 return; 325 } 326 327 if (this.__openChangedAsync) { 328 window.cancelAnimationFrame(this.__openChangedAsync); 329 } 330 331 // Synchronously remove the overlay. 332 // The adding is done asynchronously to go out of the scope of the event 333 // which might have generated the opening. 334 if (!this.opened) { 335 this._manager.removeOverlay(this); 336 } 337 338 // Defer any animation-related code on attached 339 // (_openedChanged gets called again on attached). 340 if (!this.isAttached) { 341 return; 342 } 343 344 this.__isAnimating = true; 345 346 // requestAnimationFrame for non-blocking rendering 347 this.__openChangedAsync = window.requestAnimationFrame(function() { 348 this.__openChangedAsync = null; 349 if (this.opened) { 350 this._manager.addOverlay(this); 351 this._prepareRenderOpened(); 352 this._renderOpened(); 353 } else { 354 this._renderClosed(); 355 } 356 }.bind(this)); 357 }, 358 359 _canceledChanged: function() { 360 this.closingReason = this.closingReason || {}; 361 this.closingReason.canceled = this.canceled; 362 }, 363 364 _withBackdropChanged: function() { 365 // If tabindex is already set, no need to override it. 366 if (this.withBackdrop && !this.hasAttribute('tabindex')) { 367 this.setAttribute('tabindex', '-1'); 368 this.__shouldRemoveTabIndex = true; 369 } else if (this.__shouldRemoveTabIndex) { 370 this.removeAttribute('tabindex'); 371 this.__shouldRemoveTabIndex = false; 372 } 373 if (this.opened && this.isAttached) { 374 this._manager.trackBackdrop(); 375 } 376 }, 377 378 /** 379 * tasks which must occur before opening; e.g. making the element visible. 380 * @protected 381 */ 382 _prepareRenderOpened: function() { 383 384 // Needed to calculate the size of the overlay so that transitions on its size 385 // will have the correct starting points. 386 this._preparePositioning(); 387 this.refit(); 388 this._finishPositioning(); 389 390 // Safari will apply the focus to the autofocus element when displayed for the first time, 391 // so we blur it. Later, _applyFocus will set the focus if necessary. 392 if (this.noAutoFocus && document.activeElement === this._focusNode) { 393 this._focusNode.blur(); 394 } 395 }, 396 397 /** 398 * Tasks which cause the overlay to actually open; typically play an animation. 399 * @protected 400 */ 401 _renderOpened: function() { 402 this._finishRenderOpened(); 403 }, 404 405 /** 406 * Tasks which cause the overlay to actually close; typically play an animation. 407 * @protected 408 */ 409 _renderClosed: function() { 410 this._finishRenderClosed(); 411 }, 412 413 /** 414 * Tasks to be performed at the end of open action. Will fire `iron-overlay-opened`. 415 * @protected 416 */ 417 _finishRenderOpened: function() { 418 // Focus the child node with [autofocus] 419 this._applyFocus(); 420 421 this.notifyResize(); 422 this.__isAnimating = false; 423 424 // Store it so we don't query too much. 425 var focusableNodes = this._focusableNodes; 426 this.__firstFocusableNode = focusableNodes[0]; 427 this.__lastFocusableNode = focusableNodes[focusableNodes.length - 1]; 428 429 this.fire('iron-overlay-opened'); 430 }, 431 432 /** 433 * Tasks to be performed at the end of close action. Will fire `iron-overlay-closed`. 434 * @protected 435 */ 436 _finishRenderClosed: function() { 437 // Hide the overlay and remove the backdrop. 438 this.style.display = 'none'; 439 // Reset z-index only at the end of the animation. 440 this.style.zIndex = ''; 441 442 this._applyFocus(); 443 444 this.notifyResize(); 445 this.__isAnimating = false; 446 this.fire('iron-overlay-closed', this.closingReason); 447 }, 448 449 _preparePositioning: function() { 450 this.style.transition = this.style.webkitTransition = 'none'; 451 this.style.transform = this.style.webkitTransform = 'none'; 452 this.style.display = ''; 453 }, 454 455 _finishPositioning: function() { 456 // First, make it invisible & reactivate animations. 457 this.style.display = 'none'; 458 // Force reflow before re-enabling animations so that they don't start. 459 // Set scrollTop to itself so that Closure Compiler doesn't remove this. 460 this.scrollTop = this.scrollTop; 461 this.style.transition = this.style.webkitTransition = ''; 462 this.style.transform = this.style.webkitTransform = ''; 463 // Now that animations are enabled, make it visible again 464 this.style.display = ''; 465 // Force reflow, so that following animations are properly started. 466 // Set scrollTop to itself so that Closure Compiler doesn't remove this. 467 this.scrollTop = this.scrollTop; 468 }, 469 470 /** 471 * Applies focus according to the opened state. 472 * @protected 473 */ 474 _applyFocus: function() { 475 if (this.opened) { 476 if (!this.noAutoFocus) { 477 this._focusNode.focus(); 478 } 479 } else { 480 this._focusNode.blur(); 481 this._focusedChild = null; 482 this._manager.focusOverlay(); 483 } 484 }, 485 486 /** 487 * Cancels (closes) the overlay. Call when click happens outside the overlay. 488 * @param {!Event} event 489 * @protected 490 */ 491 _onCaptureClick: function(event) { 492 if (!this.noCancelOnOutsideClick) { 493 this.cancel(event); 494 } 495 }, 496 497 /** 498 * Keeps track of the focused child. If withBackdrop, traps focus within overlay. 499 * @param {!Event} event 500 * @protected 501 */ 502 _onCaptureFocus: function (event) { 503 if (!this.withBackdrop) { 504 return; 505 } 506 var path = Polymer.dom(event).path; 507 if (path.indexOf(this) === -1) { 508 event.stopPropagation(); 509 this._applyFocus(); 510 } else { 511 this._focusedChild = path[0]; 512 } 513 }, 514 515 /** 516 * Handles the ESC key event and cancels (closes) the overlay. 517 * @param {!Event} event 518 * @protected 519 */ 520 _onCaptureEsc: function(event) { 521 if (!this.noCancelOnEscKey) { 522 this.cancel(event); 523 } 524 }, 525 526 /** 527 * Handles TAB key events to track focus changes. 528 * Will wrap focus for overlays withBackdrop. 529 * @param {!Event} event 530 * @protected 531 */ 532 _onCaptureTab: function(event) { 533 if (!this.withBackdrop) { 534 return; 535 } 536 // TAB wraps from last to first focusable. 537 // Shift + TAB wraps from first to last focusable. 538 var shift = event.shiftKey; 539 var nodeToCheck = shift ? this.__firstFocusableNode : this.__lastFocusableNode; 540 var nodeToSet = shift ? this.__lastFocusableNode : this.__firstFocusableNode; 541 var shouldWrap = false; 542 if (nodeToCheck === nodeToSet) { 543 // If nodeToCheck is the same as nodeToSet, it means we have an overlay 544 // with 0 or 1 focusables; in either case we still need to trap the 545 // focus within the overlay. 546 shouldWrap = true; 547 } else { 548 // In dom=shadow, the manager will receive focus changes on the main 549 // root but not the ones within other shadow roots, so we can't rely on 550 // _focusedChild, but we should check the deepest active element. 551 var focusedNode = this._manager.deepActiveElement; 552 // If the active element is not the nodeToCheck but the overlay itself, 553 // it means the focus is about to go outside the overlay, hence we 554 // should prevent that (e.g. user opens the overlay and hit Shift+TAB). 555 shouldWrap = (focusedNode === nodeToCheck || focusedNode === this); 556 } 557 558 if (shouldWrap) { 559 // When the overlay contains the last focusable element of the document 560 // and it's already focused, pressing TAB would move the focus outside 561 // the document (e.g. to the browser search bar). Similarly, when the 562 // overlay contains the first focusable element of the document and it's 563 // already focused, pressing Shift+TAB would move the focus outside the 564 // document (e.g. to the browser search bar). 565 // In both cases, we would not receive a focus event, but only a blur. 566 // In order to achieve focus wrapping, we prevent this TAB event and 567 // force the focus. This will also prevent the focus to temporarily move 568 // outside the overlay, which might cause scrolling. 569 event.preventDefault(); 570 this._focusedChild = nodeToSet; 571 this._applyFocus(); 572 } 573 }, 574 575 /** 576 * Refits if the overlay is opened and not animating. 577 * @protected 578 */ 579 _onIronResize: function() { 580 if (this.__onIronResizeAsync) { 581 window.cancelAnimationFrame(this.__onIronResizeAsync); 582 this.__onIronResizeAsync = null; 583 } 584 if (this.opened && !this.__isAnimating) { 585 this.__onIronResizeAsync = window.requestAnimationFrame(function() { 586 this.__onIronResizeAsync = null; 587 this.refit(); 588 }.bind(this)); 589 } 590 }, 591 592 /** 593 * Will call notifyResize if overlay is opened. 594 * Can be overridden in order to avoid multiple observers on the same node. 595 * @protected 596 */ 597 _onNodesChange: function() { 598 if (this.opened && !this.__isAnimating) { 599 this.notifyResize(); 600 } 601 } 602 }; 603 604 /** @polymerBehavior */ 605 Polymer.IronOverlayBehavior = [Polymer.IronFitBehavior, Polymer.IronResizableBehavior, Polymer.IronOverlayBehaviorImpl]; 606 607 /** 608 * Fired after the overlay opens. 609 * @event iron-overlay-opened 610 */ 611 612 /** 613 * Fired when the overlay is canceled, but before it is closed. 614 * @event iron-overlay-canceled 615 * @param {Event} event The closing of the overlay can be prevented 616 * by calling `event.preventDefault()`. The `event.detail` is the original event that 617 * originated the canceling (e.g. ESC keyboard event or click event outside the overlay). 618 */ 619 620 /** 621 * Fired after the overlay closes. 622 * @event iron-overlay-closed 623 * @param {Event} event The `event.detail` is the `closingReason` property 624 * (contains `canceled`, whether the overlay was canceled). 625 */ 626 627 })(); 628 </script> 629