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      1 #include "murmur3.h"
      2 
      3 static inline uint32_t rotl32(uint32_t x, int8_t r)
      4 {
      5 	return (x << r) | (x >> (32 - r));
      6 }
      7 
      8 //-----------------------------------------------------------------------------
      9 // Finalization mix - force all bits of a hash block to avalanche
     10 
     11 static inline uint32_t fmix32(uint32_t h)
     12 {
     13 	h ^= h >> 16;
     14 	h *= 0x85ebca6b;
     15 	h ^= h >> 13;
     16 	h *= 0xc2b2ae35;
     17 	h ^= h >> 16;
     18 
     19 	return h;
     20 }
     21 
     22 static uint32_t murmur3_tail(const uint8_t *data, const int nblocks,
     23 			     uint32_t len, const uint32_t c1,
     24 			     const uint32_t c2, uint32_t h1)
     25 {
     26 	const uint8_t *tail = (const uint8_t *)(data + nblocks * 4);
     27 
     28 	uint32_t k1 = 0;
     29 	switch (len & 3) {
     30 	case 3:
     31 		k1 ^= tail[2] << 16;
     32 	case 2:
     33 		k1 ^= tail[1] << 8;
     34 	case 1:
     35 		k1 ^= tail[0];
     36 		k1 *= c1;
     37 		k1 = rotl32(k1, 15);
     38 		k1 *= c2;
     39 		h1 ^= k1;
     40 	};
     41 
     42 	return fmix32(h1 ^ len);
     43 }
     44 
     45 uint32_t murmurhash3(const void *key, uint32_t len, uint32_t seed)
     46 {
     47 	const uint8_t *data = (const uint8_t *)key;
     48 	const int nblocks = len / 4;
     49 	uint32_t h1 = seed;
     50 	const uint32_t c1 = 0xcc9e2d51;
     51 	const uint32_t c2 = 0x1b873593;
     52 	const uint32_t *blocks = (const uint32_t *)(data + nblocks * 4);
     53 	int i;
     54 
     55 	for (i = -nblocks; i; i++) {
     56 		uint32_t k1 = blocks[i];
     57 
     58 		k1 *= c1;
     59 		k1 = rotl32(k1, 15);
     60 		k1 *= c2;
     61 
     62 		h1 ^= k1;
     63 		h1 = rotl32(h1, 13);
     64 		h1 = h1 * 5 + 0xe6546b64;
     65 	}
     66 
     67 	return murmur3_tail(data, nblocks, len, c1, c2, h1);
     68 }
     69