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      1 
      2 /*
      3  *
      4  * (C) Copyright IBM Corp. 1998-2015 - All Rights Reserved
      5  *
      6  */
      7 
      8 #ifndef __LEFONTINSTANCE_H
      9 #define __LEFONTINSTANCE_H
     10 
     11 #include "LETypes.h"
     12 /**
     13  * \file
     14  * \brief C++ API: Layout Engine Font Instance object
     15  */
     16 
     17 U_NAMESPACE_BEGIN
     18 
     19 /**
     20  * Instances of this class are used by <code>LEFontInstance::mapCharsToGlyphs</code> and
     21  * <code>LEFontInstance::mapCharToGlyph</code> to adjust character codes before the character
     22  * to glyph mapping process. Examples of this are filtering out control characters
     23  * and character mirroring - replacing a character which has both a left and a right
     24  * hand form with the opposite form.
     25  *
     26  * @deprecated ICU 54. See {@link icu::LayoutEngine}
     27  */
     28 class LECharMapper /* not : public UObject because this is an interface/mixin class */
     29 {
     30 public:
     31     /**
     32      * Destructor.
     33      * @deprecated ICU 54. See {@link icu::LayoutEngine}
     34      */
     35     virtual ~LECharMapper();
     36 
     37     /**
     38      * This method does the adjustments.
     39      *
     40      * @param ch - the input character
     41      *
     42      * @return the adjusted character
     43      *
     44      * @deprecated ICU 54. See {@link icu::LayoutEngine}
     45      */
     46     virtual LEUnicode32 mapChar(LEUnicode32 ch) const = 0;
     47 };
     48 
     49 /**
     50  * This is a forward reference to the class which holds the per-glyph
     51  * storage.
     52  *
     53  * @deprecated ICU 54. See {@link icu::LayoutEngine}
     54  */
     55 class LEGlyphStorage;
     56 
     57 /**
     58  * This is a virtual base class that serves as the interface between a LayoutEngine
     59  * and the platform font environment. It allows a LayoutEngine to access font tables, do
     60  * character to glyph mapping, and obtain metrics information without knowing any platform
     61  * specific details. There are also a few utility methods for converting between points,
     62  * pixels and funits. (font design units)
     63  *
     64  * An instance of an <code>LEFontInstance</code> represents a font at a particular point
     65  * size. Each instance can represent either a single physical font, or a composite font.
     66  * A composite font is a collection of physical fonts, each of which contains a subset of
     67  * the characters contained in the composite font.
     68  *
     69  * Note: with the exception of <code>getSubFont</code>, the methods in this class only
     70  * make sense for a physical font. If you have an <code>LEFontInstance</code> which
     71  * represents a composite font you should only call the methods below which have
     72  * an <code>LEGlyphID</code>, an <code>LEUnicode</code> or an <code>LEUnicode32</code>
     73  * as one of the arguments because these can be used to select a particular subfont.
     74  *
     75  * Subclasses which implement composite fonts should supply an implementation of these
     76  * methods with some default behavior such as returning constant values, or using the
     77  * values from the first subfont.
     78  *
     79  * @deprecated ICU 54. See {@link icu::LayoutEngine}
     80  */
     81 class U_LAYOUT_API LEFontInstance : public UObject
     82 {
     83 public:
     84 
     85     /**
     86      * This virtual destructor is here so that the subclass
     87      * destructors can be invoked through the base class.
     88      *
     89      * @deprecated ICU 54. See {@link icu::LayoutEngine}
     90      */
     91     virtual ~LEFontInstance();
     92 
     93     /**
     94      * Get a physical font which can render the given text. For composite fonts,
     95      * if there is no single physical font which can render all of the text,
     96      * return a physical font which can render an initial substring of the text,
     97      * and set the <code>offset</code> parameter to the end of that substring.
     98      *
     99      * Internally, the LayoutEngine works with runs of text all in the same
    100      * font and script, so it is best to call this method with text which is
    101      * in a single script, passing the script code in as a hint. If you don't
    102      * know the script of the text, you can use zero, which is the script code
    103      * for characters used in more than one script.
    104      *
    105      * The default implementation of this method is intended for instances of
    106      * <code>LEFontInstance</code> which represent a physical font. It returns
    107      * <code>this</code> and indicates that the entire string can be rendered.
    108      *
    109      * This method will return a valid <code>LEFontInstance</code> unless you
    110      * have passed illegal parameters, or an internal error has been encountered.
    111      * For composite fonts, it may return the warning <code>LE_NO_SUBFONT_WARNING</code>
    112      * to indicate that the returned font may not be able to render all of
    113      * the text. Whenever a valid font is returned, the <code>offset</code> parameter
    114      * will be advanced by at least one.
    115      *
    116      * Subclasses which implement composite fonts must override this method.
    117      * Where it makes sense, they should use the script code as a hint to render
    118      * characters from the COMMON script in the font which is used for the given
    119      * script. For example, if the input text is a series of Arabic words separated
    120      * by spaces, and the script code passed in is <code>arabScriptCode</code> you
    121      * should return the font used for Arabic characters for all of the input text,
    122      * including the spaces. If, on the other hand, the input text contains characters
    123      * which cannot be rendered by the font used for Arabic characters, but which can
    124      * be rendered by another font, you should return that font for those characters.
    125      *
    126      * @param chars   - the array of Unicode characters.
    127      * @param offset  - a pointer to the starting offset in the text. On exit this
    128      *                  will be set the the limit offset of the text which can be
    129      *                  rendered using the returned font.
    130      * @param limit   - the limit offset for the input text.
    131      * @param script  - the script hint.
    132      * @param success - set to an error code if the arguments are illegal, or no font
    133      *                  can be returned for some reason. May also be set to
    134      *                  <code>LE_NO_SUBFONT_WARNING</code> if the subfont which
    135      *                  was returned cannot render all of the text.
    136      *
    137      * @return an <code>LEFontInstance</code> for the sub font which can render the characters, or
    138      *         <code>NULL</code> if there is an error.
    139      *
    140      * @see LEScripts.h
    141      *
    142      * @deprecated ICU 54. See {@link icu::LayoutEngine}
    143      */
    144     virtual const LEFontInstance *getSubFont(const LEUnicode chars[], le_int32 *offset, le_int32 limit, le_int32 script, LEErrorCode &success) const;
    145 
    146     //
    147     // Font file access
    148     //
    149 
    150     /**
    151      * This method reads a table from the font. Note that in general,
    152      * it only makes sense to call this method on an <code>LEFontInstance</code>
    153      * which represents a physical font - i.e. one which has been returned by
    154      * <code>getSubFont()</code>. This is because each subfont in a composite font
    155      * will have different tables, and there's no way to know which subfont to access.
    156      *
    157      * Subclasses which represent composite fonts should always return <code>NULL</code>.
    158      *
    159      * @param tableTag - the four byte table tag. (e.g. 'cmap')
    160      * @param length - ignored on entry, on exit will be the length of the table if known, or -1 if unknown.
    161      * @return the address of the table in memory, or <code>NULL</code>
    162      *         if the table doesn't exist.
    163      * @deprecated ICU 54. See {@link LayoutEngine}
    164      */
    165     virtual const void* getFontTable(LETag tableTag, size_t &length) const = 0;
    166 
    167     /**
    168      * This method is used to determine if the font can
    169      * render the given character. This can usually be done
    170      * by looking the character up in the font's character
    171      * to glyph mapping.
    172      *
    173      * The default implementation of this method will return
    174      * <code>TRUE</code> if <code>mapCharToGlyph(ch)</code>
    175      * returns a non-zero value.
    176      *
    177      * @param ch - the character to be tested
    178      *
    179      * @return <code>TRUE</code> if the font can render ch.
    180      *
    181      * @deprecated ICU 54. See {@link icu::LayoutEngine}
    182      */
    183     virtual le_bool canDisplay(LEUnicode32 ch) const;
    184 
    185     /**
    186      * This method returns the number of design units in
    187      * the font's EM square.
    188      *
    189      * @return the number of design units pre EM.
    190      *
    191      * @deprecated ICU 54. See {@link icu::LayoutEngine}
    192      */
    193     virtual le_int32 getUnitsPerEM() const = 0;
    194 
    195     /**
    196      * This method maps an array of character codes to an array of glyph
    197      * indices, using the font's character to glyph map.
    198      *
    199      * The default implementation iterates over all of the characters and calls
    200      * <code>mapCharToGlyph(ch, mapper)</code> on each one. It also handles surrogate
    201      * characters, storing the glyph ID for the high surrogate, and a deleted glyph (0xFFFF)
    202      * for the low surrogate.
    203      *
    204      * Most sublcasses will not need to implement this method.
    205      *
    206      * @param chars - the character array
    207      * @param offset - the index of the first character
    208      * @param count - the number of characters
    209      * @param reverse - if <code>TRUE</code>, store the glyph indices in reverse order.
    210      * @param mapper - the character mapper.
    211      * @param filterZeroWidth - <code>TRUE</code> if ZWJ / ZWNJ characters should map to a glyph w/ no contours.
    212      * @param glyphStorage - the object which contains the output glyph array
    213      *
    214      * @see LECharMapper
    215      *
    216      * @deprecated ICU 54. See {@link icu::LayoutEngine}
    217      */
    218     virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, const LECharMapper *mapper, le_bool filterZeroWidth, LEGlyphStorage &glyphStorage) const;
    219 
    220     /**
    221      * This method maps a single character to a glyph index, using the
    222      * font's character to glyph map. The default implementation of this
    223      * method calls the mapper, and then calls <code>mapCharToGlyph(mappedCh)</code>.
    224      *
    225      * @param ch - the character
    226      * @param mapper - the character mapper
    227      * @param filterZeroWidth - <code>TRUE</code> if ZWJ / ZWNJ characters should map to a glyph w/ no contours.
    228      *
    229      * @return the glyph index
    230      *
    231      * @see LECharMapper
    232      *
    233      * @deprecated ICU 54. See {@link icu::LayoutEngine}
    234      */
    235     virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch, const LECharMapper *mapper, le_bool filterZeroWidth) const;
    236 
    237     /**
    238      * This method maps a single character to a glyph index, using the
    239      * font's character to glyph map. The default implementation of this
    240      * method calls the mapper, and then calls <code>mapCharToGlyph(mappedCh)</code>.
    241      *
    242      * @param ch - the character
    243      * @param mapper - the character mapper
    244      *
    245      * @return the glyph index
    246      *
    247      * @see LECharMapper
    248      *
    249      * @deprecated ICU 54. See {@link icu::LayoutEngine}
    250      */
    251     virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch, const LECharMapper *mapper) const;
    252 
    253     /**
    254      * This method maps a single character to a glyph index, using the
    255      * font's character to glyph map. There is no default implementation
    256      * of this method because it requires information about the platform
    257      * font implementation.
    258      *
    259      * @param ch - the character
    260      *
    261      * @return the glyph index
    262      *
    263      * @deprecated ICU 54. See {@link icu::LayoutEngine}
    264      */
    265     virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch) const = 0;
    266 
    267     //
    268     // Metrics
    269     //
    270 
    271     /**
    272      * This method gets the X and Y advance of a particular glyph, in pixels.
    273      *
    274      * @param glyph - the glyph index
    275      * @param advance - the X and Y pixel values will be stored here
    276      *
    277      * @deprecated ICU 54. See {@link icu::LayoutEngine}
    278      */
    279     virtual void getGlyphAdvance(LEGlyphID glyph, LEPoint &advance) const = 0;
    280 
    281     /**
    282      * This method gets the hinted X and Y pixel coordinates of a particular
    283      * point in the outline of the given glyph.
    284      *
    285      * @param glyph - the glyph index
    286      * @param pointNumber - the number of the point
    287      * @param point - the point's X and Y pixel values will be stored here
    288      *
    289      * @return <code>TRUE</code> if the point coordinates could be stored.
    290      *
    291      * @deprecated ICU 54. See {@link icu::LayoutEngine}
    292      */
    293     virtual le_bool getGlyphPoint(LEGlyphID glyph, le_int32 pointNumber, LEPoint &point) const = 0;
    294 
    295     /**
    296      * This method returns the width of the font's EM square
    297      * in pixels.
    298      *
    299      * @return the pixel width of the EM square
    300      *
    301      * @deprecated ICU 54. See {@link icu::LayoutEngine}
    302      */
    303     virtual float getXPixelsPerEm() const = 0;
    304 
    305     /**
    306      * This method returns the height of the font's EM square
    307      * in pixels.
    308      *
    309      * @return the pixel height of the EM square
    310      *
    311      * @deprecated ICU 54. See {@link icu::LayoutEngine}
    312      */
    313     virtual float getYPixelsPerEm() const = 0;
    314 
    315     /**
    316      * This method converts font design units in the
    317      * X direction to points.
    318      *
    319      * @param xUnits - design units in the X direction
    320      *
    321      * @return points in the X direction
    322      *
    323      * @deprecated ICU 54. See {@link icu::LayoutEngine}
    324      */
    325     virtual float xUnitsToPoints(float xUnits) const;
    326 
    327     /**
    328      * This method converts font design units in the
    329      * Y direction to points.
    330      *
    331      * @param yUnits - design units in the Y direction
    332      *
    333      * @return points in the Y direction
    334      *
    335      * @deprecated ICU 54. See {@link icu::LayoutEngine}
    336      */
    337     virtual float yUnitsToPoints(float yUnits) const;
    338 
    339     /**
    340      * This method converts font design units to points.
    341      *
    342      * @param units - X and Y design units
    343      * @param points - set to X and Y points
    344      *
    345      * @deprecated ICU 54. See {@link icu::LayoutEngine}
    346      */
    347     virtual void unitsToPoints(LEPoint &units, LEPoint &points) const;
    348 
    349     /**
    350      * This method converts pixels in the
    351      * X direction to font design units.
    352      *
    353      * @param xPixels - pixels in the X direction
    354      *
    355      * @return font design units in the X direction
    356      *
    357      * @deprecated ICU 54. See {@link icu::LayoutEngine}
    358      */
    359     virtual float xPixelsToUnits(float xPixels) const;
    360 
    361     /**
    362      * This method converts pixels in the
    363      * Y direction to font design units.
    364      *
    365      * @param yPixels - pixels in the Y direction
    366      *
    367      * @return font design units in the Y direction
    368      *
    369      * @deprecated ICU 54. See {@link icu::LayoutEngine}
    370      */
    371     virtual float yPixelsToUnits(float yPixels) const;
    372 
    373     /**
    374      * This method converts pixels to font design units.
    375      *
    376      * @param pixels - X and Y pixel
    377      * @param units - set to X and Y font design units
    378      *
    379      * @deprecated ICU 54. See {@link icu::LayoutEngine}
    380      */
    381     virtual void pixelsToUnits(LEPoint &pixels, LEPoint &units) const;
    382 
    383     /**
    384      * Get the X scale factor from the font's transform. The default
    385      * implementation of <code>transformFunits()</code> will call this method.
    386      *
    387      * @return the X scale factor.
    388      *
    389      *
    390      * @see transformFunits
    391      *
    392      * @deprecated ICU 54. See {@link icu::LayoutEngine}
    393      */
    394     virtual float getScaleFactorX() const = 0;
    395 
    396     /**
    397      * Get the Y scale factor from the font's transform. The default
    398      * implementation of <code>transformFunits()</code> will call this method.
    399      *
    400      * @return the Yscale factor.
    401      *
    402      * @see transformFunits
    403      *
    404      * @deprecated ICU 54. See {@link icu::LayoutEngine}
    405      */
    406     virtual float getScaleFactorY() const = 0;
    407 
    408     /**
    409      * This method transforms an X, Y point in font design units to a
    410      * pixel coordinate, applying the font's transform. The default
    411      * implementation of this method calls <code>getScaleFactorX()</code>
    412      * and <code>getScaleFactorY()</code>.
    413      *
    414      * @param xFunits - the X coordinate in font design units
    415      * @param yFunits - the Y coordinate in font design units
    416      * @param pixels - the tranformed co-ordinate in pixels
    417      *
    418      * @see getScaleFactorX
    419      * @see getScaleFactorY
    420      *
    421      * @deprecated ICU 54. See {@link icu::LayoutEngine}
    422      */
    423     virtual void transformFunits(float xFunits, float yFunits, LEPoint &pixels) const;
    424 
    425     /**
    426      * This is a convenience method used to convert
    427      * values in a 16.16 fixed point format to floating point.
    428      *
    429      * @param fixed - the fixed point value
    430      *
    431      * @return the floating point value
    432      *
    433      * @deprecated ICU 54. See {@link icu::LayoutEngine}
    434      */
    435     static inline float fixedToFloat(le_int32 fixed);
    436 
    437     /**
    438      * This is a convenience method used to convert
    439      * floating point values to 16.16 fixed point format.
    440      *
    441      * @param theFloat - the floating point value
    442      *
    443      * @return the fixed point value
    444      *
    445      * @deprecated ICU 54. See {@link icu::LayoutEngine}
    446      */
    447     static inline le_int32 floatToFixed(float theFloat);
    448 
    449     //
    450     // These methods won't ever be called by the LayoutEngine,
    451     // but are useful for clients of <code>LEFontInstance</code> who
    452     // need to render text.
    453     //
    454 
    455     /**
    456      * Get the font's ascent.
    457      *
    458      * @return the font's ascent, in points. This value
    459      * will always be positive.
    460      *
    461      * @deprecated ICU 54. See {@link icu::LayoutEngine}
    462      */
    463     virtual le_int32 getAscent() const = 0;
    464 
    465     /**
    466      * Get the font's descent.
    467      *
    468      * @return the font's descent, in points. This value
    469      * will always be positive.
    470      *
    471      * @deprecated ICU 54. See {@link icu::LayoutEngine}
    472      */
    473     virtual le_int32 getDescent() const = 0;
    474 
    475     /**
    476      * Get the font's leading.
    477      *
    478      * @return the font's leading, in points. This value
    479      * will always be positive.
    480      *
    481      * @deprecated ICU 54. See {@link icu::LayoutEngine}
    482      */
    483     virtual le_int32 getLeading() const = 0;
    484 
    485     /**
    486      * Get the line height required to display text in
    487      * this font. The default implementation of this method
    488      * returns the sum of the ascent, descent, and leading.
    489      *
    490      * @return the line height, in points. This vaule will
    491      * always be positive.
    492      *
    493      * @deprecated ICU 54. See {@link icu::LayoutEngine}
    494      */
    495     virtual le_int32 getLineHeight() const;
    496 
    497     /**
    498      * ICU "poor man's RTTI", returns a UClassID for the actual class.
    499      *
    500      * @deprecated ICU 54. See {@link icu::LayoutEngine}
    501      */
    502     virtual UClassID getDynamicClassID() const;
    503 
    504     /**
    505      * ICU "poor man's RTTI", returns a UClassID for this class.
    506      *
    507      * @deprecated ICU 54. See {@link icu::LayoutEngine}
    508      */
    509     static UClassID getStaticClassID();
    510 
    511 };
    512 
    513 inline float LEFontInstance::fixedToFloat(le_int32 fixed)
    514 {
    515     return (float) (fixed / 65536.0);
    516 }
    517 
    518 inline le_int32 LEFontInstance::floatToFixed(float theFloat)
    519 {
    520     return (le_int32) (theFloat * 65536.0);
    521 }
    522 
    523 U_NAMESPACE_END
    524 #endif
    525