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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "base/threading/thread.h"
      6 
      7 #include "base/bind.h"
      8 #include "base/lazy_instance.h"
      9 #include "base/location.h"
     10 #include "base/synchronization/waitable_event.h"
     11 #include "base/threading/thread_id_name_manager.h"
     12 #include "base/threading/thread_local.h"
     13 #include "base/threading/thread_restrictions.h"
     14 #include "build/build_config.h"
     15 
     16 #if defined(OS_WIN)
     17 #include "base/win/scoped_com_initializer.h"
     18 #endif
     19 
     20 namespace base {
     21 
     22 namespace {
     23 
     24 // We use this thread-local variable to record whether or not a thread exited
     25 // because its Stop method was called.  This allows us to catch cases where
     26 // MessageLoop::QuitWhenIdle() is called directly, which is unexpected when
     27 // using a Thread to setup and run a MessageLoop.
     28 base::LazyInstance<base::ThreadLocalBoolean> lazy_tls_bool =
     29     LAZY_INSTANCE_INITIALIZER;
     30 
     31 }  // namespace
     32 
     33 // This is used to trigger the message loop to exit.
     34 void ThreadQuitHelper() {
     35   MessageLoop::current()->QuitWhenIdle();
     36   Thread::SetThreadWasQuitProperly(true);
     37 }
     38 
     39 Thread::Options::Options()
     40     : message_loop_type(MessageLoop::TYPE_DEFAULT),
     41       timer_slack(TIMER_SLACK_NONE),
     42       stack_size(0),
     43       priority(ThreadPriority::NORMAL) {
     44 }
     45 
     46 Thread::Options::Options(MessageLoop::Type type,
     47                          size_t size)
     48     : message_loop_type(type),
     49       timer_slack(TIMER_SLACK_NONE),
     50       stack_size(size),
     51       priority(ThreadPriority::NORMAL) {
     52 }
     53 
     54 Thread::Options::~Options() {
     55 }
     56 
     57 Thread::Thread(const std::string& name)
     58     :
     59 #if defined(OS_WIN)
     60       com_status_(NONE),
     61 #endif
     62       stopping_(false),
     63       running_(false),
     64       thread_(0),
     65       id_(kInvalidThreadId),
     66       id_event_(true, false),
     67       message_loop_(nullptr),
     68       message_loop_timer_slack_(TIMER_SLACK_NONE),
     69       name_(name),
     70       start_event_(false, false) {
     71 }
     72 
     73 Thread::~Thread() {
     74   Stop();
     75 }
     76 
     77 bool Thread::Start() {
     78   Options options;
     79 #if defined(OS_WIN)
     80   if (com_status_ == STA)
     81     options.message_loop_type = MessageLoop::TYPE_UI;
     82 #endif
     83   return StartWithOptions(options);
     84 }
     85 
     86 bool Thread::StartWithOptions(const Options& options) {
     87   DCHECK(!message_loop_);
     88 #if defined(OS_WIN)
     89   DCHECK((com_status_ != STA) ||
     90       (options.message_loop_type == MessageLoop::TYPE_UI));
     91 #endif
     92 
     93   // Reset |id_| here to support restarting the thread.
     94   id_event_.Reset();
     95   id_ = kInvalidThreadId;
     96 
     97   SetThreadWasQuitProperly(false);
     98 
     99   MessageLoop::Type type = options.message_loop_type;
    100   if (!options.message_pump_factory.is_null())
    101     type = MessageLoop::TYPE_CUSTOM;
    102 
    103   message_loop_timer_slack_ = options.timer_slack;
    104   scoped_ptr<MessageLoop> message_loop = MessageLoop::CreateUnbound(
    105       type, options.message_pump_factory);
    106   message_loop_ = message_loop.get();
    107   start_event_.Reset();
    108 
    109   // Hold the thread_lock_ while starting a new thread, so that we can make sure
    110   // that thread_ is populated before the newly created thread accesses it.
    111   {
    112     AutoLock lock(thread_lock_);
    113     if (!PlatformThread::CreateWithPriority(options.stack_size, this, &thread_,
    114                                             options.priority)) {
    115       DLOG(ERROR) << "failed to create thread";
    116       message_loop_ = nullptr;
    117       return false;
    118     }
    119   }
    120 
    121   // The ownership of message_loop is managemed by the newly created thread
    122   // within the ThreadMain.
    123   ignore_result(message_loop.release());
    124 
    125   DCHECK(message_loop_);
    126   return true;
    127 }
    128 
    129 bool Thread::StartAndWaitForTesting() {
    130   bool result = Start();
    131   if (!result)
    132     return false;
    133   WaitUntilThreadStarted();
    134   return true;
    135 }
    136 
    137 bool Thread::WaitUntilThreadStarted() const {
    138   if (!message_loop_)
    139     return false;
    140   base::ThreadRestrictions::ScopedAllowWait allow_wait;
    141   start_event_.Wait();
    142   return true;
    143 }
    144 
    145 void Thread::Stop() {
    146   AutoLock lock(thread_lock_);
    147   if (thread_.is_null())
    148     return;
    149 
    150   StopSoon();
    151 
    152   // Wait for the thread to exit.
    153   //
    154   // TODO(darin): Unfortunately, we need to keep message_loop_ around until
    155   // the thread exits.  Some consumers are abusing the API.  Make them stop.
    156   //
    157   PlatformThread::Join(thread_);
    158   thread_ = base::PlatformThreadHandle();
    159 
    160   // The thread should nullify message_loop_ on exit.
    161   DCHECK(!message_loop_);
    162 
    163   stopping_ = false;
    164 }
    165 
    166 void Thread::StopSoon() {
    167   // We should only be called on the same thread that started us.
    168 
    169   DCHECK_NE(GetThreadId(), PlatformThread::CurrentId());
    170 
    171   if (stopping_ || !message_loop_)
    172     return;
    173 
    174   stopping_ = true;
    175   task_runner()->PostTask(FROM_HERE, base::Bind(&ThreadQuitHelper));
    176 }
    177 
    178 PlatformThreadId Thread::GetThreadId() const {
    179   // If the thread is created but not started yet, wait for |id_| being ready.
    180   base::ThreadRestrictions::ScopedAllowWait allow_wait;
    181   id_event_.Wait();
    182   return id_;
    183 }
    184 
    185 bool Thread::IsRunning() const {
    186   // If the thread's already started (i.e. message_loop_ is non-null) and
    187   // not yet requested to stop (i.e. stopping_ is false) we can just return
    188   // true. (Note that stopping_ is touched only on the same thread that
    189   // starts / started the new thread so we need no locking here.)
    190   if (message_loop_ && !stopping_)
    191     return true;
    192   // Otherwise check the running_ flag, which is set to true by the new thread
    193   // only while it is inside Run().
    194   AutoLock lock(running_lock_);
    195   return running_;
    196 }
    197 
    198 void Thread::Run(MessageLoop* message_loop) {
    199   message_loop->Run();
    200 }
    201 
    202 void Thread::SetThreadWasQuitProperly(bool flag) {
    203   lazy_tls_bool.Pointer()->Set(flag);
    204 }
    205 
    206 bool Thread::GetThreadWasQuitProperly() {
    207   bool quit_properly = true;
    208 #ifndef NDEBUG
    209   quit_properly = lazy_tls_bool.Pointer()->Get();
    210 #endif
    211   return quit_properly;
    212 }
    213 
    214 void Thread::ThreadMain() {
    215   // First, make GetThreadId() available to avoid deadlocks. It could be called
    216   // any place in the following thread initialization code.
    217   id_ = PlatformThread::CurrentId();
    218   DCHECK_NE(kInvalidThreadId, id_);
    219   id_event_.Signal();
    220 
    221   // Complete the initialization of our Thread object.
    222   PlatformThread::SetName(name_.c_str());
    223 
    224   // Lazily initialize the message_loop so that it can run on this thread.
    225   DCHECK(message_loop_);
    226   scoped_ptr<MessageLoop> message_loop(message_loop_);
    227   message_loop_->BindToCurrentThread();
    228   message_loop_->set_thread_name(name_);
    229   message_loop_->SetTimerSlack(message_loop_timer_slack_);
    230 
    231 #if defined(OS_WIN)
    232   scoped_ptr<win::ScopedCOMInitializer> com_initializer;
    233   if (com_status_ != NONE) {
    234     com_initializer.reset((com_status_ == STA) ?
    235         new win::ScopedCOMInitializer() :
    236         new win::ScopedCOMInitializer(win::ScopedCOMInitializer::kMTA));
    237   }
    238 #endif
    239 
    240   // Let the thread do extra initialization.
    241   Init();
    242 
    243   {
    244     AutoLock lock(running_lock_);
    245     running_ = true;
    246   }
    247 
    248   start_event_.Signal();
    249 
    250   Run(message_loop_);
    251 
    252   {
    253     AutoLock lock(running_lock_);
    254     running_ = false;
    255   }
    256 
    257   // Let the thread do extra cleanup.
    258   CleanUp();
    259 
    260 #if defined(OS_WIN)
    261   com_initializer.reset();
    262 #endif
    263 
    264   if (message_loop->type() != MessageLoop::TYPE_CUSTOM) {
    265     // Assert that MessageLoop::QuitWhenIdle was called by ThreadQuitHelper.
    266     // Don't check for custom message pumps, because their shutdown might not
    267     // allow this.
    268     DCHECK(GetThreadWasQuitProperly());
    269   }
    270 
    271   // We can't receive messages anymore.
    272   // (The message loop is destructed at the end of this block)
    273   message_loop_ = nullptr;
    274 }
    275 
    276 }  // namespace base
    277