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      1 /****************************************************************************
      2  *
      3  *  Copyright (C) 1996-2000 Microsoft Corporation.  All Rights Reserved.
      4  *
      5  *  File:       dinput.h
      6  *  Content:    DirectInput include file
      7  *
      8  ****************************************************************************/
      9 
     10 #ifndef __DINPUT_INCLUDED__
     11 #define __DINPUT_INCLUDED__
     12 
     13 #ifndef DIJ_RINGZERO
     14 
     15 #ifdef _WIN32
     16 #define COM_NO_WINDOWS_H
     17 #include <objbase.h>
     18 #endif
     19 
     20 #endif /* DIJ_RINGZERO */
     21 
     22 #ifdef __cplusplus
     23 extern "C" {
     24 #endif
     25 
     26 
     27 
     28 
     29 
     30 /*
     31  *  To build applications for older versions of DirectInput
     32  *
     33  *  #define DIRECTINPUT_VERSION [ 0x0300 | 0x0500 | 0x0700 ]
     34  *
     35  *  before #include <dinput.h>.  By default, #include <dinput.h>
     36  *  will produce a DirectX 8-compatible header file.
     37  *
     38  */
     39 
     40 #define DIRECTINPUT_HEADER_VERSION  0x0800
     41 #ifndef DIRECTINPUT_VERSION
     42 #define DIRECTINPUT_VERSION         DIRECTINPUT_HEADER_VERSION
     43 #pragma message(__FILE__ ": DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800")
     44 #endif
     45 
     46 #ifndef DIJ_RINGZERO
     47 
     48 /****************************************************************************
     49  *
     50  *      Class IDs
     51  *
     52  ****************************************************************************/
     53 
     54 DEFINE_GUID(CLSID_DirectInput,       0x25E609E0,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
     55 DEFINE_GUID(CLSID_DirectInputDevice, 0x25E609E1,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
     56 
     57 DEFINE_GUID(CLSID_DirectInput8,      0x25E609E4,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
     58 DEFINE_GUID(CLSID_DirectInputDevice8,0x25E609E5,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
     59 
     60 /****************************************************************************
     61  *
     62  *      Interfaces
     63  *
     64  ****************************************************************************/
     65 
     66 DEFINE_GUID(IID_IDirectInputA,     0x89521360,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
     67 DEFINE_GUID(IID_IDirectInputW,     0x89521361,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
     68 DEFINE_GUID(IID_IDirectInput2A,    0x5944E662,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
     69 DEFINE_GUID(IID_IDirectInput2W,    0x5944E663,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
     70 DEFINE_GUID(IID_IDirectInput7A,    0x9A4CB684,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
     71 DEFINE_GUID(IID_IDirectInput7W,    0x9A4CB685,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
     72 DEFINE_GUID(IID_IDirectInput8A,    0xBF798030,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00);
     73 DEFINE_GUID(IID_IDirectInput8W,    0xBF798031,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00);
     74 DEFINE_GUID(IID_IDirectInputDeviceA, 0x5944E680,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
     75 DEFINE_GUID(IID_IDirectInputDeviceW, 0x5944E681,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
     76 DEFINE_GUID(IID_IDirectInputDevice2A,0x5944E682,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
     77 DEFINE_GUID(IID_IDirectInputDevice2W,0x5944E683,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
     78 DEFINE_GUID(IID_IDirectInputDevice7A,0x57D7C6BC,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
     79 DEFINE_GUID(IID_IDirectInputDevice7W,0x57D7C6BD,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
     80 DEFINE_GUID(IID_IDirectInputDevice8A,0x54D41080,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79);
     81 DEFINE_GUID(IID_IDirectInputDevice8W,0x54D41081,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79);
     82 DEFINE_GUID(IID_IDirectInputEffect,  0xE7E1F7C0,0x88D2,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
     83 
     84 /****************************************************************************
     85  *
     86  *      Predefined object types
     87  *
     88  ****************************************************************************/
     89 
     90 DEFINE_GUID(GUID_XAxis,   0xA36D02E0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
     91 DEFINE_GUID(GUID_YAxis,   0xA36D02E1,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
     92 DEFINE_GUID(GUID_ZAxis,   0xA36D02E2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
     93 DEFINE_GUID(GUID_RxAxis,  0xA36D02F4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
     94 DEFINE_GUID(GUID_RyAxis,  0xA36D02F5,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
     95 DEFINE_GUID(GUID_RzAxis,  0xA36D02E3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
     96 DEFINE_GUID(GUID_Slider,  0xA36D02E4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
     97 
     98 DEFINE_GUID(GUID_Button,  0xA36D02F0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
     99 DEFINE_GUID(GUID_Key,     0x55728220,0xD33C,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
    100 
    101 DEFINE_GUID(GUID_POV,     0xA36D02F2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
    102 
    103 DEFINE_GUID(GUID_Unknown, 0xA36D02F3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
    104 
    105 /****************************************************************************
    106  *
    107  *      Predefined product GUIDs
    108  *
    109  ****************************************************************************/
    110 
    111 DEFINE_GUID(GUID_SysMouse,   0x6F1D2B60,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
    112 DEFINE_GUID(GUID_SysKeyboard,0x6F1D2B61,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
    113 DEFINE_GUID(GUID_Joystick   ,0x6F1D2B70,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
    114 DEFINE_GUID(GUID_SysMouseEm, 0x6F1D2B80,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
    115 DEFINE_GUID(GUID_SysMouseEm2,0x6F1D2B81,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
    116 DEFINE_GUID(GUID_SysKeyboardEm, 0x6F1D2B82,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
    117 DEFINE_GUID(GUID_SysKeyboardEm2,0x6F1D2B83,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
    118 
    119 /****************************************************************************
    120  *
    121  *      Predefined force feedback effects
    122  *
    123  ****************************************************************************/
    124 
    125 DEFINE_GUID(GUID_ConstantForce, 0x13541C20,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
    126 DEFINE_GUID(GUID_RampForce,     0x13541C21,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
    127 DEFINE_GUID(GUID_Square,        0x13541C22,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
    128 DEFINE_GUID(GUID_Sine,          0x13541C23,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
    129 DEFINE_GUID(GUID_Triangle,      0x13541C24,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
    130 DEFINE_GUID(GUID_SawtoothUp,    0x13541C25,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
    131 DEFINE_GUID(GUID_SawtoothDown,  0x13541C26,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
    132 DEFINE_GUID(GUID_Spring,        0x13541C27,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
    133 DEFINE_GUID(GUID_Damper,        0x13541C28,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
    134 DEFINE_GUID(GUID_Inertia,       0x13541C29,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
    135 DEFINE_GUID(GUID_Friction,      0x13541C2A,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
    136 DEFINE_GUID(GUID_CustomForce,   0x13541C2B,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
    137 
    138 #endif /* DIJ_RINGZERO */
    139 
    140 /****************************************************************************
    141  *
    142  *      Interfaces and Structures...
    143  *
    144  ****************************************************************************/
    145 
    146 #if(DIRECTINPUT_VERSION >= 0x0500)
    147 
    148 /****************************************************************************
    149  *
    150  *      IDirectInputEffect
    151  *
    152  ****************************************************************************/
    153 
    154 #define DIEFT_ALL                   0x00000000
    155 
    156 #define DIEFT_CONSTANTFORCE         0x00000001
    157 #define DIEFT_RAMPFORCE             0x00000002
    158 #define DIEFT_PERIODIC              0x00000003
    159 #define DIEFT_CONDITION             0x00000004
    160 #define DIEFT_CUSTOMFORCE           0x00000005
    161 #define DIEFT_HARDWARE              0x000000FF
    162 #define DIEFT_FFATTACK              0x00000200
    163 #define DIEFT_FFFADE                0x00000400
    164 #define DIEFT_SATURATION            0x00000800
    165 #define DIEFT_POSNEGCOEFFICIENTS    0x00001000
    166 #define DIEFT_POSNEGSATURATION      0x00002000
    167 #define DIEFT_DEADBAND              0x00004000
    168 #define DIEFT_STARTDELAY            0x00008000
    169 #define DIEFT_GETTYPE(n)            LOBYTE(n)
    170 
    171 #define DI_DEGREES                  100
    172 #define DI_FFNOMINALMAX             10000
    173 #define DI_SECONDS                  1000000
    174 
    175 typedef struct DICONSTANTFORCE {
    176     LONG  lMagnitude;
    177 } DICONSTANTFORCE, *LPDICONSTANTFORCE;
    178 typedef const DICONSTANTFORCE *LPCDICONSTANTFORCE;
    179 
    180 typedef struct DIRAMPFORCE {
    181     LONG  lStart;
    182     LONG  lEnd;
    183 } DIRAMPFORCE, *LPDIRAMPFORCE;
    184 typedef const DIRAMPFORCE *LPCDIRAMPFORCE;
    185 
    186 typedef struct DIPERIODIC {
    187     DWORD dwMagnitude;
    188     LONG  lOffset;
    189     DWORD dwPhase;
    190     DWORD dwPeriod;
    191 } DIPERIODIC, *LPDIPERIODIC;
    192 typedef const DIPERIODIC *LPCDIPERIODIC;
    193 
    194 typedef struct DICONDITION {
    195     LONG  lOffset;
    196     LONG  lPositiveCoefficient;
    197     LONG  lNegativeCoefficient;
    198     DWORD dwPositiveSaturation;
    199     DWORD dwNegativeSaturation;
    200     LONG  lDeadBand;
    201 } DICONDITION, *LPDICONDITION;
    202 typedef const DICONDITION *LPCDICONDITION;
    203 
    204 typedef struct DICUSTOMFORCE {
    205     DWORD cChannels;
    206     DWORD dwSamplePeriod;
    207     DWORD cSamples;
    208     LPLONG rglForceData;
    209 } DICUSTOMFORCE, *LPDICUSTOMFORCE;
    210 typedef const DICUSTOMFORCE *LPCDICUSTOMFORCE;
    211 
    212 
    213 typedef struct DIENVELOPE {
    214     DWORD dwSize;                   /* sizeof(DIENVELOPE)   */
    215     DWORD dwAttackLevel;
    216     DWORD dwAttackTime;             /* Microseconds         */
    217     DWORD dwFadeLevel;
    218     DWORD dwFadeTime;               /* Microseconds         */
    219 } DIENVELOPE, *LPDIENVELOPE;
    220 typedef const DIENVELOPE *LPCDIENVELOPE;
    221 
    222 
    223 /* This structure is defined for DirectX 5.0 compatibility */
    224 typedef struct DIEFFECT_DX5 {
    225     DWORD dwSize;                   /* sizeof(DIEFFECT_DX5) */
    226     DWORD dwFlags;                  /* DIEFF_*              */
    227     DWORD dwDuration;               /* Microseconds         */
    228     DWORD dwSamplePeriod;           /* Microseconds         */
    229     DWORD dwGain;
    230     DWORD dwTriggerButton;          /* or DIEB_NOTRIGGER    */
    231     DWORD dwTriggerRepeatInterval;  /* Microseconds         */
    232     DWORD cAxes;                    /* Number of axes       */
    233     LPDWORD rgdwAxes;               /* Array of axes        */
    234     LPLONG rglDirection;            /* Array of directions  */
    235     LPDIENVELOPE lpEnvelope;        /* Optional             */
    236     DWORD cbTypeSpecificParams;     /* Size of params       */
    237     LPVOID lpvTypeSpecificParams;   /* Pointer to params    */
    238 } DIEFFECT_DX5, *LPDIEFFECT_DX5;
    239 typedef const DIEFFECT_DX5 *LPCDIEFFECT_DX5;
    240 
    241 typedef struct DIEFFECT {
    242     DWORD dwSize;                   /* sizeof(DIEFFECT)     */
    243     DWORD dwFlags;                  /* DIEFF_*              */
    244     DWORD dwDuration;               /* Microseconds         */
    245     DWORD dwSamplePeriod;           /* Microseconds         */
    246     DWORD dwGain;
    247     DWORD dwTriggerButton;          /* or DIEB_NOTRIGGER    */
    248     DWORD dwTriggerRepeatInterval;  /* Microseconds         */
    249     DWORD cAxes;                    /* Number of axes       */
    250     LPDWORD rgdwAxes;               /* Array of axes        */
    251     LPLONG rglDirection;            /* Array of directions  */
    252     LPDIENVELOPE lpEnvelope;        /* Optional             */
    253     DWORD cbTypeSpecificParams;     /* Size of params       */
    254     LPVOID lpvTypeSpecificParams;   /* Pointer to params    */
    255 #if(DIRECTINPUT_VERSION >= 0x0600)
    256     DWORD  dwStartDelay;            /* Microseconds         */
    257 #endif /* DIRECTINPUT_VERSION >= 0x0600 */
    258 } DIEFFECT, *LPDIEFFECT;
    259 typedef DIEFFECT DIEFFECT_DX6;
    260 typedef LPDIEFFECT LPDIEFFECT_DX6;
    261 typedef const DIEFFECT *LPCDIEFFECT;
    262 
    263 
    264 #if(DIRECTINPUT_VERSION >= 0x0700)
    265 #ifndef DIJ_RINGZERO
    266 typedef struct DIFILEEFFECT{
    267     DWORD       dwSize;
    268     GUID        GuidEffect;
    269     LPCDIEFFECT lpDiEffect;
    270     CHAR        szFriendlyName[MAX_PATH];
    271 }DIFILEEFFECT, *LPDIFILEEFFECT;
    272 typedef const DIFILEEFFECT *LPCDIFILEEFFECT;
    273 typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSINFILECALLBACK)(LPCDIFILEEFFECT , LPVOID);
    274 #endif /* DIJ_RINGZERO */
    275 #endif /* DIRECTINPUT_VERSION >= 0x0700 */
    276 
    277 #define DIEFF_OBJECTIDS             0x00000001
    278 #define DIEFF_OBJECTOFFSETS         0x00000002
    279 #define DIEFF_CARTESIAN             0x00000010
    280 #define DIEFF_POLAR                 0x00000020
    281 #define DIEFF_SPHERICAL             0x00000040
    282 
    283 #define DIEP_DURATION               0x00000001
    284 #define DIEP_SAMPLEPERIOD           0x00000002
    285 #define DIEP_GAIN                   0x00000004
    286 #define DIEP_TRIGGERBUTTON          0x00000008
    287 #define DIEP_TRIGGERREPEATINTERVAL  0x00000010
    288 #define DIEP_AXES                   0x00000020
    289 #define DIEP_DIRECTION              0x00000040
    290 #define DIEP_ENVELOPE               0x00000080
    291 #define DIEP_TYPESPECIFICPARAMS     0x00000100
    292 #if(DIRECTINPUT_VERSION >= 0x0600)
    293 #define DIEP_STARTDELAY             0x00000200
    294 #define DIEP_ALLPARAMS_DX5          0x000001FF
    295 #define DIEP_ALLPARAMS              0x000003FF
    296 #else /* DIRECTINPUT_VERSION < 0x0600 */
    297 #define DIEP_ALLPARAMS              0x000001FF
    298 #endif /* DIRECTINPUT_VERSION < 0x0600 */
    299 #define DIEP_START                  0x20000000
    300 #define DIEP_NORESTART              0x40000000
    301 #define DIEP_NODOWNLOAD             0x80000000
    302 #define DIEB_NOTRIGGER              0xFFFFFFFF
    303 
    304 #define DIES_SOLO                   0x00000001
    305 #define DIES_NODOWNLOAD             0x80000000
    306 
    307 #define DIEGES_PLAYING              0x00000001
    308 #define DIEGES_EMULATED             0x00000002
    309 
    310 typedef struct DIEFFESCAPE {
    311     DWORD   dwSize;
    312     DWORD   dwCommand;
    313     LPVOID  lpvInBuffer;
    314     DWORD   cbInBuffer;
    315     LPVOID  lpvOutBuffer;
    316     DWORD   cbOutBuffer;
    317 } DIEFFESCAPE, *LPDIEFFESCAPE;
    318 
    319 #ifndef DIJ_RINGZERO
    320 
    321 #undef INTERFACE
    322 #define INTERFACE IDirectInputEffect
    323 
    324 DECLARE_INTERFACE_(IDirectInputEffect, IUnknown)
    325 {
    326     /*** IUnknown methods ***/
    327     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
    328     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    329     STDMETHOD_(ULONG,Release)(THIS) PURE;
    330 
    331     /*** IDirectInputEffect methods ***/
    332     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
    333     STDMETHOD(GetEffectGuid)(THIS_ LPGUID) PURE;
    334     STDMETHOD(GetParameters)(THIS_ LPDIEFFECT,DWORD) PURE;
    335     STDMETHOD(SetParameters)(THIS_ LPCDIEFFECT,DWORD) PURE;
    336     STDMETHOD(Start)(THIS_ DWORD,DWORD) PURE;
    337     STDMETHOD(Stop)(THIS) PURE;
    338     STDMETHOD(GetEffectStatus)(THIS_ LPDWORD) PURE;
    339     STDMETHOD(Download)(THIS) PURE;
    340     STDMETHOD(Unload)(THIS) PURE;
    341     STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
    342 };
    343 
    344 typedef struct IDirectInputEffect *LPDIRECTINPUTEFFECT;
    345 
    346 #if !defined(__cplusplus) || defined(CINTERFACE)
    347 #define IDirectInputEffect_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
    348 #define IDirectInputEffect_AddRef(p) (p)->lpVtbl->AddRef(p)
    349 #define IDirectInputEffect_Release(p) (p)->lpVtbl->Release(p)
    350 #define IDirectInputEffect_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
    351 #define IDirectInputEffect_GetEffectGuid(p,a) (p)->lpVtbl->GetEffectGuid(p,a)
    352 #define IDirectInputEffect_GetParameters(p,a,b) (p)->lpVtbl->GetParameters(p,a,b)
    353 #define IDirectInputEffect_SetParameters(p,a,b) (p)->lpVtbl->SetParameters(p,a,b)
    354 #define IDirectInputEffect_Start(p,a,b) (p)->lpVtbl->Start(p,a,b)
    355 #define IDirectInputEffect_Stop(p) (p)->lpVtbl->Stop(p)
    356 #define IDirectInputEffect_GetEffectStatus(p,a) (p)->lpVtbl->GetEffectStatus(p,a)
    357 #define IDirectInputEffect_Download(p) (p)->lpVtbl->Download(p)
    358 #define IDirectInputEffect_Unload(p) (p)->lpVtbl->Unload(p)
    359 #define IDirectInputEffect_Escape(p,a) (p)->lpVtbl->Escape(p,a)
    360 #else
    361 #define IDirectInputEffect_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
    362 #define IDirectInputEffect_AddRef(p) (p)->AddRef()
    363 #define IDirectInputEffect_Release(p) (p)->Release()
    364 #define IDirectInputEffect_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
    365 #define IDirectInputEffect_GetEffectGuid(p,a) (p)->GetEffectGuid(a)
    366 #define IDirectInputEffect_GetParameters(p,a,b) (p)->GetParameters(a,b)
    367 #define IDirectInputEffect_SetParameters(p,a,b) (p)->SetParameters(a,b)
    368 #define IDirectInputEffect_Start(p,a,b) (p)->Start(a,b)
    369 #define IDirectInputEffect_Stop(p) (p)->Stop()
    370 #define IDirectInputEffect_GetEffectStatus(p,a) (p)->GetEffectStatus(a)
    371 #define IDirectInputEffect_Download(p) (p)->Download()
    372 #define IDirectInputEffect_Unload(p) (p)->Unload()
    373 #define IDirectInputEffect_Escape(p,a) (p)->Escape(a)
    374 #endif
    375 
    376 #endif /* DIJ_RINGZERO */
    377 
    378 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
    379 
    380 /****************************************************************************
    381  *
    382  *      IDirectInputDevice
    383  *
    384  ****************************************************************************/
    385 
    386 #if DIRECTINPUT_VERSION <= 0x700
    387 #define DIDEVTYPE_DEVICE        1
    388 #define DIDEVTYPE_MOUSE         2
    389 #define DIDEVTYPE_KEYBOARD      3
    390 #define DIDEVTYPE_JOYSTICK      4
    391 
    392 #else
    393 #define DI8DEVCLASS_ALL             0
    394 #define DI8DEVCLASS_DEVICE          1
    395 #define DI8DEVCLASS_POINTER         2
    396 #define DI8DEVCLASS_KEYBOARD        3
    397 #define DI8DEVCLASS_GAMECTRL        4
    398 
    399 #define DI8DEVTYPE_DEVICE           0x11
    400 #define DI8DEVTYPE_MOUSE            0x12
    401 #define DI8DEVTYPE_KEYBOARD         0x13
    402 #define DI8DEVTYPE_JOYSTICK         0x14
    403 #define DI8DEVTYPE_GAMEPAD          0x15
    404 #define DI8DEVTYPE_DRIVING          0x16
    405 #define DI8DEVTYPE_FLIGHT           0x17
    406 #define DI8DEVTYPE_1STPERSON        0x18
    407 #define DI8DEVTYPE_DEVICECTRL       0x19
    408 #define DI8DEVTYPE_SCREENPOINTER    0x1A
    409 #define DI8DEVTYPE_REMOTE           0x1B
    410 #define DI8DEVTYPE_SUPPLEMENTAL     0x1C
    411 #endif /* DIRECTINPUT_VERSION <= 0x700 */
    412 
    413 #define DIDEVTYPE_HID           0x00010000
    414 
    415 #if DIRECTINPUT_VERSION <= 0x700
    416 #define DIDEVTYPEMOUSE_UNKNOWN          1
    417 #define DIDEVTYPEMOUSE_TRADITIONAL      2
    418 #define DIDEVTYPEMOUSE_FINGERSTICK      3
    419 #define DIDEVTYPEMOUSE_TOUCHPAD         4
    420 #define DIDEVTYPEMOUSE_TRACKBALL        5
    421 
    422 #define DIDEVTYPEKEYBOARD_UNKNOWN       0
    423 #define DIDEVTYPEKEYBOARD_PCXT          1
    424 #define DIDEVTYPEKEYBOARD_OLIVETTI      2
    425 #define DIDEVTYPEKEYBOARD_PCAT          3
    426 #define DIDEVTYPEKEYBOARD_PCENH         4
    427 #define DIDEVTYPEKEYBOARD_NOKIA1050     5
    428 #define DIDEVTYPEKEYBOARD_NOKIA9140     6
    429 #define DIDEVTYPEKEYBOARD_NEC98         7
    430 #define DIDEVTYPEKEYBOARD_NEC98LAPTOP   8
    431 #define DIDEVTYPEKEYBOARD_NEC98106      9
    432 #define DIDEVTYPEKEYBOARD_JAPAN106     10
    433 #define DIDEVTYPEKEYBOARD_JAPANAX      11
    434 #define DIDEVTYPEKEYBOARD_J3100        12
    435 
    436 #define DIDEVTYPEJOYSTICK_UNKNOWN       1
    437 #define DIDEVTYPEJOYSTICK_TRADITIONAL   2
    438 #define DIDEVTYPEJOYSTICK_FLIGHTSTICK   3
    439 #define DIDEVTYPEJOYSTICK_GAMEPAD       4
    440 #define DIDEVTYPEJOYSTICK_RUDDER        5
    441 #define DIDEVTYPEJOYSTICK_WHEEL         6
    442 #define DIDEVTYPEJOYSTICK_HEADTRACKER   7
    443 
    444 #else
    445 #define DI8DEVTYPEMOUSE_UNKNOWN                     1
    446 #define DI8DEVTYPEMOUSE_TRADITIONAL                 2
    447 #define DI8DEVTYPEMOUSE_FINGERSTICK                 3
    448 #define DI8DEVTYPEMOUSE_TOUCHPAD                    4
    449 #define DI8DEVTYPEMOUSE_TRACKBALL                   5
    450 #define DI8DEVTYPEMOUSE_ABSOLUTE                    6
    451 
    452 #define DI8DEVTYPEKEYBOARD_UNKNOWN                  0
    453 #define DI8DEVTYPEKEYBOARD_PCXT                     1
    454 #define DI8DEVTYPEKEYBOARD_OLIVETTI                 2
    455 #define DI8DEVTYPEKEYBOARD_PCAT                     3
    456 #define DI8DEVTYPEKEYBOARD_PCENH                    4
    457 #define DI8DEVTYPEKEYBOARD_NOKIA1050                5
    458 #define DI8DEVTYPEKEYBOARD_NOKIA9140                6
    459 #define DI8DEVTYPEKEYBOARD_NEC98                    7
    460 #define DI8DEVTYPEKEYBOARD_NEC98LAPTOP              8
    461 #define DI8DEVTYPEKEYBOARD_NEC98106                 9
    462 #define DI8DEVTYPEKEYBOARD_JAPAN106                10
    463 #define DI8DEVTYPEKEYBOARD_JAPANAX                 11
    464 #define DI8DEVTYPEKEYBOARD_J3100                   12
    465 
    466 #define DI8DEVTYPE_LIMITEDGAMESUBTYPE               1
    467 
    468 #define DI8DEVTYPEJOYSTICK_LIMITED                  DI8DEVTYPE_LIMITEDGAMESUBTYPE
    469 #define DI8DEVTYPEJOYSTICK_STANDARD                 2
    470 
    471 #define DI8DEVTYPEGAMEPAD_LIMITED                   DI8DEVTYPE_LIMITEDGAMESUBTYPE
    472 #define DI8DEVTYPEGAMEPAD_STANDARD                  2
    473 #define DI8DEVTYPEGAMEPAD_TILT                      3
    474 
    475 #define DI8DEVTYPEDRIVING_LIMITED                   DI8DEVTYPE_LIMITEDGAMESUBTYPE
    476 #define DI8DEVTYPEDRIVING_COMBINEDPEDALS            2
    477 #define DI8DEVTYPEDRIVING_DUALPEDALS                3
    478 #define DI8DEVTYPEDRIVING_THREEPEDALS               4
    479 #define DI8DEVTYPEDRIVING_HANDHELD                  5
    480 
    481 #define DI8DEVTYPEFLIGHT_LIMITED                    DI8DEVTYPE_LIMITEDGAMESUBTYPE
    482 #define DI8DEVTYPEFLIGHT_STICK                      2
    483 #define DI8DEVTYPEFLIGHT_YOKE                       3
    484 #define DI8DEVTYPEFLIGHT_RC                         4
    485 
    486 #define DI8DEVTYPE1STPERSON_LIMITED                 DI8DEVTYPE_LIMITEDGAMESUBTYPE
    487 #define DI8DEVTYPE1STPERSON_UNKNOWN                 2
    488 #define DI8DEVTYPE1STPERSON_SIXDOF                  3
    489 #define DI8DEVTYPE1STPERSON_SHOOTER                 4
    490 
    491 #define DI8DEVTYPESCREENPTR_UNKNOWN                 2
    492 #define DI8DEVTYPESCREENPTR_LIGHTGUN                3
    493 #define DI8DEVTYPESCREENPTR_LIGHTPEN                4
    494 #define DI8DEVTYPESCREENPTR_TOUCH                   5
    495 
    496 #define DI8DEVTYPEREMOTE_UNKNOWN                    2
    497 
    498 #define DI8DEVTYPEDEVICECTRL_UNKNOWN                2
    499 #define DI8DEVTYPEDEVICECTRL_COMMSSELECTION         3
    500 #define DI8DEVTYPEDEVICECTRL_COMMSSELECTION_HARDWIRED 4
    501 
    502 #define DI8DEVTYPESUPPLEMENTAL_UNKNOWN              2
    503 #define DI8DEVTYPESUPPLEMENTAL_2NDHANDCONTROLLER    3
    504 #define DI8DEVTYPESUPPLEMENTAL_HEADTRACKER          4
    505 #define DI8DEVTYPESUPPLEMENTAL_HANDTRACKER          5
    506 #define DI8DEVTYPESUPPLEMENTAL_SHIFTSTICKGATE       6
    507 #define DI8DEVTYPESUPPLEMENTAL_SHIFTER              7
    508 #define DI8DEVTYPESUPPLEMENTAL_THROTTLE             8
    509 #define DI8DEVTYPESUPPLEMENTAL_SPLITTHROTTLE        9
    510 #define DI8DEVTYPESUPPLEMENTAL_COMBINEDPEDALS      10
    511 #define DI8DEVTYPESUPPLEMENTAL_DUALPEDALS          11
    512 #define DI8DEVTYPESUPPLEMENTAL_THREEPEDALS         12
    513 #define DI8DEVTYPESUPPLEMENTAL_RUDDERPEDALS        13
    514 #endif /* DIRECTINPUT_VERSION <= 0x700 */
    515 
    516 #define GET_DIDEVICE_TYPE(dwDevType)    LOBYTE(dwDevType)
    517 #define GET_DIDEVICE_SUBTYPE(dwDevType) HIBYTE(dwDevType)
    518 
    519 #if(DIRECTINPUT_VERSION >= 0x0500)
    520 /* This structure is defined for DirectX 3.0 compatibility */
    521 typedef struct DIDEVCAPS_DX3 {
    522     DWORD   dwSize;
    523     DWORD   dwFlags;
    524     DWORD   dwDevType;
    525     DWORD   dwAxes;
    526     DWORD   dwButtons;
    527     DWORD   dwPOVs;
    528 } DIDEVCAPS_DX3, *LPDIDEVCAPS_DX3;
    529 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
    530 
    531 typedef struct DIDEVCAPS {
    532     DWORD   dwSize;
    533     DWORD   dwFlags;
    534     DWORD   dwDevType;
    535     DWORD   dwAxes;
    536     DWORD   dwButtons;
    537     DWORD   dwPOVs;
    538 #if(DIRECTINPUT_VERSION >= 0x0500)
    539     DWORD   dwFFSamplePeriod;
    540     DWORD   dwFFMinTimeResolution;
    541     DWORD   dwFirmwareRevision;
    542     DWORD   dwHardwareRevision;
    543     DWORD   dwFFDriverVersion;
    544 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
    545 } DIDEVCAPS, *LPDIDEVCAPS;
    546 
    547 #define DIDC_ATTACHED           0x00000001
    548 #define DIDC_POLLEDDEVICE       0x00000002
    549 #define DIDC_EMULATED           0x00000004
    550 #define DIDC_POLLEDDATAFORMAT   0x00000008
    551 #if(DIRECTINPUT_VERSION >= 0x0500)
    552 #define DIDC_FORCEFEEDBACK      0x00000100
    553 #define DIDC_FFATTACK           0x00000200
    554 #define DIDC_FFFADE             0x00000400
    555 #define DIDC_SATURATION         0x00000800
    556 #define DIDC_POSNEGCOEFFICIENTS 0x00001000
    557 #define DIDC_POSNEGSATURATION   0x00002000
    558 #define DIDC_DEADBAND           0x00004000
    559 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
    560 #define DIDC_STARTDELAY         0x00008000
    561 #if(DIRECTINPUT_VERSION >= 0x050a)
    562 #define DIDC_ALIAS              0x00010000
    563 #define DIDC_PHANTOM            0x00020000
    564 #endif /* DIRECTINPUT_VERSION >= 0x050a */
    565 #if(DIRECTINPUT_VERSION >= 0x0800)
    566 #define DIDC_HIDDEN             0x00040000
    567 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
    568 
    569 #define DIDFT_ALL           0x00000000
    570 
    571 #define DIDFT_RELAXIS       0x00000001
    572 #define DIDFT_ABSAXIS       0x00000002
    573 #define DIDFT_AXIS          0x00000003
    574 
    575 #define DIDFT_PSHBUTTON     0x00000004
    576 #define DIDFT_TGLBUTTON     0x00000008
    577 #define DIDFT_BUTTON        0x0000000C
    578 
    579 #define DIDFT_POV           0x00000010
    580 #define DIDFT_COLLECTION    0x00000040
    581 #define DIDFT_NODATA        0x00000080
    582 
    583 #define DIDFT_ANYINSTANCE   0x00FFFF00
    584 #define DIDFT_INSTANCEMASK  DIDFT_ANYINSTANCE
    585 #define DIDFT_MAKEINSTANCE(n) ((WORD)(n) << 8)
    586 #define DIDFT_GETTYPE(n)     LOBYTE(n)
    587 #define DIDFT_GETINSTANCE(n) LOWORD((n) >> 8)
    588 #define DIDFT_FFACTUATOR        0x01000000
    589 #define DIDFT_FFEFFECTTRIGGER   0x02000000
    590 #if(DIRECTINPUT_VERSION >= 0x050a)
    591 #define DIDFT_OUTPUT            0x10000000
    592 #define DIDFT_VENDORDEFINED     0x04000000
    593 #define DIDFT_ALIAS             0x08000000
    594 #endif /* DIRECTINPUT_VERSION >= 0x050a */
    595 #ifndef DIDFT_OPTIONAL
    596 #define DIDFT_OPTIONAL          0x80000000
    597 #endif
    598 
    599 #define DIDFT_ENUMCOLLECTION(n) ((WORD)(n) << 8)
    600 #define DIDFT_NOCOLLECTION      0x00FFFF00
    601 
    602 #ifndef DIJ_RINGZERO
    603 
    604 typedef struct _DIOBJECTDATAFORMAT {
    605     const GUID *pguid;
    606     DWORD   dwOfs;
    607     DWORD   dwType;
    608     DWORD   dwFlags;
    609 } DIOBJECTDATAFORMAT, *LPDIOBJECTDATAFORMAT;
    610 typedef const DIOBJECTDATAFORMAT *LPCDIOBJECTDATAFORMAT;
    611 
    612 typedef struct _DIDATAFORMAT {
    613     DWORD   dwSize;
    614     DWORD   dwObjSize;
    615     DWORD   dwFlags;
    616     DWORD   dwDataSize;
    617     DWORD   dwNumObjs;
    618     LPDIOBJECTDATAFORMAT rgodf;
    619 } DIDATAFORMAT, *LPDIDATAFORMAT;
    620 typedef const DIDATAFORMAT *LPCDIDATAFORMAT;
    621 
    622 #define DIDF_ABSAXIS            0x00000001
    623 #define DIDF_RELAXIS            0x00000002
    624 
    625 #ifdef __cplusplus
    626 extern "C" {
    627 #endif
    628 extern const DIDATAFORMAT c_dfDIMouse;
    629 
    630 #if(DIRECTINPUT_VERSION >= 0x0700)
    631 extern const DIDATAFORMAT c_dfDIMouse2;
    632 #endif /* DIRECTINPUT_VERSION >= 0x0700 */
    633 
    634 extern const DIDATAFORMAT c_dfDIKeyboard;
    635 
    636 #if(DIRECTINPUT_VERSION >= 0x0500)
    637 extern const DIDATAFORMAT c_dfDIJoystick;
    638 extern const DIDATAFORMAT c_dfDIJoystick2;
    639 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
    640 
    641 #ifdef __cplusplus
    642 };
    643 #endif
    644 
    645 
    646 #if DIRECTINPUT_VERSION > 0x0700
    647 
    648 typedef struct _DIACTIONA {
    649                 UINT_PTR    uAppData;
    650                 DWORD       dwSemantic;
    651     OPTIONAL    DWORD       dwFlags;
    652     OPTIONAL    union {
    653                     LPCSTR      lptszActionName;
    654                     UINT        uResIdString;
    655                 };
    656     OPTIONAL    GUID        guidInstance;
    657     OPTIONAL    DWORD       dwObjID;
    658     OPTIONAL    DWORD       dwHow;
    659 } DIACTIONA, *LPDIACTIONA ;
    660 typedef struct _DIACTIONW {
    661                 UINT_PTR    uAppData;
    662                 DWORD       dwSemantic;
    663     OPTIONAL    DWORD       dwFlags;
    664     OPTIONAL    union {
    665                     LPCWSTR     lptszActionName;
    666                     UINT        uResIdString;
    667                 };
    668     OPTIONAL    GUID        guidInstance;
    669     OPTIONAL    DWORD       dwObjID;
    670     OPTIONAL    DWORD       dwHow;
    671 } DIACTIONW, *LPDIACTIONW ;
    672 #ifdef UNICODE
    673 typedef DIACTIONW DIACTION;
    674 typedef LPDIACTIONW LPDIACTION;
    675 #else
    676 typedef DIACTIONA DIACTION;
    677 typedef LPDIACTIONA LPDIACTION;
    678 #endif // UNICODE
    679 
    680 typedef const DIACTIONA *LPCDIACTIONA;
    681 typedef const DIACTIONW *LPCDIACTIONW;
    682 #ifdef UNICODE
    683 typedef DIACTIONW DIACTION;
    684 typedef LPCDIACTIONW LPCDIACTION;
    685 #else
    686 typedef DIACTIONA DIACTION;
    687 typedef LPCDIACTIONA LPCDIACTION;
    688 #endif // UNICODE
    689 typedef const DIACTION *LPCDIACTION;
    690 
    691 
    692 #define DIA_FORCEFEEDBACK       0x00000001
    693 #define DIA_APPMAPPED           0x00000002
    694 #define DIA_APPNOMAP            0x00000004
    695 #define DIA_NORANGE             0x00000008
    696 #define DIA_APPFIXED            0x00000010
    697 
    698 #define DIAH_UNMAPPED           0x00000000
    699 #define DIAH_USERCONFIG         0x00000001
    700 #define DIAH_APPREQUESTED       0x00000002
    701 #define DIAH_HWAPP              0x00000004
    702 #define DIAH_HWDEFAULT          0x00000008
    703 #define DIAH_DEFAULT            0x00000020
    704 #define DIAH_ERROR              0x80000000
    705 
    706 typedef struct _DIACTIONFORMATA {
    707                 DWORD       dwSize;
    708                 DWORD       dwActionSize;
    709                 DWORD       dwDataSize;
    710                 DWORD       dwNumActions;
    711                 LPDIACTIONA rgoAction;
    712                 GUID        guidActionMap;
    713                 DWORD       dwGenre;
    714                 DWORD       dwBufferSize;
    715     OPTIONAL    LONG        lAxisMin;
    716     OPTIONAL    LONG        lAxisMax;
    717     OPTIONAL    HINSTANCE   hInstString;
    718                 FILETIME    ftTimeStamp;
    719                 DWORD       dwCRC;
    720                 CHAR        tszActionMap[MAX_PATH];
    721 } DIACTIONFORMATA, *LPDIACTIONFORMATA;
    722 typedef struct _DIACTIONFORMATW {
    723                 DWORD       dwSize;
    724                 DWORD       dwActionSize;
    725                 DWORD       dwDataSize;
    726                 DWORD       dwNumActions;
    727                 LPDIACTIONW rgoAction;
    728                 GUID        guidActionMap;
    729                 DWORD       dwGenre;
    730                 DWORD       dwBufferSize;
    731     OPTIONAL    LONG        lAxisMin;
    732     OPTIONAL    LONG        lAxisMax;
    733     OPTIONAL    HINSTANCE   hInstString;
    734                 FILETIME    ftTimeStamp;
    735                 DWORD       dwCRC;
    736                 WCHAR       tszActionMap[MAX_PATH];
    737 } DIACTIONFORMATW, *LPDIACTIONFORMATW;
    738 #ifdef UNICODE
    739 typedef DIACTIONFORMATW DIACTIONFORMAT;
    740 typedef LPDIACTIONFORMATW LPDIACTIONFORMAT;
    741 #else
    742 typedef DIACTIONFORMATA DIACTIONFORMAT;
    743 typedef LPDIACTIONFORMATA LPDIACTIONFORMAT;
    744 #endif // UNICODE
    745 typedef const DIACTIONFORMATA *LPCDIACTIONFORMATA;
    746 typedef const DIACTIONFORMATW *LPCDIACTIONFORMATW;
    747 #ifdef UNICODE
    748 typedef DIACTIONFORMATW DIACTIONFORMAT;
    749 typedef LPCDIACTIONFORMATW LPCDIACTIONFORMAT;
    750 #else
    751 typedef DIACTIONFORMATA DIACTIONFORMAT;
    752 typedef LPCDIACTIONFORMATA LPCDIACTIONFORMAT;
    753 #endif // UNICODE
    754 typedef const DIACTIONFORMAT *LPCDIACTIONFORMAT;
    755 
    756 #define DIAFTS_NEWDEVICELOW     0xFFFFFFFF
    757 #define DIAFTS_NEWDEVICEHIGH    0xFFFFFFFF
    758 #define DIAFTS_UNUSEDDEVICELOW  0x00000000
    759 #define DIAFTS_UNUSEDDEVICEHIGH 0x00000000
    760 
    761 #define DIDBAM_DEFAULT          0x00000000
    762 #define DIDBAM_PRESERVE         0x00000001
    763 #define DIDBAM_INITIALIZE       0x00000002
    764 #define DIDBAM_HWDEFAULTS       0x00000004
    765 
    766 #define DIDSAM_DEFAULT          0x00000000
    767 #define DIDSAM_NOUSER           0x00000001
    768 #define DIDSAM_FORCESAVE        0x00000002
    769 
    770 #define DICD_DEFAULT            0x00000000
    771 #define DICD_EDIT               0x00000001
    772 
    773 /*
    774  * The following definition is normally defined in d3dtypes.h
    775  */
    776 #ifndef D3DCOLOR_DEFINED
    777 typedef DWORD D3DCOLOR;
    778 #define D3DCOLOR_DEFINED
    779 #endif
    780 
    781 typedef struct _DICOLORSET{
    782     DWORD dwSize;
    783     D3DCOLOR cTextFore;
    784     D3DCOLOR cTextHighlight;
    785     D3DCOLOR cCalloutLine;
    786     D3DCOLOR cCalloutHighlight;
    787     D3DCOLOR cBorder;
    788     D3DCOLOR cControlFill;
    789     D3DCOLOR cHighlightFill;
    790     D3DCOLOR cAreaFill;
    791 } DICOLORSET, *LPDICOLORSET;
    792 typedef const DICOLORSET *LPCDICOLORSET;
    793 
    794 
    795 typedef struct _DICONFIGUREDEVICESPARAMSA{
    796      DWORD             dwSize;
    797      DWORD             dwcUsers;
    798      LPSTR             lptszUserNames;
    799      DWORD             dwcFormats;
    800      LPDIACTIONFORMATA lprgFormats;
    801      HWND              hwnd;
    802      DICOLORSET        dics;
    803      IUnknown FAR *    lpUnkDDSTarget;
    804 } DICONFIGUREDEVICESPARAMSA, *LPDICONFIGUREDEVICESPARAMSA;
    805 typedef struct _DICONFIGUREDEVICESPARAMSW{
    806      DWORD             dwSize;
    807      DWORD             dwcUsers;
    808      LPWSTR            lptszUserNames;
    809      DWORD             dwcFormats;
    810      LPDIACTIONFORMATW lprgFormats;
    811      HWND              hwnd;
    812      DICOLORSET        dics;
    813      IUnknown FAR *    lpUnkDDSTarget;
    814 } DICONFIGUREDEVICESPARAMSW, *LPDICONFIGUREDEVICESPARAMSW;
    815 #ifdef UNICODE
    816 typedef DICONFIGUREDEVICESPARAMSW DICONFIGUREDEVICESPARAMS;
    817 typedef LPDICONFIGUREDEVICESPARAMSW LPDICONFIGUREDEVICESPARAMS;
    818 #else
    819 typedef DICONFIGUREDEVICESPARAMSA DICONFIGUREDEVICESPARAMS;
    820 typedef LPDICONFIGUREDEVICESPARAMSA LPDICONFIGUREDEVICESPARAMS;
    821 #endif // UNICODE
    822 typedef const DICONFIGUREDEVICESPARAMSA *LPCDICONFIGUREDEVICESPARAMSA;
    823 typedef const DICONFIGUREDEVICESPARAMSW *LPCDICONFIGUREDEVICESPARAMSW;
    824 #ifdef UNICODE
    825 typedef DICONFIGUREDEVICESPARAMSW DICONFIGUREDEVICESPARAMS;
    826 typedef LPCDICONFIGUREDEVICESPARAMSW LPCDICONFIGUREDEVICESPARAMS;
    827 #else
    828 typedef DICONFIGUREDEVICESPARAMSA DICONFIGUREDEVICESPARAMS;
    829 typedef LPCDICONFIGUREDEVICESPARAMSA LPCDICONFIGUREDEVICESPARAMS;
    830 #endif // UNICODE
    831 typedef const DICONFIGUREDEVICESPARAMS *LPCDICONFIGUREDEVICESPARAMS;
    832 
    833 
    834 #define DIDIFT_CONFIGURATION    0x00000001
    835 #define DIDIFT_OVERLAY          0x00000002
    836 
    837 #define DIDAL_CENTERED      0x00000000
    838 #define DIDAL_LEFTALIGNED   0x00000001
    839 #define DIDAL_RIGHTALIGNED  0x00000002
    840 #define DIDAL_MIDDLE        0x00000000
    841 #define DIDAL_TOPALIGNED    0x00000004
    842 #define DIDAL_BOTTOMALIGNED 0x00000008
    843 
    844 typedef struct _DIDEVICEIMAGEINFOA {
    845     CHAR        tszImagePath[MAX_PATH];
    846     DWORD       dwFlags;
    847     // These are valid if DIDIFT_OVERLAY is present in dwFlags.
    848     DWORD       dwViewID;
    849     RECT        rcOverlay;
    850     DWORD       dwObjID;
    851     DWORD       dwcValidPts;
    852     POINT       rgptCalloutLine[5];
    853     RECT        rcCalloutRect;
    854     DWORD       dwTextAlign;
    855 } DIDEVICEIMAGEINFOA, *LPDIDEVICEIMAGEINFOA;
    856 typedef struct _DIDEVICEIMAGEINFOW {
    857     WCHAR       tszImagePath[MAX_PATH];
    858     DWORD       dwFlags;
    859     // These are valid if DIDIFT_OVERLAY is present in dwFlags.
    860     DWORD       dwViewID;
    861     RECT        rcOverlay;
    862     DWORD       dwObjID;
    863     DWORD       dwcValidPts;
    864     POINT       rgptCalloutLine[5];
    865     RECT        rcCalloutRect;
    866     DWORD       dwTextAlign;
    867 } DIDEVICEIMAGEINFOW, *LPDIDEVICEIMAGEINFOW;
    868 #ifdef UNICODE
    869 typedef DIDEVICEIMAGEINFOW DIDEVICEIMAGEINFO;
    870 typedef LPDIDEVICEIMAGEINFOW LPDIDEVICEIMAGEINFO;
    871 #else
    872 typedef DIDEVICEIMAGEINFOA DIDEVICEIMAGEINFO;
    873 typedef LPDIDEVICEIMAGEINFOA LPDIDEVICEIMAGEINFO;
    874 #endif // UNICODE
    875 typedef const DIDEVICEIMAGEINFOA *LPCDIDEVICEIMAGEINFOA;
    876 typedef const DIDEVICEIMAGEINFOW *LPCDIDEVICEIMAGEINFOW;
    877 #ifdef UNICODE
    878 typedef DIDEVICEIMAGEINFOW DIDEVICEIMAGEINFO;
    879 typedef LPCDIDEVICEIMAGEINFOW LPCDIDEVICEIMAGEINFO;
    880 #else
    881 typedef DIDEVICEIMAGEINFOA DIDEVICEIMAGEINFO;
    882 typedef LPCDIDEVICEIMAGEINFOA LPCDIDEVICEIMAGEINFO;
    883 #endif // UNICODE
    884 typedef const DIDEVICEIMAGEINFO *LPCDIDEVICEIMAGEINFO;
    885 
    886 typedef struct _DIDEVICEIMAGEINFOHEADERA {
    887     DWORD       dwSize;
    888     DWORD       dwSizeImageInfo;
    889     DWORD       dwcViews;
    890     DWORD       dwcButtons;
    891     DWORD       dwcAxes;
    892     DWORD       dwcPOVs;
    893     DWORD       dwBufferSize;
    894     DWORD       dwBufferUsed;
    895     LPDIDEVICEIMAGEINFOA lprgImageInfoArray;
    896 } DIDEVICEIMAGEINFOHEADERA, *LPDIDEVICEIMAGEINFOHEADERA;
    897 typedef struct _DIDEVICEIMAGEINFOHEADERW {
    898     DWORD       dwSize;
    899     DWORD       dwSizeImageInfo;
    900     DWORD       dwcViews;
    901     DWORD       dwcButtons;
    902     DWORD       dwcAxes;
    903     DWORD       dwcPOVs;
    904     DWORD       dwBufferSize;
    905     DWORD       dwBufferUsed;
    906     LPDIDEVICEIMAGEINFOW lprgImageInfoArray;
    907 } DIDEVICEIMAGEINFOHEADERW, *LPDIDEVICEIMAGEINFOHEADERW;
    908 #ifdef UNICODE
    909 typedef DIDEVICEIMAGEINFOHEADERW DIDEVICEIMAGEINFOHEADER;
    910 typedef LPDIDEVICEIMAGEINFOHEADERW LPDIDEVICEIMAGEINFOHEADER;
    911 #else
    912 typedef DIDEVICEIMAGEINFOHEADERA DIDEVICEIMAGEINFOHEADER;
    913 typedef LPDIDEVICEIMAGEINFOHEADERA LPDIDEVICEIMAGEINFOHEADER;
    914 #endif // UNICODE
    915 typedef const DIDEVICEIMAGEINFOHEADERA *LPCDIDEVICEIMAGEINFOHEADERA;
    916 typedef const DIDEVICEIMAGEINFOHEADERW *LPCDIDEVICEIMAGEINFOHEADERW;
    917 #ifdef UNICODE
    918 typedef DIDEVICEIMAGEINFOHEADERW DIDEVICEIMAGEINFOHEADER;
    919 typedef LPCDIDEVICEIMAGEINFOHEADERW LPCDIDEVICEIMAGEINFOHEADER;
    920 #else
    921 typedef DIDEVICEIMAGEINFOHEADERA DIDEVICEIMAGEINFOHEADER;
    922 typedef LPCDIDEVICEIMAGEINFOHEADERA LPCDIDEVICEIMAGEINFOHEADER;
    923 #endif // UNICODE
    924 typedef const DIDEVICEIMAGEINFOHEADER *LPCDIDEVICEIMAGEINFOHEADER;
    925 
    926 #endif /* DIRECTINPUT_VERSION > 0x0700 */
    927 
    928 #if(DIRECTINPUT_VERSION >= 0x0500)
    929 /* These structures are defined for DirectX 3.0 compatibility */
    930 
    931 typedef struct DIDEVICEOBJECTINSTANCE_DX3A {
    932     DWORD   dwSize;
    933     GUID    guidType;
    934     DWORD   dwOfs;
    935     DWORD   dwType;
    936     DWORD   dwFlags;
    937     CHAR    tszName[MAX_PATH];
    938 } DIDEVICEOBJECTINSTANCE_DX3A, *LPDIDEVICEOBJECTINSTANCE_DX3A;
    939 typedef struct DIDEVICEOBJECTINSTANCE_DX3W {
    940     DWORD   dwSize;
    941     GUID    guidType;
    942     DWORD   dwOfs;
    943     DWORD   dwType;
    944     DWORD   dwFlags;
    945     WCHAR   tszName[MAX_PATH];
    946 } DIDEVICEOBJECTINSTANCE_DX3W, *LPDIDEVICEOBJECTINSTANCE_DX3W;
    947 #ifdef UNICODE
    948 typedef DIDEVICEOBJECTINSTANCE_DX3W DIDEVICEOBJECTINSTANCE_DX3;
    949 typedef LPDIDEVICEOBJECTINSTANCE_DX3W LPDIDEVICEOBJECTINSTANCE_DX3;
    950 #else
    951 typedef DIDEVICEOBJECTINSTANCE_DX3A DIDEVICEOBJECTINSTANCE_DX3;
    952 typedef LPDIDEVICEOBJECTINSTANCE_DX3A LPDIDEVICEOBJECTINSTANCE_DX3;
    953 #endif // UNICODE
    954 typedef const DIDEVICEOBJECTINSTANCE_DX3A *LPCDIDEVICEOBJECTINSTANCE_DX3A;
    955 typedef const DIDEVICEOBJECTINSTANCE_DX3W *LPCDIDEVICEOBJECTINSTANCE_DX3W;
    956 typedef const DIDEVICEOBJECTINSTANCE_DX3  *LPCDIDEVICEOBJECTINSTANCE_DX3;
    957 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
    958 
    959 typedef struct DIDEVICEOBJECTINSTANCEA {
    960     DWORD   dwSize;
    961     GUID    guidType;
    962     DWORD   dwOfs;
    963     DWORD   dwType;
    964     DWORD   dwFlags;
    965     CHAR    tszName[MAX_PATH];
    966 #if(DIRECTINPUT_VERSION >= 0x0500)
    967     DWORD   dwFFMaxForce;
    968     DWORD   dwFFForceResolution;
    969     WORD    wCollectionNumber;
    970     WORD    wDesignatorIndex;
    971     WORD    wUsagePage;
    972     WORD    wUsage;
    973     DWORD   dwDimension;
    974     WORD    wExponent;
    975     WORD    wReportId;
    976 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
    977 } DIDEVICEOBJECTINSTANCEA, *LPDIDEVICEOBJECTINSTANCEA;
    978 typedef struct DIDEVICEOBJECTINSTANCEW {
    979     DWORD   dwSize;
    980     GUID    guidType;
    981     DWORD   dwOfs;
    982     DWORD   dwType;
    983     DWORD   dwFlags;
    984     WCHAR   tszName[MAX_PATH];
    985 #if(DIRECTINPUT_VERSION >= 0x0500)
    986     DWORD   dwFFMaxForce;
    987     DWORD   dwFFForceResolution;
    988     WORD    wCollectionNumber;
    989     WORD    wDesignatorIndex;
    990     WORD    wUsagePage;
    991     WORD    wUsage;
    992     DWORD   dwDimension;
    993     WORD    wExponent;
    994     WORD    wReportId;
    995 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
    996 } DIDEVICEOBJECTINSTANCEW, *LPDIDEVICEOBJECTINSTANCEW;
    997 #ifdef UNICODE
    998 typedef DIDEVICEOBJECTINSTANCEW DIDEVICEOBJECTINSTANCE;
    999 typedef LPDIDEVICEOBJECTINSTANCEW LPDIDEVICEOBJECTINSTANCE;
   1000 #else
   1001 typedef DIDEVICEOBJECTINSTANCEA DIDEVICEOBJECTINSTANCE;
   1002 typedef LPDIDEVICEOBJECTINSTANCEA LPDIDEVICEOBJECTINSTANCE;
   1003 #endif // UNICODE
   1004 typedef const DIDEVICEOBJECTINSTANCEA *LPCDIDEVICEOBJECTINSTANCEA;
   1005 typedef const DIDEVICEOBJECTINSTANCEW *LPCDIDEVICEOBJECTINSTANCEW;
   1006 typedef const DIDEVICEOBJECTINSTANCE  *LPCDIDEVICEOBJECTINSTANCE;
   1007 
   1008 typedef BOOL (FAR PASCAL * LPDIENUMDEVICEOBJECTSCALLBACKA)(LPCDIDEVICEOBJECTINSTANCEA, LPVOID);
   1009 typedef BOOL (FAR PASCAL * LPDIENUMDEVICEOBJECTSCALLBACKW)(LPCDIDEVICEOBJECTINSTANCEW, LPVOID);
   1010 #ifdef UNICODE
   1011 #define LPDIENUMDEVICEOBJECTSCALLBACK  LPDIENUMDEVICEOBJECTSCALLBACKW
   1012 #else
   1013 #define LPDIENUMDEVICEOBJECTSCALLBACK  LPDIENUMDEVICEOBJECTSCALLBACKA
   1014 #endif // !UNICODE
   1015 
   1016 #if(DIRECTINPUT_VERSION >= 0x0500)
   1017 #define DIDOI_FFACTUATOR        0x00000001
   1018 #define DIDOI_FFEFFECTTRIGGER   0x00000002
   1019 #define DIDOI_POLLED            0x00008000
   1020 #define DIDOI_ASPECTPOSITION    0x00000100
   1021 #define DIDOI_ASPECTVELOCITY    0x00000200
   1022 #define DIDOI_ASPECTACCEL       0x00000300
   1023 #define DIDOI_ASPECTFORCE       0x00000400
   1024 #define DIDOI_ASPECTMASK        0x00000F00
   1025 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
   1026 #if(DIRECTINPUT_VERSION >= 0x050a)
   1027 #define DIDOI_GUIDISUSAGE       0x00010000
   1028 #endif /* DIRECTINPUT_VERSION >= 0x050a */
   1029 
   1030 typedef struct DIPROPHEADER {
   1031     DWORD   dwSize;
   1032     DWORD   dwHeaderSize;
   1033     DWORD   dwObj;
   1034     DWORD   dwHow;
   1035 } DIPROPHEADER, *LPDIPROPHEADER;
   1036 typedef const DIPROPHEADER *LPCDIPROPHEADER;
   1037 
   1038 #define DIPH_DEVICE             0
   1039 #define DIPH_BYOFFSET           1
   1040 #define DIPH_BYID               2
   1041 #if(DIRECTINPUT_VERSION >= 0x050a)
   1042 #define DIPH_BYUSAGE            3
   1043 #endif /* DIRECTINPUT_VERSION >= 0x050a */
   1044 
   1045 #if(DIRECTINPUT_VERSION >= 0x050a)
   1046 #define DIMAKEUSAGEDWORD(UsagePage, Usage) \
   1047                                 (DWORD)MAKELONG(Usage, UsagePage)
   1048 #endif /* DIRECTINPUT_VERSION >= 0x050a */
   1049 
   1050 typedef struct DIPROPDWORD {
   1051     DIPROPHEADER diph;
   1052     DWORD   dwData;
   1053 } DIPROPDWORD, *LPDIPROPDWORD;
   1054 typedef const DIPROPDWORD *LPCDIPROPDWORD;
   1055 
   1056 #if(DIRECTINPUT_VERSION >= 0x0800)
   1057 typedef struct DIPROPPOINTER {
   1058     DIPROPHEADER diph;
   1059     UINT_PTR uData;
   1060 } DIPROPPOINTER, *LPDIPROPPOINTER;
   1061 typedef const DIPROPPOINTER *LPCDIPROPPOINTER;
   1062 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
   1063 
   1064 typedef struct DIPROPRANGE {
   1065     DIPROPHEADER diph;
   1066     LONG    lMin;
   1067     LONG    lMax;
   1068 } DIPROPRANGE, *LPDIPROPRANGE;
   1069 typedef const DIPROPRANGE *LPCDIPROPRANGE;
   1070 
   1071 #define DIPROPRANGE_NOMIN       ((LONG)0x80000000)
   1072 #define DIPROPRANGE_NOMAX       ((LONG)0x7FFFFFFF)
   1073 
   1074 #if(DIRECTINPUT_VERSION >= 0x050a)
   1075 typedef struct DIPROPCAL {
   1076     DIPROPHEADER diph;
   1077     LONG    lMin;
   1078     LONG    lCenter;
   1079     LONG    lMax;
   1080 } DIPROPCAL, *LPDIPROPCAL;
   1081 typedef const DIPROPCAL *LPCDIPROPCAL;
   1082 
   1083 typedef struct DIPROPCALPOV {
   1084     DIPROPHEADER diph;
   1085     LONG   lMin[5];
   1086     LONG   lMax[5];
   1087 } DIPROPCALPOV, *LPDIPROPCALPOV;
   1088 typedef const DIPROPCALPOV *LPCDIPROPCALPOV;
   1089 
   1090 typedef struct DIPROPGUIDANDPATH {
   1091     DIPROPHEADER diph;
   1092     GUID    guidClass;
   1093     WCHAR   wszPath[MAX_PATH];
   1094 } DIPROPGUIDANDPATH, *LPDIPROPGUIDANDPATH;
   1095 typedef const DIPROPGUIDANDPATH *LPCDIPROPGUIDANDPATH;
   1096 
   1097 typedef struct DIPROPSTRING {
   1098     DIPROPHEADER diph;
   1099     WCHAR   wsz[MAX_PATH];
   1100 } DIPROPSTRING, *LPDIPROPSTRING;
   1101 typedef const DIPROPSTRING *LPCDIPROPSTRING;
   1102 
   1103 #endif /* DIRECTINPUT_VERSION >= 0x050a */
   1104 
   1105 #if(DIRECTINPUT_VERSION >= 0x0800)
   1106 #define MAXCPOINTSNUM          8
   1107 
   1108 typedef struct _CPOINT
   1109 {
   1110     LONG  lP;     // raw value
   1111     DWORD dwLog;  // logical_value / max_logical_value * 10000
   1112 } CPOINT, *PCPOINT;
   1113 
   1114 typedef struct DIPROPCPOINTS {
   1115     DIPROPHEADER diph;
   1116     DWORD  dwCPointsNum;
   1117     CPOINT cp[MAXCPOINTSNUM];
   1118 } DIPROPCPOINTS, *LPDIPROPCPOINTS;
   1119 typedef const DIPROPCPOINTS *LPCDIPROPCPOINTS;
   1120 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
   1121 
   1122 
   1123 #ifdef __cplusplus
   1124 #define MAKEDIPROP(prop)    (*(const GUID *)(prop))
   1125 #else
   1126 #define MAKEDIPROP(prop)    ((REFGUID)(prop))
   1127 #endif
   1128 
   1129 #define DIPROP_BUFFERSIZE       MAKEDIPROP(1)
   1130 
   1131 #define DIPROP_AXISMODE         MAKEDIPROP(2)
   1132 
   1133 #define DIPROPAXISMODE_ABS      0
   1134 #define DIPROPAXISMODE_REL      1
   1135 
   1136 #define DIPROP_GRANULARITY      MAKEDIPROP(3)
   1137 
   1138 #define DIPROP_RANGE            MAKEDIPROP(4)
   1139 
   1140 #define DIPROP_DEADZONE         MAKEDIPROP(5)
   1141 
   1142 #define DIPROP_SATURATION       MAKEDIPROP(6)
   1143 
   1144 #define DIPROP_FFGAIN           MAKEDIPROP(7)
   1145 
   1146 #define DIPROP_FFLOAD           MAKEDIPROP(8)
   1147 
   1148 #define DIPROP_AUTOCENTER       MAKEDIPROP(9)
   1149 
   1150 #define DIPROPAUTOCENTER_OFF    0
   1151 #define DIPROPAUTOCENTER_ON     1
   1152 
   1153 #define DIPROP_CALIBRATIONMODE  MAKEDIPROP(10)
   1154 
   1155 #define DIPROPCALIBRATIONMODE_COOKED    0
   1156 #define DIPROPCALIBRATIONMODE_RAW       1
   1157 
   1158 #if(DIRECTINPUT_VERSION >= 0x050a)
   1159 #define DIPROP_CALIBRATION      MAKEDIPROP(11)
   1160 
   1161 #define DIPROP_GUIDANDPATH      MAKEDIPROP(12)
   1162 
   1163 #define DIPROP_INSTANCENAME     MAKEDIPROP(13)
   1164 
   1165 #define DIPROP_PRODUCTNAME      MAKEDIPROP(14)
   1166 #endif /* DIRECTINPUT_VERSION >= 0x050a */
   1167 
   1168 #if(DIRECTINPUT_VERSION >= 0x05b2)
   1169 #define DIPROP_JOYSTICKID       MAKEDIPROP(15)
   1170 
   1171 #define DIPROP_GETPORTDISPLAYNAME       MAKEDIPROP(16)
   1172 
   1173 #endif /* DIRECTINPUT_VERSION >= 0x05b2 */
   1174 
   1175 #if(DIRECTINPUT_VERSION >= 0x0700)
   1176 #define DIPROP_PHYSICALRANGE            MAKEDIPROP(18)
   1177 
   1178 #define DIPROP_LOGICALRANGE             MAKEDIPROP(19)
   1179 #endif /* DIRECTINPUT_VERSION >= 0x0700 */
   1180 
   1181 #if(DIRECTINPUT_VERSION >= 0x0800)
   1182 #define DIPROP_KEYNAME                     MAKEDIPROP(20)
   1183 
   1184 #define DIPROP_CPOINTS                 MAKEDIPROP(21)
   1185 
   1186 #define DIPROP_APPDATA       MAKEDIPROP(22)
   1187 
   1188 #define DIPROP_SCANCODE      MAKEDIPROP(23)
   1189 
   1190 #define DIPROP_VIDPID           MAKEDIPROP(24)
   1191 
   1192 #define DIPROP_USERNAME         MAKEDIPROP(25)
   1193 
   1194 #define DIPROP_TYPENAME         MAKEDIPROP(26)
   1195 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
   1196 
   1197 
   1198 typedef struct DIDEVICEOBJECTDATA_DX3 {
   1199     DWORD       dwOfs;
   1200     DWORD       dwData;
   1201     DWORD       dwTimeStamp;
   1202     DWORD       dwSequence;
   1203 } DIDEVICEOBJECTDATA_DX3, *LPDIDEVICEOBJECTDATA_DX3;
   1204 typedef const DIDEVICEOBJECTDATA_DX3 *LPCDIDEVICEOBJECTDATA_DX;
   1205 
   1206 typedef struct DIDEVICEOBJECTDATA {
   1207     DWORD       dwOfs;
   1208     DWORD       dwData;
   1209     DWORD       dwTimeStamp;
   1210     DWORD       dwSequence;
   1211 #if(DIRECTINPUT_VERSION >= 0x0800)
   1212     UINT_PTR    uAppData;
   1213 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
   1214 } DIDEVICEOBJECTDATA, *LPDIDEVICEOBJECTDATA;
   1215 typedef const DIDEVICEOBJECTDATA *LPCDIDEVICEOBJECTDATA;
   1216 
   1217 #define DIGDD_PEEK          0x00000001
   1218 
   1219 #define DISEQUENCE_COMPARE(dwSequence1, cmp, dwSequence2) \
   1220                         ((int)((dwSequence1) - (dwSequence2)) cmp 0)
   1221 #define DISCL_EXCLUSIVE     0x00000001
   1222 #define DISCL_NONEXCLUSIVE  0x00000002
   1223 #define DISCL_FOREGROUND    0x00000004
   1224 #define DISCL_BACKGROUND    0x00000008
   1225 #define DISCL_NOWINKEY      0x00000010
   1226 
   1227 #if(DIRECTINPUT_VERSION >= 0x0500)
   1228 /* These structures are defined for DirectX 3.0 compatibility */
   1229 
   1230 typedef struct DIDEVICEINSTANCE_DX3A {
   1231     DWORD   dwSize;
   1232     GUID    guidInstance;
   1233     GUID    guidProduct;
   1234     DWORD   dwDevType;
   1235     CHAR    tszInstanceName[MAX_PATH];
   1236     CHAR    tszProductName[MAX_PATH];
   1237 } DIDEVICEINSTANCE_DX3A, *LPDIDEVICEINSTANCE_DX3A;
   1238 typedef struct DIDEVICEINSTANCE_DX3W {
   1239     DWORD   dwSize;
   1240     GUID    guidInstance;
   1241     GUID    guidProduct;
   1242     DWORD   dwDevType;
   1243     WCHAR   tszInstanceName[MAX_PATH];
   1244     WCHAR   tszProductName[MAX_PATH];
   1245 } DIDEVICEINSTANCE_DX3W, *LPDIDEVICEINSTANCE_DX3W;
   1246 #ifdef UNICODE
   1247 typedef DIDEVICEINSTANCE_DX3W DIDEVICEINSTANCE_DX3;
   1248 typedef LPDIDEVICEINSTANCE_DX3W LPDIDEVICEINSTANCE_DX3;
   1249 #else
   1250 typedef DIDEVICEINSTANCE_DX3A DIDEVICEINSTANCE_DX3;
   1251 typedef LPDIDEVICEINSTANCE_DX3A LPDIDEVICEINSTANCE_DX3;
   1252 #endif // UNICODE
   1253 typedef const DIDEVICEINSTANCE_DX3A *LPCDIDEVICEINSTANCE_DX3A;
   1254 typedef const DIDEVICEINSTANCE_DX3W *LPCDIDEVICEINSTANCE_DX3W;
   1255 typedef const DIDEVICEINSTANCE_DX3  *LPCDIDEVICEINSTANCE_DX3;
   1256 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
   1257 
   1258 typedef struct DIDEVICEINSTANCEA {
   1259     DWORD   dwSize;
   1260     GUID    guidInstance;
   1261     GUID    guidProduct;
   1262     DWORD   dwDevType;
   1263     CHAR    tszInstanceName[MAX_PATH];
   1264     CHAR    tszProductName[MAX_PATH];
   1265 #if(DIRECTINPUT_VERSION >= 0x0500)
   1266     GUID    guidFFDriver;
   1267     WORD    wUsagePage;
   1268     WORD    wUsage;
   1269 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
   1270 } DIDEVICEINSTANCEA, *LPDIDEVICEINSTANCEA;
   1271 typedef struct DIDEVICEINSTANCEW {
   1272     DWORD   dwSize;
   1273     GUID    guidInstance;
   1274     GUID    guidProduct;
   1275     DWORD   dwDevType;
   1276     WCHAR   tszInstanceName[MAX_PATH];
   1277     WCHAR   tszProductName[MAX_PATH];
   1278 #if(DIRECTINPUT_VERSION >= 0x0500)
   1279     GUID    guidFFDriver;
   1280     WORD    wUsagePage;
   1281     WORD    wUsage;
   1282 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
   1283 } DIDEVICEINSTANCEW, *LPDIDEVICEINSTANCEW;
   1284 #ifdef UNICODE
   1285 typedef DIDEVICEINSTANCEW DIDEVICEINSTANCE;
   1286 typedef LPDIDEVICEINSTANCEW LPDIDEVICEINSTANCE;
   1287 #else
   1288 typedef DIDEVICEINSTANCEA DIDEVICEINSTANCE;
   1289 typedef LPDIDEVICEINSTANCEA LPDIDEVICEINSTANCE;
   1290 #endif // UNICODE
   1291 
   1292 typedef const DIDEVICEINSTANCEA *LPCDIDEVICEINSTANCEA;
   1293 typedef const DIDEVICEINSTANCEW *LPCDIDEVICEINSTANCEW;
   1294 #ifdef UNICODE
   1295 typedef DIDEVICEINSTANCEW DIDEVICEINSTANCE;
   1296 typedef LPCDIDEVICEINSTANCEW LPCDIDEVICEINSTANCE;
   1297 #else
   1298 typedef DIDEVICEINSTANCEA DIDEVICEINSTANCE;
   1299 typedef LPCDIDEVICEINSTANCEA LPCDIDEVICEINSTANCE;
   1300 #endif // UNICODE
   1301 typedef const DIDEVICEINSTANCE  *LPCDIDEVICEINSTANCE;
   1302 
   1303 #undef INTERFACE
   1304 #define INTERFACE IDirectInputDeviceW
   1305 
   1306 DECLARE_INTERFACE_(IDirectInputDeviceW, IUnknown)
   1307 {
   1308     /*** IUnknown methods ***/
   1309     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
   1310     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
   1311     STDMETHOD_(ULONG,Release)(THIS) PURE;
   1312 
   1313     /*** IDirectInputDeviceW methods ***/
   1314     STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
   1315     STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
   1316     STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
   1317     STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
   1318     STDMETHOD(Acquire)(THIS) PURE;
   1319     STDMETHOD(Unacquire)(THIS) PURE;
   1320     STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
   1321     STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
   1322     STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
   1323     STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
   1324     STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
   1325     STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
   1326     STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
   1327     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
   1328     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
   1329 };
   1330 
   1331 typedef struct IDirectInputDeviceW *LPDIRECTINPUTDEVICEW;
   1332 
   1333 #undef INTERFACE
   1334 #define INTERFACE IDirectInputDeviceA
   1335 
   1336 DECLARE_INTERFACE_(IDirectInputDeviceA, IUnknown)
   1337 {
   1338     /*** IUnknown methods ***/
   1339     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
   1340     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
   1341     STDMETHOD_(ULONG,Release)(THIS) PURE;
   1342 
   1343     /*** IDirectInputDeviceA methods ***/
   1344     STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
   1345     STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
   1346     STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
   1347     STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
   1348     STDMETHOD(Acquire)(THIS) PURE;
   1349     STDMETHOD(Unacquire)(THIS) PURE;
   1350     STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
   1351     STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
   1352     STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
   1353     STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
   1354     STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
   1355     STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
   1356     STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
   1357     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
   1358     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
   1359 };
   1360 
   1361 typedef struct IDirectInputDeviceA *LPDIRECTINPUTDEVICEA;
   1362 
   1363 #ifdef UNICODE
   1364 #define IID_IDirectInputDevice IID_IDirectInputDeviceW
   1365 #define IDirectInputDevice IDirectInputDeviceW
   1366 #define IDirectInputDeviceVtbl IDirectInputDeviceWVtbl
   1367 #else
   1368 #define IID_IDirectInputDevice IID_IDirectInputDeviceA
   1369 #define IDirectInputDevice IDirectInputDeviceA
   1370 #define IDirectInputDeviceVtbl IDirectInputDeviceAVtbl
   1371 #endif
   1372 typedef struct IDirectInputDevice *LPDIRECTINPUTDEVICE;
   1373 
   1374 #if !defined(__cplusplus) || defined(CINTERFACE)
   1375 #define IDirectInputDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
   1376 #define IDirectInputDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
   1377 #define IDirectInputDevice_Release(p) (p)->lpVtbl->Release(p)
   1378 #define IDirectInputDevice_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
   1379 #define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
   1380 #define IDirectInputDevice_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
   1381 #define IDirectInputDevice_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
   1382 #define IDirectInputDevice_Acquire(p) (p)->lpVtbl->Acquire(p)
   1383 #define IDirectInputDevice_Unacquire(p) (p)->lpVtbl->Unacquire(p)
   1384 #define IDirectInputDevice_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
   1385 #define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
   1386 #define IDirectInputDevice_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
   1387 #define IDirectInputDevice_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
   1388 #define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
   1389 #define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
   1390 #define IDirectInputDevice_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
   1391 #define IDirectInputDevice_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
   1392 #define IDirectInputDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
   1393 #else
   1394 #define IDirectInputDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
   1395 #define IDirectInputDevice_AddRef(p) (p)->AddRef()
   1396 #define IDirectInputDevice_Release(p) (p)->Release()
   1397 #define IDirectInputDevice_GetCapabilities(p,a) (p)->GetCapabilities(a)
   1398 #define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
   1399 #define IDirectInputDevice_GetProperty(p,a,b) (p)->GetProperty(a,b)
   1400 #define IDirectInputDevice_SetProperty(p,a,b) (p)->SetProperty(a,b)
   1401 #define IDirectInputDevice_Acquire(p) (p)->Acquire()
   1402 #define IDirectInputDevice_Unacquire(p) (p)->Unacquire()
   1403 #define IDirectInputDevice_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
   1404 #define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
   1405 #define IDirectInputDevice_SetDataFormat(p,a) (p)->SetDataFormat(a)
   1406 #define IDirectInputDevice_SetEventNotification(p,a) (p)->SetEventNotification(a)
   1407 #define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
   1408 #define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
   1409 #define IDirectInputDevice_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
   1410 #define IDirectInputDevice_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
   1411 #define IDirectInputDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
   1412 #endif
   1413 
   1414 #endif /* DIJ_RINGZERO */
   1415 
   1416 
   1417 #if(DIRECTINPUT_VERSION >= 0x0500)
   1418 
   1419 #define DISFFC_RESET            0x00000001
   1420 #define DISFFC_STOPALL          0x00000002
   1421 #define DISFFC_PAUSE            0x00000004
   1422 #define DISFFC_CONTINUE         0x00000008
   1423 #define DISFFC_SETACTUATORSON   0x00000010
   1424 #define DISFFC_SETACTUATORSOFF  0x00000020
   1425 
   1426 #define DIGFFS_EMPTY            0x00000001
   1427 #define DIGFFS_STOPPED          0x00000002
   1428 #define DIGFFS_PAUSED           0x00000004
   1429 #define DIGFFS_ACTUATORSON      0x00000010
   1430 #define DIGFFS_ACTUATORSOFF     0x00000020
   1431 #define DIGFFS_POWERON          0x00000040
   1432 #define DIGFFS_POWEROFF         0x00000080
   1433 #define DIGFFS_SAFETYSWITCHON   0x00000100
   1434 #define DIGFFS_SAFETYSWITCHOFF  0x00000200
   1435 #define DIGFFS_USERFFSWITCHON   0x00000400
   1436 #define DIGFFS_USERFFSWITCHOFF  0x00000800
   1437 #define DIGFFS_DEVICELOST       0x80000000
   1438 
   1439 #ifndef DIJ_RINGZERO
   1440 
   1441 typedef struct DIEFFECTINFOA {
   1442     DWORD   dwSize;
   1443     GUID    guid;
   1444     DWORD   dwEffType;
   1445     DWORD   dwStaticParams;
   1446     DWORD   dwDynamicParams;
   1447     CHAR    tszName[MAX_PATH];
   1448 } DIEFFECTINFOA, *LPDIEFFECTINFOA;
   1449 typedef struct DIEFFECTINFOW {
   1450     DWORD   dwSize;
   1451     GUID    guid;
   1452     DWORD   dwEffType;
   1453     DWORD   dwStaticParams;
   1454     DWORD   dwDynamicParams;
   1455     WCHAR   tszName[MAX_PATH];
   1456 } DIEFFECTINFOW, *LPDIEFFECTINFOW;
   1457 #ifdef UNICODE
   1458 typedef DIEFFECTINFOW DIEFFECTINFO;
   1459 typedef LPDIEFFECTINFOW LPDIEFFECTINFO;
   1460 #else
   1461 typedef DIEFFECTINFOA DIEFFECTINFO;
   1462 typedef LPDIEFFECTINFOA LPDIEFFECTINFO;
   1463 #endif // UNICODE
   1464 typedef const DIEFFECTINFOA *LPCDIEFFECTINFOA;
   1465 typedef const DIEFFECTINFOW *LPCDIEFFECTINFOW;
   1466 typedef const DIEFFECTINFO  *LPCDIEFFECTINFO;
   1467 
   1468 #define DISDD_CONTINUE          0x00000001
   1469 
   1470 typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSCALLBACKA)(LPCDIEFFECTINFOA, LPVOID);
   1471 typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSCALLBACKW)(LPCDIEFFECTINFOW, LPVOID);
   1472 #ifdef UNICODE
   1473 #define LPDIENUMEFFECTSCALLBACK  LPDIENUMEFFECTSCALLBACKW
   1474 #else
   1475 #define LPDIENUMEFFECTSCALLBACK  LPDIENUMEFFECTSCALLBACKA
   1476 #endif // !UNICODE
   1477 typedef BOOL (FAR PASCAL * LPDIENUMCREATEDEFFECTOBJECTSCALLBACK)(LPDIRECTINPUTEFFECT, LPVOID);
   1478 
   1479 #undef INTERFACE
   1480 #define INTERFACE IDirectInputDevice2W
   1481 
   1482 DECLARE_INTERFACE_(IDirectInputDevice2W, IDirectInputDeviceW)
   1483 {
   1484     /*** IUnknown methods ***/
   1485     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
   1486     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
   1487     STDMETHOD_(ULONG,Release)(THIS) PURE;
   1488 
   1489     /*** IDirectInputDeviceW methods ***/
   1490     STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
   1491     STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
   1492     STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
   1493     STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
   1494     STDMETHOD(Acquire)(THIS) PURE;
   1495     STDMETHOD(Unacquire)(THIS) PURE;
   1496     STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
   1497     STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
   1498     STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
   1499     STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
   1500     STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
   1501     STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
   1502     STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
   1503     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
   1504     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
   1505 
   1506     /*** IDirectInputDevice2W methods ***/
   1507     STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
   1508     STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE;
   1509     STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE;
   1510     STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
   1511     STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
   1512     STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
   1513     STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
   1514     STDMETHOD(Poll)(THIS) PURE;
   1515     STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
   1516 };
   1517 
   1518 typedef struct IDirectInputDevice2W *LPDIRECTINPUTDEVICE2W;
   1519 
   1520 #undef INTERFACE
   1521 #define INTERFACE IDirectInputDevice2A
   1522 
   1523 DECLARE_INTERFACE_(IDirectInputDevice2A, IDirectInputDeviceA)
   1524 {
   1525     /*** IUnknown methods ***/
   1526     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
   1527     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
   1528     STDMETHOD_(ULONG,Release)(THIS) PURE;
   1529 
   1530     /*** IDirectInputDeviceA methods ***/
   1531     STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
   1532     STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
   1533     STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
   1534     STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
   1535     STDMETHOD(Acquire)(THIS) PURE;
   1536     STDMETHOD(Unacquire)(THIS) PURE;
   1537     STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
   1538     STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
   1539     STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
   1540     STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
   1541     STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
   1542     STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
   1543     STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
   1544     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
   1545     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
   1546 
   1547     /*** IDirectInputDevice2A methods ***/
   1548     STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
   1549     STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE;
   1550     STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE;
   1551     STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
   1552     STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
   1553     STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
   1554     STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
   1555     STDMETHOD(Poll)(THIS) PURE;
   1556     STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
   1557 };
   1558 
   1559 typedef struct IDirectInputDevice2A *LPDIRECTINPUTDEVICE2A;
   1560 
   1561 #ifdef UNICODE
   1562 #define IID_IDirectInputDevice2 IID_IDirectInputDevice2W
   1563 #define IDirectInputDevice2 IDirectInputDevice2W
   1564 #define IDirectInputDevice2Vtbl IDirectInputDevice2WVtbl
   1565 #else
   1566 #define IID_IDirectInputDevice2 IID_IDirectInputDevice2A
   1567 #define IDirectInputDevice2 IDirectInputDevice2A
   1568 #define IDirectInputDevice2Vtbl IDirectInputDevice2AVtbl
   1569 #endif
   1570 typedef struct IDirectInputDevice2 *LPDIRECTINPUTDEVICE2;
   1571 
   1572 #if !defined(__cplusplus) || defined(CINTERFACE)
   1573 #define IDirectInputDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
   1574 #define IDirectInputDevice2_AddRef(p) (p)->lpVtbl->AddRef(p)
   1575 #define IDirectInputDevice2_Release(p) (p)->lpVtbl->Release(p)
   1576 #define IDirectInputDevice2_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
   1577 #define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
   1578 #define IDirectInputDevice2_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
   1579 #define IDirectInputDevice2_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
   1580 #define IDirectInputDevice2_Acquire(p) (p)->lpVtbl->Acquire(p)
   1581 #define IDirectInputDevice2_Unacquire(p) (p)->lpVtbl->Unacquire(p)
   1582 #define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
   1583 #define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
   1584 #define IDirectInputDevice2_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
   1585 #define IDirectInputDevice2_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
   1586 #define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
   1587 #define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
   1588 #define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
   1589 #define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
   1590 #define IDirectInputDevice2_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
   1591 #define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
   1592 #define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
   1593 #define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
   1594 #define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
   1595 #define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
   1596 #define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
   1597 #define IDirectInputDevice2_Escape(p,a) (p)->lpVtbl->Escape(p,a)
   1598 #define IDirectInputDevice2_Poll(p) (p)->lpVtbl->Poll(p)
   1599 #define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
   1600 #else
   1601 #define IDirectInputDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
   1602 #define IDirectInputDevice2_AddRef(p) (p)->AddRef()
   1603 #define IDirectInputDevice2_Release(p) (p)->Release()
   1604 #define IDirectInputDevice2_GetCapabilities(p,a) (p)->GetCapabilities(a)
   1605 #define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
   1606 #define IDirectInputDevice2_GetProperty(p,a,b) (p)->GetProperty(a,b)
   1607 #define IDirectInputDevice2_SetProperty(p,a,b) (p)->SetProperty(a,b)
   1608 #define IDirectInputDevice2_Acquire(p) (p)->Acquire()
   1609 #define IDirectInputDevice2_Unacquire(p) (p)->Unacquire()
   1610 #define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
   1611 #define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
   1612 #define IDirectInputDevice2_SetDataFormat(p,a) (p)->SetDataFormat(a)
   1613 #define IDirectInputDevice2_SetEventNotification(p,a) (p)->SetEventNotification(a)
   1614 #define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
   1615 #define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
   1616 #define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
   1617 #define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
   1618 #define IDirectInputDevice2_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
   1619 #define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
   1620 #define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
   1621 #define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
   1622 #define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
   1623 #define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
   1624 #define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
   1625 #define IDirectInputDevice2_Escape(p,a) (p)->Escape(a)
   1626 #define IDirectInputDevice2_Poll(p) (p)->Poll()
   1627 #define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
   1628 #endif
   1629 
   1630 #endif /* DIJ_RINGZERO */
   1631 
   1632 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
   1633 
   1634 #if(DIRECTINPUT_VERSION >= 0x0700)
   1635 #define DIFEF_DEFAULT               0x00000000
   1636 #define DIFEF_INCLUDENONSTANDARD    0x00000001
   1637 #define DIFEF_MODIFYIFNEEDED            0x00000010
   1638 
   1639 #ifndef DIJ_RINGZERO
   1640 
   1641 #undef INTERFACE
   1642 #define INTERFACE IDirectInputDevice7W
   1643 
   1644 DECLARE_INTERFACE_(IDirectInputDevice7W, IDirectInputDevice2W)
   1645 {
   1646     /*** IUnknown methods ***/
   1647     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
   1648     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
   1649     STDMETHOD_(ULONG,Release)(THIS) PURE;
   1650 
   1651     /*** IDirectInputDevice2W methods ***/
   1652     STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
   1653     STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
   1654     STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
   1655     STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
   1656     STDMETHOD(Acquire)(THIS) PURE;
   1657     STDMETHOD(Unacquire)(THIS) PURE;
   1658     STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
   1659     STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
   1660     STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
   1661     STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
   1662     STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
   1663     STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
   1664     STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
   1665     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
   1666     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
   1667     STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
   1668     STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE;
   1669     STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE;
   1670     STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
   1671     STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
   1672     STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
   1673     STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
   1674     STDMETHOD(Poll)(THIS) PURE;
   1675     STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
   1676 
   1677     /*** IDirectInputDevice7W methods ***/
   1678     STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
   1679     STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
   1680 };
   1681 
   1682 typedef struct IDirectInputDevice7W *LPDIRECTINPUTDEVICE7W;
   1683 
   1684 #undef INTERFACE
   1685 #define INTERFACE IDirectInputDevice7A
   1686 
   1687 DECLARE_INTERFACE_(IDirectInputDevice7A, IDirectInputDevice2A)
   1688 {
   1689     /*** IUnknown methods ***/
   1690     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
   1691     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
   1692     STDMETHOD_(ULONG,Release)(THIS) PURE;
   1693 
   1694     /*** IDirectInputDevice2A methods ***/
   1695     STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
   1696     STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
   1697     STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
   1698     STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
   1699     STDMETHOD(Acquire)(THIS) PURE;
   1700     STDMETHOD(Unacquire)(THIS) PURE;
   1701     STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
   1702     STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
   1703     STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
   1704     STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
   1705     STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
   1706     STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
   1707     STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
   1708     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
   1709     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
   1710     STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
   1711     STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE;
   1712     STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE;
   1713     STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
   1714     STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
   1715     STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
   1716     STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
   1717     STDMETHOD(Poll)(THIS) PURE;
   1718     STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
   1719 
   1720     /*** IDirectInputDevice7A methods ***/
   1721     STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
   1722     STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
   1723 };
   1724 
   1725 typedef struct IDirectInputDevice7A *LPDIRECTINPUTDEVICE7A;
   1726 
   1727 #ifdef UNICODE
   1728 #define IID_IDirectInputDevice7 IID_IDirectInputDevice7W
   1729 #define IDirectInputDevice7 IDirectInputDevice7W
   1730 #define IDirectInputDevice7Vtbl IDirectInputDevice7WVtbl
   1731 #else
   1732 #define IID_IDirectInputDevice7 IID_IDirectInputDevice7A
   1733 #define IDirectInputDevice7 IDirectInputDevice7A
   1734 #define IDirectInputDevice7Vtbl IDirectInputDevice7AVtbl
   1735 #endif
   1736 typedef struct IDirectInputDevice7 *LPDIRECTINPUTDEVICE7;
   1737 
   1738 #if !defined(__cplusplus) || defined(CINTERFACE)
   1739 #define IDirectInputDevice7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
   1740 #define IDirectInputDevice7_AddRef(p) (p)->lpVtbl->AddRef(p)
   1741 #define IDirectInputDevice7_Release(p) (p)->lpVtbl->Release(p)
   1742 #define IDirectInputDevice7_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
   1743 #define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
   1744 #define IDirectInputDevice7_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
   1745 #define IDirectInputDevice7_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
   1746 #define IDirectInputDevice7_Acquire(p) (p)->lpVtbl->Acquire(p)
   1747 #define IDirectInputDevice7_Unacquire(p) (p)->lpVtbl->Unacquire(p)
   1748 #define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
   1749 #define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
   1750 #define IDirectInputDevice7_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
   1751 #define IDirectInputDevice7_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
   1752 #define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
   1753 #define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
   1754 #define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
   1755 #define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
   1756 #define IDirectInputDevice7_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
   1757 #define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
   1758 #define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
   1759 #define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
   1760 #define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
   1761 #define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
   1762 #define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
   1763 #define IDirectInputDevice7_Escape(p,a) (p)->lpVtbl->Escape(p,a)
   1764 #define IDirectInputDevice7_Poll(p) (p)->lpVtbl->Poll(p)
   1765 #define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
   1766 #define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d)
   1767 #define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d)
   1768 #else
   1769 #define IDirectInputDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
   1770 #define IDirectInputDevice7_AddRef(p) (p)->AddRef()
   1771 #define IDirectInputDevice7_Release(p) (p)->Release()
   1772 #define IDirectInputDevice7_GetCapabilities(p,a) (p)->GetCapabilities(a)
   1773 #define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
   1774 #define IDirectInputDevice7_GetProperty(p,a,b) (p)->GetProperty(a,b)
   1775 #define IDirectInputDevice7_SetProperty(p,a,b) (p)->SetProperty(a,b)
   1776 #define IDirectInputDevice7_Acquire(p) (p)->Acquire()
   1777 #define IDirectInputDevice7_Unacquire(p) (p)->Unacquire()
   1778 #define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
   1779 #define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
   1780 #define IDirectInputDevice7_SetDataFormat(p,a) (p)->SetDataFormat(a)
   1781 #define IDirectInputDevice7_SetEventNotification(p,a) (p)->SetEventNotification(a)
   1782 #define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
   1783 #define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
   1784 #define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
   1785 #define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
   1786 #define IDirectInputDevice7_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
   1787 #define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
   1788 #define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
   1789 #define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
   1790 #define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
   1791 #define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
   1792 #define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
   1793 #define IDirectInputDevice7_Escape(p,a) (p)->Escape(a)
   1794 #define IDirectInputDevice7_Poll(p) (p)->Poll()
   1795 #define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
   1796 #define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d)
   1797 #define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d)
   1798 #endif
   1799 
   1800 #endif /* DIJ_RINGZERO */
   1801 
   1802 #endif /* DIRECTINPUT_VERSION >= 0x0700 */
   1803 
   1804 #if(DIRECTINPUT_VERSION >= 0x0800)
   1805 
   1806 #ifndef DIJ_RINGZERO
   1807 
   1808 #undef INTERFACE
   1809 #define INTERFACE IDirectInputDevice8W
   1810 
   1811 DECLARE_INTERFACE_(IDirectInputDevice8W, IUnknown)
   1812 {
   1813     /*** IUnknown methods ***/
   1814     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
   1815     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
   1816     STDMETHOD_(ULONG,Release)(THIS) PURE;
   1817 
   1818     /*** IDirectInputDevice8W methods ***/
   1819     STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
   1820     STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
   1821     STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
   1822     STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
   1823     STDMETHOD(Acquire)(THIS) PURE;
   1824     STDMETHOD(Unacquire)(THIS) PURE;
   1825     STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
   1826     STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
   1827     STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
   1828     STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
   1829     STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
   1830     STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
   1831     STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
   1832     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
   1833     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
   1834     STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
   1835     STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE;
   1836     STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE;
   1837     STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
   1838     STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
   1839     STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
   1840     STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
   1841     STDMETHOD(Poll)(THIS) PURE;
   1842     STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
   1843     STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
   1844     STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
   1845     STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATW,LPCWSTR,DWORD) PURE;
   1846     STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATW,LPCWSTR,DWORD) PURE;
   1847     STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERW) PURE;
   1848 };
   1849 
   1850 typedef struct IDirectInputDevice8W *LPDIRECTINPUTDEVICE8W;
   1851 
   1852 #undef INTERFACE
   1853 #define INTERFACE IDirectInputDevice8A
   1854 
   1855 DECLARE_INTERFACE_(IDirectInputDevice8A, IUnknown)
   1856 {
   1857     /*** IUnknown methods ***/
   1858     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
   1859     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
   1860     STDMETHOD_(ULONG,Release)(THIS) PURE;
   1861 
   1862     /*** IDirectInputDevice8A methods ***/
   1863     STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
   1864     STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
   1865     STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
   1866     STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
   1867     STDMETHOD(Acquire)(THIS) PURE;
   1868     STDMETHOD(Unacquire)(THIS) PURE;
   1869     STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
   1870     STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
   1871     STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
   1872     STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
   1873     STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
   1874     STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
   1875     STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
   1876     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
   1877     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
   1878     STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
   1879     STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE;
   1880     STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE;
   1881     STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
   1882     STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
   1883     STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
   1884     STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
   1885     STDMETHOD(Poll)(THIS) PURE;
   1886     STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
   1887     STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
   1888     STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
   1889     STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATA,LPCSTR,DWORD) PURE;
   1890     STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATA,LPCSTR,DWORD) PURE;
   1891     STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERA) PURE;
   1892 };
   1893 
   1894 typedef struct IDirectInputDevice8A *LPDIRECTINPUTDEVICE8A;
   1895 
   1896 #ifdef UNICODE
   1897 #define IID_IDirectInputDevice8 IID_IDirectInputDevice8W
   1898 #define IDirectInputDevice8 IDirectInputDevice8W
   1899 #define IDirectInputDevice8Vtbl IDirectInputDevice8WVtbl
   1900 #else
   1901 #define IID_IDirectInputDevice8 IID_IDirectInputDevice8A
   1902 #define IDirectInputDevice8 IDirectInputDevice8A
   1903 #define IDirectInputDevice8Vtbl IDirectInputDevice8AVtbl
   1904 #endif
   1905 typedef struct IDirectInputDevice8 *LPDIRECTINPUTDEVICE8;
   1906 
   1907 #if !defined(__cplusplus) || defined(CINTERFACE)
   1908 #define IDirectInputDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
   1909 #define IDirectInputDevice8_AddRef(p) (p)->lpVtbl->AddRef(p)
   1910 #define IDirectInputDevice8_Release(p) (p)->lpVtbl->Release(p)
   1911 #define IDirectInputDevice8_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
   1912 #define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
   1913 #define IDirectInputDevice8_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
   1914 #define IDirectInputDevice8_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
   1915 #define IDirectInputDevice8_Acquire(p) (p)->lpVtbl->Acquire(p)
   1916 #define IDirectInputDevice8_Unacquire(p) (p)->lpVtbl->Unacquire(p)
   1917 #define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
   1918 #define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
   1919 #define IDirectInputDevice8_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
   1920 #define IDirectInputDevice8_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
   1921 #define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
   1922 #define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
   1923 #define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
   1924 #define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
   1925 #define IDirectInputDevice8_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
   1926 #define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
   1927 #define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
   1928 #define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
   1929 #define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
   1930 #define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
   1931 #define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
   1932 #define IDirectInputDevice8_Escape(p,a) (p)->lpVtbl->Escape(p,a)
   1933 #define IDirectInputDevice8_Poll(p) (p)->lpVtbl->Poll(p)
   1934 #define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
   1935 #define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d)
   1936 #define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d)
   1937 #define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->lpVtbl->BuildActionMap(p,a,b,c)
   1938 #define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->lpVtbl->SetActionMap(p,a,b,c)
   1939 #define IDirectInputDevice8_GetImageInfo(p,a) (p)->lpVtbl->GetImageInfo(p,a)
   1940 #else
   1941 #define IDirectInputDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
   1942 #define IDirectInputDevice8_AddRef(p) (p)->AddRef()
   1943 #define IDirectInputDevice8_Release(p) (p)->Release()
   1944 #define IDirectInputDevice8_GetCapabilities(p,a) (p)->GetCapabilities(a)
   1945 #define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
   1946 #define IDirectInputDevice8_GetProperty(p,a,b) (p)->GetProperty(a,b)
   1947 #define IDirectInputDevice8_SetProperty(p,a,b) (p)->SetProperty(a,b)
   1948 #define IDirectInputDevice8_Acquire(p) (p)->Acquire()
   1949 #define IDirectInputDevice8_Unacquire(p) (p)->Unacquire()
   1950 #define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
   1951 #define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
   1952 #define IDirectInputDevice8_SetDataFormat(p,a) (p)->SetDataFormat(a)
   1953 #define IDirectInputDevice8_SetEventNotification(p,a) (p)->SetEventNotification(a)
   1954 #define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
   1955 #define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
   1956 #define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
   1957 #define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
   1958 #define IDirectInputDevice8_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
   1959 #define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
   1960 #define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
   1961 #define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
   1962 #define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
   1963 #define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
   1964 #define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
   1965 #define IDirectInputDevice8_Escape(p,a) (p)->Escape(a)
   1966 #define IDirectInputDevice8_Poll(p) (p)->Poll()
   1967 #define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
   1968 #define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d)
   1969 #define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d)
   1970 #define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->BuildActionMap(a,b,c)
   1971 #define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->SetActionMap(a,b,c)
   1972 #define IDirectInputDevice8_GetImageInfo(p,a) (p)->GetImageInfo(a)
   1973 #endif
   1974 
   1975 #endif /* DIJ_RINGZERO */
   1976 
   1977 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
   1978 
   1979 /****************************************************************************
   1980  *
   1981  *      Mouse
   1982  *
   1983  ****************************************************************************/
   1984 
   1985 #ifndef DIJ_RINGZERO
   1986 
   1987 typedef struct _DIMOUSESTATE {
   1988     LONG    lX;
   1989     LONG    lY;
   1990     LONG    lZ;
   1991     BYTE    rgbButtons[4];
   1992 } DIMOUSESTATE, *LPDIMOUSESTATE;
   1993 
   1994 #if DIRECTINPUT_VERSION >= 0x0700
   1995 typedef struct _DIMOUSESTATE2 {
   1996     LONG    lX;
   1997     LONG    lY;
   1998     LONG    lZ;
   1999     BYTE    rgbButtons[8];
   2000 } DIMOUSESTATE2, *LPDIMOUSESTATE2;
   2001 #endif
   2002 
   2003 
   2004 #define DIMOFS_X        FIELD_OFFSET(DIMOUSESTATE, lX)
   2005 #define DIMOFS_Y        FIELD_OFFSET(DIMOUSESTATE, lY)
   2006 #define DIMOFS_Z        FIELD_OFFSET(DIMOUSESTATE, lZ)
   2007 #define DIMOFS_BUTTON0 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 0)
   2008 #define DIMOFS_BUTTON1 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 1)
   2009 #define DIMOFS_BUTTON2 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 2)
   2010 #define DIMOFS_BUTTON3 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 3)
   2011 #if (DIRECTINPUT_VERSION >= 0x0700)
   2012 #define DIMOFS_BUTTON4 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 4)
   2013 #define DIMOFS_BUTTON5 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 5)
   2014 #define DIMOFS_BUTTON6 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 6)
   2015 #define DIMOFS_BUTTON7 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 7)
   2016 #endif
   2017 #endif /* DIJ_RINGZERO */
   2018 
   2019 /****************************************************************************
   2020  *
   2021  *      Keyboard
   2022  *
   2023  ****************************************************************************/
   2024 
   2025 #ifndef DIJ_RINGZERO
   2026 
   2027 /****************************************************************************
   2028  *
   2029  *      DirectInput keyboard scan codes
   2030  *
   2031  ****************************************************************************/
   2032 #define DIK_ESCAPE          0x01
   2033 #define DIK_1               0x02
   2034 #define DIK_2               0x03
   2035 #define DIK_3               0x04
   2036 #define DIK_4               0x05
   2037 #define DIK_5               0x06
   2038 #define DIK_6               0x07
   2039 #define DIK_7               0x08
   2040 #define DIK_8               0x09
   2041 #define DIK_9               0x0A
   2042 #define DIK_0               0x0B
   2043 #define DIK_MINUS           0x0C    /* - on main keyboard */
   2044 #define DIK_EQUALS          0x0D
   2045 #define DIK_BACK            0x0E    /* backspace */
   2046 #define DIK_TAB             0x0F
   2047 #define DIK_Q               0x10
   2048 #define DIK_W               0x11
   2049 #define DIK_E               0x12
   2050 #define DIK_R               0x13
   2051 #define DIK_T               0x14
   2052 #define DIK_Y               0x15
   2053 #define DIK_U               0x16
   2054 #define DIK_I               0x17
   2055 #define DIK_O               0x18
   2056 #define DIK_P               0x19
   2057 #define DIK_LBRACKET        0x1A
   2058 #define DIK_RBRACKET        0x1B
   2059 #define DIK_RETURN          0x1C    /* Enter on main keyboard */
   2060 #define DIK_LCONTROL        0x1D
   2061 #define DIK_A               0x1E
   2062 #define DIK_S               0x1F
   2063 #define DIK_D               0x20
   2064 #define DIK_F               0x21
   2065 #define DIK_G               0x22
   2066 #define DIK_H               0x23
   2067 #define DIK_J               0x24
   2068 #define DIK_K               0x25
   2069 #define DIK_L               0x26
   2070 #define DIK_SEMICOLON       0x27
   2071 #define DIK_APOSTROPHE      0x28
   2072 #define DIK_GRAVE           0x29    /* accent grave */
   2073 #define DIK_LSHIFT          0x2A
   2074 #define DIK_BACKSLASH       0x2B
   2075 #define DIK_Z               0x2C
   2076 #define DIK_X               0x2D
   2077 #define DIK_C               0x2E
   2078 #define DIK_V               0x2F
   2079 #define DIK_B               0x30
   2080 #define DIK_N               0x31
   2081 #define DIK_M               0x32
   2082 #define DIK_COMMA           0x33
   2083 #define DIK_PERIOD          0x34    /* . on main keyboard */
   2084 #define DIK_SLASH           0x35    /* / on main keyboard */
   2085 #define DIK_RSHIFT          0x36
   2086 #define DIK_MULTIPLY        0x37    /* * on numeric keypad */
   2087 #define DIK_LMENU           0x38    /* left Alt */
   2088 #define DIK_SPACE           0x39
   2089 #define DIK_CAPITAL         0x3A
   2090 #define DIK_F1              0x3B
   2091 #define DIK_F2              0x3C
   2092 #define DIK_F3              0x3D
   2093 #define DIK_F4              0x3E
   2094 #define DIK_F5              0x3F
   2095 #define DIK_F6              0x40
   2096 #define DIK_F7              0x41
   2097 #define DIK_F8              0x42
   2098 #define DIK_F9              0x43
   2099 #define DIK_F10             0x44
   2100 #define DIK_NUMLOCK         0x45
   2101 #define DIK_SCROLL          0x46    /* Scroll Lock */
   2102 #define DIK_NUMPAD7         0x47
   2103 #define DIK_NUMPAD8         0x48
   2104 #define DIK_NUMPAD9         0x49
   2105 #define DIK_SUBTRACT        0x4A    /* - on numeric keypad */
   2106 #define DIK_NUMPAD4         0x4B
   2107 #define DIK_NUMPAD5         0x4C
   2108 #define DIK_NUMPAD6         0x4D
   2109 #define DIK_ADD             0x4E    /* + on numeric keypad */
   2110 #define DIK_NUMPAD1         0x4F
   2111 #define DIK_NUMPAD2         0x50
   2112 #define DIK_NUMPAD3         0x51
   2113 #define DIK_NUMPAD0         0x52
   2114 #define DIK_DECIMAL         0x53    /* . on numeric keypad */
   2115 #define DIK_OEM_102         0x56    /* <> or \| on RT 102-key keyboard (Non-U.S.) */
   2116 #define DIK_F11             0x57
   2117 #define DIK_F12             0x58
   2118 #define DIK_F13             0x64    /*                     (NEC PC98) */
   2119 #define DIK_F14             0x65    /*                     (NEC PC98) */
   2120 #define DIK_F15             0x66    /*                     (NEC PC98) */
   2121 #define DIK_KANA            0x70    /* (Japanese keyboard)            */
   2122 #define DIK_ABNT_C1         0x73    /* /? on Brazilian keyboard */
   2123 #define DIK_CONVERT         0x79    /* (Japanese keyboard)            */
   2124 #define DIK_NOCONVERT       0x7B    /* (Japanese keyboard)            */
   2125 #define DIK_YEN             0x7D    /* (Japanese keyboard)            */
   2126 #define DIK_ABNT_C2         0x7E    /* Numpad . on Brazilian keyboard */
   2127 #define DIK_NUMPADEQUALS    0x8D    /* = on numeric keypad (NEC PC98) */
   2128 #define DIK_PREVTRACK       0x90    /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */
   2129 #define DIK_AT              0x91    /*                     (NEC PC98) */
   2130 #define DIK_COLON           0x92    /*                     (NEC PC98) */
   2131 #define DIK_UNDERLINE       0x93    /*                     (NEC PC98) */
   2132 #define DIK_KANJI           0x94    /* (Japanese keyboard)            */
   2133 #define DIK_STOP            0x95    /*                     (NEC PC98) */
   2134 #define DIK_AX              0x96    /*                     (Japan AX) */
   2135 #define DIK_UNLABELED       0x97    /*                        (J3100) */
   2136 #define DIK_NEXTTRACK       0x99    /* Next Track */
   2137 #define DIK_NUMPADENTER     0x9C    /* Enter on numeric keypad */
   2138 #define DIK_RCONTROL        0x9D
   2139 #define DIK_MUTE            0xA0    /* Mute */
   2140 #define DIK_CALCULATOR      0xA1    /* Calculator */
   2141 #define DIK_PLAYPAUSE       0xA2    /* Play / Pause */
   2142 #define DIK_MEDIASTOP       0xA4    /* Media Stop */
   2143 #define DIK_VOLUMEDOWN      0xAE    /* Volume - */
   2144 #define DIK_VOLUMEUP        0xB0    /* Volume + */
   2145 #define DIK_WEBHOME         0xB2    /* Web home */
   2146 #define DIK_NUMPADCOMMA     0xB3    /* , on numeric keypad (NEC PC98) */
   2147 #define DIK_DIVIDE          0xB5    /* / on numeric keypad */
   2148 #define DIK_SYSRQ           0xB7
   2149 #define DIK_RMENU           0xB8    /* right Alt */
   2150 #define DIK_PAUSE           0xC5    /* Pause */
   2151 #define DIK_HOME            0xC7    /* Home on arrow keypad */
   2152 #define DIK_UP              0xC8    /* UpArrow on arrow keypad */
   2153 #define DIK_PRIOR           0xC9    /* PgUp on arrow keypad */
   2154 #define DIK_LEFT            0xCB    /* LeftArrow on arrow keypad */
   2155 #define DIK_RIGHT           0xCD    /* RightArrow on arrow keypad */
   2156 #define DIK_END             0xCF    /* End on arrow keypad */
   2157 #define DIK_DOWN            0xD0    /* DownArrow on arrow keypad */
   2158 #define DIK_NEXT            0xD1    /* PgDn on arrow keypad */
   2159 #define DIK_INSERT          0xD2    /* Insert on arrow keypad */
   2160 #define DIK_DELETE          0xD3    /* Delete on arrow keypad */
   2161 #define DIK_LWIN            0xDB    /* Left Windows key */
   2162 #define DIK_RWIN            0xDC    /* Right Windows key */
   2163 #define DIK_APPS            0xDD    /* AppMenu key */
   2164 #define DIK_POWER           0xDE    /* System Power */
   2165 #define DIK_SLEEP           0xDF    /* System Sleep */
   2166 #define DIK_WAKE            0xE3    /* System Wake */
   2167 #define DIK_WEBSEARCH       0xE5    /* Web Search */
   2168 #define DIK_WEBFAVORITES    0xE6    /* Web Favorites */
   2169 #define DIK_WEBREFRESH      0xE7    /* Web Refresh */
   2170 #define DIK_WEBSTOP         0xE8    /* Web Stop */
   2171 #define DIK_WEBFORWARD      0xE9    /* Web Forward */
   2172 #define DIK_WEBBACK         0xEA    /* Web Back */
   2173 #define DIK_MYCOMPUTER      0xEB    /* My Computer */
   2174 #define DIK_MAIL            0xEC    /* Mail */
   2175 #define DIK_MEDIASELECT     0xED    /* Media Select */
   2176 
   2177 /*
   2178  *  Alternate names for keys, to facilitate transition from DOS.
   2179  */
   2180 #define DIK_BACKSPACE       DIK_BACK            /* backspace */
   2181 #define DIK_NUMPADSTAR      DIK_MULTIPLY        /* * on numeric keypad */
   2182 #define DIK_LALT            DIK_LMENU           /* left Alt */
   2183 #define DIK_CAPSLOCK        DIK_CAPITAL         /* CapsLock */
   2184 #define DIK_NUMPADMINUS     DIK_SUBTRACT        /* - on numeric keypad */
   2185 #define DIK_NUMPADPLUS      DIK_ADD             /* + on numeric keypad */
   2186 #define DIK_NUMPADPERIOD    DIK_DECIMAL         /* . on numeric keypad */
   2187 #define DIK_NUMPADSLASH     DIK_DIVIDE          /* / on numeric keypad */
   2188 #define DIK_RALT            DIK_RMENU           /* right Alt */
   2189 #define DIK_UPARROW         DIK_UP              /* UpArrow on arrow keypad */
   2190 #define DIK_PGUP            DIK_PRIOR           /* PgUp on arrow keypad */
   2191 #define DIK_LEFTARROW       DIK_LEFT            /* LeftArrow on arrow keypad */
   2192 #define DIK_RIGHTARROW      DIK_RIGHT           /* RightArrow on arrow keypad */
   2193 #define DIK_DOWNARROW       DIK_DOWN            /* DownArrow on arrow keypad */
   2194 #define DIK_PGDN            DIK_NEXT            /* PgDn on arrow keypad */
   2195 
   2196 /*
   2197  *  Alternate names for keys originally not used on US keyboards.
   2198  */
   2199 #define DIK_CIRCUMFLEX      DIK_PREVTRACK       /* Japanese keyboard */
   2200 
   2201 #endif /* DIJ_RINGZERO */
   2202 
   2203 /****************************************************************************
   2204  *
   2205  *      Joystick
   2206  *
   2207  ****************************************************************************/
   2208 
   2209 #ifndef DIJ_RINGZERO
   2210 
   2211 typedef struct DIJOYSTATE {
   2212     LONG    lX;                     /* x-axis position              */
   2213     LONG    lY;                     /* y-axis position              */
   2214     LONG    lZ;                     /* z-axis position              */
   2215     LONG    lRx;                    /* x-axis rotation              */
   2216     LONG    lRy;                    /* y-axis rotation              */
   2217     LONG    lRz;                    /* z-axis rotation              */
   2218     LONG    rglSlider[2];           /* extra axes positions         */
   2219     DWORD   rgdwPOV[4];             /* POV directions               */
   2220     BYTE    rgbButtons[32];         /* 32 buttons                   */
   2221 } DIJOYSTATE, *LPDIJOYSTATE;
   2222 
   2223 typedef struct DIJOYSTATE2 {
   2224     LONG    lX;                     /* x-axis position              */
   2225     LONG    lY;                     /* y-axis position              */
   2226     LONG    lZ;                     /* z-axis position              */
   2227     LONG    lRx;                    /* x-axis rotation              */
   2228     LONG    lRy;                    /* y-axis rotation              */
   2229     LONG    lRz;                    /* z-axis rotation              */
   2230     LONG    rglSlider[2];           /* extra axes positions         */
   2231     DWORD   rgdwPOV[4];             /* POV directions               */
   2232     BYTE    rgbButtons[128];        /* 128 buttons                  */
   2233     LONG    lVX;                    /* x-axis velocity              */
   2234     LONG    lVY;                    /* y-axis velocity              */
   2235     LONG    lVZ;                    /* z-axis velocity              */
   2236     LONG    lVRx;                   /* x-axis angular velocity      */
   2237     LONG    lVRy;                   /* y-axis angular velocity      */
   2238     LONG    lVRz;                   /* z-axis angular velocity      */
   2239     LONG    rglVSlider[2];          /* extra axes velocities        */
   2240     LONG    lAX;                    /* x-axis acceleration          */
   2241     LONG    lAY;                    /* y-axis acceleration          */
   2242     LONG    lAZ;                    /* z-axis acceleration          */
   2243     LONG    lARx;                   /* x-axis angular acceleration  */
   2244     LONG    lARy;                   /* y-axis angular acceleration  */
   2245     LONG    lARz;                   /* z-axis angular acceleration  */
   2246     LONG    rglASlider[2];          /* extra axes accelerations     */
   2247     LONG    lFX;                    /* x-axis force                 */
   2248     LONG    lFY;                    /* y-axis force                 */
   2249     LONG    lFZ;                    /* z-axis force                 */
   2250     LONG    lFRx;                   /* x-axis torque                */
   2251     LONG    lFRy;                   /* y-axis torque                */
   2252     LONG    lFRz;                   /* z-axis torque                */
   2253     LONG    rglFSlider[2];          /* extra axes forces            */
   2254 } DIJOYSTATE2, *LPDIJOYSTATE2;
   2255 
   2256 #define DIJOFS_X            FIELD_OFFSET(DIJOYSTATE, lX)
   2257 #define DIJOFS_Y            FIELD_OFFSET(DIJOYSTATE, lY)
   2258 #define DIJOFS_Z            FIELD_OFFSET(DIJOYSTATE, lZ)
   2259 #define DIJOFS_RX           FIELD_OFFSET(DIJOYSTATE, lRx)
   2260 #define DIJOFS_RY           FIELD_OFFSET(DIJOYSTATE, lRy)
   2261 #define DIJOFS_RZ           FIELD_OFFSET(DIJOYSTATE, lRz)
   2262 #define DIJOFS_SLIDER(n)   (FIELD_OFFSET(DIJOYSTATE, rglSlider) + \
   2263                                                         (n) * sizeof(LONG))
   2264 #define DIJOFS_POV(n)      (FIELD_OFFSET(DIJOYSTATE, rgdwPOV) + \
   2265                                                         (n) * sizeof(DWORD))
   2266 #define DIJOFS_BUTTON(n)   (FIELD_OFFSET(DIJOYSTATE, rgbButtons) + (n))
   2267 #define DIJOFS_BUTTON0      DIJOFS_BUTTON(0)
   2268 #define DIJOFS_BUTTON1      DIJOFS_BUTTON(1)
   2269 #define DIJOFS_BUTTON2      DIJOFS_BUTTON(2)
   2270 #define DIJOFS_BUTTON3      DIJOFS_BUTTON(3)
   2271 #define DIJOFS_BUTTON4      DIJOFS_BUTTON(4)
   2272 #define DIJOFS_BUTTON5      DIJOFS_BUTTON(5)
   2273 #define DIJOFS_BUTTON6      DIJOFS_BUTTON(6)
   2274 #define DIJOFS_BUTTON7      DIJOFS_BUTTON(7)
   2275 #define DIJOFS_BUTTON8      DIJOFS_BUTTON(8)
   2276 #define DIJOFS_BUTTON9      DIJOFS_BUTTON(9)
   2277 #define DIJOFS_BUTTON10     DIJOFS_BUTTON(10)
   2278 #define DIJOFS_BUTTON11     DIJOFS_BUTTON(11)
   2279 #define DIJOFS_BUTTON12     DIJOFS_BUTTON(12)
   2280 #define DIJOFS_BUTTON13     DIJOFS_BUTTON(13)
   2281 #define DIJOFS_BUTTON14     DIJOFS_BUTTON(14)
   2282 #define DIJOFS_BUTTON15     DIJOFS_BUTTON(15)
   2283 #define DIJOFS_BUTTON16     DIJOFS_BUTTON(16)
   2284 #define DIJOFS_BUTTON17     DIJOFS_BUTTON(17)
   2285 #define DIJOFS_BUTTON18     DIJOFS_BUTTON(18)
   2286 #define DIJOFS_BUTTON19     DIJOFS_BUTTON(19)
   2287 #define DIJOFS_BUTTON20     DIJOFS_BUTTON(20)
   2288 #define DIJOFS_BUTTON21     DIJOFS_BUTTON(21)
   2289 #define DIJOFS_BUTTON22     DIJOFS_BUTTON(22)
   2290 #define DIJOFS_BUTTON23     DIJOFS_BUTTON(23)
   2291 #define DIJOFS_BUTTON24     DIJOFS_BUTTON(24)
   2292 #define DIJOFS_BUTTON25     DIJOFS_BUTTON(25)
   2293 #define DIJOFS_BUTTON26     DIJOFS_BUTTON(26)
   2294 #define DIJOFS_BUTTON27     DIJOFS_BUTTON(27)
   2295 #define DIJOFS_BUTTON28     DIJOFS_BUTTON(28)
   2296 #define DIJOFS_BUTTON29     DIJOFS_BUTTON(29)
   2297 #define DIJOFS_BUTTON30     DIJOFS_BUTTON(30)
   2298 #define DIJOFS_BUTTON31     DIJOFS_BUTTON(31)
   2299 
   2300 
   2301 #endif /* DIJ_RINGZERO */
   2302 
   2303 /****************************************************************************
   2304  *
   2305  *  IDirectInput
   2306  *
   2307  ****************************************************************************/
   2308 
   2309 #ifndef DIJ_RINGZERO
   2310 
   2311 #define DIENUM_STOP             0
   2312 #define DIENUM_CONTINUE         1
   2313 
   2314 typedef BOOL (FAR PASCAL * LPDIENUMDEVICESCALLBACKA)(LPCDIDEVICEINSTANCEA, LPVOID);
   2315 typedef BOOL (FAR PASCAL * LPDIENUMDEVICESCALLBACKW)(LPCDIDEVICEINSTANCEW, LPVOID);
   2316 #ifdef UNICODE
   2317 #define LPDIENUMDEVICESCALLBACK  LPDIENUMDEVICESCALLBACKW
   2318 #else
   2319 #define LPDIENUMDEVICESCALLBACK  LPDIENUMDEVICESCALLBACKA
   2320 #endif // !UNICODE
   2321 typedef BOOL (FAR PASCAL * LPDICONFIGUREDEVICESCALLBACK)(IUnknown FAR *, LPVOID);
   2322 
   2323 #define DIEDFL_ALLDEVICES       0x00000000
   2324 #define DIEDFL_ATTACHEDONLY     0x00000001
   2325 #if(DIRECTINPUT_VERSION >= 0x0500)
   2326 #define DIEDFL_FORCEFEEDBACK    0x00000100
   2327 #endif /* DIRECTINPUT_VERSION >= 0x0500 */
   2328 #if(DIRECTINPUT_VERSION >= 0x050a)
   2329 #define DIEDFL_INCLUDEALIASES   0x00010000
   2330 #define DIEDFL_INCLUDEPHANTOMS  0x00020000
   2331 #endif /* DIRECTINPUT_VERSION >= 0x050a */
   2332 #if(DIRECTINPUT_VERSION >= 0x0800)
   2333 #define DIEDFL_INCLUDEHIDDEN    0x00040000
   2334 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
   2335 
   2336 
   2337 #if(DIRECTINPUT_VERSION >= 0x0800)
   2338 typedef BOOL (FAR PASCAL * LPDIENUMDEVICESBYSEMANTICSCBA)(LPCDIDEVICEINSTANCEA, LPDIRECTINPUTDEVICE8A, DWORD, DWORD, LPVOID);
   2339 typedef BOOL (FAR PASCAL * LPDIENUMDEVICESBYSEMANTICSCBW)(LPCDIDEVICEINSTANCEW, LPDIRECTINPUTDEVICE8W, DWORD, DWORD, LPVOID);
   2340 #ifdef UNICODE
   2341 #define LPDIENUMDEVICESBYSEMANTICSCB  LPDIENUMDEVICESBYSEMANTICSCBW
   2342 #else
   2343 #define LPDIENUMDEVICESBYSEMANTICSCB  LPDIENUMDEVICESBYSEMANTICSCBA
   2344 #endif // !UNICODE
   2345 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
   2346 
   2347 #if(DIRECTINPUT_VERSION >= 0x0800)
   2348 #define DIEDBS_MAPPEDPRI1         0x00000001
   2349 #define DIEDBS_MAPPEDPRI2         0x00000002
   2350 #define DIEDBS_RECENTDEVICE       0x00000010
   2351 #define DIEDBS_NEWDEVICE          0x00000020
   2352 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
   2353 
   2354 #if(DIRECTINPUT_VERSION >= 0x0800)
   2355 #define DIEDBSFL_ATTACHEDONLY       0x00000000
   2356 #define DIEDBSFL_THISUSER           0x00000010
   2357 #define DIEDBSFL_FORCEFEEDBACK      DIEDFL_FORCEFEEDBACK
   2358 #define DIEDBSFL_AVAILABLEDEVICES   0x00001000
   2359 #define DIEDBSFL_MULTIMICEKEYBOARDS 0x00002000
   2360 #define DIEDBSFL_NONGAMINGDEVICES   0x00004000
   2361 #define DIEDBSFL_VALID              0x00007110
   2362 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
   2363 
   2364 #undef INTERFACE
   2365 #define INTERFACE IDirectInputW
   2366 
   2367 DECLARE_INTERFACE_(IDirectInputW, IUnknown)
   2368 {
   2369     /*** IUnknown methods ***/
   2370     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
   2371     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
   2372     STDMETHOD_(ULONG,Release)(THIS) PURE;
   2373 
   2374     /*** IDirectInputW methods ***/
   2375     STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE;
   2376     STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
   2377     STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
   2378     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
   2379     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
   2380 };
   2381 
   2382 typedef struct IDirectInputW *LPDIRECTINPUTW;
   2383 
   2384 #undef INTERFACE
   2385 #define INTERFACE IDirectInputA
   2386 
   2387 DECLARE_INTERFACE_(IDirectInputA, IUnknown)
   2388 {
   2389     /*** IUnknown methods ***/
   2390     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
   2391     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
   2392     STDMETHOD_(ULONG,Release)(THIS) PURE;
   2393 
   2394     /*** IDirectInputA methods ***/
   2395     STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE;
   2396     STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
   2397     STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
   2398     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
   2399     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
   2400 };
   2401 
   2402 typedef struct IDirectInputA *LPDIRECTINPUTA;
   2403 
   2404 #ifdef UNICODE
   2405 #define IID_IDirectInput IID_IDirectInputW
   2406 #define IDirectInput IDirectInputW
   2407 #define IDirectInputVtbl IDirectInputWVtbl
   2408 #else
   2409 #define IID_IDirectInput IID_IDirectInputA
   2410 #define IDirectInput IDirectInputA
   2411 #define IDirectInputVtbl IDirectInputAVtbl
   2412 #endif
   2413 typedef struct IDirectInput *LPDIRECTINPUT;
   2414 
   2415 #if !defined(__cplusplus) || defined(CINTERFACE)
   2416 #define IDirectInput_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
   2417 #define IDirectInput_AddRef(p) (p)->lpVtbl->AddRef(p)
   2418 #define IDirectInput_Release(p) (p)->lpVtbl->Release(p)
   2419 #define IDirectInput_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
   2420 #define IDirectInput_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
   2421 #define IDirectInput_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
   2422 #define IDirectInput_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
   2423 #define IDirectInput_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
   2424 #else
   2425 #define IDirectInput_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
   2426 #define IDirectInput_AddRef(p) (p)->AddRef()
   2427 #define IDirectInput_Release(p) (p)->Release()
   2428 #define IDirectInput_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
   2429 #define IDirectInput_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
   2430 #define IDirectInput_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
   2431 #define IDirectInput_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
   2432 #define IDirectInput_Initialize(p,a,b) (p)->Initialize(a,b)
   2433 #endif
   2434 
   2435 #undef INTERFACE
   2436 #define INTERFACE IDirectInput2W
   2437 
   2438 DECLARE_INTERFACE_(IDirectInput2W, IDirectInputW)
   2439 {
   2440     /*** IUnknown methods ***/
   2441     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
   2442     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
   2443     STDMETHOD_(ULONG,Release)(THIS) PURE;
   2444 
   2445     /*** IDirectInputW methods ***/
   2446     STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE;
   2447     STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
   2448     STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
   2449     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
   2450     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
   2451 
   2452     /*** IDirectInput2W methods ***/
   2453     STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE;
   2454 };
   2455 
   2456 typedef struct IDirectInput2W *LPDIRECTINPUT2W;
   2457 
   2458 #undef INTERFACE
   2459 #define INTERFACE IDirectInput2A
   2460 
   2461 DECLARE_INTERFACE_(IDirectInput2A, IDirectInputA)
   2462 {
   2463     /*** IUnknown methods ***/
   2464     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
   2465     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
   2466     STDMETHOD_(ULONG,Release)(THIS) PURE;
   2467 
   2468     /*** IDirectInputA methods ***/
   2469     STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE;
   2470     STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
   2471     STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
   2472     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
   2473     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
   2474 
   2475     /*** IDirectInput2A methods ***/
   2476     STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE;
   2477 };
   2478 
   2479 typedef struct IDirectInput2A *LPDIRECTINPUT2A;
   2480 
   2481 #ifdef UNICODE
   2482 #define IID_IDirectInput2 IID_IDirectInput2W
   2483 #define IDirectInput2 IDirectInput2W
   2484 #define IDirectInput2Vtbl IDirectInput2WVtbl
   2485 #else
   2486 #define IID_IDirectInput2 IID_IDirectInput2A
   2487 #define IDirectInput2 IDirectInput2A
   2488 #define IDirectInput2Vtbl IDirectInput2AVtbl
   2489 #endif
   2490 typedef struct IDirectInput2 *LPDIRECTINPUT2;
   2491 
   2492 #if !defined(__cplusplus) || defined(CINTERFACE)
   2493 #define IDirectInput2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
   2494 #define IDirectInput2_AddRef(p) (p)->lpVtbl->AddRef(p)
   2495 #define IDirectInput2_Release(p) (p)->lpVtbl->Release(p)
   2496 #define IDirectInput2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
   2497 #define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
   2498 #define IDirectInput2_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
   2499 #define IDirectInput2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
   2500 #define IDirectInput2_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
   2501 #define IDirectInput2_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
   2502 #else
   2503 #define IDirectInput2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
   2504 #define IDirectInput2_AddRef(p) (p)->AddRef()
   2505 #define IDirectInput2_Release(p) (p)->Release()
   2506 #define IDirectInput2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
   2507 #define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
   2508 #define IDirectInput2_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
   2509 #define IDirectInput2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
   2510 #define IDirectInput2_Initialize(p,a,b) (p)->Initialize(a,b)
   2511 #define IDirectInput2_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
   2512 #endif
   2513 
   2514 
   2515 #undef INTERFACE
   2516 #define INTERFACE IDirectInput7W
   2517 
   2518 DECLARE_INTERFACE_(IDirectInput7W, IDirectInput2W)
   2519 {
   2520     /*** IUnknown methods ***/
   2521     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
   2522     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
   2523     STDMETHOD_(ULONG,Release)(THIS) PURE;
   2524 
   2525     /*** IDirectInput2W methods ***/
   2526     STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE;
   2527     STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
   2528     STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
   2529     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
   2530     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
   2531     STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE;
   2532 
   2533     /*** IDirectInput7W methods ***/
   2534     STDMETHOD(CreateDeviceEx)(THIS_ REFGUID,REFIID,LPVOID *,LPUNKNOWN) PURE;
   2535 };
   2536 
   2537 typedef struct IDirectInput7W *LPDIRECTINPUT7W;
   2538 
   2539 #undef INTERFACE
   2540 #define INTERFACE IDirectInput7A
   2541 
   2542 DECLARE_INTERFACE_(IDirectInput7A, IDirectInput2A)
   2543 {
   2544     /*** IUnknown methods ***/
   2545     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
   2546     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
   2547     STDMETHOD_(ULONG,Release)(THIS) PURE;
   2548 
   2549     /*** IDirectInput2A methods ***/
   2550     STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE;
   2551     STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
   2552     STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
   2553     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
   2554     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
   2555     STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE;
   2556 
   2557     /*** IDirectInput7A methods ***/
   2558     STDMETHOD(CreateDeviceEx)(THIS_ REFGUID,REFIID,LPVOID *,LPUNKNOWN) PURE;
   2559 };
   2560 
   2561 typedef struct IDirectInput7A *LPDIRECTINPUT7A;
   2562 
   2563 #ifdef UNICODE
   2564 #define IID_IDirectInput7 IID_IDirectInput7W
   2565 #define IDirectInput7 IDirectInput7W
   2566 #define IDirectInput7Vtbl IDirectInput7WVtbl
   2567 #else
   2568 #define IID_IDirectInput7 IID_IDirectInput7A
   2569 #define IDirectInput7 IDirectInput7A
   2570 #define IDirectInput7Vtbl IDirectInput7AVtbl
   2571 #endif
   2572 typedef struct IDirectInput7 *LPDIRECTINPUT7;
   2573 
   2574 #if !defined(__cplusplus) || defined(CINTERFACE)
   2575 #define IDirectInput7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
   2576 #define IDirectInput7_AddRef(p) (p)->lpVtbl->AddRef(p)
   2577 #define IDirectInput7_Release(p) (p)->lpVtbl->Release(p)
   2578 #define IDirectInput7_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
   2579 #define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
   2580 #define IDirectInput7_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
   2581 #define IDirectInput7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
   2582 #define IDirectInput7_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
   2583 #define IDirectInput7_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
   2584 #define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d)
   2585 #else
   2586 #define IDirectInput7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
   2587 #define IDirectInput7_AddRef(p) (p)->AddRef()
   2588 #define IDirectInput7_Release(p) (p)->Release()
   2589 #define IDirectInput7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
   2590 #define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
   2591 #define IDirectInput7_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
   2592 #define IDirectInput7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
   2593 #define IDirectInput7_Initialize(p,a,b) (p)->Initialize(a,b)
   2594 #define IDirectInput7_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
   2595 #define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->CreateDeviceEx(a,b,c,d)
   2596 #endif
   2597 
   2598 #if(DIRECTINPUT_VERSION >= 0x0800)
   2599 #undef INTERFACE
   2600 #define INTERFACE IDirectInput8W
   2601 
   2602 DECLARE_INTERFACE_(IDirectInput8W, IUnknown)
   2603 {
   2604     /*** IUnknown methods ***/
   2605     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
   2606     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
   2607     STDMETHOD_(ULONG,Release)(THIS) PURE;
   2608 
   2609     /*** IDirectInput8W methods ***/
   2610     STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICE8W *,LPUNKNOWN) PURE;
   2611     STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
   2612     STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
   2613     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
   2614     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
   2615     STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE;
   2616     STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCWSTR,LPDIACTIONFORMATW,LPDIENUMDEVICESBYSEMANTICSCBW,LPVOID,DWORD) PURE;
   2617     STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK,LPDICONFIGUREDEVICESPARAMSW,DWORD,LPVOID) PURE;
   2618 };
   2619 
   2620 typedef struct IDirectInput8W *LPDIRECTINPUT8W;
   2621 
   2622 #undef INTERFACE
   2623 #define INTERFACE IDirectInput8A
   2624 
   2625 DECLARE_INTERFACE_(IDirectInput8A, IUnknown)
   2626 {
   2627     /*** IUnknown methods ***/
   2628     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
   2629     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
   2630     STDMETHOD_(ULONG,Release)(THIS) PURE;
   2631 
   2632     /*** IDirectInput8A methods ***/
   2633     STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICE8A *,LPUNKNOWN) PURE;
   2634     STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
   2635     STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
   2636     STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
   2637     STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
   2638     STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE;
   2639     STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCSTR,LPDIACTIONFORMATA,LPDIENUMDEVICESBYSEMANTICSCBA,LPVOID,DWORD) PURE;
   2640     STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK,LPDICONFIGUREDEVICESPARAMSA,DWORD,LPVOID) PURE;
   2641 };
   2642 
   2643 typedef struct IDirectInput8A *LPDIRECTINPUT8A;
   2644 
   2645 #ifdef UNICODE
   2646 #define IID_IDirectInput8 IID_IDirectInput8W
   2647 #define IDirectInput8 IDirectInput8W
   2648 #define IDirectInput8Vtbl IDirectInput8WVtbl
   2649 #else
   2650 #define IID_IDirectInput8 IID_IDirectInput8A
   2651 #define IDirectInput8 IDirectInput8A
   2652 #define IDirectInput8Vtbl IDirectInput8AVtbl
   2653 #endif
   2654 typedef struct IDirectInput8 *LPDIRECTINPUT8;
   2655 
   2656 #if !defined(__cplusplus) || defined(CINTERFACE)
   2657 #define IDirectInput8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
   2658 #define IDirectInput8_AddRef(p) (p)->lpVtbl->AddRef(p)
   2659 #define IDirectInput8_Release(p) (p)->lpVtbl->Release(p)
   2660 #define IDirectInput8_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
   2661 #define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
   2662 #define IDirectInput8_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
   2663 #define IDirectInput8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
   2664 #define IDirectInput8_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
   2665 #define IDirectInput8_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
   2666 #define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->lpVtbl->EnumDevicesBySemantics(p,a,b,c,d,e)
   2667 #define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->lpVtbl->ConfigureDevices(p,a,b,c,d)
   2668 #else
   2669 #define IDirectInput8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
   2670 #define IDirectInput8_AddRef(p) (p)->AddRef()
   2671 #define IDirectInput8_Release(p) (p)->Release()
   2672 #define IDirectInput8_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
   2673 #define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
   2674 #define IDirectInput8_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
   2675 #define IDirectInput8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
   2676 #define IDirectInput8_Initialize(p,a,b) (p)->Initialize(a,b)
   2677 #define IDirectInput8_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
   2678 #define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->EnumDevicesBySemantics(a,b,c,d,e)
   2679 #define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->ConfigureDevices(a,b,c,d)
   2680 #endif
   2681 #endif /* DIRECTINPUT_VERSION >= 0x0800 */
   2682 
   2683 #if DIRECTINPUT_VERSION > 0x0700
   2684 
   2685 extern HRESULT WINAPI DirectInput8Create(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter);
   2686 
   2687 #else
   2688 extern HRESULT WINAPI DirectInputCreateA(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTA *ppDI, LPUNKNOWN punkOuter);
   2689 extern HRESULT WINAPI DirectInputCreateW(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTW *ppDI, LPUNKNOWN punkOuter);
   2690 #ifdef UNICODE
   2691 #define DirectInputCreate  DirectInputCreateW
   2692 #else
   2693 #define DirectInputCreate  DirectInputCreateA
   2694 #endif // !UNICODE
   2695 
   2696 extern HRESULT WINAPI DirectInputCreateEx(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter);
   2697 
   2698 #endif /* DIRECTINPUT_VERSION > 0x700 */
   2699 
   2700 #endif /* DIJ_RINGZERO */
   2701 
   2702 
   2703 /****************************************************************************
   2704  *
   2705  *  Return Codes
   2706  *
   2707  ****************************************************************************/
   2708 
   2709 /*
   2710  *  The operation completed successfully.
   2711  */
   2712 #define DI_OK                           S_OK
   2713 
   2714 /*
   2715  *  The device exists but is not currently attached.
   2716  */
   2717 #define DI_NOTATTACHED                  S_FALSE
   2718 
   2719 /*
   2720  *  The device buffer overflowed.  Some input was lost.
   2721  */
   2722 #define DI_BUFFEROVERFLOW               S_FALSE
   2723 
   2724 /*
   2725  *  The change in device properties had no effect.
   2726  */
   2727 #define DI_PROPNOEFFECT                 S_FALSE
   2728 
   2729 /*
   2730  *  The operation had no effect.
   2731  */
   2732 #define DI_NOEFFECT                     S_FALSE
   2733 
   2734 /*
   2735  *  The device is a polled device.  As a result, device buffering
   2736  *  will not collect any data and event notifications will not be
   2737  *  signalled until GetDeviceState is called.
   2738  */
   2739 #define DI_POLLEDDEVICE                 ((HRESULT)0x00000002L)
   2740 
   2741 /*
   2742  *  The parameters of the effect were successfully updated by
   2743  *  IDirectInputEffect::SetParameters, but the effect was not
   2744  *  downloaded because the device is not exclusively acquired
   2745  *  or because the DIEP_NODOWNLOAD flag was passed.
   2746  */
   2747 #define DI_DOWNLOADSKIPPED              ((HRESULT)0x00000003L)
   2748 
   2749 /*
   2750  *  The parameters of the effect were successfully updated by
   2751  *  IDirectInputEffect::SetParameters, but in order to change
   2752  *  the parameters, the effect needed to be restarted.
   2753  */
   2754 #define DI_EFFECTRESTARTED              ((HRESULT)0x00000004L)
   2755 
   2756 /*
   2757  *  The parameters of the effect were successfully updated by
   2758  *  IDirectInputEffect::SetParameters, but some of them were
   2759  *  beyond the capabilities of the device and were truncated.
   2760  */
   2761 #define DI_TRUNCATED                    ((HRESULT)0x00000008L)
   2762 
   2763 /*
   2764  *  The settings have been successfully applied but could not be
   2765  *  persisted.
   2766  */
   2767 #define DI_SETTINGSNOTSAVED				((HRESULT)0x0000000BL)
   2768 
   2769 /*
   2770  *  Equal to DI_EFFECTRESTARTED | DI_TRUNCATED.
   2771  */
   2772 #define DI_TRUNCATEDANDRESTARTED        ((HRESULT)0x0000000CL)
   2773 
   2774 /*
   2775  *  A SUCCESS code indicating that settings cannot be modified.
   2776  */
   2777 #define DI_WRITEPROTECT                 ((HRESULT)0x00000013L)
   2778 
   2779 /*
   2780  *  The application requires a newer version of DirectInput.
   2781  */
   2782 #define DIERR_OLDDIRECTINPUTVERSION     \
   2783     MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_OLD_WIN_VERSION)
   2784 
   2785 /*
   2786  *  The application was written for an unsupported prerelease version
   2787  *  of DirectInput.
   2788  */
   2789 #define DIERR_BETADIRECTINPUTVERSION    \
   2790     MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_RMODE_APP)
   2791 
   2792 /*
   2793  *  The object could not be created due to an incompatible driver version
   2794  *  or mismatched or incomplete driver components.
   2795  */
   2796 #define DIERR_BADDRIVERVER              \
   2797     MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BAD_DRIVER_LEVEL)
   2798 
   2799 /*
   2800  * The device or device instance or effect is not registered with DirectInput.
   2801  */
   2802 #define DIERR_DEVICENOTREG              REGDB_E_CLASSNOTREG
   2803 
   2804 /*
   2805  * The requested object does not exist.
   2806  */
   2807 #define DIERR_NOTFOUND                  \
   2808     MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND)
   2809 
   2810 /*
   2811  * The requested object does not exist.
   2812  */
   2813 #define DIERR_OBJECTNOTFOUND            \
   2814     MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND)
   2815 
   2816 /*
   2817  * An invalid parameter was passed to the returning function,
   2818  * or the object was not in a state that admitted the function
   2819  * to be called.
   2820  */
   2821 #define DIERR_INVALIDPARAM              E_INVALIDARG
   2822 
   2823 /*
   2824  * The specified interface is not supported by the object
   2825  */
   2826 #define DIERR_NOINTERFACE               E_NOINTERFACE
   2827 
   2828 /*
   2829  * An undetermined error occured inside the DInput subsystem
   2830  */
   2831 #define DIERR_GENERIC                   E_FAIL
   2832 
   2833 /*
   2834  * The DInput subsystem couldn't allocate sufficient memory to complete the
   2835  * caller's request.
   2836  */
   2837 #define DIERR_OUTOFMEMORY               E_OUTOFMEMORY
   2838 
   2839 /*
   2840  * The function called is not supported at this time
   2841  */
   2842 #define DIERR_UNSUPPORTED               E_NOTIMPL
   2843 
   2844 /*
   2845  * This object has not been initialized
   2846  */
   2847 #define DIERR_NOTINITIALIZED            \
   2848     MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_NOT_READY)
   2849 
   2850 /*
   2851  * This object is already initialized
   2852  */
   2853 #define DIERR_ALREADYINITIALIZED        \
   2854     MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_ALREADY_INITIALIZED)
   2855 
   2856 /*
   2857  * This object does not support aggregation
   2858  */
   2859 #define DIERR_NOAGGREGATION             CLASS_E_NOAGGREGATION
   2860 
   2861 /*
   2862  * Another app has a higher priority level, preventing this call from
   2863  * succeeding.
   2864  */
   2865 #define DIERR_OTHERAPPHASPRIO           E_ACCESSDENIED
   2866 
   2867 /*
   2868  * Access to the device has been lost.  It must be re-acquired.
   2869  */
   2870 #define DIERR_INPUTLOST                 \
   2871     MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_READ_FAULT)
   2872 
   2873 /*
   2874  * The operation cannot be performed while the device is acquired.
   2875  */
   2876 #define DIERR_ACQUIRED                  \
   2877     MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BUSY)
   2878 
   2879 /*
   2880  * The operation cannot be performed unless the device is acquired.
   2881  */
   2882 #define DIERR_NOTACQUIRED               \
   2883     MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_INVALID_ACCESS)
   2884 
   2885 /*
   2886  * The specified property cannot be changed.
   2887  */
   2888 #define DIERR_READONLY                  E_ACCESSDENIED
   2889 
   2890 /*
   2891  * The device already has an event notification associated with it.
   2892  */
   2893 #define DIERR_HANDLEEXISTS              E_ACCESSDENIED
   2894 
   2895 /*
   2896  * Data is not yet available.
   2897  */
   2898 #ifndef E_PENDING
   2899 #define E_PENDING                       0x8000000AL
   2900 #endif
   2901 
   2902 /*
   2903  * Unable to IDirectInputJoyConfig_Acquire because the user
   2904  * does not have sufficient privileges to change the joystick
   2905  * configuration.
   2906  */
   2907 #define DIERR_INSUFFICIENTPRIVS         0x80040200L
   2908 
   2909 /*
   2910  * The device is full.
   2911  */
   2912 #define DIERR_DEVICEFULL                0x80040201L
   2913 
   2914 /*
   2915  * Not all the requested information fit into the buffer.
   2916  */
   2917 #define DIERR_MOREDATA                  0x80040202L
   2918 
   2919 /*
   2920  * The effect is not downloaded.
   2921  */
   2922 #define DIERR_NOTDOWNLOADED             0x80040203L
   2923 
   2924 /*
   2925  *  The device cannot be reinitialized because there are still effects
   2926  *  attached to it.
   2927  */
   2928 #define DIERR_HASEFFECTS                0x80040204L
   2929 
   2930 /*
   2931  *  The operation cannot be performed unless the device is acquired
   2932  *  in DISCL_EXCLUSIVE mode.
   2933  */
   2934 #define DIERR_NOTEXCLUSIVEACQUIRED      0x80040205L
   2935 
   2936 /*
   2937  *  The effect could not be downloaded because essential information
   2938  *  is missing.  For example, no axes have been associated with the
   2939  *  effect, or no type-specific information has been created.
   2940  */
   2941 #define DIERR_INCOMPLETEEFFECT          0x80040206L
   2942 
   2943 /*
   2944  *  Attempted to read buffered device data from a device that is
   2945  *  not buffered.
   2946  */
   2947 #define DIERR_NOTBUFFERED               0x80040207L
   2948 
   2949 /*
   2950  *  An attempt was made to modify parameters of an effect while it is
   2951  *  playing.  Not all hardware devices support altering the parameters
   2952  *  of an effect while it is playing.
   2953  */
   2954 #define DIERR_EFFECTPLAYING             0x80040208L
   2955 
   2956 /*
   2957  *  The operation could not be completed because the device is not
   2958  *  plugged in.
   2959  */
   2960 #define DIERR_UNPLUGGED                 0x80040209L
   2961 
   2962 /*
   2963  *  SendDeviceData failed because more information was requested
   2964  *  to be sent than can be sent to the device.  Some devices have
   2965  *  restrictions on how much data can be sent to them.  (For example,
   2966  *  there might be a limit on the number of buttons that can be
   2967  *  pressed at once.)
   2968  */
   2969 #define DIERR_REPORTFULL                0x8004020AL
   2970 
   2971 
   2972 /*
   2973  *  A mapper file function failed because reading or writing the user or IHV
   2974  *  settings file failed.
   2975  */
   2976 #define DIERR_MAPFILEFAIL               0x8004020BL
   2977 
   2978 
   2979 /*--- DINPUT Mapper Definitions: New for Dx8         ---*/
   2980 
   2981 
   2982 /*--- Keyboard
   2983       Physical Keyboard Device       ---*/
   2984 
   2985 #define DIKEYBOARD_ESCAPE                       0x81000401
   2986 #define DIKEYBOARD_1                            0x81000402
   2987 #define DIKEYBOARD_2                            0x81000403
   2988 #define DIKEYBOARD_3                            0x81000404
   2989 #define DIKEYBOARD_4                            0x81000405
   2990 #define DIKEYBOARD_5                            0x81000406
   2991 #define DIKEYBOARD_6                            0x81000407
   2992 #define DIKEYBOARD_7                            0x81000408
   2993 #define DIKEYBOARD_8                            0x81000409
   2994 #define DIKEYBOARD_9                            0x8100040A
   2995 #define DIKEYBOARD_0                            0x8100040B
   2996 #define DIKEYBOARD_MINUS                        0x8100040C    /* - on main keyboard */
   2997 #define DIKEYBOARD_EQUALS                       0x8100040D
   2998 #define DIKEYBOARD_BACK                         0x8100040E    /* backspace */
   2999 #define DIKEYBOARD_TAB                          0x8100040F
   3000 #define DIKEYBOARD_Q                            0x81000410
   3001 #define DIKEYBOARD_W                            0x81000411
   3002 #define DIKEYBOARD_E                            0x81000412
   3003 #define DIKEYBOARD_R                            0x81000413
   3004 #define DIKEYBOARD_T                            0x81000414
   3005 #define DIKEYBOARD_Y                            0x81000415
   3006 #define DIKEYBOARD_U                            0x81000416
   3007 #define DIKEYBOARD_I                            0x81000417
   3008 #define DIKEYBOARD_O                            0x81000418
   3009 #define DIKEYBOARD_P                            0x81000419
   3010 #define DIKEYBOARD_LBRACKET                     0x8100041A
   3011 #define DIKEYBOARD_RBRACKET                     0x8100041B
   3012 #define DIKEYBOARD_RETURN                       0x8100041C    /* Enter on main keyboard */
   3013 #define DIKEYBOARD_LCONTROL                     0x8100041D
   3014 #define DIKEYBOARD_A                            0x8100041E
   3015 #define DIKEYBOARD_S                            0x8100041F
   3016 #define DIKEYBOARD_D                            0x81000420
   3017 #define DIKEYBOARD_F                            0x81000421
   3018 #define DIKEYBOARD_G                            0x81000422
   3019 #define DIKEYBOARD_H                            0x81000423
   3020 #define DIKEYBOARD_J                            0x81000424
   3021 #define DIKEYBOARD_K                            0x81000425
   3022 #define DIKEYBOARD_L                            0x81000426
   3023 #define DIKEYBOARD_SEMICOLON                    0x81000427
   3024 #define DIKEYBOARD_APOSTROPHE                   0x81000428
   3025 #define DIKEYBOARD_GRAVE                        0x81000429    /* accent grave */
   3026 #define DIKEYBOARD_LSHIFT                       0x8100042A
   3027 #define DIKEYBOARD_BACKSLASH                    0x8100042B
   3028 #define DIKEYBOARD_Z                            0x8100042C
   3029 #define DIKEYBOARD_X                            0x8100042D
   3030 #define DIKEYBOARD_C                            0x8100042E
   3031 #define DIKEYBOARD_V                            0x8100042F
   3032 #define DIKEYBOARD_B                            0x81000430
   3033 #define DIKEYBOARD_N                            0x81000431
   3034 #define DIKEYBOARD_M                            0x81000432
   3035 #define DIKEYBOARD_COMMA                        0x81000433
   3036 #define DIKEYBOARD_PERIOD                       0x81000434    /* . on main keyboard */
   3037 #define DIKEYBOARD_SLASH                        0x81000435    /* / on main keyboard */
   3038 #define DIKEYBOARD_RSHIFT                       0x81000436
   3039 #define DIKEYBOARD_MULTIPLY                     0x81000437    /* * on numeric keypad */
   3040 #define DIKEYBOARD_LMENU                        0x81000438    /* left Alt */
   3041 #define DIKEYBOARD_SPACE                        0x81000439
   3042 #define DIKEYBOARD_CAPITAL                      0x8100043A
   3043 #define DIKEYBOARD_F1                           0x8100043B
   3044 #define DIKEYBOARD_F2                           0x8100043C
   3045 #define DIKEYBOARD_F3                           0x8100043D
   3046 #define DIKEYBOARD_F4                           0x8100043E
   3047 #define DIKEYBOARD_F5                           0x8100043F
   3048 #define DIKEYBOARD_F6                           0x81000440
   3049 #define DIKEYBOARD_F7                           0x81000441
   3050 #define DIKEYBOARD_F8                           0x81000442
   3051 #define DIKEYBOARD_F9                           0x81000443
   3052 #define DIKEYBOARD_F10                          0x81000444
   3053 #define DIKEYBOARD_NUMLOCK                      0x81000445
   3054 #define DIKEYBOARD_SCROLL                       0x81000446    /* Scroll Lock */
   3055 #define DIKEYBOARD_NUMPAD7                      0x81000447
   3056 #define DIKEYBOARD_NUMPAD8                      0x81000448
   3057 #define DIKEYBOARD_NUMPAD9                      0x81000449
   3058 #define DIKEYBOARD_SUBTRACT                     0x8100044A    /* - on numeric keypad */
   3059 #define DIKEYBOARD_NUMPAD4                      0x8100044B
   3060 #define DIKEYBOARD_NUMPAD5                      0x8100044C
   3061 #define DIKEYBOARD_NUMPAD6                      0x8100044D
   3062 #define DIKEYBOARD_ADD                          0x8100044E    /* + on numeric keypad */
   3063 #define DIKEYBOARD_NUMPAD1                      0x8100044F
   3064 #define DIKEYBOARD_NUMPAD2                      0x81000450
   3065 #define DIKEYBOARD_NUMPAD3                      0x81000451
   3066 #define DIKEYBOARD_NUMPAD0                      0x81000452
   3067 #define DIKEYBOARD_DECIMAL                      0x81000453    /* . on numeric keypad */
   3068 #define DIKEYBOARD_OEM_102                      0x81000456    /* <> or \| on RT 102-key keyboard (Non-U.S.) */
   3069 #define DIKEYBOARD_F11                          0x81000457
   3070 #define DIKEYBOARD_F12                          0x81000458
   3071 #define DIKEYBOARD_F13                          0x81000464    /*                     (NEC PC98) */
   3072 #define DIKEYBOARD_F14                          0x81000465    /*                     (NEC PC98) */
   3073 #define DIKEYBOARD_F15                          0x81000466    /*                     (NEC PC98) */
   3074 #define DIKEYBOARD_KANA                         0x81000470    /* (Japanese keyboard)            */
   3075 #define DIKEYBOARD_ABNT_C1                      0x81000473    /* /? on Brazilian keyboard */
   3076 #define DIKEYBOARD_CONVERT                      0x81000479    /* (Japanese keyboard)            */
   3077 #define DIKEYBOARD_NOCONVERT                    0x8100047B    /* (Japanese keyboard)            */
   3078 #define DIKEYBOARD_YEN                          0x8100047D    /* (Japanese keyboard)            */
   3079 #define DIKEYBOARD_ABNT_C2                      0x8100047E    /* Numpad . on Brazilian keyboard */
   3080 #define DIKEYBOARD_NUMPADEQUALS                 0x8100048D    /* = on numeric keypad (NEC PC98) */
   3081 #define DIKEYBOARD_PREVTRACK                    0x81000490    /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */
   3082 #define DIKEYBOARD_AT                           0x81000491    /*                     (NEC PC98) */
   3083 #define DIKEYBOARD_COLON                        0x81000492    /*                     (NEC PC98) */
   3084 #define DIKEYBOARD_UNDERLINE                    0x81000493    /*                     (NEC PC98) */
   3085 #define DIKEYBOARD_KANJI                        0x81000494    /* (Japanese keyboard)            */
   3086 #define DIKEYBOARD_STOP                         0x81000495    /*                     (NEC PC98) */
   3087 #define DIKEYBOARD_AX                           0x81000496    /*                     (Japan AX) */
   3088 #define DIKEYBOARD_UNLABELED                    0x81000497    /*                        (J3100) */
   3089 #define DIKEYBOARD_NEXTTRACK                    0x81000499    /* Next Track */
   3090 #define DIKEYBOARD_NUMPADENTER                  0x8100049C    /* Enter on numeric keypad */
   3091 #define DIKEYBOARD_RCONTROL                     0x8100049D
   3092 #define DIKEYBOARD_MUTE                         0x810004A0    /* Mute */
   3093 #define DIKEYBOARD_CALCULATOR                   0x810004A1    /* Calculator */
   3094 #define DIKEYBOARD_PLAYPAUSE                    0x810004A2    /* Play / Pause */
   3095 #define DIKEYBOARD_MEDIASTOP                    0x810004A4    /* Media Stop */
   3096 #define DIKEYBOARD_VOLUMEDOWN                   0x810004AE    /* Volume - */
   3097 #define DIKEYBOARD_VOLUMEUP                     0x810004B0    /* Volume + */
   3098 #define DIKEYBOARD_WEBHOME                      0x810004B2    /* Web home */
   3099 #define DIKEYBOARD_NUMPADCOMMA                  0x810004B3    /* , on numeric keypad (NEC PC98) */
   3100 #define DIKEYBOARD_DIVIDE                       0x810004B5    /* / on numeric keypad */
   3101 #define DIKEYBOARD_SYSRQ                        0x810004B7
   3102 #define DIKEYBOARD_RMENU                        0x810004B8    /* right Alt */
   3103 #define DIKEYBOARD_PAUSE                        0x810004C5    /* Pause */
   3104 #define DIKEYBOARD_HOME                         0x810004C7    /* Home on arrow keypad */
   3105 #define DIKEYBOARD_UP                           0x810004C8    /* UpArrow on arrow keypad */
   3106 #define DIKEYBOARD_PRIOR                        0x810004C9    /* PgUp on arrow keypad */
   3107 #define DIKEYBOARD_LEFT                         0x810004CB    /* LeftArrow on arrow keypad */
   3108 #define DIKEYBOARD_RIGHT                        0x810004CD    /* RightArrow on arrow keypad */
   3109 #define DIKEYBOARD_END                          0x810004CF    /* End on arrow keypad */
   3110 #define DIKEYBOARD_DOWN                         0x810004D0    /* DownArrow on arrow keypad */
   3111 #define DIKEYBOARD_NEXT                         0x810004D1    /* PgDn on arrow keypad */
   3112 #define DIKEYBOARD_INSERT                       0x810004D2    /* Insert on arrow keypad */
   3113 #define DIKEYBOARD_DELETE                       0x810004D3    /* Delete on arrow keypad */
   3114 #define DIKEYBOARD_LWIN                         0x810004DB    /* Left Windows key */
   3115 #define DIKEYBOARD_RWIN                         0x810004DC    /* Right Windows key */
   3116 #define DIKEYBOARD_APPS                         0x810004DD    /* AppMenu key */
   3117 #define DIKEYBOARD_POWER                        0x810004DE    /* System Power */
   3118 #define DIKEYBOARD_SLEEP                        0x810004DF    /* System Sleep */
   3119 #define DIKEYBOARD_WAKE                         0x810004E3    /* System Wake */
   3120 #define DIKEYBOARD_WEBSEARCH                    0x810004E5    /* Web Search */
   3121 #define DIKEYBOARD_WEBFAVORITES                 0x810004E6    /* Web Favorites */
   3122 #define DIKEYBOARD_WEBREFRESH                   0x810004E7    /* Web Refresh */
   3123 #define DIKEYBOARD_WEBSTOP                      0x810004E8    /* Web Stop */
   3124 #define DIKEYBOARD_WEBFORWARD                   0x810004E9    /* Web Forward */
   3125 #define DIKEYBOARD_WEBBACK                      0x810004EA    /* Web Back */
   3126 #define DIKEYBOARD_MYCOMPUTER                   0x810004EB    /* My Computer */
   3127 #define DIKEYBOARD_MAIL                         0x810004EC    /* Mail */
   3128 #define DIKEYBOARD_MEDIASELECT                  0x810004ED    /* Media Select */
   3129 
   3130 
   3131 /*--- MOUSE
   3132       Physical Mouse Device             ---*/
   3133 
   3134 #define DIMOUSE_XAXISAB                         (0x82000200 |DIMOFS_X ) /* X Axis-absolute: Some mice natively report absolute coordinates  */
   3135 #define DIMOUSE_YAXISAB                         (0x82000200 |DIMOFS_Y ) /* Y Axis-absolute: Some mice natively report absolute coordinates */
   3136 #define DIMOUSE_XAXIS                           (0x82000300 |DIMOFS_X ) /* X Axis */
   3137 #define DIMOUSE_YAXIS                           (0x82000300 |DIMOFS_Y ) /* Y Axis */
   3138 #define DIMOUSE_WHEEL                           (0x82000300 |DIMOFS_Z ) /* Z Axis */
   3139 #define DIMOUSE_BUTTON0                         (0x82000400 |DIMOFS_BUTTON0) /* Button 0 */
   3140 #define DIMOUSE_BUTTON1                         (0x82000400 |DIMOFS_BUTTON1) /* Button 1 */
   3141 #define DIMOUSE_BUTTON2                         (0x82000400 |DIMOFS_BUTTON2) /* Button 2 */
   3142 #define DIMOUSE_BUTTON3                         (0x82000400 |DIMOFS_BUTTON3) /* Button 3 */
   3143 #define DIMOUSE_BUTTON4                         (0x82000400 |DIMOFS_BUTTON4) /* Button 4 */
   3144 #define DIMOUSE_BUTTON5                         (0x82000400 |DIMOFS_BUTTON5) /* Button 5 */
   3145 #define DIMOUSE_BUTTON6                         (0x82000400 |DIMOFS_BUTTON6) /* Button 6 */
   3146 #define DIMOUSE_BUTTON7                         (0x82000400 |DIMOFS_BUTTON7) /* Button 7 */
   3147 
   3148 
   3149 /*--- VOICE
   3150       Physical Dplay Voice Device       ---*/
   3151 
   3152 #define DIVOICE_CHANNEL1                        0x83000401
   3153 #define DIVOICE_CHANNEL2                        0x83000402
   3154 #define DIVOICE_CHANNEL3                        0x83000403
   3155 #define DIVOICE_CHANNEL4                        0x83000404
   3156 #define DIVOICE_CHANNEL5                        0x83000405
   3157 #define DIVOICE_CHANNEL6                        0x83000406
   3158 #define DIVOICE_CHANNEL7                        0x83000407
   3159 #define DIVOICE_CHANNEL8                        0x83000408
   3160 #define DIVOICE_TEAM                            0x83000409
   3161 #define DIVOICE_ALL                             0x8300040A
   3162 #define DIVOICE_RECORDMUTE                      0x8300040B
   3163 #define DIVOICE_PLAYBACKMUTE                    0x8300040C
   3164 #define DIVOICE_TRANSMIT                        0x8300040D
   3165 
   3166 #define DIVOICE_VOICECOMMAND                    0x83000410
   3167 
   3168 
   3169 /*--- Driving Simulator - Racing
   3170       Vehicle control is primary objective  ---*/
   3171 #define DIVIRTUAL_DRIVING_RACE                  0x01000000
   3172 #define DIAXIS_DRIVINGR_STEER                   0x01008A01 /* Steering */
   3173 #define DIAXIS_DRIVINGR_ACCELERATE              0x01039202 /* Accelerate */
   3174 #define DIAXIS_DRIVINGR_BRAKE                   0x01041203 /* Brake-Axis */
   3175 #define DIBUTTON_DRIVINGR_SHIFTUP               0x01000C01 /* Shift to next higher gear */
   3176 #define DIBUTTON_DRIVINGR_SHIFTDOWN             0x01000C02 /* Shift to next lower gear */
   3177 #define DIBUTTON_DRIVINGR_VIEW                  0x01001C03 /* Cycle through view options */
   3178 #define DIBUTTON_DRIVINGR_MENU                  0x010004FD /* Show menu options */
   3179 /*--- Priority 2 controls                            ---*/
   3180 
   3181 #define DIAXIS_DRIVINGR_ACCEL_AND_BRAKE         0x01014A04 /* Some devices combine accelerate and brake in a single axis */
   3182 #define DIHATSWITCH_DRIVINGR_GLANCE             0x01004601 /* Look around */
   3183 #define DIBUTTON_DRIVINGR_BRAKE                 0x01004C04 /* Brake-button */
   3184 #define DIBUTTON_DRIVINGR_DASHBOARD             0x01004405 /* Select next dashboard option */
   3185 #define DIBUTTON_DRIVINGR_AIDS                  0x01004406 /* Driver correction aids */
   3186 #define DIBUTTON_DRIVINGR_MAP                   0x01004407 /* Display Driving Map */
   3187 #define DIBUTTON_DRIVINGR_BOOST                 0x01004408 /* Turbo Boost */
   3188 #define DIBUTTON_DRIVINGR_PIT                   0x01004409 /* Pit stop notification */
   3189 #define DIBUTTON_DRIVINGR_ACCELERATE_LINK       0x0103D4E0 /* Fallback Accelerate button */
   3190 #define DIBUTTON_DRIVINGR_STEER_LEFT_LINK       0x0100CCE4 /* Fallback Steer Left button */
   3191 #define DIBUTTON_DRIVINGR_STEER_RIGHT_LINK      0x0100CCEC /* Fallback Steer Right button */
   3192 #define DIBUTTON_DRIVINGR_GLANCE_LEFT_LINK      0x0107C4E4 /* Fallback Glance Left button */
   3193 #define DIBUTTON_DRIVINGR_GLANCE_RIGHT_LINK     0x0107C4EC /* Fallback Glance Right button */
   3194 #define DIBUTTON_DRIVINGR_DEVICE                0x010044FE /* Show input device and controls */
   3195 #define DIBUTTON_DRIVINGR_PAUSE                 0x010044FC /* Start / Pause / Restart game */
   3196 
   3197 /*--- Driving Simulator - Combat
   3198       Combat from within a vehicle is primary objective  ---*/
   3199 #define DIVIRTUAL_DRIVING_COMBAT                0x02000000
   3200 #define DIAXIS_DRIVINGC_STEER                   0x02008A01 /* Steering  */
   3201 #define DIAXIS_DRIVINGC_ACCELERATE              0x02039202 /* Accelerate */
   3202 #define DIAXIS_DRIVINGC_BRAKE                   0x02041203 /* Brake-axis */
   3203 #define DIBUTTON_DRIVINGC_FIRE                  0x02000C01 /* Fire */
   3204 #define DIBUTTON_DRIVINGC_WEAPONS               0x02000C02 /* Select next weapon */
   3205 #define DIBUTTON_DRIVINGC_TARGET                0x02000C03 /* Select next available target */
   3206 #define DIBUTTON_DRIVINGC_MENU                  0x020004FD /* Show menu options */
   3207 /*--- Priority 2 controls                            ---*/
   3208 
   3209 #define DIAXIS_DRIVINGC_ACCEL_AND_BRAKE         0x02014A04 /* Some devices combine accelerate and brake in a single axis */
   3210 #define DIHATSWITCH_DRIVINGC_GLANCE             0x02004601 /* Look around */
   3211 #define DIBUTTON_DRIVINGC_SHIFTUP               0x02004C04 /* Shift to next higher gear */
   3212 #define DIBUTTON_DRIVINGC_SHIFTDOWN             0x02004C05 /* Shift to next lower gear */
   3213 #define DIBUTTON_DRIVINGC_DASHBOARD             0x02004406 /* Select next dashboard option */
   3214 #define DIBUTTON_DRIVINGC_AIDS                  0x02004407 /* Driver correction aids */
   3215 #define DIBUTTON_DRIVINGC_BRAKE                 0x02004C08 /* Brake-button */
   3216 #define DIBUTTON_DRIVINGC_FIRESECONDARY         0x02004C09 /* Alternative fire button */
   3217 #define DIBUTTON_DRIVINGC_ACCELERATE_LINK       0x0203D4E0 /* Fallback Accelerate button */
   3218 #define DIBUTTON_DRIVINGC_STEER_LEFT_LINK       0x0200CCE4 /* Fallback Steer Left button */
   3219 #define DIBUTTON_DRIVINGC_STEER_RIGHT_LINK      0x0200CCEC /* Fallback Steer Right button */
   3220 #define DIBUTTON_DRIVINGC_GLANCE_LEFT_LINK      0x0207C4E4 /* Fallback Glance Left button */
   3221 #define DIBUTTON_DRIVINGC_GLANCE_RIGHT_LINK     0x0207C4EC /* Fallback Glance Right button */
   3222 #define DIBUTTON_DRIVINGC_DEVICE                0x020044FE /* Show input device and controls */
   3223 #define DIBUTTON_DRIVINGC_PAUSE                 0x020044FC /* Start / Pause / Restart game */
   3224 
   3225 /*--- Driving Simulator - Tank
   3226       Combat from withing a tank is primary objective  ---*/
   3227 #define DIVIRTUAL_DRIVING_TANK                  0x03000000
   3228 #define DIAXIS_DRIVINGT_STEER                   0x03008A01 /* Turn tank left / right */
   3229 #define DIAXIS_DRIVINGT_BARREL                  0x03010202 /* Raise / lower barrel */
   3230 #define DIAXIS_DRIVINGT_ACCELERATE              0x03039203 /* Accelerate */
   3231 #define DIAXIS_DRIVINGT_ROTATE                  0x03020204 /* Turn barrel left / right */
   3232 #define DIBUTTON_DRIVINGT_FIRE                  0x03000C01 /* Fire */
   3233 #define DIBUTTON_DRIVINGT_WEAPONS               0x03000C02 /* Select next weapon */
   3234 #define DIBUTTON_DRIVINGT_TARGET                0x03000C03 /* Selects next available target */
   3235 #define DIBUTTON_DRIVINGT_MENU                  0x030004FD /* Show menu options */
   3236 /*--- Priority 2 controls                            ---*/
   3237 
   3238 #define DIHATSWITCH_DRIVINGT_GLANCE             0x03004601 /* Look around */
   3239 #define DIAXIS_DRIVINGT_BRAKE                   0x03045205 /* Brake-axis */
   3240 #define DIAXIS_DRIVINGT_ACCEL_AND_BRAKE         0x03014A06 /* Some devices combine accelerate and brake in a single axis */
   3241 #define DIBUTTON_DRIVINGT_VIEW                  0x03005C04 /* Cycle through view options */
   3242 #define DIBUTTON_DRIVINGT_DASHBOARD             0x03005C05 /* Select next dashboard option */
   3243 #define DIBUTTON_DRIVINGT_BRAKE                 0x03004C06 /* Brake-button */
   3244 #define DIBUTTON_DRIVINGT_FIRESECONDARY         0x03004C07 /* Alternative fire button */
   3245 #define DIBUTTON_DRIVINGT_ACCELERATE_LINK       0x0303D4E0 /* Fallback Accelerate button */
   3246 #define DIBUTTON_DRIVINGT_STEER_LEFT_LINK       0x0300CCE4 /* Fallback Steer Left button */
   3247 #define DIBUTTON_DRIVINGT_STEER_RIGHT_LINK      0x0300CCEC /* Fallback Steer Right button */
   3248 #define DIBUTTON_DRIVINGT_BARREL_UP_LINK        0x030144E0 /* Fallback Barrel up button */
   3249 #define DIBUTTON_DRIVINGT_BARREL_DOWN_LINK      0x030144E8 /* Fallback Barrel down button */
   3250 #define DIBUTTON_DRIVINGT_ROTATE_LEFT_LINK      0x030244E4 /* Fallback Rotate left button */
   3251 #define DIBUTTON_DRIVINGT_ROTATE_RIGHT_LINK     0x030244EC /* Fallback Rotate right button */
   3252 #define DIBUTTON_DRIVINGT_GLANCE_LEFT_LINK      0x0307C4E4 /* Fallback Glance Left button */
   3253 #define DIBUTTON_DRIVINGT_GLANCE_RIGHT_LINK     0x0307C4EC /* Fallback Glance Right button */
   3254 #define DIBUTTON_DRIVINGT_DEVICE                0x030044FE /* Show input device and controls */
   3255 #define DIBUTTON_DRIVINGT_PAUSE                 0x030044FC /* Start / Pause / Restart game */
   3256 
   3257 /*--- Flight Simulator - Civilian
   3258       Plane control is the primary objective  ---*/
   3259 #define DIVIRTUAL_FLYING_CIVILIAN               0x04000000
   3260 #define DIAXIS_FLYINGC_BANK                     0x04008A01 /* Roll ship left / right */
   3261 #define DIAXIS_FLYINGC_PITCH                    0x04010A02 /* Nose up / down */
   3262 #define DIAXIS_FLYINGC_THROTTLE                 0x04039203 /* Throttle */
   3263 #define DIBUTTON_FLYINGC_VIEW                   0x04002401 /* Cycle through view options */
   3264 #define DIBUTTON_FLYINGC_DISPLAY                0x04002402 /* Select next dashboard / heads up display option */
   3265 #define DIBUTTON_FLYINGC_GEAR                   0x04002C03 /* Gear up / down */
   3266 #define DIBUTTON_FLYINGC_MENU                   0x040004FD /* Show menu options */
   3267 /*--- Priority 2 controls                            ---*/
   3268 
   3269 #define DIHATSWITCH_FLYINGC_GLANCE              0x04004601 /* Look around */
   3270 #define DIAXIS_FLYINGC_BRAKE                    0x04046A04 /* Apply Brake */
   3271 #define DIAXIS_FLYINGC_RUDDER                   0x04025205 /* Yaw ship left/right */
   3272 #define DIAXIS_FLYINGC_FLAPS                    0x04055A06 /* Flaps */
   3273 #define DIBUTTON_FLYINGC_FLAPSUP                0x04006404 /* Increment stepping up until fully retracted */
   3274 #define DIBUTTON_FLYINGC_FLAPSDOWN              0x04006405 /* Decrement stepping down until fully extended */
   3275 #define DIBUTTON_FLYINGC_BRAKE_LINK             0x04046CE0 /* Fallback brake button */
   3276 #define DIBUTTON_FLYINGC_FASTER_LINK            0x0403D4E0 /* Fallback throttle up button */
   3277 #define DIBUTTON_FLYINGC_SLOWER_LINK            0x0403D4E8 /* Fallback throttle down button */
   3278 #define DIBUTTON_FLYINGC_GLANCE_LEFT_LINK       0x0407C4E4 /* Fallback Glance Left button */
   3279 #define DIBUTTON_FLYINGC_GLANCE_RIGHT_LINK      0x0407C4EC /* Fallback Glance Right button */
   3280 #define DIBUTTON_FLYINGC_GLANCE_UP_LINK         0x0407C4E0 /* Fallback Glance Up button */
   3281 #define DIBUTTON_FLYINGC_GLANCE_DOWN_LINK       0x0407C4E8 /* Fallback Glance Down button */
   3282 #define DIBUTTON_FLYINGC_DEVICE                 0x040044FE /* Show input device and controls */
   3283 #define DIBUTTON_FLYINGC_PAUSE                  0x040044FC /* Start / Pause / Restart game */
   3284 
   3285 /*--- Flight Simulator - Military
   3286       Aerial combat is the primary objective  ---*/
   3287 #define DIVIRTUAL_FLYING_MILITARY               0x05000000
   3288 #define DIAXIS_FLYINGM_BANK                     0x05008A01 /* Bank - Roll ship left / right */
   3289 #define DIAXIS_FLYINGM_PITCH                    0x05010A02 /* Pitch - Nose up / down */
   3290 #define DIAXIS_FLYINGM_THROTTLE                 0x05039203 /* Throttle - faster / slower */
   3291 #define DIBUTTON_FLYINGM_FIRE                   0x05000C01 /* Fire */
   3292 #define DIBUTTON_FLYINGM_WEAPONS                0x05000C02 /* Select next weapon */
   3293 #define DIBUTTON_FLYINGM_TARGET                 0x05000C03 /* Selects next available target */
   3294 #define DIBUTTON_FLYINGM_MENU                   0x050004FD /* Show menu options */
   3295 /*--- Priority 2 controls                            ---*/
   3296 
   3297 #define DIHATSWITCH_FLYINGM_GLANCE              0x05004601 /* Look around */
   3298 #define DIBUTTON_FLYINGM_COUNTER                0x05005C04 /* Activate counter measures */
   3299 #define DIAXIS_FLYINGM_RUDDER                   0x05024A04 /* Rudder - Yaw ship left/right */
   3300 #define DIAXIS_FLYINGM_BRAKE                    0x05046205 /* Brake-axis */
   3301 #define DIBUTTON_FLYINGM_VIEW                   0x05006405 /* Cycle through view options */
   3302 #define DIBUTTON_FLYINGM_DISPLAY                0x05006406 /* Select next dashboard option */
   3303 #define DIAXIS_FLYINGM_FLAPS                    0x05055206 /* Flaps */
   3304 #define DIBUTTON_FLYINGM_FLAPSUP                0x05005407 /* Increment stepping up until fully retracted */
   3305 #define DIBUTTON_FLYINGM_FLAPSDOWN              0x05005408 /* Decrement stepping down until fully extended */
   3306 #define DIBUTTON_FLYINGM_FIRESECONDARY          0x05004C09 /* Alternative fire button */
   3307 #define DIBUTTON_FLYINGM_GEAR                   0x0500640A /* Gear up / down */
   3308 #define DIBUTTON_FLYINGM_BRAKE_LINK             0x050464E0 /* Fallback brake button */
   3309 #define DIBUTTON_FLYINGM_FASTER_LINK            0x0503D4E0 /* Fallback throttle up button */
   3310 #define DIBUTTON_FLYINGM_SLOWER_LINK            0x0503D4E8 /* Fallback throttle down button */
   3311 #define DIBUTTON_FLYINGM_GLANCE_LEFT_LINK       0x0507C4E4 /* Fallback Glance Left button */
   3312 #define DIBUTTON_FLYINGM_GLANCE_RIGHT_LINK      0x0507C4EC /* Fallback Glance Right button */
   3313 #define DIBUTTON_FLYINGM_GLANCE_UP_LINK         0x0507C4E0 /* Fallback Glance Up button */
   3314 #define DIBUTTON_FLYINGM_GLANCE_DOWN_LINK       0x0507C4E8 /* Fallback Glance Down button */
   3315 #define DIBUTTON_FLYINGM_DEVICE                 0x050044FE /* Show input device and controls */
   3316 #define DIBUTTON_FLYINGM_PAUSE                  0x050044FC /* Start / Pause / Restart game */
   3317 
   3318 /*--- Flight Simulator - Combat Helicopter
   3319       Combat from helicopter is primary objective  ---*/
   3320 #define DIVIRTUAL_FLYING_HELICOPTER             0x06000000
   3321 #define DIAXIS_FLYINGH_BANK                     0x06008A01 /* Bank - Roll ship left / right */
   3322 #define DIAXIS_FLYINGH_PITCH                    0x06010A02 /* Pitch - Nose up / down */
   3323 #define DIAXIS_FLYINGH_COLLECTIVE               0x06018A03 /* Collective - Blade pitch/power */
   3324 #define DIBUTTON_FLYINGH_FIRE                   0x06001401 /* Fire */
   3325 #define DIBUTTON_FLYINGH_WEAPONS                0x06001402 /* Select next weapon */
   3326 #define DIBUTTON_FLYINGH_TARGET                 0x06001403 /* Selects next available target */
   3327 #define DIBUTTON_FLYINGH_MENU                   0x060004FD /* Show menu options */
   3328 /*--- Priority 2 controls                            ---*/
   3329 
   3330 #define DIHATSWITCH_FLYINGH_GLANCE              0x06004601 /* Look around */
   3331 #define DIAXIS_FLYINGH_TORQUE                   0x06025A04 /* Torque - Rotate ship around left / right axis */
   3332 #define DIAXIS_FLYINGH_THROTTLE                 0x0603DA05 /* Throttle */
   3333 #define DIBUTTON_FLYINGH_COUNTER                0x06005404 /* Activate counter measures */
   3334 #define DIBUTTON_FLYINGH_VIEW                   0x06006405 /* Cycle through view options */
   3335 #define DIBUTTON_FLYINGH_GEAR                   0x06006406 /* Gear up / down */
   3336 #define DIBUTTON_FLYINGH_FIRESECONDARY          0x06004C07 /* Alternative fire button */
   3337 #define DIBUTTON_FLYINGH_FASTER_LINK            0x0603DCE0 /* Fallback throttle up button */
   3338 #define DIBUTTON_FLYINGH_SLOWER_LINK            0x0603DCE8 /* Fallback throttle down button */
   3339 #define DIBUTTON_FLYINGH_GLANCE_LEFT_LINK       0x0607C4E4 /* Fallback Glance Left button */
   3340 #define DIBUTTON_FLYINGH_GLANCE_RIGHT_LINK      0x0607C4EC /* Fallback Glance Right button */
   3341 #define DIBUTTON_FLYINGH_GLANCE_UP_LINK         0x0607C4E0 /* Fallback Glance Up button */
   3342 #define DIBUTTON_FLYINGH_GLANCE_DOWN_LINK       0x0607C4E8 /* Fallback Glance Down button */
   3343 #define DIBUTTON_FLYINGH_DEVICE                 0x060044FE /* Show input device and controls */
   3344 #define DIBUTTON_FLYINGH_PAUSE                  0x060044FC /* Start / Pause / Restart game */
   3345 
   3346 /*--- Space Simulator - Combat
   3347       Space Simulator with weapons  ---*/
   3348 #define DIVIRTUAL_SPACESIM                      0x07000000
   3349 #define DIAXIS_SPACESIM_LATERAL                 0x07008201 /* Move ship left / right */
   3350 #define DIAXIS_SPACESIM_MOVE                    0x07010202 /* Move ship forward/backward */
   3351 #define DIAXIS_SPACESIM_THROTTLE                0x07038203 /* Throttle - Engine speed */
   3352 #define DIBUTTON_SPACESIM_FIRE                  0x07000401 /* Fire */
   3353 #define DIBUTTON_SPACESIM_WEAPONS               0x07000402 /* Select next weapon */
   3354 #define DIBUTTON_SPACESIM_TARGET                0x07000403 /* Selects next available target */
   3355 #define DIBUTTON_SPACESIM_MENU                  0x070004FD /* Show menu options */
   3356 /*--- Priority 2 controls                            ---*/
   3357 
   3358 #define DIHATSWITCH_SPACESIM_GLANCE             0x07004601 /* Look around */
   3359 #define DIAXIS_SPACESIM_CLIMB                   0x0701C204 /* Climb - Pitch ship up/down */
   3360 #define DIAXIS_SPACESIM_ROTATE                  0x07024205 /* Rotate - Turn ship left/right */
   3361 #define DIBUTTON_SPACESIM_VIEW                  0x07004404 /* Cycle through view options */
   3362 #define DIBUTTON_SPACESIM_DISPLAY               0x07004405 /* Select next dashboard / heads up display option */
   3363 #define DIBUTTON_SPACESIM_RAISE                 0x07004406 /* Raise ship while maintaining current pitch */
   3364 #define DIBUTTON_SPACESIM_LOWER                 0x07004407 /* Lower ship while maintaining current pitch */
   3365 #define DIBUTTON_SPACESIM_GEAR                  0x07004408 /* Gear up / down */
   3366 #define DIBUTTON_SPACESIM_FIRESECONDARY         0x07004409 /* Alternative fire button */
   3367 #define DIBUTTON_SPACESIM_LEFT_LINK             0x0700C4E4 /* Fallback move left button */
   3368 #define DIBUTTON_SPACESIM_RIGHT_LINK            0x0700C4EC /* Fallback move right button */
   3369 #define DIBUTTON_SPACESIM_FORWARD_LINK          0x070144E0 /* Fallback move forward button */
   3370 #define DIBUTTON_SPACESIM_BACKWARD_LINK         0x070144E8 /* Fallback move backwards button */
   3371 #define DIBUTTON_SPACESIM_FASTER_LINK           0x0703C4E0 /* Fallback throttle up button */
   3372 #define DIBUTTON_SPACESIM_SLOWER_LINK           0x0703C4E8 /* Fallback throttle down button */
   3373 #define DIBUTTON_SPACESIM_TURN_LEFT_LINK        0x070244E4 /* Fallback turn left button */
   3374 #define DIBUTTON_SPACESIM_TURN_RIGHT_LINK       0x070244EC /* Fallback turn right button */
   3375 #define DIBUTTON_SPACESIM_GLANCE_LEFT_LINK      0x0707C4E4 /* Fallback Glance Left button */
   3376 #define DIBUTTON_SPACESIM_GLANCE_RIGHT_LINK     0x0707C4EC /* Fallback Glance Right button */
   3377 #define DIBUTTON_SPACESIM_GLANCE_UP_LINK        0x0707C4E0 /* Fallback Glance Up button */
   3378 #define DIBUTTON_SPACESIM_GLANCE_DOWN_LINK      0x0707C4E8 /* Fallback Glance Down button */
   3379 #define DIBUTTON_SPACESIM_DEVICE                0x070044FE /* Show input device and controls */
   3380 #define DIBUTTON_SPACESIM_PAUSE                 0x070044FC /* Start / Pause / Restart game */
   3381 
   3382 /*--- Fighting - First Person
   3383       Hand to Hand combat is primary objective  ---*/
   3384 #define DIVIRTUAL_FIGHTING_HAND2HAND            0x08000000
   3385 #define DIAXIS_FIGHTINGH_LATERAL                0x08008201 /* Sidestep left/right */
   3386 #define DIAXIS_FIGHTINGH_MOVE                   0x08010202 /* Move forward/backward */
   3387 #define DIBUTTON_FIGHTINGH_PUNCH                0x08000401 /* Punch */
   3388 #define DIBUTTON_FIGHTINGH_KICK                 0x08000402 /* Kick */
   3389 #define DIBUTTON_FIGHTINGH_BLOCK                0x08000403 /* Block */
   3390 #define DIBUTTON_FIGHTINGH_CROUCH               0x08000404 /* Crouch */
   3391 #define DIBUTTON_FIGHTINGH_JUMP                 0x08000405 /* Jump */
   3392 #define DIBUTTON_FIGHTINGH_SPECIAL1             0x08000406 /* Apply first special move */
   3393 #define DIBUTTON_FIGHTINGH_SPECIAL2             0x08000407 /* Apply second special move */
   3394 #define DIBUTTON_FIGHTINGH_MENU                 0x080004FD /* Show menu options */
   3395 /*--- Priority 2 controls                            ---*/
   3396 
   3397 #define DIBUTTON_FIGHTINGH_SELECT               0x08004408 /* Select special move */
   3398 #define DIHATSWITCH_FIGHTINGH_SLIDE             0x08004601 /* Look around */
   3399 #define DIBUTTON_FIGHTINGH_DISPLAY              0x08004409 /* Shows next on-screen display option */
   3400 #define DIAXIS_FIGHTINGH_ROTATE                 0x08024203 /* Rotate - Turn body left/right */
   3401 #define DIBUTTON_FIGHTINGH_DODGE                0x0800440A /* Dodge */
   3402 #define DIBUTTON_FIGHTINGH_LEFT_LINK            0x0800C4E4 /* Fallback left sidestep button */
   3403 #define DIBUTTON_FIGHTINGH_RIGHT_LINK           0x0800C4EC /* Fallback right sidestep button */
   3404 #define DIBUTTON_FIGHTINGH_FORWARD_LINK         0x080144E0 /* Fallback forward button */
   3405 #define DIBUTTON_FIGHTINGH_BACKWARD_LINK        0x080144E8 /* Fallback backward button */
   3406 #define DIBUTTON_FIGHTINGH_DEVICE               0x080044FE /* Show input device and controls */
   3407 #define DIBUTTON_FIGHTINGH_PAUSE                0x080044FC /* Start / Pause / Restart game */
   3408 
   3409 /*--- Fighting - First Person Shooting
   3410       Navigation and combat are primary objectives  ---*/
   3411 #define DIVIRTUAL_FIGHTING_FPS                  0x09000000
   3412 #define DIAXIS_FPS_ROTATE                       0x09008201 /* Rotate character left/right */
   3413 #define DIAXIS_FPS_MOVE                         0x09010202 /* Move forward/backward */
   3414 #define DIBUTTON_FPS_FIRE                       0x09000401 /* Fire */
   3415 #define DIBUTTON_FPS_WEAPONS                    0x09000402 /* Select next weapon */
   3416 #define DIBUTTON_FPS_APPLY                      0x09000403 /* Use item */
   3417 #define DIBUTTON_FPS_SELECT                     0x09000404 /* Select next inventory item */
   3418 #define DIBUTTON_FPS_CROUCH                     0x09000405 /* Crouch/ climb down/ swim down */
   3419 #define DIBUTTON_FPS_JUMP                       0x09000406 /* Jump/ climb up/ swim up */
   3420 #define DIAXIS_FPS_LOOKUPDOWN                   0x09018203 /* Look up / down  */
   3421 #define DIBUTTON_FPS_STRAFE                     0x09000407 /* Enable strafing while active */
   3422 #define DIBUTTON_FPS_MENU                       0x090004FD /* Show menu options */
   3423 /*--- Priority 2 controls                            ---*/
   3424 
   3425 #define DIHATSWITCH_FPS_GLANCE                  0x09004601 /* Look around */
   3426 #define DIBUTTON_FPS_DISPLAY                    0x09004408 /* Shows next on-screen display option/ map */
   3427 #define DIAXIS_FPS_SIDESTEP                     0x09024204 /* Sidestep */
   3428 #define DIBUTTON_FPS_DODGE                      0x09004409 /* Dodge */
   3429 #define DIBUTTON_FPS_GLANCEL                    0x0900440A /* Glance Left */
   3430 #define DIBUTTON_FPS_GLANCER                    0x0900440B /* Glance Right */
   3431 #define DIBUTTON_FPS_FIRESECONDARY              0x0900440C /* Alternative fire button */
   3432 #define DIBUTTON_FPS_ROTATE_LEFT_LINK           0x0900C4E4 /* Fallback rotate left button */
   3433 #define DIBUTTON_FPS_ROTATE_RIGHT_LINK          0x0900C4EC /* Fallback rotate right button */
   3434 #define DIBUTTON_FPS_FORWARD_LINK               0x090144E0 /* Fallback forward button */
   3435 #define DIBUTTON_FPS_BACKWARD_LINK              0x090144E8 /* Fallback backward button */
   3436 #define DIBUTTON_FPS_GLANCE_UP_LINK             0x0901C4E0 /* Fallback look up button */
   3437 #define DIBUTTON_FPS_GLANCE_DOWN_LINK           0x0901C4E8 /* Fallback look down button */
   3438 #define DIBUTTON_FPS_STEP_LEFT_LINK             0x090244E4 /* Fallback step left button */
   3439 #define DIBUTTON_FPS_STEP_RIGHT_LINK            0x090244EC /* Fallback step right button */
   3440 #define DIBUTTON_FPS_DEVICE                     0x090044FE /* Show input device and controls */
   3441 #define DIBUTTON_FPS_PAUSE                      0x090044FC /* Start / Pause / Restart game */
   3442 
   3443 /*--- Fighting - Third Person action
   3444       Perspective of camera is behind the main character  ---*/
   3445 #define DIVIRTUAL_FIGHTING_THIRDPERSON          0x0A000000
   3446 #define DIAXIS_TPS_TURN                         0x0A020201 /* Turn left/right */
   3447 #define DIAXIS_TPS_MOVE                         0x0A010202 /* Move forward/backward */
   3448 #define DIBUTTON_TPS_RUN                        0x0A000401 /* Run or walk toggle switch */
   3449 #define DIBUTTON_TPS_ACTION                     0x0A000402 /* Action Button */
   3450 #define DIBUTTON_TPS_SELECT                     0x0A000403 /* Select next weapon */
   3451 #define DIBUTTON_TPS_USE                        0x0A000404 /* Use inventory item currently selected */
   3452 #define DIBUTTON_TPS_JUMP                       0x0A000405 /* Character Jumps */
   3453 #define DIBUTTON_TPS_MENU                       0x0A0004FD /* Show menu options */
   3454 /*--- Priority 2 controls                            ---*/
   3455 
   3456 #define DIHATSWITCH_TPS_GLANCE                  0x0A004601 /* Look around */
   3457 #define DIBUTTON_TPS_VIEW                       0x0A004406 /* Select camera view */
   3458 #define DIBUTTON_TPS_STEPLEFT                   0x0A004407 /* Character takes a left step */
   3459 #define DIBUTTON_TPS_STEPRIGHT                  0x0A004408 /* Character takes a right step */
   3460 #define DIAXIS_TPS_STEP                         0x0A00C203 /* Character steps left/right */
   3461 #define DIBUTTON_TPS_DODGE                      0x0A004409 /* Character dodges or ducks */
   3462 #define DIBUTTON_TPS_INVENTORY                  0x0A00440A /* Cycle through inventory */
   3463 #define DIBUTTON_TPS_TURN_LEFT_LINK             0x0A0244E4 /* Fallback turn left button */
   3464 #define DIBUTTON_TPS_TURN_RIGHT_LINK            0x0A0244EC /* Fallback turn right button */
   3465 #define DIBUTTON_TPS_FORWARD_LINK               0x0A0144E0 /* Fallback forward button */
   3466 #define DIBUTTON_TPS_BACKWARD_LINK              0x0A0144E8 /* Fallback backward button */
   3467 #define DIBUTTON_TPS_GLANCE_UP_LINK             0x0A07C4E0 /* Fallback look up button */
   3468 #define DIBUTTON_TPS_GLANCE_DOWN_LINK           0x0A07C4E8 /* Fallback look down button */
   3469 #define DIBUTTON_TPS_GLANCE_LEFT_LINK           0x0A07C4E4 /* Fallback glance up button */
   3470 #define DIBUTTON_TPS_GLANCE_RIGHT_LINK          0x0A07C4EC /* Fallback glance right button */
   3471 #define DIBUTTON_TPS_DEVICE                     0x0A0044FE /* Show input device and controls */
   3472 #define DIBUTTON_TPS_PAUSE                      0x0A0044FC /* Start / Pause / Restart game */
   3473 
   3474 /*--- Strategy - Role Playing
   3475       Navigation and problem solving are primary actions  ---*/
   3476 #define DIVIRTUAL_STRATEGY_ROLEPLAYING          0x0B000000
   3477 #define DIAXIS_STRATEGYR_LATERAL                0x0B008201 /* sidestep - left/right */
   3478 #define DIAXIS_STRATEGYR_MOVE                   0x0B010202 /* move forward/backward */
   3479 #define DIBUTTON_STRATEGYR_GET                  0x0B000401 /* Acquire item */
   3480 #define DIBUTTON_STRATEGYR_APPLY                0x0B000402 /* Use selected item */
   3481 #define DIBUTTON_STRATEGYR_SELECT               0x0B000403 /* Select nextitem */
   3482 #define DIBUTTON_STRATEGYR_ATTACK               0x0B000404 /* Attack */
   3483 #define DIBUTTON_STRATEGYR_CAST                 0x0B000405 /* Cast Spell */
   3484 #define DIBUTTON_STRATEGYR_CROUCH               0x0B000406 /* Crouch */
   3485 #define DIBUTTON_STRATEGYR_JUMP                 0x0B000407 /* Jump */
   3486 #define DIBUTTON_STRATEGYR_MENU                 0x0B0004FD /* Show menu options */
   3487 /*--- Priority 2 controls                            ---*/
   3488 
   3489 #define DIHATSWITCH_STRATEGYR_GLANCE            0x0B004601 /* Look around */
   3490 #define DIBUTTON_STRATEGYR_MAP                  0x0B004408 /* Cycle through map options */
   3491 #define DIBUTTON_STRATEGYR_DISPLAY              0x0B004409 /* Shows next on-screen display option */
   3492 #define DIAXIS_STRATEGYR_ROTATE                 0x0B024203 /* Turn body left/right */
   3493 #define DIBUTTON_STRATEGYR_LEFT_LINK            0x0B00C4E4 /* Fallback sidestep left button */
   3494 #define DIBUTTON_STRATEGYR_RIGHT_LINK           0x0B00C4EC /* Fallback sidestep right button */
   3495 #define DIBUTTON_STRATEGYR_FORWARD_LINK         0x0B0144E0 /* Fallback move forward button */
   3496 #define DIBUTTON_STRATEGYR_BACK_LINK            0x0B0144E8 /* Fallback move backward button */
   3497 #define DIBUTTON_STRATEGYR_ROTATE_LEFT_LINK     0x0B0244E4 /* Fallback turn body left button */
   3498 #define DIBUTTON_STRATEGYR_ROTATE_RIGHT_LINK    0x0B0244EC /* Fallback turn body right button */
   3499 #define DIBUTTON_STRATEGYR_DEVICE               0x0B0044FE /* Show input device and controls */
   3500 #define DIBUTTON_STRATEGYR_PAUSE                0x0B0044FC /* Start / Pause / Restart game */
   3501 
   3502 /*--- Strategy - Turn based
   3503       Navigation and problem solving are primary actions  ---*/
   3504 #define DIVIRTUAL_STRATEGY_TURN                 0x0C000000
   3505 #define DIAXIS_STRATEGYT_LATERAL                0x0C008201 /* Sidestep left/right */
   3506 #define DIAXIS_STRATEGYT_MOVE                   0x0C010202 /* Move forward/backwards */
   3507 #define DIBUTTON_STRATEGYT_SELECT               0x0C000401 /* Select unit or object */
   3508 #define DIBUTTON_STRATEGYT_INSTRUCT             0x0C000402 /* Cycle through instructions */
   3509 #define DIBUTTON_STRATEGYT_APPLY                0x0C000403 /* Apply selected instruction */
   3510 #define DIBUTTON_STRATEGYT_TEAM                 0x0C000404 /* Select next team / cycle through all */
   3511 #define DIBUTTON_STRATEGYT_TURN                 0x0C000405 /* Indicate turn over */
   3512 #define DIBUTTON_STRATEGYT_MENU                 0x0C0004FD /* Show menu options */
   3513 /*--- Priority 2 controls                            ---*/
   3514 
   3515 #define DIBUTTON_STRATEGYT_ZOOM                 0x0C004406 /* Zoom - in / out */
   3516 #define DIBUTTON_STRATEGYT_MAP                  0x0C004407 /* cycle through map options */
   3517 #define DIBUTTON_STRATEGYT_DISPLAY              0x0C004408 /* shows next on-screen display options */
   3518 #define DIBUTTON_STRATEGYT_LEFT_LINK            0x0C00C4E4 /* Fallback sidestep left button */
   3519 #define DIBUTTON_STRATEGYT_RIGHT_LINK           0x0C00C4EC /* Fallback sidestep right button */
   3520 #define DIBUTTON_STRATEGYT_FORWARD_LINK         0x0C0144E0 /* Fallback move forward button */
   3521 #define DIBUTTON_STRATEGYT_BACK_LINK            0x0C0144E8 /* Fallback move back button */
   3522 #define DIBUTTON_STRATEGYT_DEVICE               0x0C0044FE /* Show input device and controls */
   3523 #define DIBUTTON_STRATEGYT_PAUSE                0x0C0044FC /* Start / Pause / Restart game */
   3524 
   3525 /*--- Sports - Hunting
   3526       Hunting                ---*/
   3527 #define DIVIRTUAL_SPORTS_HUNTING                0x0D000000
   3528 #define DIAXIS_HUNTING_LATERAL                  0x0D008201 /* sidestep left/right */
   3529 #define DIAXIS_HUNTING_MOVE                     0x0D010202 /* move forward/backwards */
   3530 #define DIBUTTON_HUNTING_FIRE                   0x0D000401 /* Fire selected weapon */
   3531 #define DIBUTTON_HUNTING_AIM                    0x0D000402 /* Select aim/move */
   3532 #define DIBUTTON_HUNTING_WEAPON                 0x0D000403 /* Select next weapon */
   3533 #define DIBUTTON_HUNTING_BINOCULAR              0x0D000404 /* Look through Binoculars */
   3534 #define DIBUTTON_HUNTING_CALL                   0x0D000405 /* Make animal call */
   3535 #define DIBUTTON_HUNTING_MAP                    0x0D000406 /* View Map */
   3536 #define DIBUTTON_HUNTING_SPECIAL                0x0D000407 /* Special game operation */
   3537 #define DIBUTTON_HUNTING_MENU                   0x0D0004FD /* Show menu options */
   3538 /*--- Priority 2 controls                            ---*/
   3539 
   3540 #define DIHATSWITCH_HUNTING_GLANCE              0x0D004601 /* Look around */
   3541 #define DIBUTTON_HUNTING_DISPLAY                0x0D004408 /* show next on-screen display option */
   3542 #define DIAXIS_HUNTING_ROTATE                   0x0D024203 /* Turn body left/right */
   3543 #define DIBUTTON_HUNTING_CROUCH                 0x0D004409 /* Crouch/ Climb / Swim down */
   3544 #define DIBUTTON_HUNTING_JUMP                   0x0D00440A /* Jump/ Climb up / Swim up */
   3545 #define DIBUTTON_HUNTING_FIRESECONDARY          0x0D00440B /* Alternative fire button */
   3546 #define DIBUTTON_HUNTING_LEFT_LINK              0x0D00C4E4 /* Fallback sidestep left button */
   3547 #define DIBUTTON_HUNTING_RIGHT_LINK             0x0D00C4EC /* Fallback sidestep right button */
   3548 #define DIBUTTON_HUNTING_FORWARD_LINK           0x0D0144E0 /* Fallback move forward button */
   3549 #define DIBUTTON_HUNTING_BACK_LINK              0x0D0144E8 /* Fallback move back button */
   3550 #define DIBUTTON_HUNTING_ROTATE_LEFT_LINK       0x0D0244E4 /* Fallback turn body left button */
   3551 #define DIBUTTON_HUNTING_ROTATE_RIGHT_LINK      0x0D0244EC /* Fallback turn body right button */
   3552 #define DIBUTTON_HUNTING_DEVICE                 0x0D0044FE /* Show input device and controls */
   3553 #define DIBUTTON_HUNTING_PAUSE                  0x0D0044FC /* Start / Pause / Restart game */
   3554 
   3555 /*--- Sports - Fishing
   3556       Catching Fish is primary objective   ---*/
   3557 #define DIVIRTUAL_SPORTS_FISHING                0x0E000000
   3558 #define DIAXIS_FISHING_LATERAL                  0x0E008201 /* sidestep left/right */
   3559 #define DIAXIS_FISHING_MOVE                     0x0E010202 /* move forward/backwards */
   3560 #define DIBUTTON_FISHING_CAST                   0x0E000401 /* Cast line */
   3561 #define DIBUTTON_FISHING_TYPE                   0x0E000402 /* Select cast type */
   3562 #define DIBUTTON_FISHING_BINOCULAR              0x0E000403 /* Look through Binocular */
   3563 #define DIBUTTON_FISHING_BAIT                   0x0E000404 /* Select type of Bait */
   3564 #define DIBUTTON_FISHING_MAP                    0x0E000405 /* View Map */
   3565 #define DIBUTTON_FISHING_MENU                   0x0E0004FD /* Show menu options */
   3566 /*--- Priority 2 controls                            ---*/
   3567 
   3568 #define DIHATSWITCH_FISHING_GLANCE              0x0E004601 /* Look around */
   3569 #define DIBUTTON_FISHING_DISPLAY                0x0E004406 /* Show next on-screen display option */
   3570 #define DIAXIS_FISHING_ROTATE                   0x0E024203 /* Turn character left / right */
   3571 #define DIBUTTON_FISHING_CROUCH                 0x0E004407 /* Crouch/ Climb / Swim down */
   3572 #define DIBUTTON_FISHING_JUMP                   0x0E004408 /* Jump/ Climb up / Swim up */
   3573 #define DIBUTTON_FISHING_LEFT_LINK              0x0E00C4E4 /* Fallback sidestep left button */
   3574 #define DIBUTTON_FISHING_RIGHT_LINK             0x0E00C4EC /* Fallback sidestep right button */
   3575 #define DIBUTTON_FISHING_FORWARD_LINK           0x0E0144E0 /* Fallback move forward button */
   3576 #define DIBUTTON_FISHING_BACK_LINK              0x0E0144E8 /* Fallback move back button */
   3577 #define DIBUTTON_FISHING_ROTATE_LEFT_LINK       0x0E0244E4 /* Fallback turn body left button */
   3578 #define DIBUTTON_FISHING_ROTATE_RIGHT_LINK      0x0E0244EC /* Fallback turn body right button */
   3579 #define DIBUTTON_FISHING_DEVICE                 0x0E0044FE /* Show input device and controls */
   3580 #define DIBUTTON_FISHING_PAUSE                  0x0E0044FC /* Start / Pause / Restart game */
   3581 
   3582 /*--- Sports - Baseball - Batting
   3583       Batter control is primary objective  ---*/
   3584 #define DIVIRTUAL_SPORTS_BASEBALL_BAT           0x0F000000
   3585 #define DIAXIS_BASEBALLB_LATERAL                0x0F008201 /* Aim left / right */
   3586 #define DIAXIS_BASEBALLB_MOVE                   0x0F010202 /* Aim up / down */
   3587 #define DIBUTTON_BASEBALLB_SELECT               0x0F000401 /* cycle through swing options */
   3588 #define DIBUTTON_BASEBALLB_NORMAL               0x0F000402 /* normal swing */
   3589 #define DIBUTTON_BASEBALLB_POWER                0x0F000403 /* swing for the fence */
   3590 #define DIBUTTON_BASEBALLB_BUNT                 0x0F000404 /* bunt */
   3591 #define DIBUTTON_BASEBALLB_STEAL                0x0F000405 /* Base runner attempts to steal a base */
   3592 #define DIBUTTON_BASEBALLB_BURST                0x0F000406 /* Base runner invokes burst of speed */
   3593 #define DIBUTTON_BASEBALLB_SLIDE                0x0F000407 /* Base runner slides into base */
   3594 #define DIBUTTON_BASEBALLB_CONTACT              0x0F000408 /* Contact swing */
   3595 #define DIBUTTON_BASEBALLB_MENU                 0x0F0004FD /* Show menu options */
   3596 /*--- Priority 2 controls                            ---*/
   3597 
   3598 #define DIBUTTON_BASEBALLB_NOSTEAL              0x0F004409 /* Base runner goes back to a base */
   3599 #define DIBUTTON_BASEBALLB_BOX                  0x0F00440A /* Enter or exit batting box */
   3600 #define DIBUTTON_BASEBALLB_LEFT_LINK            0x0F00C4E4 /* Fallback sidestep left button */
   3601 #define DIBUTTON_BASEBALLB_RIGHT_LINK           0x0F00C4EC /* Fallback sidestep right button */
   3602 #define DIBUTTON_BASEBALLB_FORWARD_LINK         0x0F0144E0 /* Fallback move forward button */
   3603 #define DIBUTTON_BASEBALLB_BACK_LINK            0x0F0144E8 /* Fallback move back button */
   3604 #define DIBUTTON_BASEBALLB_DEVICE               0x0F0044FE /* Show input device and controls */
   3605 #define DIBUTTON_BASEBALLB_PAUSE                0x0F0044FC /* Start / Pause / Restart game */
   3606 
   3607 /*--- Sports - Baseball - Pitching
   3608       Pitcher control is primary objective   ---*/
   3609 #define DIVIRTUAL_SPORTS_BASEBALL_PITCH         0x10000000
   3610 #define DIAXIS_BASEBALLP_LATERAL                0x10008201 /* Aim left / right */
   3611 #define DIAXIS_BASEBALLP_MOVE                   0x10010202 /* Aim up / down */
   3612 #define DIBUTTON_BASEBALLP_SELECT               0x10000401 /* cycle through pitch selections */
   3613 #define DIBUTTON_BASEBALLP_PITCH                0x10000402 /* throw pitch */
   3614 #define DIBUTTON_BASEBALLP_BASE                 0x10000403 /* select base to throw to */
   3615 #define DIBUTTON_BASEBALLP_THROW                0x10000404 /* throw to base */
   3616 #define DIBUTTON_BASEBALLP_FAKE                 0x10000405 /* Fake a throw to a base */
   3617 #define DIBUTTON_BASEBALLP_MENU                 0x100004FD /* Show menu options */
   3618 /*--- Priority 2 controls                            ---*/
   3619 
   3620 #define DIBUTTON_BASEBALLP_WALK                 0x10004406 /* Throw intentional walk / pitch out */
   3621 #define DIBUTTON_BASEBALLP_LOOK                 0x10004407 /* Look at runners on bases */
   3622 #define DIBUTTON_BASEBALLP_LEFT_LINK            0x1000C4E4 /* Fallback sidestep left button */
   3623 #define DIBUTTON_BASEBALLP_RIGHT_LINK           0x1000C4EC /* Fallback sidestep right button */
   3624 #define DIBUTTON_BASEBALLP_FORWARD_LINK         0x100144E0 /* Fallback move forward button */
   3625 #define DIBUTTON_BASEBALLP_BACK_LINK            0x100144E8 /* Fallback move back button */
   3626 #define DIBUTTON_BASEBALLP_DEVICE               0x100044FE /* Show input device and controls */
   3627 #define DIBUTTON_BASEBALLP_PAUSE                0x100044FC /* Start / Pause / Restart game */
   3628 
   3629 /*--- Sports - Baseball - Fielding
   3630       Fielder control is primary objective  ---*/
   3631 #define DIVIRTUAL_SPORTS_BASEBALL_FIELD         0x11000000
   3632 #define DIAXIS_BASEBALLF_LATERAL                0x11008201 /* Aim left / right */
   3633 #define DIAXIS_BASEBALLF_MOVE                   0x11010202 /* Aim up / down */
   3634 #define DIBUTTON_BASEBALLF_NEAREST              0x11000401 /* Switch to fielder nearest to the ball */
   3635 #define DIBUTTON_BASEBALLF_THROW1               0x11000402 /* Make conservative throw */
   3636 #define DIBUTTON_BASEBALLF_THROW2               0x11000403 /* Make aggressive throw */
   3637 #define DIBUTTON_BASEBALLF_BURST                0x11000404 /* Invoke burst of speed */
   3638 #define DIBUTTON_BASEBALLF_JUMP                 0x11000405 /* Jump to catch ball */
   3639 #define DIBUTTON_BASEBALLF_DIVE                 0x11000406 /* Dive to catch ball */
   3640 #define DIBUTTON_BASEBALLF_MENU                 0x110004FD /* Show menu options */
   3641 /*--- Priority 2 controls                            ---*/
   3642 
   3643 #define DIBUTTON_BASEBALLF_SHIFTIN              0x11004407 /* Shift the infield positioning */
   3644 #define DIBUTTON_BASEBALLF_SHIFTOUT             0x11004408 /* Shift the outfield positioning */
   3645 #define DIBUTTON_BASEBALLF_AIM_LEFT_LINK        0x1100C4E4 /* Fallback aim left button */
   3646 #define DIBUTTON_BASEBALLF_AIM_RIGHT_LINK       0x1100C4EC /* Fallback aim right button */
   3647 #define DIBUTTON_BASEBALLF_FORWARD_LINK         0x110144E0 /* Fallback move forward button */
   3648 #define DIBUTTON_BASEBALLF_BACK_LINK            0x110144E8 /* Fallback move back button */
   3649 #define DIBUTTON_BASEBALLF_DEVICE               0x110044FE /* Show input device and controls */
   3650 #define DIBUTTON_BASEBALLF_PAUSE                0x110044FC /* Start / Pause / Restart game */
   3651 
   3652 /*--- Sports - Basketball - Offense
   3653       Offense  ---*/
   3654 #define DIVIRTUAL_SPORTS_BASKETBALL_OFFENSE     0x12000000
   3655 #define DIAXIS_BBALLO_LATERAL                   0x12008201 /* left / right */
   3656 #define DIAXIS_BBALLO_MOVE                      0x12010202 /* up / down */
   3657 #define DIBUTTON_BBALLO_SHOOT                   0x12000401 /* shoot basket */
   3658 #define DIBUTTON_BBALLO_DUNK                    0x12000402 /* dunk basket */
   3659 #define DIBUTTON_BBALLO_PASS                    0x12000403 /* throw pass */
   3660 #define DIBUTTON_BBALLO_FAKE                    0x12000404 /* fake shot or pass */
   3661 #define DIBUTTON_BBALLO_SPECIAL                 0x12000405 /* apply special move */
   3662 #define DIBUTTON_BBALLO_PLAYER                  0x12000406 /* select next player */
   3663 #define DIBUTTON_BBALLO_BURST                   0x12000407 /* invoke burst */
   3664 #define DIBUTTON_BBALLO_CALL                    0x12000408 /* call for ball / pass to me */
   3665 #define DIBUTTON_BBALLO_MENU                    0x120004FD /* Show menu options */
   3666 /*--- Priority 2 controls                            ---*/
   3667 
   3668 #define DIHATSWITCH_BBALLO_GLANCE               0x12004601 /* scroll view */
   3669 #define DIBUTTON_BBALLO_SCREEN                  0x12004409 /* Call for screen */
   3670 #define DIBUTTON_BBALLO_PLAY                    0x1200440A /* Call for specific offensive play */
   3671 #define DIBUTTON_BBALLO_JAB                     0x1200440B /* Initiate fake drive to basket */
   3672 #define DIBUTTON_BBALLO_POST                    0x1200440C /* Perform post move */
   3673 #define DIBUTTON_BBALLO_TIMEOUT                 0x1200440D /* Time Out */
   3674 #define DIBUTTON_BBALLO_SUBSTITUTE              0x1200440E /* substitute one player for another */
   3675 #define DIBUTTON_BBALLO_LEFT_LINK               0x1200C4E4 /* Fallback sidestep left button */
   3676 #define DIBUTTON_BBALLO_RIGHT_LINK              0x1200C4EC /* Fallback sidestep right button */
   3677 #define DIBUTTON_BBALLO_FORWARD_LINK            0x120144E0 /* Fallback move forward button */
   3678 #define DIBUTTON_BBALLO_BACK_LINK               0x120144E8 /* Fallback move back button */
   3679 #define DIBUTTON_BBALLO_DEVICE                  0x120044FE /* Show input device and controls */
   3680 #define DIBUTTON_BBALLO_PAUSE                   0x120044FC /* Start / Pause / Restart game */
   3681 
   3682 /*--- Sports - Basketball - Defense
   3683       Defense  ---*/
   3684 #define DIVIRTUAL_SPORTS_BASKETBALL_DEFENSE     0x13000000
   3685 #define DIAXIS_BBALLD_LATERAL                   0x13008201 /* left / right */
   3686 #define DIAXIS_BBALLD_MOVE                      0x13010202 /* up / down */
   3687 #define DIBUTTON_BBALLD_JUMP                    0x13000401 /* jump to block shot */
   3688 #define DIBUTTON_BBALLD_STEAL                   0x13000402 /* attempt to steal ball */
   3689 #define DIBUTTON_BBALLD_FAKE                    0x13000403 /* fake block or steal */
   3690 #define DIBUTTON_BBALLD_SPECIAL                 0x13000404 /* apply special move */
   3691 #define DIBUTTON_BBALLD_PLAYER                  0x13000405 /* select next player */
   3692 #define DIBUTTON_BBALLD_BURST                   0x13000406 /* invoke burst */
   3693 #define DIBUTTON_BBALLD_PLAY                    0x13000407 /* call for specific defensive play */
   3694 #define DIBUTTON_BBALLD_MENU                    0x130004FD /* Show menu options */
   3695 /*--- Priority 2 controls                            ---*/
   3696 
   3697 #define DIHATSWITCH_BBALLD_GLANCE               0x13004601 /* scroll view */
   3698 #define DIBUTTON_BBALLD_TIMEOUT                 0x13004408 /* Time Out */
   3699 #define DIBUTTON_BBALLD_SUBSTITUTE              0x13004409 /* substitute one player for another */
   3700 #define DIBUTTON_BBALLD_LEFT_LINK               0x1300C4E4 /* Fallback sidestep left button */
   3701 #define DIBUTTON_BBALLD_RIGHT_LINK              0x1300C4EC /* Fallback sidestep right button */
   3702 #define DIBUTTON_BBALLD_FORWARD_LINK            0x130144E0 /* Fallback move forward button */
   3703 #define DIBUTTON_BBALLD_BACK_LINK               0x130144E8 /* Fallback move back button */
   3704 #define DIBUTTON_BBALLD_DEVICE                  0x130044FE /* Show input device and controls */
   3705 #define DIBUTTON_BBALLD_PAUSE                   0x130044FC /* Start / Pause / Restart game */
   3706 
   3707 /*--- Sports - Football - Play
   3708       Play selection  ---*/
   3709 #define DIVIRTUAL_SPORTS_FOOTBALL_FIELD         0x14000000
   3710 #define DIBUTTON_FOOTBALLP_PLAY                 0x14000401 /* cycle through available plays */
   3711 #define DIBUTTON_FOOTBALLP_SELECT               0x14000402 /* select play */
   3712 #define DIBUTTON_FOOTBALLP_HELP                 0x14000403 /* Bring up pop-up help */
   3713 #define DIBUTTON_FOOTBALLP_MENU                 0x140004FD /* Show menu options */
   3714 /*--- Priority 2 controls                            ---*/
   3715 
   3716 #define DIBUTTON_FOOTBALLP_DEVICE               0x140044FE /* Show input device and controls */
   3717 #define DIBUTTON_FOOTBALLP_PAUSE                0x140044FC /* Start / Pause / Restart game */
   3718 
   3719 /*--- Sports - Football - QB
   3720       Offense: Quarterback / Kicker  ---*/
   3721 #define DIVIRTUAL_SPORTS_FOOTBALL_QBCK          0x15000000
   3722 #define DIAXIS_FOOTBALLQ_LATERAL                0x15008201 /* Move / Aim: left / right */
   3723 #define DIAXIS_FOOTBALLQ_MOVE                   0x15010202 /* Move / Aim: up / down */
   3724 #define DIBUTTON_FOOTBALLQ_SELECT               0x15000401 /* Select */
   3725 #define DIBUTTON_FOOTBALLQ_SNAP                 0x15000402 /* snap ball - start play */
   3726 #define DIBUTTON_FOOTBALLQ_JUMP                 0x15000403 /* jump over defender */
   3727 #define DIBUTTON_FOOTBALLQ_SLIDE                0x15000404 /* Dive/Slide */
   3728 #define DIBUTTON_FOOTBALLQ_PASS                 0x15000405 /* throws pass to receiver */
   3729 #define DIBUTTON_FOOTBALLQ_FAKE                 0x15000406 /* pump fake pass or fake kick */
   3730 #define DIBUTTON_FOOTBALLQ_MENU                 0x150004FD /* Show menu options */
   3731 /*--- Priority 2 controls                            ---*/
   3732 
   3733 #define DIBUTTON_FOOTBALLQ_FAKESNAP             0x15004407 /* Fake snap  */
   3734 #define DIBUTTON_FOOTBALLQ_MOTION               0x15004408 /* Send receivers in motion */
   3735 #define DIBUTTON_FOOTBALLQ_AUDIBLE              0x15004409 /* Change offensive play at line of scrimmage */
   3736 #define DIBUTTON_FOOTBALLQ_LEFT_LINK            0x1500C4E4 /* Fallback sidestep left button */
   3737 #define DIBUTTON_FOOTBALLQ_RIGHT_LINK           0x1500C4EC /* Fallback sidestep right button */
   3738 #define DIBUTTON_FOOTBALLQ_FORWARD_LINK         0x150144E0 /* Fallback move forward button */
   3739 #define DIBUTTON_FOOTBALLQ_BACK_LINK            0x150144E8 /* Fallback move back button */
   3740 #define DIBUTTON_FOOTBALLQ_DEVICE               0x150044FE /* Show input device and controls */
   3741 #define DIBUTTON_FOOTBALLQ_PAUSE                0x150044FC /* Start / Pause / Restart game */
   3742 
   3743 /*--- Sports - Football - Offense
   3744       Offense - Runner  ---*/
   3745 #define DIVIRTUAL_SPORTS_FOOTBALL_OFFENSE       0x16000000
   3746 #define DIAXIS_FOOTBALLO_LATERAL                0x16008201 /* Move / Aim: left / right */
   3747 #define DIAXIS_FOOTBALLO_MOVE                   0x16010202 /* Move / Aim: up / down */
   3748 #define DIBUTTON_FOOTBALLO_JUMP                 0x16000401 /* jump or hurdle over defender */
   3749 #define DIBUTTON_FOOTBALLO_LEFTARM              0x16000402 /* holds out left arm */
   3750 #define DIBUTTON_FOOTBALLO_RIGHTARM             0x16000403 /* holds out right arm */
   3751 #define DIBUTTON_FOOTBALLO_THROW                0x16000404 /* throw pass or lateral ball to another runner */
   3752 #define DIBUTTON_FOOTBALLO_SPIN                 0x16000405 /* Spin to avoid defenders */
   3753 #define DIBUTTON_FOOTBALLO_MENU                 0x160004FD /* Show menu options */
   3754 /*--- Priority 2 controls                            ---*/
   3755 
   3756 #define DIBUTTON_FOOTBALLO_JUKE                 0x16004406 /* Use special move to avoid defenders */
   3757 #define DIBUTTON_FOOTBALLO_SHOULDER             0x16004407 /* Lower shoulder to run over defenders */
   3758 #define DIBUTTON_FOOTBALLO_TURBO                0x16004408 /* Speed burst past defenders */
   3759 #define DIBUTTON_FOOTBALLO_DIVE                 0x16004409 /* Dive over defenders */
   3760 #define DIBUTTON_FOOTBALLO_ZOOM                 0x1600440A /* Zoom view in / out */
   3761 #define DIBUTTON_FOOTBALLO_SUBSTITUTE           0x1600440B /* substitute one player for another */
   3762 #define DIBUTTON_FOOTBALLO_LEFT_LINK            0x1600C4E4 /* Fallback sidestep left button */
   3763 #define DIBUTTON_FOOTBALLO_RIGHT_LINK           0x1600C4EC /* Fallback sidestep right button */
   3764 #define DIBUTTON_FOOTBALLO_FORWARD_LINK         0x160144E0 /* Fallback move forward button */
   3765 #define DIBUTTON_FOOTBALLO_BACK_LINK            0x160144E8 /* Fallback move back button */
   3766 #define DIBUTTON_FOOTBALLO_DEVICE               0x160044FE /* Show input device and controls */
   3767 #define DIBUTTON_FOOTBALLO_PAUSE                0x160044FC /* Start / Pause / Restart game */
   3768 
   3769 /*--- Sports - Football - Defense
   3770       Defense     ---*/
   3771 #define DIVIRTUAL_SPORTS_FOOTBALL_DEFENSE       0x17000000
   3772 #define DIAXIS_FOOTBALLD_LATERAL                0x17008201 /* Move / Aim: left / right */
   3773 #define DIAXIS_FOOTBALLD_MOVE                   0x17010202 /* Move / Aim: up / down */
   3774 #define DIBUTTON_FOOTBALLD_PLAY                 0x17000401 /* cycle through available plays */
   3775 #define DIBUTTON_FOOTBALLD_SELECT               0x17000402 /* select player closest to the ball */
   3776 #define DIBUTTON_FOOTBALLD_JUMP                 0x17000403 /* jump to intercept or block */
   3777 #define DIBUTTON_FOOTBALLD_TACKLE               0x17000404 /* tackler runner */
   3778 #define DIBUTTON_FOOTBALLD_FAKE                 0x17000405 /* hold down to fake tackle or intercept */
   3779 #define DIBUTTON_FOOTBALLD_SUPERTACKLE          0x17000406 /* Initiate special tackle */
   3780 #define DIBUTTON_FOOTBALLD_MENU                 0x170004FD /* Show menu options */
   3781 /*--- Priority 2 controls                            ---*/
   3782 
   3783 #define DIBUTTON_FOOTBALLD_SPIN                 0x17004407 /* Spin to beat offensive line */
   3784 #define DIBUTTON_FOOTBALLD_SWIM                 0x17004408 /* Swim to beat the offensive line */
   3785 #define DIBUTTON_FOOTBALLD_BULLRUSH             0x17004409 /* Bull rush the offensive line */
   3786 #define DIBUTTON_FOOTBALLD_RIP                  0x1700440A /* Rip the offensive line */
   3787 #define DIBUTTON_FOOTBALLD_AUDIBLE              0x1700440B /* Change defensive play at the line of scrimmage */
   3788 #define DIBUTTON_FOOTBALLD_ZOOM                 0x1700440C /* Zoom view in / out */
   3789 #define DIBUTTON_FOOTBALLD_SUBSTITUTE           0x1700440D /* substitute one player for another */
   3790 #define DIBUTTON_FOOTBALLD_LEFT_LINK            0x1700C4E4 /* Fallback sidestep left button */
   3791 #define DIBUTTON_FOOTBALLD_RIGHT_LINK           0x1700C4EC /* Fallback sidestep right button */
   3792 #define DIBUTTON_FOOTBALLD_FORWARD_LINK         0x170144E0 /* Fallback move forward button */
   3793 #define DIBUTTON_FOOTBALLD_BACK_LINK            0x170144E8 /* Fallback move back button */
   3794 #define DIBUTTON_FOOTBALLD_DEVICE               0x170044FE /* Show input device and controls */
   3795 #define DIBUTTON_FOOTBALLD_PAUSE                0x170044FC /* Start / Pause / Restart game */
   3796 
   3797 /*--- Sports - Golf
   3798                                 ---*/
   3799 #define DIVIRTUAL_SPORTS_GOLF                   0x18000000
   3800 #define DIAXIS_GOLF_LATERAL                     0x18008201 /* Move / Aim: left / right */
   3801 #define DIAXIS_GOLF_MOVE                        0x18010202 /* Move / Aim: up / down */
   3802 #define DIBUTTON_GOLF_SWING                     0x18000401 /* swing club */
   3803 #define DIBUTTON_GOLF_SELECT                    0x18000402 /* cycle between: club / swing strength / ball arc / ball spin */
   3804 #define DIBUTTON_GOLF_UP                        0x18000403 /* increase selection */
   3805 #define DIBUTTON_GOLF_DOWN                      0x18000404 /* decrease selection */
   3806 #define DIBUTTON_GOLF_TERRAIN                   0x18000405 /* shows terrain detail */
   3807 #define DIBUTTON_GOLF_FLYBY                     0x18000406 /* view the hole via a flyby */
   3808 #define DIBUTTON_GOLF_MENU                      0x180004FD /* Show menu options */
   3809 /*--- Priority 2 controls                            ---*/
   3810 
   3811 #define DIHATSWITCH_GOLF_SCROLL                 0x18004601 /* scroll view */
   3812 #define DIBUTTON_GOLF_ZOOM                      0x18004407 /* Zoom view in / out */
   3813 #define DIBUTTON_GOLF_TIMEOUT                   0x18004408 /* Call for time out */
   3814 #define DIBUTTON_GOLF_SUBSTITUTE                0x18004409 /* substitute one player for another */
   3815 #define DIBUTTON_GOLF_LEFT_LINK                 0x1800C4E4 /* Fallback sidestep left button */
   3816 #define DIBUTTON_GOLF_RIGHT_LINK                0x1800C4EC /* Fallback sidestep right button */
   3817 #define DIBUTTON_GOLF_FORWARD_LINK              0x180144E0 /* Fallback move forward button */
   3818 #define DIBUTTON_GOLF_BACK_LINK                 0x180144E8 /* Fallback move back button */
   3819 #define DIBUTTON_GOLF_DEVICE                    0x180044FE /* Show input device and controls */
   3820 #define DIBUTTON_GOLF_PAUSE                     0x180044FC /* Start / Pause / Restart game */
   3821 
   3822 /*--- Sports - Hockey - Offense
   3823       Offense       ---*/
   3824 #define DIVIRTUAL_SPORTS_HOCKEY_OFFENSE         0x19000000
   3825 #define DIAXIS_HOCKEYO_LATERAL                  0x19008201 /* Move / Aim: left / right */
   3826 #define DIAXIS_HOCKEYO_MOVE                     0x19010202 /* Move / Aim: up / down */
   3827 #define DIBUTTON_HOCKEYO_SHOOT                  0x19000401 /* Shoot */
   3828 #define DIBUTTON_HOCKEYO_PASS                   0x19000402 /* pass the puck */
   3829 #define DIBUTTON_HOCKEYO_BURST                  0x19000403 /* invoke speed burst */
   3830 #define DIBUTTON_HOCKEYO_SPECIAL                0x19000404 /* invoke special move */
   3831 #define DIBUTTON_HOCKEYO_FAKE                   0x19000405 /* hold down to fake pass or kick */
   3832 #define DIBUTTON_HOCKEYO_MENU                   0x190004FD /* Show menu options */
   3833 /*--- Priority 2 controls                            ---*/
   3834 
   3835 #define DIHATSWITCH_HOCKEYO_SCROLL              0x19004601 /* scroll view */
   3836 #define DIBUTTON_HOCKEYO_ZOOM                   0x19004406 /* Zoom view in / out */
   3837 #define DIBUTTON_HOCKEYO_STRATEGY               0x19004407 /* Invoke coaching menu for strategy help */
   3838 #define DIBUTTON_HOCKEYO_TIMEOUT                0x19004408 /* Call for time out */
   3839 #define DIBUTTON_HOCKEYO_SUBSTITUTE             0x19004409 /* substitute one player for another */
   3840 #define DIBUTTON_HOCKEYO_LEFT_LINK              0x1900C4E4 /* Fallback sidestep left button */
   3841 #define DIBUTTON_HOCKEYO_RIGHT_LINK             0x1900C4EC /* Fallback sidestep right button */
   3842 #define DIBUTTON_HOCKEYO_FORWARD_LINK           0x190144E0 /* Fallback move forward button */
   3843 #define DIBUTTON_HOCKEYO_BACK_LINK              0x190144E8 /* Fallback move back button */
   3844 #define DIBUTTON_HOCKEYO_DEVICE                 0x190044FE /* Show input device and controls */
   3845 #define DIBUTTON_HOCKEYO_PAUSE                  0x190044FC /* Start / Pause / Restart game */
   3846 
   3847 /*--- Sports - Hockey - Defense
   3848       Defense       ---*/
   3849 #define DIVIRTUAL_SPORTS_HOCKEY_DEFENSE         0x1A000000
   3850 #define DIAXIS_HOCKEYD_LATERAL                  0x1A008201 /* Move / Aim: left / right */
   3851 #define DIAXIS_HOCKEYD_MOVE                     0x1A010202 /* Move / Aim: up / down */
   3852 #define DIBUTTON_HOCKEYD_PLAYER                 0x1A000401 /* control player closest to the puck */
   3853 #define DIBUTTON_HOCKEYD_STEAL                  0x1A000402 /* attempt steal */
   3854 #define DIBUTTON_HOCKEYD_BURST                  0x1A000403 /* speed burst or body check */
   3855 #define DIBUTTON_HOCKEYD_BLOCK                  0x1A000404 /* block puck */
   3856 #define DIBUTTON_HOCKEYD_FAKE                   0x1A000405 /* hold down to fake tackle or intercept */
   3857 #define DIBUTTON_HOCKEYD_MENU                   0x1A0004FD /* Show menu options */
   3858 /*--- Priority 2 controls                            ---*/
   3859 
   3860 #define DIHATSWITCH_HOCKEYD_SCROLL              0x1A004601 /* scroll view */
   3861 #define DIBUTTON_HOCKEYD_ZOOM                   0x1A004406 /* Zoom view in / out */
   3862 #define DIBUTTON_HOCKEYD_STRATEGY               0x1A004407 /* Invoke coaching menu for strategy help */
   3863 #define DIBUTTON_HOCKEYD_TIMEOUT                0x1A004408 /* Call for time out */
   3864 #define DIBUTTON_HOCKEYD_SUBSTITUTE             0x1A004409 /* substitute one player for another */
   3865 #define DIBUTTON_HOCKEYD_LEFT_LINK              0x1A00C4E4 /* Fallback sidestep left button */
   3866 #define DIBUTTON_HOCKEYD_RIGHT_LINK             0x1A00C4EC /* Fallback sidestep right button */
   3867 #define DIBUTTON_HOCKEYD_FORWARD_LINK           0x1A0144E0 /* Fallback move forward button */
   3868 #define DIBUTTON_HOCKEYD_BACK_LINK              0x1A0144E8 /* Fallback move back button */
   3869 #define DIBUTTON_HOCKEYD_DEVICE                 0x1A0044FE /* Show input device and controls */
   3870 #define DIBUTTON_HOCKEYD_PAUSE                  0x1A0044FC /* Start / Pause / Restart game */
   3871 
   3872 /*--- Sports - Hockey - Goalie
   3873       Goal tending  ---*/
   3874 #define DIVIRTUAL_SPORTS_HOCKEY_GOALIE          0x1B000000
   3875 #define DIAXIS_HOCKEYG_LATERAL                  0x1B008201 /* Move / Aim: left / right */
   3876 #define DIAXIS_HOCKEYG_MOVE                     0x1B010202 /* Move / Aim: up / down */
   3877 #define DIBUTTON_HOCKEYG_PASS                   0x1B000401 /* pass puck */
   3878 #define DIBUTTON_HOCKEYG_POKE                   0x1B000402 /* poke / check / hack */
   3879 #define DIBUTTON_HOCKEYG_STEAL                  0x1B000403 /* attempt steal */
   3880 #define DIBUTTON_HOCKEYG_BLOCK                  0x1B000404 /* block puck */
   3881 #define DIBUTTON_HOCKEYG_MENU                   0x1B0004FD /* Show menu options */
   3882 /*--- Priority 2 controls                            ---*/
   3883 
   3884 #define DIHATSWITCH_HOCKEYG_SCROLL              0x1B004601 /* scroll view */
   3885 #define DIBUTTON_HOCKEYG_ZOOM                   0x1B004405 /* Zoom view in / out */
   3886 #define DIBUTTON_HOCKEYG_STRATEGY               0x1B004406 /* Invoke coaching menu for strategy help */
   3887 #define DIBUTTON_HOCKEYG_TIMEOUT                0x1B004407 /* Call for time out */
   3888 #define DIBUTTON_HOCKEYG_SUBSTITUTE             0x1B004408 /* substitute one player for another */
   3889 #define DIBUTTON_HOCKEYG_LEFT_LINK              0x1B00C4E4 /* Fallback sidestep left button */
   3890 #define DIBUTTON_HOCKEYG_RIGHT_LINK             0x1B00C4EC /* Fallback sidestep right button */
   3891 #define DIBUTTON_HOCKEYG_FORWARD_LINK           0x1B0144E0 /* Fallback move forward button */
   3892 #define DIBUTTON_HOCKEYG_BACK_LINK              0x1B0144E8 /* Fallback move back button */
   3893 #define DIBUTTON_HOCKEYG_DEVICE                 0x1B0044FE /* Show input device and controls */
   3894 #define DIBUTTON_HOCKEYG_PAUSE                  0x1B0044FC /* Start / Pause / Restart game */
   3895 
   3896 /*--- Sports - Mountain Biking
   3897                      ---*/
   3898 #define DIVIRTUAL_SPORTS_BIKING_MOUNTAIN        0x1C000000
   3899 #define DIAXIS_BIKINGM_TURN                     0x1C008201 /* left / right */
   3900 #define DIAXIS_BIKINGM_PEDAL                    0x1C010202 /* Pedal faster / slower / brake */
   3901 #define DIBUTTON_BIKINGM_JUMP                   0x1C000401 /* jump over obstacle */
   3902 #define DIBUTTON_BIKINGM_CAMERA                 0x1C000402 /* switch camera view */
   3903 #define DIBUTTON_BIKINGM_SPECIAL1               0x1C000403 /* perform first special move */
   3904 #define DIBUTTON_BIKINGM_SELECT                 0x1C000404 /* Select */
   3905 #define DIBUTTON_BIKINGM_SPECIAL2               0x1C000405 /* perform second special move */
   3906 #define DIBUTTON_BIKINGM_MENU                   0x1C0004FD /* Show menu options */
   3907 /*--- Priority 2 controls                            ---*/
   3908 
   3909 #define DIHATSWITCH_BIKINGM_SCROLL              0x1C004601 /* scroll view */
   3910 #define DIBUTTON_BIKINGM_ZOOM                   0x1C004406 /* Zoom view in / out */
   3911 #define DIAXIS_BIKINGM_BRAKE                    0x1C044203 /* Brake axis  */
   3912 #define DIBUTTON_BIKINGM_LEFT_LINK              0x1C00C4E4 /* Fallback turn left button */
   3913 #define DIBUTTON_BIKINGM_RIGHT_LINK             0x1C00C4EC /* Fallback turn right button */
   3914 #define DIBUTTON_BIKINGM_FASTER_LINK            0x1C0144E0 /* Fallback pedal faster button */
   3915 #define DIBUTTON_BIKINGM_SLOWER_LINK            0x1C0144E8 /* Fallback pedal slower button */
   3916 #define DIBUTTON_BIKINGM_BRAKE_BUTTON_LINK      0x1C0444E8 /* Fallback brake button */
   3917 #define DIBUTTON_BIKINGM_DEVICE                 0x1C0044FE /* Show input device and controls */
   3918 #define DIBUTTON_BIKINGM_PAUSE                  0x1C0044FC /* Start / Pause / Restart game */
   3919 
   3920 /*--- Sports: Skiing / Snowboarding / Skateboarding
   3921         ---*/
   3922 #define DIVIRTUAL_SPORTS_SKIING                 0x1D000000
   3923 #define DIAXIS_SKIING_TURN                      0x1D008201 /* left / right */
   3924 #define DIAXIS_SKIING_SPEED                     0x1D010202 /* faster / slower */
   3925 #define DIBUTTON_SKIING_JUMP                    0x1D000401 /* Jump */
   3926 #define DIBUTTON_SKIING_CROUCH                  0x1D000402 /* crouch down */
   3927 #define DIBUTTON_SKIING_CAMERA                  0x1D000403 /* switch camera view */
   3928 #define DIBUTTON_SKIING_SPECIAL1                0x1D000404 /* perform first special move */
   3929 #define DIBUTTON_SKIING_SELECT                  0x1D000405 /* Select */
   3930 #define DIBUTTON_SKIING_SPECIAL2                0x1D000406 /* perform second special move */
   3931 #define DIBUTTON_SKIING_MENU                    0x1D0004FD /* Show menu options */
   3932 /*--- Priority 2 controls                            ---*/
   3933 
   3934 #define DIHATSWITCH_SKIING_GLANCE               0x1D004601 /* scroll view */
   3935 #define DIBUTTON_SKIING_ZOOM                    0x1D004407 /* Zoom view in / out */
   3936 #define DIBUTTON_SKIING_LEFT_LINK               0x1D00C4E4 /* Fallback turn left button */
   3937 #define DIBUTTON_SKIING_RIGHT_LINK              0x1D00C4EC /* Fallback turn right button */
   3938 #define DIBUTTON_SKIING_FASTER_LINK             0x1D0144E0 /* Fallback increase speed button */
   3939 #define DIBUTTON_SKIING_SLOWER_LINK             0x1D0144E8 /* Fallback decrease speed button */
   3940 #define DIBUTTON_SKIING_DEVICE                  0x1D0044FE /* Show input device and controls */
   3941 #define DIBUTTON_SKIING_PAUSE                   0x1D0044FC /* Start / Pause / Restart game */
   3942 
   3943 /*--- Sports - Soccer - Offense
   3944       Offense       ---*/
   3945 #define DIVIRTUAL_SPORTS_SOCCER_OFFENSE         0x1E000000
   3946 #define DIAXIS_SOCCERO_LATERAL                  0x1E008201 /* Move / Aim: left / right */
   3947 #define DIAXIS_SOCCERO_MOVE                     0x1E010202 /* Move / Aim: up / down */
   3948 #define DIAXIS_SOCCERO_BEND                     0x1E018203 /* Bend to soccer shot/pass */
   3949 #define DIBUTTON_SOCCERO_SHOOT                  0x1E000401 /* Shoot the ball */
   3950 #define DIBUTTON_SOCCERO_PASS                   0x1E000402 /* Pass  */
   3951 #define DIBUTTON_SOCCERO_FAKE                   0x1E000403 /* Fake */
   3952 #define DIBUTTON_SOCCERO_PLAYER                 0x1E000404 /* Select next player */
   3953 #define DIBUTTON_SOCCERO_SPECIAL1               0x1E000405 /* Apply special move */
   3954 #define DIBUTTON_SOCCERO_SELECT                 0x1E000406 /* Select special move */
   3955 #define DIBUTTON_SOCCERO_MENU                   0x1E0004FD /* Show menu options */
   3956 /*--- Priority 2 controls                            ---*/
   3957 
   3958 #define DIHATSWITCH_SOCCERO_GLANCE              0x1E004601 /* scroll view */
   3959 #define DIBUTTON_SOCCERO_SUBSTITUTE             0x1E004407 /* Substitute one player for another */
   3960 #define DIBUTTON_SOCCERO_SHOOTLOW               0x1E004408 /* Shoot the ball low */
   3961 #define DIBUTTON_SOCCERO_SHOOTHIGH              0x1E004409 /* Shoot the ball high */
   3962 #define DIBUTTON_SOCCERO_PASSTHRU               0x1E00440A /* Make a thru pass */
   3963 #define DIBUTTON_SOCCERO_SPRINT                 0x1E00440B /* Sprint / turbo boost */
   3964 #define DIBUTTON_SOCCERO_CONTROL                0x1E00440C /* Obtain control of the ball */
   3965 #define DIBUTTON_SOCCERO_HEAD                   0x1E00440D /* Attempt to head the ball */
   3966 #define DIBUTTON_SOCCERO_LEFT_LINK              0x1E00C4E4 /* Fallback sidestep left button */
   3967 #define DIBUTTON_SOCCERO_RIGHT_LINK             0x1E00C4EC /* Fallback sidestep right button */
   3968 #define DIBUTTON_SOCCERO_FORWARD_LINK           0x1E0144E0 /* Fallback move forward button */
   3969 #define DIBUTTON_SOCCERO_BACK_LINK              0x1E0144E8 /* Fallback move back button */
   3970 #define DIBUTTON_SOCCERO_DEVICE                 0x1E0044FE /* Show input device and controls */
   3971 #define DIBUTTON_SOCCERO_PAUSE                  0x1E0044FC /* Start / Pause / Restart game */
   3972 
   3973 /*--- Sports - Soccer - Defense
   3974       Defense       ---*/
   3975 #define DIVIRTUAL_SPORTS_SOCCER_DEFENSE         0x1F000000
   3976 #define DIAXIS_SOCCERD_LATERAL                  0x1F008201 /* Move / Aim: left / right */
   3977 #define DIAXIS_SOCCERD_MOVE                     0x1F010202 /* Move / Aim: up / down */
   3978 #define DIBUTTON_SOCCERD_BLOCK                  0x1F000401 /* Attempt to block shot */
   3979 #define DIBUTTON_SOCCERD_STEAL                  0x1F000402 /* Attempt to steal ball */
   3980 #define DIBUTTON_SOCCERD_FAKE                   0x1F000403 /* Fake a block or a steal */
   3981 #define DIBUTTON_SOCCERD_PLAYER                 0x1F000404 /* Select next player */
   3982 #define DIBUTTON_SOCCERD_SPECIAL                0x1F000405 /* Apply special move */
   3983 #define DIBUTTON_SOCCERD_SELECT                 0x1F000406 /* Select special move */
   3984 #define DIBUTTON_SOCCERD_SLIDE                  0x1F000407 /* Attempt a slide tackle */
   3985 #define DIBUTTON_SOCCERD_MENU                   0x1F0004FD /* Show menu options */
   3986 /*--- Priority 2 controls                            ---*/
   3987 
   3988 #define DIHATSWITCH_SOCCERD_GLANCE              0x1F004601 /* scroll view */
   3989 #define DIBUTTON_SOCCERD_FOUL                   0x1F004408 /* Initiate a foul / hard-foul */
   3990 #define DIBUTTON_SOCCERD_HEAD                   0x1F004409 /* Attempt a Header */
   3991 #define DIBUTTON_SOCCERD_CLEAR                  0x1F00440A /* Attempt to clear the ball down the field */
   3992 #define DIBUTTON_SOCCERD_GOALIECHARGE           0x1F00440B /* Make the goalie charge out of the box */
   3993 #define DIBUTTON_SOCCERD_SUBSTITUTE             0x1F00440C /* Substitute one player for another */
   3994 #define DIBUTTON_SOCCERD_LEFT_LINK              0x1F00C4E4 /* Fallback sidestep left button */
   3995 #define DIBUTTON_SOCCERD_RIGHT_LINK             0x1F00C4EC /* Fallback sidestep right button */
   3996 #define DIBUTTON_SOCCERD_FORWARD_LINK           0x1F0144E0 /* Fallback move forward button */
   3997 #define DIBUTTON_SOCCERD_BACK_LINK              0x1F0144E8 /* Fallback move back button */
   3998 #define DIBUTTON_SOCCERD_DEVICE                 0x1F0044FE /* Show input device and controls */
   3999 #define DIBUTTON_SOCCERD_PAUSE                  0x1F0044FC /* Start / Pause / Restart game */
   4000 
   4001 /*--- Sports - Racquet
   4002       Tennis - Table-Tennis - Squash   ---*/
   4003 #define DIVIRTUAL_SPORTS_RACQUET                0x20000000
   4004 #define DIAXIS_RACQUET_LATERAL                  0x20008201 /* Move / Aim: left / right */
   4005 #define DIAXIS_RACQUET_MOVE                     0x20010202 /* Move / Aim: up / down */
   4006 #define DIBUTTON_RACQUET_SWING                  0x20000401 /* Swing racquet */
   4007 #define DIBUTTON_RACQUET_BACKSWING              0x20000402 /* Swing backhand */
   4008 #define DIBUTTON_RACQUET_SMASH                  0x20000403 /* Smash shot */
   4009 #define DIBUTTON_RACQUET_SPECIAL                0x20000404 /* Special shot */
   4010 #define DIBUTTON_RACQUET_SELECT                 0x20000405 /* Select special shot */
   4011 #define DIBUTTON_RACQUET_MENU                   0x200004FD /* Show menu options */
   4012 /*--- Priority 2 controls                            ---*/
   4013 
   4014 #define DIHATSWITCH_RACQUET_GLANCE              0x20004601 /* scroll view */
   4015 #define DIBUTTON_RACQUET_TIMEOUT                0x20004406 /* Call for time out */
   4016 #define DIBUTTON_RACQUET_SUBSTITUTE             0x20004407 /* Substitute one player for another */
   4017 #define DIBUTTON_RACQUET_LEFT_LINK              0x2000C4E4 /* Fallback sidestep left button */
   4018 #define DIBUTTON_RACQUET_RIGHT_LINK             0x2000C4EC /* Fallback sidestep right button */
   4019 #define DIBUTTON_RACQUET_FORWARD_LINK           0x200144E0 /* Fallback move forward button */
   4020 #define DIBUTTON_RACQUET_BACK_LINK              0x200144E8 /* Fallback move back button */
   4021 #define DIBUTTON_RACQUET_DEVICE                 0x200044FE /* Show input device and controls */
   4022 #define DIBUTTON_RACQUET_PAUSE                  0x200044FC /* Start / Pause / Restart game */
   4023 
   4024 /*--- Arcade- 2D
   4025       Side to Side movement        ---*/
   4026 #define DIVIRTUAL_ARCADE_SIDE2SIDE              0x21000000
   4027 #define DIAXIS_ARCADES_LATERAL                  0x21008201 /* left / right */
   4028 #define DIAXIS_ARCADES_MOVE                     0x21010202 /* up / down */
   4029 #define DIBUTTON_ARCADES_THROW                  0x21000401 /* throw object */
   4030 #define DIBUTTON_ARCADES_CARRY                  0x21000402 /* carry object */
   4031 #define DIBUTTON_ARCADES_ATTACK                 0x21000403 /* attack */
   4032 #define DIBUTTON_ARCADES_SPECIAL                0x21000404 /* apply special move */
   4033 #define DIBUTTON_ARCADES_SELECT                 0x21000405 /* select special move */
   4034 #define DIBUTTON_ARCADES_MENU                   0x210004FD /* Show menu options */
   4035 /*--- Priority 2 controls                            ---*/
   4036 
   4037 #define DIHATSWITCH_ARCADES_VIEW                0x21004601 /* scroll view left / right / up / down */
   4038 #define DIBUTTON_ARCADES_LEFT_LINK              0x2100C4E4 /* Fallback sidestep left button */
   4039 #define DIBUTTON_ARCADES_RIGHT_LINK             0x2100C4EC /* Fallback sidestep right button */
   4040 #define DIBUTTON_ARCADES_FORWARD_LINK           0x210144E0 /* Fallback move forward button */
   4041 #define DIBUTTON_ARCADES_BACK_LINK              0x210144E8 /* Fallback move back button */
   4042 #define DIBUTTON_ARCADES_VIEW_UP_LINK           0x2107C4E0 /* Fallback scroll view up button */
   4043 #define DIBUTTON_ARCADES_VIEW_DOWN_LINK         0x2107C4E8 /* Fallback scroll view down button */
   4044 #define DIBUTTON_ARCADES_VIEW_LEFT_LINK         0x2107C4E4 /* Fallback scroll view left button */
   4045 #define DIBUTTON_ARCADES_VIEW_RIGHT_LINK        0x2107C4EC /* Fallback scroll view right button */
   4046 #define DIBUTTON_ARCADES_DEVICE                 0x210044FE /* Show input device and controls */
   4047 #define DIBUTTON_ARCADES_PAUSE                  0x210044FC /* Start / Pause / Restart game */
   4048 
   4049 /*--- Arcade - Platform Game
   4050       Character moves around on screen  ---*/
   4051 #define DIVIRTUAL_ARCADE_PLATFORM               0x22000000
   4052 #define DIAXIS_ARCADEP_LATERAL                  0x22008201 /* Left / right */
   4053 #define DIAXIS_ARCADEP_MOVE                     0x22010202 /* Up / down */
   4054 #define DIBUTTON_ARCADEP_JUMP                   0x22000401 /* Jump */
   4055 #define DIBUTTON_ARCADEP_FIRE                   0x22000402 /* Fire */
   4056 #define DIBUTTON_ARCADEP_CROUCH                 0x22000403 /* Crouch */
   4057 #define DIBUTTON_ARCADEP_SPECIAL                0x22000404 /* Apply special move */
   4058 #define DIBUTTON_ARCADEP_SELECT                 0x22000405 /* Select special move */
   4059 #define DIBUTTON_ARCADEP_MENU                   0x220004FD /* Show menu options */
   4060 /*--- Priority 2 controls                            ---*/
   4061 
   4062 #define DIHATSWITCH_ARCADEP_VIEW                0x22004601 /* Scroll view */
   4063 #define DIBUTTON_ARCADEP_FIRESECONDARY          0x22004406 /* Alternative fire button */
   4064 #define DIBUTTON_ARCADEP_LEFT_LINK              0x2200C4E4 /* Fallback sidestep left button */
   4065 #define DIBUTTON_ARCADEP_RIGHT_LINK             0x2200C4EC /* Fallback sidestep right button */
   4066 #define DIBUTTON_ARCADEP_FORWARD_LINK           0x220144E0 /* Fallback move forward button */
   4067 #define DIBUTTON_ARCADEP_BACK_LINK              0x220144E8 /* Fallback move back button */
   4068 #define DIBUTTON_ARCADEP_VIEW_UP_LINK           0x2207C4E0 /* Fallback scroll view up button */
   4069 #define DIBUTTON_ARCADEP_VIEW_DOWN_LINK         0x2207C4E8 /* Fallback scroll view down button */
   4070 #define DIBUTTON_ARCADEP_VIEW_LEFT_LINK         0x2207C4E4 /* Fallback scroll view left button */
   4071 #define DIBUTTON_ARCADEP_VIEW_RIGHT_LINK        0x2207C4EC /* Fallback scroll view right button */
   4072 #define DIBUTTON_ARCADEP_DEVICE                 0x220044FE /* Show input device and controls */
   4073 #define DIBUTTON_ARCADEP_PAUSE                  0x220044FC /* Start / Pause / Restart game */
   4074 
   4075 /*--- CAD - 2D Object Control
   4076       Controls to select and move objects in 2D  ---*/
   4077 #define DIVIRTUAL_CAD_2DCONTROL                 0x23000000
   4078 #define DIAXIS_2DCONTROL_LATERAL                0x23008201 /* Move view left / right */
   4079 #define DIAXIS_2DCONTROL_MOVE                   0x23010202 /* Move view up / down */
   4080 #define DIAXIS_2DCONTROL_INOUT                  0x23018203 /* Zoom - in / out */
   4081 #define DIBUTTON_2DCONTROL_SELECT               0x23000401 /* Select Object */
   4082 #define DIBUTTON_2DCONTROL_SPECIAL1             0x23000402 /* Do first special operation */
   4083 #define DIBUTTON_2DCONTROL_SPECIAL              0x23000403 /* Select special operation */
   4084 #define DIBUTTON_2DCONTROL_SPECIAL2             0x23000404 /* Do second special operation */
   4085 #define DIBUTTON_2DCONTROL_MENU                 0x230004FD /* Show menu options */
   4086 /*--- Priority 2 controls                            ---*/
   4087 
   4088 #define DIHATSWITCH_2DCONTROL_HATSWITCH         0x23004601 /* Hat switch */
   4089 #define DIAXIS_2DCONTROL_ROTATEZ                0x23024204 /* Rotate view clockwise / counterclockwise */
   4090 #define DIBUTTON_2DCONTROL_DISPLAY              0x23004405 /* Shows next on-screen display options */
   4091 #define DIBUTTON_2DCONTROL_DEVICE               0x230044FE /* Show input device and controls */
   4092 #define DIBUTTON_2DCONTROL_PAUSE                0x230044FC /* Start / Pause / Restart game */
   4093 
   4094 /*--- CAD - 3D object control
   4095       Controls to select and move objects within a 3D environment  ---*/
   4096 #define DIVIRTUAL_CAD_3DCONTROL                 0x24000000
   4097 #define DIAXIS_3DCONTROL_LATERAL                0x24008201 /* Move view left / right */
   4098 #define DIAXIS_3DCONTROL_MOVE                   0x24010202 /* Move view up / down */
   4099 #define DIAXIS_3DCONTROL_INOUT                  0x24018203 /* Zoom - in / out */
   4100 #define DIBUTTON_3DCONTROL_SELECT               0x24000401 /* Select Object */
   4101 #define DIBUTTON_3DCONTROL_SPECIAL1             0x24000402 /* Do first special operation */
   4102 #define DIBUTTON_3DCONTROL_SPECIAL              0x24000403 /* Select special operation */
   4103 #define DIBUTTON_3DCONTROL_SPECIAL2             0x24000404 /* Do second special operation */
   4104 #define DIBUTTON_3DCONTROL_MENU                 0x240004FD /* Show menu options */
   4105 /*--- Priority 2 controls                            ---*/
   4106 
   4107 #define DIHATSWITCH_3DCONTROL_HATSWITCH         0x24004601 /* Hat switch */
   4108 #define DIAXIS_3DCONTROL_ROTATEX                0x24034204 /* Rotate view forward or up / backward or down */
   4109 #define DIAXIS_3DCONTROL_ROTATEY                0x2402C205 /* Rotate view clockwise / counterclockwise */
   4110 #define DIAXIS_3DCONTROL_ROTATEZ                0x24024206 /* Rotate view left / right */
   4111 #define DIBUTTON_3DCONTROL_DISPLAY              0x24004405 /* Show next on-screen display options */
   4112 #define DIBUTTON_3DCONTROL_DEVICE               0x240044FE /* Show input device and controls */
   4113 #define DIBUTTON_3DCONTROL_PAUSE                0x240044FC /* Start / Pause / Restart game */
   4114 
   4115 /*--- CAD - 3D Navigation - Fly through
   4116       Controls for 3D modeling  ---*/
   4117 #define DIVIRTUAL_CAD_FLYBY                     0x25000000
   4118 #define DIAXIS_CADF_LATERAL                     0x25008201 /* move view left / right */
   4119 #define DIAXIS_CADF_MOVE                        0x25010202 /* move view up / down */
   4120 #define DIAXIS_CADF_INOUT                       0x25018203 /* in / out */
   4121 #define DIBUTTON_CADF_SELECT                    0x25000401 /* Select Object */
   4122 #define DIBUTTON_CADF_SPECIAL1                  0x25000402 /* do first special operation */
   4123 #define DIBUTTON_CADF_SPECIAL                   0x25000403 /* Select special operation */
   4124 #define DIBUTTON_CADF_SPECIAL2                  0x25000404 /* do second special operation */
   4125 #define DIBUTTON_CADF_MENU                      0x250004FD /* Show menu options */
   4126 /*--- Priority 2 controls                            ---*/
   4127 
   4128 #define DIHATSWITCH_CADF_HATSWITCH              0x25004601 /* Hat switch */
   4129 #define DIAXIS_CADF_ROTATEX                     0x25034204 /* Rotate view forward or up / backward or down */
   4130 #define DIAXIS_CADF_ROTATEY                     0x2502C205 /* Rotate view clockwise / counterclockwise */
   4131 #define DIAXIS_CADF_ROTATEZ                     0x25024206 /* Rotate view left / right */
   4132 #define DIBUTTON_CADF_DISPLAY                   0x25004405 /* shows next on-screen display options */
   4133 #define DIBUTTON_CADF_DEVICE                    0x250044FE /* Show input device and controls */
   4134 #define DIBUTTON_CADF_PAUSE                     0x250044FC /* Start / Pause / Restart game */
   4135 
   4136 /*--- CAD - 3D Model Control
   4137       Controls for 3D modeling  ---*/
   4138 #define DIVIRTUAL_CAD_MODEL                     0x26000000
   4139 #define DIAXIS_CADM_LATERAL                     0x26008201 /* move view left / right */
   4140 #define DIAXIS_CADM_MOVE                        0x26010202 /* move view up / down */
   4141 #define DIAXIS_CADM_INOUT                       0x26018203 /* in / out */
   4142 #define DIBUTTON_CADM_SELECT                    0x26000401 /* Select Object */
   4143 #define DIBUTTON_CADM_SPECIAL1                  0x26000402 /* do first special operation */
   4144 #define DIBUTTON_CADM_SPECIAL                   0x26000403 /* Select special operation */
   4145 #define DIBUTTON_CADM_SPECIAL2                  0x26000404 /* do second special operation */
   4146 #define DIBUTTON_CADM_MENU                      0x260004FD /* Show menu options */
   4147 /*--- Priority 2 controls                            ---*/
   4148 
   4149 #define DIHATSWITCH_CADM_HATSWITCH              0x26004601 /* Hat switch */
   4150 #define DIAXIS_CADM_ROTATEX                     0x26034204 /* Rotate view forward or up / backward or down */
   4151 #define DIAXIS_CADM_ROTATEY                     0x2602C205 /* Rotate view clockwise / counterclockwise */
   4152 #define DIAXIS_CADM_ROTATEZ                     0x26024206 /* Rotate view left / right */
   4153 #define DIBUTTON_CADM_DISPLAY                   0x26004405 /* shows next on-screen display options */
   4154 #define DIBUTTON_CADM_DEVICE                    0x260044FE /* Show input device and controls */
   4155 #define DIBUTTON_CADM_PAUSE                     0x260044FC /* Start / Pause / Restart game */
   4156 
   4157 /*--- Control - Media Equipment
   4158       Remote        ---*/
   4159 #define DIVIRTUAL_REMOTE_CONTROL                0x27000000
   4160 #define DIAXIS_REMOTE_SLIDER                    0x27050201 /* Slider for adjustment: volume / color / bass / etc */
   4161 #define DIBUTTON_REMOTE_MUTE                    0x27000401 /* Set volume on current device to zero */
   4162 #define DIBUTTON_REMOTE_SELECT                  0x27000402 /* Next/previous: channel/ track / chapter / picture / station */
   4163 #define DIBUTTON_REMOTE_PLAY                    0x27002403 /* Start or pause entertainment on current device */
   4164 #define DIBUTTON_REMOTE_CUE                     0x27002404 /* Move through current media */
   4165 #define DIBUTTON_REMOTE_REVIEW                  0x27002405 /* Move through current media */
   4166 #define DIBUTTON_REMOTE_CHANGE                  0x27002406 /* Select next device */
   4167 #define DIBUTTON_REMOTE_RECORD                  0x27002407 /* Start recording the current media */
   4168 #define DIBUTTON_REMOTE_MENU                    0x270004FD /* Show menu options */
   4169 /*--- Priority 2 controls                            ---*/
   4170 
   4171 #define DIAXIS_REMOTE_SLIDER2                   0x27054202 /* Slider for adjustment: volume */
   4172 #define DIBUTTON_REMOTE_TV                      0x27005C08 /* Select TV */
   4173 #define DIBUTTON_REMOTE_CABLE                   0x27005C09 /* Select cable box */
   4174 #define DIBUTTON_REMOTE_CD                      0x27005C0A /* Select CD player */
   4175 #define DIBUTTON_REMOTE_VCR                     0x27005C0B /* Select VCR */
   4176 #define DIBUTTON_REMOTE_TUNER                   0x27005C0C /* Select tuner */
   4177 #define DIBUTTON_REMOTE_DVD                     0x27005C0D /* Select DVD player */
   4178 #define DIBUTTON_REMOTE_ADJUST                  0x27005C0E /* Enter device adjustment menu */
   4179 #define DIBUTTON_REMOTE_DIGIT0                  0x2700540F /* Digit 0 */
   4180 #define DIBUTTON_REMOTE_DIGIT1                  0x27005410 /* Digit 1 */
   4181 #define DIBUTTON_REMOTE_DIGIT2                  0x27005411 /* Digit 2 */
   4182 #define DIBUTTON_REMOTE_DIGIT3                  0x27005412 /* Digit 3 */
   4183 #define DIBUTTON_REMOTE_DIGIT4                  0x27005413 /* Digit 4 */
   4184 #define DIBUTTON_REMOTE_DIGIT5                  0x27005414 /* Digit 5 */
   4185 #define DIBUTTON_REMOTE_DIGIT6                  0x27005415 /* Digit 6 */
   4186 #define DIBUTTON_REMOTE_DIGIT7                  0x27005416 /* Digit 7 */
   4187 #define DIBUTTON_REMOTE_DIGIT8                  0x27005417 /* Digit 8 */
   4188 #define DIBUTTON_REMOTE_DIGIT9                  0x27005418 /* Digit 9 */
   4189 #define DIBUTTON_REMOTE_DEVICE                  0x270044FE /* Show input device and controls */
   4190 #define DIBUTTON_REMOTE_PAUSE                   0x270044FC /* Start / Pause / Restart game */
   4191 
   4192 /*--- Control- Web
   4193       Help or Browser            ---*/
   4194 #define DIVIRTUAL_BROWSER_CONTROL               0x28000000
   4195 #define DIAXIS_BROWSER_LATERAL                  0x28008201 /* Move on screen pointer */
   4196 #define DIAXIS_BROWSER_MOVE                     0x28010202 /* Move on screen pointer */
   4197 #define DIBUTTON_BROWSER_SELECT                 0x28000401 /* Select current item */
   4198 #define DIAXIS_BROWSER_VIEW                     0x28018203 /* Move view up/down */
   4199 #define DIBUTTON_BROWSER_REFRESH                0x28000402 /* Refresh */
   4200 #define DIBUTTON_BROWSER_MENU                   0x280004FD /* Show menu options */
   4201 /*--- Priority 2 controls                            ---*/
   4202 
   4203 #define DIBUTTON_BROWSER_SEARCH                 0x28004403 /* Use search tool */
   4204 #define DIBUTTON_BROWSER_STOP                   0x28004404 /* Cease current update */
   4205 #define DIBUTTON_BROWSER_HOME                   0x28004405 /* Go directly to "home" location */
   4206 #define DIBUTTON_BROWSER_FAVORITES              0x28004406 /* Mark current site as favorite */
   4207 #define DIBUTTON_BROWSER_NEXT                   0x28004407 /* Select Next page */
   4208 #define DIBUTTON_BROWSER_PREVIOUS               0x28004408 /* Select Previous page */
   4209 #define DIBUTTON_BROWSER_HISTORY                0x28004409 /* Show/Hide History */
   4210 #define DIBUTTON_BROWSER_PRINT                  0x2800440A /* Print current page */
   4211 #define DIBUTTON_BROWSER_DEVICE                 0x280044FE /* Show input device and controls */
   4212 #define DIBUTTON_BROWSER_PAUSE                  0x280044FC /* Start / Pause / Restart game */
   4213 
   4214 /*--- Driving Simulator - Giant Walking Robot
   4215       Walking tank with weapons  ---*/
   4216 #define DIVIRTUAL_DRIVING_MECHA                 0x29000000
   4217 #define DIAXIS_MECHA_STEER                      0x29008201 /* Turns mecha left/right */
   4218 #define DIAXIS_MECHA_TORSO                      0x29010202 /* Tilts torso forward/backward */
   4219 #define DIAXIS_MECHA_ROTATE                     0x29020203 /* Turns torso left/right */
   4220 #define DIAXIS_MECHA_THROTTLE                   0x29038204 /* Engine Speed */
   4221 #define DIBUTTON_MECHA_FIRE                     0x29000401 /* Fire */
   4222 #define DIBUTTON_MECHA_WEAPONS                  0x29000402 /* Select next weapon group */
   4223 #define DIBUTTON_MECHA_TARGET                   0x29000403 /* Select closest enemy available target */
   4224 #define DIBUTTON_MECHA_REVERSE                  0x29000404 /* Toggles throttle in/out of reverse */
   4225 #define DIBUTTON_MECHA_ZOOM                     0x29000405 /* Zoom in/out targeting reticule */
   4226 #define DIBUTTON_MECHA_JUMP                     0x29000406 /* Fires jump jets */
   4227 #define DIBUTTON_MECHA_MENU                     0x290004FD /* Show menu options */
   4228 /*--- Priority 2 controls                            ---*/
   4229 
   4230 #define DIBUTTON_MECHA_CENTER                   0x29004407 /* Center torso to legs */
   4231 #define DIHATSWITCH_MECHA_GLANCE                0x29004601 /* Look around */
   4232 #define DIBUTTON_MECHA_VIEW                     0x29004408 /* Cycle through view options */
   4233 #define DIBUTTON_MECHA_FIRESECONDARY            0x29004409 /* Alternative fire button */
   4234 #define DIBUTTON_MECHA_LEFT_LINK                0x2900C4E4 /* Fallback steer left button */
   4235 #define DIBUTTON_MECHA_RIGHT_LINK               0x2900C4EC /* Fallback steer right button */
   4236 #define DIBUTTON_MECHA_FORWARD_LINK             0x290144E0 /* Fallback tilt torso forward button */
   4237 #define DIBUTTON_MECHA_BACK_LINK                0x290144E8 /* Fallback tilt toroso backward button */
   4238 #define DIBUTTON_MECHA_ROTATE_LEFT_LINK         0x290244E4 /* Fallback rotate toroso right button */
   4239 #define DIBUTTON_MECHA_ROTATE_RIGHT_LINK        0x290244EC /* Fallback rotate torso left button */
   4240 #define DIBUTTON_MECHA_FASTER_LINK              0x2903C4E0 /* Fallback increase engine speed */
   4241 #define DIBUTTON_MECHA_SLOWER_LINK              0x2903C4E8 /* Fallback decrease engine speed */
   4242 #define DIBUTTON_MECHA_DEVICE                   0x290044FE /* Show input device and controls */
   4243 #define DIBUTTON_MECHA_PAUSE                    0x290044FC /* Start / Pause / Restart game */
   4244 
   4245 /*
   4246  *  "ANY" semantics can be used as a last resort to get mappings for actions
   4247  *  that match nothing in the chosen virtual genre.  These semantics will be
   4248  *  mapped at a lower priority that virtual genre semantics.  Also, hardware
   4249  *  vendors will not be able to provide sensible mappings for these unless
   4250  *  they provide application specific mappings.
   4251  */
   4252 #define DIAXIS_ANY_X_1                          0xFF00C201
   4253 #define DIAXIS_ANY_X_2                          0xFF00C202
   4254 #define DIAXIS_ANY_Y_1                          0xFF014201
   4255 #define DIAXIS_ANY_Y_2                          0xFF014202
   4256 #define DIAXIS_ANY_Z_1                          0xFF01C201
   4257 #define DIAXIS_ANY_Z_2                          0xFF01C202
   4258 #define DIAXIS_ANY_R_1                          0xFF024201
   4259 #define DIAXIS_ANY_R_2                          0xFF024202
   4260 #define DIAXIS_ANY_U_1                          0xFF02C201
   4261 #define DIAXIS_ANY_U_2                          0xFF02C202
   4262 #define DIAXIS_ANY_V_1                          0xFF034201
   4263 #define DIAXIS_ANY_V_2                          0xFF034202
   4264 #define DIAXIS_ANY_A_1                          0xFF03C201
   4265 #define DIAXIS_ANY_A_2                          0xFF03C202
   4266 #define DIAXIS_ANY_B_1                          0xFF044201
   4267 #define DIAXIS_ANY_B_2                          0xFF044202
   4268 #define DIAXIS_ANY_C_1                          0xFF04C201
   4269 #define DIAXIS_ANY_C_2                          0xFF04C202
   4270 #define DIAXIS_ANY_S_1                          0xFF054201
   4271 #define DIAXIS_ANY_S_2                          0xFF054202
   4272 
   4273 #define DIAXIS_ANY_1                            0xFF004201
   4274 #define DIAXIS_ANY_2                            0xFF004202
   4275 #define DIAXIS_ANY_3                            0xFF004203
   4276 #define DIAXIS_ANY_4                            0xFF004204
   4277 
   4278 #define DIPOV_ANY_1                             0xFF004601
   4279 #define DIPOV_ANY_2                             0xFF004602
   4280 #define DIPOV_ANY_3                             0xFF004603
   4281 #define DIPOV_ANY_4                             0xFF004604
   4282 
   4283 #define DIBUTTON_ANY(instance)                  ( 0xFF004400 | instance )
   4284 
   4285 
   4286 #ifdef __cplusplus
   4287 };
   4288 #endif
   4289 
   4290 #endif  /* __DINPUT_INCLUDED__ */
   4291 
   4292 /****************************************************************************
   4293  *
   4294  *  Definitions for non-IDirectInput (VJoyD) features defined more recently
   4295  *  than the current sdk files
   4296  *
   4297  ****************************************************************************/
   4298 
   4299 #ifdef _INC_MMSYSTEM
   4300 #ifndef MMNOJOY
   4301 
   4302 #ifndef __VJOYDX_INCLUDED__
   4303 #define __VJOYDX_INCLUDED__
   4304 
   4305 #ifdef __cplusplus
   4306 extern "C" {
   4307 #endif
   4308 
   4309 /*
   4310  * Flag to indicate that the dwReserved2 field of the JOYINFOEX structure
   4311  * contains mini-driver specific data to be passed by VJoyD to the mini-
   4312  * driver instead of doing a poll.
   4313  */
   4314 #define JOY_PASSDRIVERDATA          0x10000000l
   4315 
   4316 /*
   4317  * Informs the joystick driver that the configuration has been changed
   4318  * and should be reloaded from the registery.
   4319  * dwFlags is reserved and should be set to zero
   4320  */
   4321 WINMMAPI MMRESULT WINAPI joyConfigChanged( DWORD dwFlags );
   4322 
   4323 #ifndef DIJ_RINGZERO
   4324 /*
   4325  * Invoke the joystick control panel directly, using the passed window handle
   4326  * as the parent of the dialog.  This API is only supported for compatibility
   4327  * purposes; new applications should use the RunControlPanel method of a
   4328  * device interface for a game controller.
   4329  * The API is called by using the function pointer returned by
   4330  * GetProcAddress( hCPL, TEXT("ShowJoyCPL") ) where hCPL is a HMODULE returned
   4331  * by LoadLibrary( TEXT("joy.cpl") ).  The typedef is provided to allow
   4332  * declaration and casting of an appropriately typed variable.
   4333  */
   4334 void WINAPI ShowJoyCPL( HWND hWnd );
   4335 typedef void (WINAPI* LPFNSHOWJOYCPL)( HWND hWnd );
   4336 #endif /* DIJ_RINGZERO */
   4337 
   4338 
   4339 /*
   4340  * Hardware Setting indicating that the device is a headtracker
   4341  */
   4342 #define JOY_HWS_ISHEADTRACKER       0x02000000l
   4343 
   4344 /*
   4345  * Hardware Setting indicating that the VxD is used to replace
   4346  * the standard analog polling
   4347  */
   4348 #define JOY_HWS_ISGAMEPORTDRIVER    0x04000000l
   4349 
   4350 /*
   4351  * Hardware Setting indicating that the driver needs a standard
   4352  * gameport in order to communicate with the device.
   4353  */
   4354 #define JOY_HWS_ISANALOGPORTDRIVER  0x08000000l
   4355 
   4356 /*
   4357  * Hardware Setting indicating that VJoyD should not load this
   4358  * driver, it will be loaded externally and will register with
   4359  * VJoyD of it's own accord.
   4360  */
   4361 #define JOY_HWS_AUTOLOAD            0x10000000l
   4362 
   4363 /*
   4364  * Hardware Setting indicating that the driver acquires any
   4365  * resources needed without needing a devnode through VJoyD.
   4366  */
   4367 #define JOY_HWS_NODEVNODE           0x20000000l
   4368 
   4369 
   4370 /*
   4371  * Hardware Setting indicating that the device is a gameport bus
   4372  */
   4373 #define JOY_HWS_ISGAMEPORTBUS       0x80000000l
   4374 #define JOY_HWS_GAMEPORTBUSBUSY     0x00000001l
   4375 
   4376 /*
   4377  * Usage Setting indicating that the settings are volatile and
   4378  * should be removed if still present on a reboot.
   4379  */
   4380 #define JOY_US_VOLATILE             0x00000008L
   4381 
   4382 #ifdef __cplusplus
   4383 };
   4384 #endif
   4385 
   4386 #endif  /* __VJOYDX_INCLUDED__ */
   4387 
   4388 #endif  /* not MMNOJOY */
   4389 #endif  /* _INC_MMSYSTEM */
   4390 
   4391 /****************************************************************************
   4392  *
   4393  *  Definitions for non-IDirectInput (VJoyD) features defined more recently
   4394  *  than the current ddk files
   4395  *
   4396  ****************************************************************************/
   4397 
   4398 #ifndef DIJ_RINGZERO
   4399 
   4400 #ifdef _INC_MMDDK
   4401 #ifndef MMNOJOYDEV
   4402 
   4403 #ifndef __VJOYDXD_INCLUDED__
   4404 #define __VJOYDXD_INCLUDED__
   4405 /*
   4406  * Poll type in which the do_other field of the JOYOEMPOLLDATA
   4407  * structure contains mini-driver specific data passed from an app.
   4408  */
   4409 #define JOY_OEMPOLL_PASSDRIVERDATA  7
   4410 
   4411 #endif  /* __VJOYDXD_INCLUDED__ */
   4412 
   4413 #endif  /* not MMNOJOYDEV */
   4414 #endif  /* _INC_MMDDK */
   4415 
   4416 #endif /* DIJ_RINGZERO */
   4417 
   4418