Home | History | Annotate | Download | only in win32
      1 /*
      2 The zlib/libpng License
      3 
      4 Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com)
      5 
      6 This software is provided 'as-is', without any express or implied warranty. In no event will
      7 the authors be held liable for any damages arising from the use of this software.
      8 
      9 Permission is granted to anyone to use this software for any purpose, including commercial
     10 applications, and to alter it and redistribute it freely, subject to the following
     11 restrictions:
     12 
     13     1. The origin of this software must not be misrepresented; you must not claim that
     14 		you wrote the original software. If you use this software in a product,
     15 		an acknowledgment in the product documentation would be appreciated but is
     16 		not required.
     17 
     18     2. Altered source versions must be plainly marked as such, and must not be
     19 		misrepresented as being the original software.
     20 
     21     3. This notice may not be removed or altered from any source distribution.
     22 */
     23 #ifndef OIS_Win32InputManager_H
     24 #define OIS_Win32InputManager_H
     25 
     26 #include "OISInputManager.h"
     27 #include "OISFactoryCreator.h"
     28 #include "win32/Win32Prereqs.h"
     29 
     30 namespace OIS
     31 {
     32 	/**	Win32InputManager specialization - Using DirectInput8 */
     33 	class Win32InputManager : public InputManager, public FactoryCreator
     34 	{
     35 	public:
     36 		Win32InputManager();
     37 		virtual ~Win32InputManager();
     38 
     39 		//InputManager Overrides
     40 		/** @copydoc InputManager::_initialize */
     41 		void _initialize( ParamList &paramList );
     42 
     43 		//FactoryCreator Overrides
     44 		/** @copydoc FactoryCreator::deviceList */
     45 		DeviceList freeDeviceList();
     46 
     47 		/** @copydoc FactoryCreator::totalDevices */
     48 		int totalDevices(Type iType);
     49 
     50 		/** @copydoc FactoryCreator::freeDevices */
     51 		int freeDevices(Type iType);
     52 
     53 		/** @copydoc FactoryCreator::vendorExist */
     54 		bool vendorExist(Type iType, const std::string & vendor);
     55 
     56 		/** @copydoc FactoryCreator::createObject */
     57 		Object* createObject(InputManager* creator, Type iType, bool bufferMode, const std::string & vendor = "");
     58 
     59 		/** @copydoc FactoryCreator::destroyObject */
     60 		void destroyObject(Object* obj);
     61 
     62 		//Internal Items
     63 		//! Internal method, used for flaggin keyboard as available/unavailable for creation
     64 		void _setKeyboardUsed(bool used) {keyboardUsed = used; }
     65 
     66 		//! Internal method, used for flaggin mouse as available/unavailable for creation
     67 		void _setMouseUsed(bool used) { mouseUsed = used; }
     68 
     69 		//! Internal method, return unused joystick to queue
     70 		void _returnJoyStick(const JoyStickInfo& joystick);
     71 
     72 		//! Returns HWND needed by DirectInput Device Object
     73 		HWND getWindowHandle() { return hWnd; }
     74 
     75 	protected:
     76 		//! internal class method for dealing with param list
     77 		void _parseConfigSettings( ParamList &paramList );
     78 
     79 		//! internal class method for finding attached devices
     80 		void _enumerateDevices();
     81 
     82 		//! Used during device enumeration
     83 		static BOOL CALLBACK _DIEnumDevCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef);
     84 
     85 		//! Keep a list of all joysticks enumerated, but not in use
     86 		JoyStickInfoList unusedJoyStickList;
     87 
     88 		//! The window handle we are using
     89 		HWND hWnd;
     90 
     91 		//! Direct Input Interface
     92 		IDirectInput8* mDirectInput;
     93 
     94 		//! Used for keyboard device settings
     95 		DWORD kbSettings;
     96 
     97 		//! Used for mouse device settings
     98 		DWORD mouseSettings;
     99 
    100 		//! Used for joystick device settings
    101 		DWORD joySettings;
    102 
    103 		//! Number of total joysticks (inuse or not)
    104 		char joySticks;
    105 
    106 		//! Used to know if we used up keyboard
    107 		bool keyboardUsed;
    108 
    109 		//! Used to know if we used up mouse
    110 		bool mouseUsed;
    111 	};
    112 }
    113 #endif
    114