1 uniform mat4 u_projTrans;
2
3 attribute vec4 a_position;
4 attribute vec2 a_texCoord0;
5 attribute vec4 a_color;
6
7 varying vec4 v_color;
8 varying vec2 v_texCoord;
9
10 void main() {
11 gl_Position = u_projTrans * a_position;
12 v_texCoord = a_texCoord0;
13 v_color = a_color;
14 }