1 #version 300 es 2 3 in vec4 a_position; 4 in vec4 a_color; 5 in vec2 a_texCoord0; 6 7 uniform mat4 u_projTrans; 8 9 out vec4 v_color; 10 out vec2 v_texCoords; 11 12 void main () { 13 v_color = a_color; 14 v_color.a = v_color.a * (255.0/254.0); 15 v_texCoords = a_texCoord0; 16 gl_Position = u_projTrans * a_position; 17 }