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      1 #version 300 es
      2 
      3 in vec4 a_position;
      4 in vec4 a_color;
      5 in vec2 a_texCoord0;
      6 
      7 uniform mat4 u_projTrans;
      8 
      9 out vec4 v_color;
     10 out vec2 v_texCoords;
     11 
     12 void main () {
     13     v_color = a_color;
     14     v_color.a = v_color.a * (255.0/254.0);
     15     v_texCoords = a_texCoord0;
     16     gl_Position = u_projTrans * a_position;
     17 }