1 attribute vec4 a_position;
2 attribute vec2 a_texCoord0;
3
4 uniform mat4 u_projView;
5
6 varying vec4 v_color;
7 varying vec2 v_texCoord;
8
9 void main() {
10 v_color = vec4(1, 1, 1, 1);
11 v_texCoord = a_texCoord0;
12 gl_Position = u_projView * a_position;
13 }