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      1 /*******************************************************************************
      2  * Copyright 2011 See AUTHORS file.
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *   http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  ******************************************************************************/
     16 
     17 package com.badlogic.gdx.tests;
     18 
     19 import com.badlogic.gdx.Application;
     20 import com.badlogic.gdx.Gdx;
     21 import com.badlogic.gdx.InputMultiplexer;
     22 import com.badlogic.gdx.InputProcessor;
     23 import com.badlogic.gdx.input.GestureDetector;
     24 import com.badlogic.gdx.input.GestureDetector.GestureListener;
     25 import com.badlogic.gdx.math.Vector2;
     26 import com.badlogic.gdx.tests.box2d.ApplyForce;
     27 import com.badlogic.gdx.tests.box2d.BodyTypes;
     28 import com.badlogic.gdx.tests.box2d.Box2DTest;
     29 import com.badlogic.gdx.tests.box2d.Bridge;
     30 import com.badlogic.gdx.tests.box2d.Cantilever;
     31 import com.badlogic.gdx.tests.box2d.Chain;
     32 import com.badlogic.gdx.tests.box2d.CharacterCollision;
     33 import com.badlogic.gdx.tests.box2d.CollisionFiltering;
     34 import com.badlogic.gdx.tests.box2d.ContactListenerTest;
     35 import com.badlogic.gdx.tests.box2d.ContinuousTest;
     36 import com.badlogic.gdx.tests.box2d.ConveyorBelt;
     37 import com.badlogic.gdx.tests.box2d.DebugRendererTest;
     38 import com.badlogic.gdx.tests.box2d.OneSidedPlatform;
     39 import com.badlogic.gdx.tests.box2d.Prismatic;
     40 import com.badlogic.gdx.tests.box2d.Pyramid;
     41 import com.badlogic.gdx.tests.box2d.SimpleTest;
     42 import com.badlogic.gdx.tests.box2d.SphereStack;
     43 import com.badlogic.gdx.tests.box2d.VaryingRestitution;
     44 import com.badlogic.gdx.tests.box2d.VerticalStack;
     45 import com.badlogic.gdx.tests.utils.GdxTest;
     46 
     47 public class Box2DTestCollection extends GdxTest implements InputProcessor, GestureListener {
     48 	private final Box2DTest[] tests = {new DebugRendererTest(), new CollisionFiltering(), new Chain(), new Bridge(),
     49 		new SphereStack(), new Cantilever(), new ApplyForce(), new ContinuousTest(), new Prismatic(), new CharacterCollision(),
     50 		new BodyTypes(), new SimpleTest(), new Pyramid(), new OneSidedPlatform(), new VerticalStack(), new VaryingRestitution(),
     51 		new ConveyorBelt()};
     52 
     53 	private int testIndex = 0;
     54 
     55 	private Application app = null;
     56 
     57 	@Override
     58 	public void render () {
     59 		tests[testIndex].render();
     60 	}
     61 
     62 	@Override
     63 	public void create () {
     64 		if (this.app == null) {
     65 			this.app = Gdx.app;
     66 			Box2DTest test = tests[testIndex];
     67 			test.create();
     68 		}
     69 
     70 		InputMultiplexer multiplexer = new InputMultiplexer();
     71 		multiplexer.addProcessor(this);
     72 		multiplexer.addProcessor(new GestureDetector(this));
     73 		Gdx.input.setInputProcessor(multiplexer);
     74 	}
     75 
     76 	@Override
     77 	public void dispose () {
     78 		tests[testIndex].dispose();
     79 	}
     80 
     81 	@Override
     82 	public boolean keyDown (int keycode) {
     83 		tests[testIndex].keyDown(keycode);
     84 
     85 		return false;
     86 	}
     87 
     88 	@Override
     89 	public boolean keyTyped (char character) {
     90 		tests[testIndex].keyTyped(character);
     91 		return false;
     92 	}
     93 
     94 	@Override
     95 	public boolean keyUp (int keycode) {
     96 		tests[testIndex].keyUp(keycode);
     97 		return false;
     98 	}
     99 
    100 	@Override
    101 	public boolean touchDown (int x, int y, int pointer, int button) {
    102 		tests[testIndex].touchDown(x, y, pointer, button);
    103 		return false;
    104 	}
    105 
    106 	@Override
    107 	public boolean touchDragged (int x, int y, int pointer) {
    108 		tests[testIndex].touchDragged(x, y, pointer);
    109 		return false;
    110 	}
    111 
    112 	@Override
    113 	public boolean touchUp (int x, int y, int pointer, int button) {
    114 		tests[testIndex].touchUp(x, y, pointer, button);
    115 		return false;
    116 	}
    117 
    118 	@Override
    119 	public boolean mouseMoved (int x, int y) {
    120 		return false;
    121 	}
    122 
    123 	@Override
    124 	public boolean scrolled (int amount) {
    125 		return false;
    126 	}
    127 
    128 	@Override
    129 	public boolean touchDown (float x, float y, int pointer, int button) {
    130 		return false;
    131 	}
    132 
    133 	@Override
    134 	public boolean tap (float x, float y, int count, int button) {
    135 		app.log("TestCollection", "disposing test '" + tests[testIndex].getClass().getName());
    136 		tests[testIndex].dispose();
    137 		testIndex++;
    138 		if (testIndex >= tests.length) testIndex = 0;
    139 		Box2DTest test = tests[testIndex];
    140 		test.create();
    141 		app.log("TestCollection", "created test '" + tests[testIndex].getClass().getName());
    142 		return false;
    143 	}
    144 
    145 	@Override
    146 	public boolean longPress (float x, float y) {
    147 		return false;
    148 	}
    149 
    150 	@Override
    151 	public boolean fling (float velocityX, float velocityY, int button) {
    152 		return false;
    153 	}
    154 
    155 	@Override
    156 	public boolean pan (float x, float y, float deltaX, float deltaY) {
    157 		return false;
    158 	}
    159 
    160 	@Override
    161 	public boolean panStop (float x, float y, int pointer, int button) {
    162 		return false;
    163 	}
    164 
    165 	@Override
    166 	public boolean zoom (float originalDistance, float currentDistance) {
    167 		return false;
    168 	}
    169 
    170 	@Override
    171 	public boolean pinch (Vector2 initialFirstPointer, Vector2 initialSecondPointer, Vector2 firstPointer, Vector2 secondPointer) {
    172 		return false;
    173 	}
    174 
    175 	@Override
    176 	public void pinchStop () {
    177 	}
    178 }
    179