1 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2 <html> 3 <head> 4 5 <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-15"/> 6 <title>Ogg Vorbis Documentation</title> 7 8 <style type="text/css"> 9 body { 10 margin: 0 18px 0 18px; 11 padding-bottom: 30px; 12 font-family: Verdana, Arial, Helvetica, sans-serif; 13 color: #333333; 14 font-size: .8em; 15 } 16 17 a { 18 color: #3366cc; 19 } 20 21 img { 22 border: 0; 23 } 24 25 #xiphlogo { 26 margin: 30px 0 16px 0; 27 } 28 29 #content p { 30 line-height: 1.4; 31 } 32 33 h1, h1 a, h2, h2 a, h3, h3 a { 34 font-weight: bold; 35 color: #ff9900; 36 margin: 1.3em 0 8px 0; 37 } 38 39 h1 { 40 font-size: 1.3em; 41 } 42 43 h2 { 44 font-size: 1.2em; 45 } 46 47 h3 { 48 font-size: 1.1em; 49 } 50 51 li { 52 line-height: 1.4; 53 } 54 55 #copyright { 56 margin-top: 30px; 57 line-height: 1.5em; 58 text-align: center; 59 font-size: .8em; 60 color: #888888; 61 clear: both; 62 } 63 </style> 64 65 </head> 66 67 <body> 68 69 <div id="xiphlogo"> 70 <a href="http://www.xiph.org/"><img src="fish_xiph_org.png" alt="Fish Logo and Xiph.org"/></a> 71 </div> 72 73 <h1>Ogg Vorbis I format specification: helper equations</h1> 74 75 <h1>Overview</h1> 76 77 <p>The equations below are used in multiple places by the Vorbis codec 78 specification. Rather than cluttering up the main specification 79 documents, they are defined here and linked in the main documents 80 where appropriate.</p> 81 82 <h2><a name="log">ilog</a></h2> 83 84 <p>The "ilog(x)" function returns the position number (1 through n) of the 85 highest set bit in the two's complement integer value 86 <tt>[x]</tt>. Values of <tt>[x]</tt> less than zero are defined to return zero.</p> 87 88 <pre> 89 1) [return_value] = 0; 90 2) if ( [x] is greater than zero ){ 91 92 3) increment [return_value]; 93 4) logical shift [x] one bit to the right, padding the MSb with zero 94 5) repeat at step 2) 95 96 } 97 98 6) done 99 </pre> 100 101 <p>Examples:</p> 102 103 <ul> 104 <li>ilog(0) = 0;</li> 105 <li>ilog(1) = 1;</li> 106 <li>ilog(2) = 2;</li> 107 <li>ilog(3) = 2;</li> 108 <li>ilog(4) = 3;</li> 109 <li>ilog(7) = 3;</li> 110 <li>ilog(negative number) = 0;</li> 111 </ul> 112 113 <h2><a name="float32_unpack">float32_unpack</a></h2> 114 115 <p>"float32_unpack(x)" is intended to translate the packed binary 116 representation of a Vorbis codebook float value into the 117 representation used by the decoder for floating point numbers. For 118 purposes of this example, we will unpack a Vorbis float32 into a 119 host-native floating point number.</p> 120 121 <pre> 122 1) [mantissa] = [x] bitwise AND 0x1fffff (unsigned result) 123 2) [sign] = [x] bitwise AND 0x80000000 (unsigned result) 124 3) [exponent] = ( [x] bitwise AND 0x7fe00000) shifted right 21 bits (unsigned result) 125 4) if ( [sign] is nonzero ) then negate [mantissa] 126 5) return [mantissa] * ( 2 ^ ( [exponent] - 788 ) ) 127 </pre> 128 129 <h2><a name="lookup1_values">lookup1_values</a></h2> 130 131 <p>"lookup1_values(codebook_entries,codebook_dimensions)" is used to 132 compute the correct length of the value index for a codebook VQ lookup 133 table of lookup type 1. The values on this list are permuted to 134 construct the VQ vector lookup table of size 135 <tt>[codebook_entries]</tt>.</p> 136 137 <p>The return value for this function is defined to be 'the greatest 138 integer value for which <tt>[return_value] to the power of 139 [codebook_dimensions] is less than or equal to 140 [codebook_entries]</tt>'.</p> 141 142 <h2><a name="low_neighbor">low_neighbor</a></h2> 143 144 <p>"low_neighbor(v,x)" finds the position <i>n</i> in vector [v] of 145 the greatest value scalar element for which <i>n</i> is less than 146 <tt>[x]</tt> and <tt>vector [v] element <i>n</i> is less 147 than vector [v] element [x]</tt>.</p> 148 149 <h2><a name="high_neighbor">high_neighbor</a></h2> 150 151 <p>"high_neighbor(v,x)" finds the position <i>n</i> in vector [v] of 152 the lowest value scalar element for which <i>n</i> is less than 153 <tt>[x]</tt> and <tt>vector [v] element <i>n</i> is greater 154 than vector [v] element [x]</tt>.</p> 155 156 <h2><a name="render_point">render_point</a></h2> 157 158 <p>"render_point(x0,y0,x1,y1,X)" is used to find the Y value at point X 159 along the line specified by x0, x1, y0 and y1. This function uses an 160 integer algorithm to solve for the point directly without calculating 161 intervening values along the line.</p> 162 163 <pre> 164 1) [dy] = [y1] - [y0] 165 2) [adx] = [x1] - [x0] 166 3) [ady] = absolute value of [dy] 167 4) [err] = [ady] * ([X] - [x0]) 168 5) [off] = [err] / [adx] using integer division 169 6) if ( [dy] is less than zero ) { 170 171 7) [Y] = [y0] - [off] 172 173 } else { 174 175 8) [Y] = [y0] + [off] 176 177 } 178 179 9) done 180 </pre> 181 182 <h2><a name="render_line">render_line</a></h2> 183 184 <p>Floor decode type one uses the integer line drawing algorithm of 185 "render_line(x0, y0, x1, y1, v)" to construct an integer floor 186 curve for contiguous piecewise line segments. Note that it has not 187 been relevant elsewhere, but here we must define integer division as 188 rounding division of both positive and negative numbers toward zero.</p> 189 190 <pre> 191 1) [dy] = [y1] - [y0] 192 2) [adx] = [x1] - [x0] 193 3) [ady] = absolute value of [dy] 194 4) [base] = [dy] / [adx] using integer division 195 5) [x] = [x0] 196 6) [y] = [y0] 197 7) [err] = 0 198 199 8) if ( [dy] is less than 0 ) { 200 201 9) [sy] = [base] - 1 202 203 } else { 204 205 10) [sy] = [base] + 1 206 207 } 208 209 11) [ady] = [ady] - (absolute value of [base]) * [adx] 210 12) vector [v] element [x] = [y] 211 212 13) iterate [x] over the range [x0]+1 ... [x1]-1 { 213 214 14) [err] = [err] + [ady]; 215 15) if ( [err] >= [adx] ) { 216 217 15) [err] = [err] - [adx] 218 16) [y] = [y] + [sy] 219 220 } else { 221 222 17) [y] = [y] + [base] 223 224 } 225 226 18) vector [v] element [x] = [y] 227 228 } 229 </pre> 230 231 <div id="copyright"> 232 The Xiph Fish Logo is a 233 trademark (™) of Xiph.Org.<br/> 234 235 These pages © 1994 - 2005 Xiph.Org. All rights reserved. 236 </div> 237 238 </body> 239 </html> 240