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      1 ; RUN: llc -march=hexagon < %s | FileCheck %s
      2 ; CHECK: vaslw
      3 
      4 target datalayout = "e-p:32:32:32-i64:64:64-i32:32:32-i16:16:16-i1:32:32-f64:64:64-f32:32:32-v64:64:64-v32:32:32-a0:0-n16:32"
      5 target triple = "hexagon-unknown-linux-gnu"
      6 
      7 define void @foo(i16* nocapture %v) nounwind {
      8 entry:
      9   %p_arrayidx = getelementptr i16, i16* %v, i32 4
     10   %vector_ptr = bitcast i16* %p_arrayidx to <4 x i16>*
     11   %_p_vec_full = load <4 x i16>, <4 x i16>* %vector_ptr, align 2
     12   %_high_half = shufflevector <4 x i16> %_p_vec_full, <4 x i16> undef, <2 x i32> <i32 2, i32 3>
     13   %_low_half = shufflevector <4 x i16> %_p_vec_full, <4 x i16> undef, <2 x i32> <i32 0, i32 1>
     14   %0 = sext <2 x i16> %_low_half to <2 x i32>
     15   %1 = sext <2 x i16> %_high_half to <2 x i32>
     16   %shr6p_vec = shl <2 x i32> %0, <i32 2, i32 2>
     17   %shr6p_vec19 = shl <2 x i32> %1, <i32 2, i32 2>
     18   %addp_vec = add <2 x i32> %shr6p_vec, <i32 34, i32 34>
     19   %addp_vec20 = add <2 x i32> %shr6p_vec19, <i32 34, i32 34>
     20   %vector_ptr21 = bitcast i16* %v to <4 x i16>*
     21   %_p_vec_full22 = load <4 x i16>, <4 x i16>* %vector_ptr21, align 2
     22   %_high_half23 = shufflevector <4 x i16> %_p_vec_full22, <4 x i16> undef, <2 x i32> <i32 2, i32 3>
     23   %_low_half24 = shufflevector <4 x i16> %_p_vec_full22, <4 x i16> undef, <2 x i32> <i32 0, i32 1>
     24   %2 = zext <2 x i16> %_low_half24 to <2 x i32>
     25   %3 = zext <2 x i16> %_high_half23 to <2 x i32>
     26   %add3p_vec = add <2 x i32> %addp_vec, %2
     27   %add3p_vec25 = add <2 x i32> %addp_vec20, %3
     28   %4 = trunc <2 x i32> %add3p_vec to <2 x i16>
     29   %5 = trunc <2 x i32> %add3p_vec25 to <2 x i16>
     30   %_combined_vec = shufflevector <2 x i16> %4, <2 x i16> %5, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
     31   store <4 x i16> %_combined_vec, <4 x i16>* %vector_ptr21, align 2
     32   ret void
     33 }
     34