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      1 @ stub D3D10CompileEffectFromMemory
      2 @ stub D3D10CompileShader
      3 @ stdcall D3D10CreateBlob(long ptr)
      4 @ stdcall D3D10CreateDevice(ptr long ptr long long ptr)
      5 @ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr)
      6 @ stub D3D10CreateEffectFromMemory
      7 @ stub D3D10CreateEffectPoolFromMemory
      8 @ stub D3D10CreateStateBlock
      9 @ stub D3D10DisassembleEffect
     10 @ stub D3D10DisassembleShader
     11 @ stdcall D3D10GetGeometryShaderProfile(ptr)
     12 @ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr)
     13 @ stdcall D3D10GetInputSignatureBlob(ptr long ptr)
     14 @ stdcall D3D10GetOutputSignatureBlob(ptr long ptr)
     15 @ stdcall D3D10GetPixelShaderProfile(ptr)
     16 @ stub D3D10GetShaderDebugInfo
     17 @ stub D3D10GetVersion
     18 @ stdcall D3D10GetVertexShaderProfile(ptr)
     19 @ stub D3D10PreprocessShader
     20 @ stub D3D10ReflectShader
     21 @ stub D3D10RegisterLayers
     22 @ stub D3D10StateBlockMaskDifference
     23 @ stub D3D10StateBlockMaskDisableAll
     24 @ stub D3D10StateBlockMaskDisableCapture
     25 @ stub D3D10StateBlockMaskEnableAll
     26 @ stub D3D10StateBlockMaskEnableCapture
     27 @ stub D3D10StateBlockMaskGetSetting
     28 @ stub D3D10StateBlockMaskIntersect
     29 @ stub D3D10StateBlockMaskUnion
     30 
     31 @ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr)
     32 @ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr)
     33 
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