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      1 <?xml version="1.0"?>
      2 <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
      3 
      4 <OpenGLAPI>
      5 
      6 <category name="GL_ARB_ES2_compatibility" number="95">
      7     <enum name="FIXED" count="1"  value="0x140C"/>
      8     <enum name="LOW_FLOAT"                                    value="0x8DF0"/>
      9     <enum name="MEDIUM_FLOAT"                                 value="0x8DF1"/>
     10     <enum name="HIGH_FLOAT"                                   value="0x8DF2"/>
     11     <enum name="LOW_INT"                                      value="0x8DF3"/>
     12     <enum name="MEDIUM_INT"                                   value="0x8DF4"/>
     13     <enum name="HIGH_INT"                                     value="0x8DF5"/>
     14     <enum name="SHADER_BINARY_FORMATS"                        value="0x8DF8"/>
     15     <enum name="NUM_SHADER_BINARY_FORMATS"                    value="0x8DF9"/>
     16     <enum name="SHADER_COMPILER"                              value="0x8DFA"/>
     17     <enum name="MAX_VERTEX_UNIFORM_VECTORS"                   value="0x8DFB"/>
     18     <enum name="MAX_VARYING_VECTORS"                          value="0x8DFC"/>
     19     <enum name="MAX_FRAGMENT_UNIFORM_VECTORS"                 value="0x8DFD"/>
     20 
     21     <function name="GetShaderPrecisionFormat" offset="assign">
     22         <param name="shadertype" type="GLenum"/>
     23         <param name="precisiontype" type="GLenum"/>
     24         <param name="range" type="GLint *"/>
     25         <param name="precision" type="GLint *"/>
     26     </function>
     27 
     28     <function name="ReleaseShaderCompiler" offset="assign">
     29     </function>
     30 
     31     <function name="ShaderBinary" offset="assign">
     32         <param name="n" type="GLsizei"/>
     33         <param name="shaders" type="const GLuint *"/>
     34         <param name="binaryformat" type="GLenum"/>
     35         <param name="binary" type="const GLvoid *"/>
     36         <param name="length" type="GLsizei"/>
     37     </function>
     38 
     39     <!-- from GL_OES_fixed_point -->
     40     <enum name="FIXED"                                    value="0x140C"/>
     41     <type name="fixed"   size="4"                                    />
     42 
     43     <!-- from GL_OES_read_format -->
     44     <enum name="IMPLEMENTATION_COLOR_READ_TYPE"           value="0x8B9A"/>
     45     <enum name="IMPLEMENTATION_COLOR_READ_FORMAT"         value="0x8B9B"/>
     46 
     47     <!-- from GL_OES_single_precision -->
     48     <function name="ClearDepthf" offset="assign">
     49         <param name="depth" type="GLclampf"/>
     50     </function>
     51 
     52     <function name="DepthRangef" offset="assign">
     53         <param name="zNear" type="GLclampf"/>
     54         <param name="zFar" type="GLclampf"/>
     55     </function>
     56 </category>
     57 
     58 </OpenGLAPI>
     59