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      1 <?xml version="1.0"?>
      2 <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
      3 
      4 <OpenGLAPI>
      5 
      6 <category name="GL_ARB_vertex_type_2_10_10_10_rev" number="86">
      7 
      8     <enum name="INT_2_10_10_10_REV"                value = "0x8D9F"/>
      9 
     10     <function name="VertexP2ui" offset="assign">
     11         <param name="type" type="GLenum"/>
     12         <param name="value" type="GLuint"/>
     13     </function>
     14 
     15     <function name="VertexP3ui" offset="assign">
     16         <param name="type" type="GLenum"/>
     17         <param name="value" type="GLuint"/>
     18     </function>
     19 
     20     <function name="VertexP4ui" offset="assign">
     21         <param name="type" type="GLenum"/>
     22         <param name="value" type="GLuint"/>
     23     </function>
     24 
     25     <function name="VertexP2uiv" offset="assign">
     26         <param name="type" type="GLenum"/>
     27         <param name="value" type="const GLuint *"/>
     28     </function>
     29 
     30     <function name="VertexP3uiv" offset="assign">
     31         <param name="type" type="GLenum"/>
     32         <param name="value" type="const GLuint *"/>
     33     </function>
     34 
     35     <function name="VertexP4uiv" offset="assign">
     36         <param name="type" type="GLenum"/>
     37         <param name="value" type="const GLuint *"/>
     38     </function>
     39 
     40     <function name="TexCoordP1ui" offset="assign">
     41         <param name="type" type="GLenum"/>
     42         <param name="coords" type="GLuint"/>
     43     </function>
     44 
     45     <function name="TexCoordP2ui" offset="assign">
     46         <param name="type" type="GLenum"/>
     47         <param name="coords" type="GLuint"/>
     48     </function>
     49 
     50     <function name="TexCoordP3ui" offset="assign">
     51         <param name="type" type="GLenum"/>
     52         <param name="coords" type="GLuint"/>
     53     </function>
     54 
     55     <function name="TexCoordP4ui" offset="assign">
     56         <param name="type" type="GLenum"/>
     57         <param name="coords" type="GLuint"/>
     58     </function>
     59 
     60     <function name="TexCoordP1uiv" offset="assign">
     61         <param name="type" type="GLenum"/>
     62         <param name="coords" type="const GLuint *"/>
     63     </function>
     64 
     65     <function name="TexCoordP2uiv" offset="assign">
     66         <param name="type" type="GLenum"/>
     67         <param name="coords" type="const GLuint *"/>
     68     </function>
     69 
     70     <function name="TexCoordP3uiv" offset="assign">
     71         <param name="type" type="GLenum"/>
     72         <param name="coords" type="const GLuint *"/>
     73     </function>
     74 
     75     <function name="TexCoordP4uiv" offset="assign">
     76         <param name="type" type="GLenum"/>
     77         <param name="coords" type="const GLuint *"/>
     78     </function>
     79 
     80     <function name="MultiTexCoordP1ui" offset="assign">
     81         <param name="texture" type="GLenum"/>
     82         <param name="type" type="GLenum"/>
     83         <param name="coords" type="GLuint"/>
     84     </function>
     85 
     86     <function name="MultiTexCoordP2ui" offset="assign">
     87         <param name="texture" type="GLenum"/>
     88         <param name="type" type="GLenum"/>
     89         <param name="coords" type="GLuint"/>
     90     </function>
     91 
     92     <function name="MultiTexCoordP3ui" offset="assign">
     93         <param name="texture" type="GLenum"/>
     94         <param name="type" type="GLenum"/>
     95         <param name="coords" type="GLuint"/>
     96     </function>
     97 
     98     <function name="MultiTexCoordP4ui" offset="assign">
     99         <param name="texture" type="GLenum"/>
    100         <param name="type" type="GLenum"/>
    101         <param name="coords" type="GLuint"/>
    102     </function>
    103 
    104     <function name="MultiTexCoordP1uiv" offset="assign">
    105         <param name="texture" type="GLenum"/>
    106         <param name="type" type="GLenum"/>
    107         <param name="coords" type="const GLuint *"/>
    108     </function>
    109 
    110     <function name="MultiTexCoordP2uiv" offset="assign">
    111         <param name="texture" type="GLenum"/>
    112         <param name="type" type="GLenum"/>
    113         <param name="coords" type="const GLuint *"/>
    114     </function>
    115 
    116     <function name="MultiTexCoordP3uiv" offset="assign">
    117         <param name="texture" type="GLenum"/>
    118         <param name="type" type="GLenum"/>
    119         <param name="coords" type="const GLuint *"/>
    120     </function>
    121 
    122     <function name="MultiTexCoordP4uiv" offset="assign">
    123         <param name="texture" type="GLenum"/>
    124         <param name="type" type="GLenum"/>
    125         <param name="coords" type="const GLuint *"/>
    126     </function>
    127 
    128     <function name="NormalP3ui" offset="assign">
    129         <param name="type" type="GLenum"/>
    130         <param name="coords" type="GLuint"/>
    131     </function>
    132 
    133     <function name="NormalP3uiv" offset="assign">
    134         <param name="type" type="GLenum"/>
    135         <param name="coords" type="const GLuint *"/>
    136     </function>
    137 
    138     <function name="ColorP3ui" offset="assign">
    139         <param name="type" type="GLenum"/>
    140         <param name="color" type="GLuint"/>
    141     </function>
    142 
    143     <function name="ColorP4ui" offset="assign">
    144         <param name="type" type="GLenum"/>
    145         <param name="color" type="GLuint"/>
    146     </function>
    147 
    148     <function name="ColorP3uiv" offset="assign">
    149         <param name="type" type="GLenum"/>
    150         <param name="color" type="const GLuint *"/>
    151     </function>
    152 
    153     <function name="ColorP4uiv" offset="assign">
    154         <param name="type" type="GLenum"/>
    155         <param name="color" type="const GLuint *"/>
    156     </function>
    157 
    158     <function name="SecondaryColorP3ui" offset="assign">
    159         <param name="type" type="GLenum"/>
    160         <param name="color" type="GLuint"/>
    161     </function>
    162 
    163     <function name="SecondaryColorP3uiv" offset="assign">
    164         <param name="type" type="GLenum"/>
    165         <param name="color" type="const GLuint *"/>
    166     </function>
    167 
    168     <function name="VertexAttribP1ui" offset="assign">
    169         <param name="index" type="GLuint"/>
    170         <param name="type" type="GLenum"/>
    171         <param name="normalized" type="GLboolean"/>
    172         <param name="value" type="GLuint"/>
    173     </function>
    174 
    175     <function name="VertexAttribP2ui" offset="assign">
    176         <param name="index" type="GLuint"/>
    177         <param name="type" type="GLenum"/>
    178         <param name="normalized" type="GLboolean"/>
    179         <param name="value" type="GLuint"/>
    180     </function>
    181 
    182     <function name="VertexAttribP3ui" offset="assign">
    183         <param name="index" type="GLuint"/>
    184         <param name="type" type="GLenum"/>
    185         <param name="normalized" type="GLboolean"/>
    186         <param name="value" type="GLuint"/>
    187     </function>
    188 
    189     <function name="VertexAttribP4ui" offset="assign">
    190         <param name="index" type="GLuint"/>
    191         <param name="type" type="GLenum"/>
    192         <param name="normalized" type="GLboolean"/>
    193         <param name="value" type="GLuint"/>
    194     </function>
    195 
    196     <function name="VertexAttribP1uiv" offset="assign">
    197         <param name="index" type="GLuint"/>
    198         <param name="type" type="GLenum"/>
    199         <param name="normalized" type="GLboolean"/>
    200         <param name="value" type="const GLuint *"/>
    201     </function>
    202 
    203     <function name="VertexAttribP2uiv" offset="assign">
    204         <param name="index" type="GLuint"/>
    205         <param name="type" type="GLenum"/>
    206         <param name="normalized" type="GLboolean"/>
    207         <param name="value" type="const GLuint *"/>
    208     </function>
    209 
    210     <function name="VertexAttribP3uiv" offset="assign">
    211         <param name="index" type="GLuint"/>
    212         <param name="type" type="GLenum"/>
    213         <param name="normalized" type="GLboolean"/>
    214         <param name="value" type="const GLuint *"/>
    215     </function>
    216 
    217     <function name="VertexAttribP4uiv" offset="assign">
    218         <param name="index" type="GLuint"/>
    219         <param name="type" type="GLenum"/>
    220         <param name="normalized" type="GLboolean"/>
    221         <param name="value" type="const GLuint *"/>
    222     </function>
    223 
    224 </category>
    225 
    226 </OpenGLAPI>
    227