1 <?xml version="1.0"?> 2 <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> 3 4 <OpenGLAPI> 5 6 <category name="GL_ARB_vertex_type_2_10_10_10_rev" number="86"> 7 8 <enum name="INT_2_10_10_10_REV" value = "0x8D9F"/> 9 10 <function name="VertexP2ui" offset="assign"> 11 <param name="type" type="GLenum"/> 12 <param name="value" type="GLuint"/> 13 </function> 14 15 <function name="VertexP3ui" offset="assign"> 16 <param name="type" type="GLenum"/> 17 <param name="value" type="GLuint"/> 18 </function> 19 20 <function name="VertexP4ui" offset="assign"> 21 <param name="type" type="GLenum"/> 22 <param name="value" type="GLuint"/> 23 </function> 24 25 <function name="VertexP2uiv" offset="assign"> 26 <param name="type" type="GLenum"/> 27 <param name="value" type="const GLuint *"/> 28 </function> 29 30 <function name="VertexP3uiv" offset="assign"> 31 <param name="type" type="GLenum"/> 32 <param name="value" type="const GLuint *"/> 33 </function> 34 35 <function name="VertexP4uiv" offset="assign"> 36 <param name="type" type="GLenum"/> 37 <param name="value" type="const GLuint *"/> 38 </function> 39 40 <function name="TexCoordP1ui" offset="assign"> 41 <param name="type" type="GLenum"/> 42 <param name="coords" type="GLuint"/> 43 </function> 44 45 <function name="TexCoordP2ui" offset="assign"> 46 <param name="type" type="GLenum"/> 47 <param name="coords" type="GLuint"/> 48 </function> 49 50 <function name="TexCoordP3ui" offset="assign"> 51 <param name="type" type="GLenum"/> 52 <param name="coords" type="GLuint"/> 53 </function> 54 55 <function name="TexCoordP4ui" offset="assign"> 56 <param name="type" type="GLenum"/> 57 <param name="coords" type="GLuint"/> 58 </function> 59 60 <function name="TexCoordP1uiv" offset="assign"> 61 <param name="type" type="GLenum"/> 62 <param name="coords" type="const GLuint *"/> 63 </function> 64 65 <function name="TexCoordP2uiv" offset="assign"> 66 <param name="type" type="GLenum"/> 67 <param name="coords" type="const GLuint *"/> 68 </function> 69 70 <function name="TexCoordP3uiv" offset="assign"> 71 <param name="type" type="GLenum"/> 72 <param name="coords" type="const GLuint *"/> 73 </function> 74 75 <function name="TexCoordP4uiv" offset="assign"> 76 <param name="type" type="GLenum"/> 77 <param name="coords" type="const GLuint *"/> 78 </function> 79 80 <function name="MultiTexCoordP1ui" offset="assign"> 81 <param name="texture" type="GLenum"/> 82 <param name="type" type="GLenum"/> 83 <param name="coords" type="GLuint"/> 84 </function> 85 86 <function name="MultiTexCoordP2ui" offset="assign"> 87 <param name="texture" type="GLenum"/> 88 <param name="type" type="GLenum"/> 89 <param name="coords" type="GLuint"/> 90 </function> 91 92 <function name="MultiTexCoordP3ui" offset="assign"> 93 <param name="texture" type="GLenum"/> 94 <param name="type" type="GLenum"/> 95 <param name="coords" type="GLuint"/> 96 </function> 97 98 <function name="MultiTexCoordP4ui" offset="assign"> 99 <param name="texture" type="GLenum"/> 100 <param name="type" type="GLenum"/> 101 <param name="coords" type="GLuint"/> 102 </function> 103 104 <function name="MultiTexCoordP1uiv" offset="assign"> 105 <param name="texture" type="GLenum"/> 106 <param name="type" type="GLenum"/> 107 <param name="coords" type="const GLuint *"/> 108 </function> 109 110 <function name="MultiTexCoordP2uiv" offset="assign"> 111 <param name="texture" type="GLenum"/> 112 <param name="type" type="GLenum"/> 113 <param name="coords" type="const GLuint *"/> 114 </function> 115 116 <function name="MultiTexCoordP3uiv" offset="assign"> 117 <param name="texture" type="GLenum"/> 118 <param name="type" type="GLenum"/> 119 <param name="coords" type="const GLuint *"/> 120 </function> 121 122 <function name="MultiTexCoordP4uiv" offset="assign"> 123 <param name="texture" type="GLenum"/> 124 <param name="type" type="GLenum"/> 125 <param name="coords" type="const GLuint *"/> 126 </function> 127 128 <function name="NormalP3ui" offset="assign"> 129 <param name="type" type="GLenum"/> 130 <param name="coords" type="GLuint"/> 131 </function> 132 133 <function name="NormalP3uiv" offset="assign"> 134 <param name="type" type="GLenum"/> 135 <param name="coords" type="const GLuint *"/> 136 </function> 137 138 <function name="ColorP3ui" offset="assign"> 139 <param name="type" type="GLenum"/> 140 <param name="color" type="GLuint"/> 141 </function> 142 143 <function name="ColorP4ui" offset="assign"> 144 <param name="type" type="GLenum"/> 145 <param name="color" type="GLuint"/> 146 </function> 147 148 <function name="ColorP3uiv" offset="assign"> 149 <param name="type" type="GLenum"/> 150 <param name="color" type="const GLuint *"/> 151 </function> 152 153 <function name="ColorP4uiv" offset="assign"> 154 <param name="type" type="GLenum"/> 155 <param name="color" type="const GLuint *"/> 156 </function> 157 158 <function name="SecondaryColorP3ui" offset="assign"> 159 <param name="type" type="GLenum"/> 160 <param name="color" type="GLuint"/> 161 </function> 162 163 <function name="SecondaryColorP3uiv" offset="assign"> 164 <param name="type" type="GLenum"/> 165 <param name="color" type="const GLuint *"/> 166 </function> 167 168 <function name="VertexAttribP1ui" offset="assign"> 169 <param name="index" type="GLuint"/> 170 <param name="type" type="GLenum"/> 171 <param name="normalized" type="GLboolean"/> 172 <param name="value" type="GLuint"/> 173 </function> 174 175 <function name="VertexAttribP2ui" offset="assign"> 176 <param name="index" type="GLuint"/> 177 <param name="type" type="GLenum"/> 178 <param name="normalized" type="GLboolean"/> 179 <param name="value" type="GLuint"/> 180 </function> 181 182 <function name="VertexAttribP3ui" offset="assign"> 183 <param name="index" type="GLuint"/> 184 <param name="type" type="GLenum"/> 185 <param name="normalized" type="GLboolean"/> 186 <param name="value" type="GLuint"/> 187 </function> 188 189 <function name="VertexAttribP4ui" offset="assign"> 190 <param name="index" type="GLuint"/> 191 <param name="type" type="GLenum"/> 192 <param name="normalized" type="GLboolean"/> 193 <param name="value" type="GLuint"/> 194 </function> 195 196 <function name="VertexAttribP1uiv" offset="assign"> 197 <param name="index" type="GLuint"/> 198 <param name="type" type="GLenum"/> 199 <param name="normalized" type="GLboolean"/> 200 <param name="value" type="const GLuint *"/> 201 </function> 202 203 <function name="VertexAttribP2uiv" offset="assign"> 204 <param name="index" type="GLuint"/> 205 <param name="type" type="GLenum"/> 206 <param name="normalized" type="GLboolean"/> 207 <param name="value" type="const GLuint *"/> 208 </function> 209 210 <function name="VertexAttribP3uiv" offset="assign"> 211 <param name="index" type="GLuint"/> 212 <param name="type" type="GLenum"/> 213 <param name="normalized" type="GLboolean"/> 214 <param name="value" type="const GLuint *"/> 215 </function> 216 217 <function name="VertexAttribP4uiv" offset="assign"> 218 <param name="index" type="GLuint"/> 219 <param name="type" type="GLenum"/> 220 <param name="normalized" type="GLboolean"/> 221 <param name="value" type="const GLuint *"/> 222 </function> 223 224 </category> 225 226 </OpenGLAPI> 227