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      1 /*
      2  * Mesa 3-D graphics library
      3  * Version:  7.1
      4  *
      5  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the "Software"),
      9  * to deal in the Software without restriction, including without limitation
     10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     11  * and/or sell copies of the Software, and to permit persons to whom the
     12  * Software is furnished to do so, subject to the following conditions:
     13  *
     14  * The above copyright notice and this permission notice shall be included
     15  * in all copies or substantial portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
     21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 
     26 #ifndef XMESAP_H
     27 #define XMESAP_H
     28 
     29 
     30 #include "xmesa.h"
     31 #include "main/mtypes.h"
     32 #include "swrast/s_context.h"
     33 
     34 
     35 extern _glthread_Mutex _xmesa_lock;
     36 
     37 extern XMesaBuffer XMesaBufferList;
     38 
     39 /* for PF_8R8G8B24 pixel format */
     40 typedef struct {
     41    GLubyte b;
     42    GLubyte g;
     43    GLubyte r;
     44 } bgr_t;
     45 
     46 
     47 struct xmesa_renderbuffer;
     48 
     49 
     50 /* Function pointer for clearing color buffers */
     51 typedef void (*ClearFunc)( struct gl_context *ctx, struct xmesa_renderbuffer *xrb,
     52                            GLint x, GLint y, GLint width, GLint height );
     53 
     54 
     55 
     56 
     57 /** Framebuffer pixel formats */
     58 enum pixel_format {
     59    PF_Truecolor,	/**< TrueColor or DirectColor, any depth */
     60    PF_Dither_True,	/**< TrueColor with dithering */
     61    PF_8A8R8G8B,		/**< 32-bit TrueColor:  8-A, 8-R, 8-G, 8-B bits */
     62    PF_8A8B8G8R,		/**< 32-bit TrueColor:  8-A, 8-B, 8-G, 8-R bits */
     63    PF_8R8G8B,		/**< 32-bit TrueColor:  8-R, 8-G, 8-B bits */
     64    PF_8R8G8B24,		/**< 24-bit TrueColor:  8-R, 8-G, 8-B bits */
     65    PF_5R6G5B,		/**< 16-bit TrueColor:  5-R, 6-G, 5-B bits */
     66    PF_Dither_5R6G5B	/**< 16-bit dithered TrueColor: 5-R, 6-G, 5-B */
     67 };
     68 
     69 
     70 /**
     71  * Visual inforation, derived from struct gl_config.
     72  * Basically corresponds to an XVisualInfo.
     73  */
     74 struct xmesa_visual {
     75    struct gl_config mesa_visual;	/* Device independent visual parameters */
     76    XMesaDisplay *display;	/* The X11 display */
     77    int screen, visualID;
     78    int visualType;
     79    XMesaVisualInfo visinfo;	/* X's visual info (pointer to private copy) */
     80    XVisualInfo *vishandle;	/* Only used in fakeglx.c */
     81    GLint BitsPerPixel;		/* True bits per pixel for XImages */
     82 
     83    GLboolean ximage_flag;	/* Use XImage for back buffer (not pixmap)? */
     84 
     85    enum pixel_format dithered_pf;  /* Pixel format when dithering */
     86    enum pixel_format undithered_pf;/* Pixel format when not dithering */
     87 
     88    GLfloat RedGamma;		/* Gamma values, 1.0 is default */
     89    GLfloat GreenGamma;
     90    GLfloat BlueGamma;
     91 
     92    /* For PF_TRUECOLOR */
     93    GLint rshift, gshift, bshift;/* Pixel color component shifts */
     94    GLubyte Kernel[16];		/* Dither kernel */
     95    unsigned long RtoPixel[512];	/* RGB to pixel conversion */
     96    unsigned long GtoPixel[512];
     97    unsigned long BtoPixel[512];
     98    GLubyte PixelToR[256];	/* Pixel to RGB conversion */
     99    GLubyte PixelToG[256];
    100    GLubyte PixelToB[256];
    101 };
    102 
    103 
    104 /**
    105  * Context info, derived from struct gl_context.
    106  * Basically corresponds to a GLXContext.
    107  */
    108 struct xmesa_context {
    109    struct gl_context mesa;		/* the core library context (containment) */
    110    XMesaVisual xm_visual;	/* Describes the buffers */
    111    XMesaBuffer xm_buffer;	/* current span/point/line/triangle buffer */
    112 
    113    XMesaDisplay *display;	/* == xm_visual->display */
    114    GLboolean swapbytes;		/* Host byte order != display byte order? */
    115    GLboolean direct;		/* Direct rendering context? */
    116 
    117    enum pixel_format pixelformat;
    118 
    119    GLubyte clearcolor[4];		/* current clearing color */
    120    unsigned long clearpixel;		/* current clearing pixel value */
    121 };
    122 
    123 
    124 /**
    125  * Types of X/GLX drawables we might render into.
    126  */
    127 typedef enum {
    128    WINDOW,          /* An X window */
    129    GLXWINDOW,       /* GLX window */
    130    PIXMAP,          /* GLX pixmap */
    131    PBUFFER          /* GLX Pbuffer */
    132 } BufferType;
    133 
    134 
    135 /** Values for db_mode: */
    136 /*@{*/
    137 #define BACK_PIXMAP	1
    138 #define BACK_XIMAGE	2
    139 /*@}*/
    140 
    141 
    142 /**
    143  * An xmesa_renderbuffer represents the back or front color buffer.
    144  * For the front color buffer:
    145  *    <drawable> is the X window
    146  * For the back color buffer:
    147  *    Either <ximage> or <pixmap> will be used, never both.
    148  * In any case, <drawable> always equals <pixmap>.
    149  * For stand-alone Mesa, we could merge <drawable> and <pixmap> into one
    150  * field.  We don't do that for the server-side GLcore module because
    151  * pixmaps and drawables are different and we'd need a bunch of casts.
    152  */
    153 struct xmesa_renderbuffer
    154 {
    155    struct swrast_renderbuffer Base;  /* Base class */
    156 
    157    XMesaBuffer Parent;  /**< The XMesaBuffer this renderbuffer belongs to */
    158    XMesaDrawable drawable;	/* Usually the X window ID */
    159    XMesaPixmap pixmap;	/* Back color buffer */
    160    XMesaImage *ximage;	/* The back buffer, if not using a Pixmap */
    161 
    162    GLushort *origin2;	/* used for PIXEL_ADDR2 macro */
    163    GLint width2;
    164    GLubyte *origin3;	/* used for PIXEL_ADDR3 macro */
    165    GLint width3;
    166    GLuint *origin4;	/* used for PIXEL_ADDR4 macro */
    167    GLint width4;
    168 
    169    GLint bottom;	/* used for FLIP macro, equals height - 1 */
    170 
    171    ClearFunc clearFunc;
    172 
    173    GLuint map_x, map_y, map_w, map_h;
    174    GLbitfield map_mode;
    175    XMesaImage *map_ximage;
    176 };
    177 
    178 
    179 /**
    180  * Framebuffer information, derived from.
    181  * Basically corresponds to a GLXDrawable.
    182  */
    183 struct xmesa_buffer {
    184    struct gl_framebuffer mesa_buffer;	/* depth, stencil, accum, etc buffers */
    185 				/* This MUST BE FIRST! */
    186    GLboolean wasCurrent;	/* was ever the current buffer? */
    187    XMesaVisual xm_visual;	/* the X/Mesa visual */
    188 
    189    XMesaDisplay *display;
    190    BufferType type;             /* window, pixmap, pbuffer or glxwindow */
    191 
    192    GLboolean largestPbuffer;    /**< for pbuffers */
    193    GLboolean preservedContents; /**< for pbuffers */
    194 
    195    struct xmesa_renderbuffer *frontxrb; /* front color renderbuffer */
    196    struct xmesa_renderbuffer *backxrb;  /* back color renderbuffer */
    197 
    198    XMesaColormap cmap;		/* the X colormap */
    199 
    200    unsigned long selectedEvents;/* for pbuffers only */
    201 
    202    GLint db_mode;		/* 0 = single buffered */
    203 				/* BACK_PIXMAP = use Pixmap for back buffer */
    204 				/* BACK_XIMAGE = use XImage for back buffer */
    205    GLuint shm;			/* X Shared Memory extension status:	*/
    206 				/*    0 = not available			*/
    207 				/*    1 = XImage support available	*/
    208 				/*    2 = Pixmap support available too	*/
    209 #if defined(USE_XSHM)
    210    XShmSegmentInfo shminfo;
    211 #endif
    212 
    213    //   XMesaImage *rowimage;	/* Used for optimized span writing */
    214    XMesaPixmap stipple_pixmap;	/* For polygon stippling */
    215    XMesaGC stipple_gc;		/* For polygon stippling */
    216 
    217    XMesaGC gc;			/* scratch GC for span, line, tri drawing */
    218    XMesaGC cleargc;		/* GC for clearing the color buffer */
    219    XMesaGC swapgc;		/* GC for swapping the color buffers */
    220 
    221    /* The following are here instead of in the XMesaVisual
    222     * because they depend on the window's colormap.
    223     */
    224 
    225    /* For PF_DITHER, PF_LOOKUP, PF_GRAYSCALE */
    226    unsigned long color_table[576];	/* RGB -> pixel value */
    227 
    228    /* For PF_DITHER, PF_LOOKUP, PF_GRAYSCALE */
    229    GLubyte pixel_to_r[65536];		/* pixel value -> red */
    230    GLubyte pixel_to_g[65536];		/* pixel value -> green */
    231    GLubyte pixel_to_b[65536];		/* pixel value -> blue */
    232 
    233    /* Used to do XAllocColor/XFreeColors accounting: */
    234    int num_alloced;
    235    unsigned long alloced_colors[256];
    236 
    237    /* GLX_EXT_texture_from_pixmap */
    238    GLint TextureTarget; /** GLX_TEXTURE_1D_EXT, for example */
    239    GLint TextureFormat; /** GLX_TEXTURE_FORMAT_RGB_EXT, for example */
    240    GLint TextureMipmap; /** 0 or 1 */
    241 
    242    struct xmesa_buffer *Next;	/* Linked list pointer: */
    243 };
    244 
    245 
    246 /**
    247  * If pixelformat==PF_TRUECOLOR:
    248  */
    249 #define PACK_TRUECOLOR( PIXEL, R, G, B )	\
    250    PIXEL = xmesa->xm_visual->RtoPixel[R]	\
    251          | xmesa->xm_visual->GtoPixel[G]	\
    252          | xmesa->xm_visual->BtoPixel[B];	\
    253 
    254 
    255 /**
    256  * If pixelformat==PF_TRUEDITHER:
    257  */
    258 #define PACK_TRUEDITHER( PIXEL, X, Y, R, G, B )			\
    259 {								\
    260    int d = xmesa->xm_visual->Kernel[((X)&3) | (((Y)&3)<<2)];	\
    261    PIXEL = xmesa->xm_visual->RtoPixel[(R)+d]			\
    262          | xmesa->xm_visual->GtoPixel[(G)+d]			\
    263          | xmesa->xm_visual->BtoPixel[(B)+d];			\
    264 }
    265 
    266 
    267 
    268 /**
    269  * If pixelformat==PF_8A8B8G8R:
    270  */
    271 #define PACK_8A8B8G8R( R, G, B, A )	\
    272 	( ((A) << 24) | ((B) << 16) | ((G) << 8) | (R) )
    273 
    274 
    275 /**
    276  * Like PACK_8A8B8G8R() but don't use alpha.  This is usually an acceptable
    277  * shortcut.
    278  */
    279 #define PACK_8B8G8R( R, G, B )   ( ((B) << 16) | ((G) << 8) | (R) )
    280 
    281 
    282 
    283 /**
    284  * If pixelformat==PF_8R8G8B:
    285  */
    286 #define PACK_8R8G8B( R, G, B)	 ( ((R) << 16) | ((G) << 8) | (B) )
    287 
    288 
    289 /**
    290  * If pixelformat==PF_5R6G5B:
    291  */
    292 #define PACK_5R6G5B( R, G, B)	 ( (((R) & 0xf8) << 8) | (((G) & 0xfc) << 3) | ((B) >> 3) )
    293 
    294 
    295 /**
    296  * If pixelformat==PF_8A8R8G8B:
    297  */
    298 #define PACK_8A8R8G8B( R, G, B, A )	\
    299 	( ((A) << 24) | ((R) << 16) | ((G) << 8) | (B) )
    300 
    301 
    302 
    303 
    304 /**
    305  * Converts a GL window Y coord to an X window Y coord:
    306  */
    307 #define YFLIP(XRB, Y)  ((XRB)->bottom - (Y))
    308 
    309 
    310 /**
    311  * Return the address of a 2, 3 or 4-byte pixel in the buffer's XImage:
    312  * X==0 is left, Y==0 is bottom.
    313  */
    314 #define PIXEL_ADDR2(XRB, X, Y)  \
    315    ( (XRB)->origin2 - (Y) * (XRB)->width2 + (X) )
    316 
    317 #define PIXEL_ADDR3(XRB, X, Y)  \
    318    ( (bgr_t *) ( (XRB)->origin3 - (Y) * (XRB)->width3 + 3 * (X) ))
    319 
    320 #define PIXEL_ADDR4(XRB, X, Y)  \
    321    ( (XRB)->origin4 - (Y) * (XRB)->width4 + (X) )
    322 
    323 
    324 
    325 /*
    326  * External functions:
    327  */
    328 
    329 extern struct xmesa_renderbuffer *
    330 xmesa_new_renderbuffer(struct gl_context *ctx, GLuint name,
    331                        const struct xmesa_visual *xmvis,
    332                        GLboolean backBuffer);
    333 
    334 extern void
    335 xmesa_delete_framebuffer(struct gl_framebuffer *fb);
    336 
    337 extern XMesaBuffer
    338 xmesa_find_buffer(XMesaDisplay *dpy, XMesaColormap cmap, XMesaBuffer notThis);
    339 
    340 extern unsigned long
    341 xmesa_color_to_pixel( struct gl_context *ctx,
    342                       GLubyte r, GLubyte g, GLubyte b, GLubyte a,
    343                       GLuint pixelFormat );
    344 
    345 extern void
    346 xmesa_get_window_size(XMesaDisplay *dpy, XMesaBuffer b,
    347                       GLuint *width, GLuint *height);
    348 
    349 extern void
    350 xmesa_check_and_update_buffer_size(XMesaContext xmctx, XMesaBuffer drawBuffer);
    351 
    352 extern void
    353 xmesa_init_driver_functions( XMesaVisual xmvisual,
    354                              struct dd_function_table *driver );
    355 
    356 extern void
    357 xmesa_update_state( struct gl_context *ctx, GLbitfield new_state );
    358 
    359 
    360 extern void
    361 xmesa_MapRenderbuffer(struct gl_context *ctx,
    362                       struct gl_renderbuffer *rb,
    363                       GLuint x, GLuint y, GLuint w, GLuint h,
    364                       GLbitfield mode,
    365                       GLubyte **mapOut, GLint *rowStrideOut);
    366 
    367 extern void
    368 xmesa_UnmapRenderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb);
    369 
    370 extern void
    371 xmesa_destroy_buffers_on_display(XMesaDisplay *dpy);
    372 
    373 
    374 /**
    375  * Using a function instead of an ordinary cast is safer.
    376  */
    377 static INLINE struct xmesa_renderbuffer *
    378 xmesa_renderbuffer(struct gl_renderbuffer *rb)
    379 {
    380    return (struct xmesa_renderbuffer *) rb;
    381 }
    382 
    383 
    384 /**
    385  * Return pointer to XMesaContext corresponding to a Mesa struct gl_context.
    386  * Since we're using structure containment, it's just a cast!.
    387  */
    388 static INLINE XMesaContext
    389 XMESA_CONTEXT(struct gl_context *ctx)
    390 {
    391    return (XMesaContext) ctx;
    392 }
    393 
    394 
    395 /**
    396  * Return pointer to XMesaBuffer corresponding to a Mesa struct gl_framebuffer.
    397  * Since we're using structure containment, it's just a cast!.
    398  */
    399 static INLINE XMesaBuffer
    400 XMESA_BUFFER(struct gl_framebuffer *b)
    401 {
    402    return (XMesaBuffer) b;
    403 }
    404 
    405 
    406 /* Plugged into the software rasterizer.  Try to use internal
    407  * swrast-style point, line and triangle functions.
    408  */
    409 extern void xmesa_choose_point( struct gl_context *ctx );
    410 extern void xmesa_choose_line( struct gl_context *ctx );
    411 extern void xmesa_choose_triangle( struct gl_context *ctx );
    412 
    413 
    414 extern void xmesa_register_swrast_functions( struct gl_context *ctx );
    415 
    416 
    417 
    418 #if   defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
    419 #define ENABLE_EXT_timer_query 1 /* should have 64-bit GLuint64EXT */
    420 #else
    421 #define ENABLE_EXT_timer_query 0 /* may not have 64-bit GLuint64EXT */
    422 #endif
    423 
    424 
    425 #define TEST_META_FUNCS 0
    426 
    427 
    428 #endif
    429