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      1 ///////////////////////////////////////////////////////////////////////////
      2 //
      3 // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
      4 // Digital Ltd. LLC
      5 //
      6 // All rights reserved.
      7 //
      8 // Redistribution and use in source and binary forms, with or without
      9 // modification, are permitted provided that the following conditions are
     10 // met:
     11 // *       Redistributions of source code must retain the above copyright
     12 // notice, this list of conditions and the following disclaimer.
     13 // *       Redistributions in binary form must reproduce the above
     14 // copyright notice, this list of conditions and the following disclaimer
     15 // in the documentation and/or other materials provided with the
     16 // distribution.
     17 // *       Neither the name of Industrial Light & Magic nor the names of
     18 // its contributors may be used to endorse or promote products derived
     19 // from this software without specific prior written permission.
     20 //
     21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     32 //
     33 ///////////////////////////////////////////////////////////////////////////
     34 
     35 
     36 
     37 #include <iostream>
     38 #include <iomanip>
     39 
     40 using namespace std;
     41 
     42 //-----------------------------------------------------
     43 // Compute a lookup table for float-to-half conversion.
     44 //
     45 // When indexed with the combined sign and exponent of
     46 // a float, the table either returns the combined sign
     47 // and exponent of the corresponding half, or zero if
     48 // the corresponding half may not be normalized (zero,
     49 // denormalized, overflow).
     50 //-----------------------------------------------------
     51 
     52 void
     53 initELut (unsigned short eLut[])
     54 {
     55     for (int i = 0; i < 0x100; i++)
     56     {
     57     int e = (i & 0x0ff) - (127 - 15);
     58 
     59     if (e <= 0 || e >= 30)
     60     {
     61         //
     62         // Special case
     63         //
     64 
     65         eLut[i]         = 0;
     66         eLut[i | 0x100] = 0;
     67     }
     68     else
     69     {
     70         //
     71         // Common case - normalized half, no exponent overflow possible
     72         //
     73 
     74         eLut[i]         =  (e << 10);
     75         eLut[i | 0x100] = ((e << 10) | 0x8000);
     76     }
     77     }
     78 }
     79 
     80 
     81 //------------------------------------------------------------
     82 // Main - prints the sign-and-exponent conversion lookup table
     83 //------------------------------------------------------------
     84 
     85 int
     86 main ()
     87 {
     88     const int tableSize = 1 << 9;
     89     unsigned short eLut[tableSize];
     90     initELut (eLut);
     91 
     92     cout << "//\n"
     93         "// This is an automatically generated file.\n"
     94         "// Do not edit.\n"
     95         "//\n\n";
     96 
     97     cout << "{\n    ";
     98 
     99     for (int i = 0; i < tableSize; i++)
    100     {
    101     cout << setw (5) << eLut[i] << ", ";
    102 
    103     if (i % 8 == 7)
    104     {
    105         cout << "\n";
    106 
    107         if (i < tableSize - 1)
    108         cout << "    ";
    109     }
    110     }
    111 
    112     cout << "};\n";
    113     return 0;
    114 }
    115