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      1 ///////////////////////////////////////////////////////////////////////////
      2 //
      3 // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
      4 // Digital Ltd. LLC
      5 //
      6 // All rights reserved.
      7 //
      8 // Redistribution and use in source and binary forms, with or without
      9 // modification, are permitted provided that the following conditions are
     10 // met:
     11 // *       Redistributions of source code must retain the above copyright
     12 // notice, this list of conditions and the following disclaimer.
     13 // *       Redistributions in binary form must reproduce the above
     14 // copyright notice, this list of conditions and the following disclaimer
     15 // in the documentation and/or other materials provided with the
     16 // distribution.
     17 // *       Neither the name of Industrial Light & Magic nor the names of
     18 // its contributors may be used to endorse or promote products derived
     19 // from this software without specific prior written permission.
     20 //
     21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     32 //
     33 ///////////////////////////////////////////////////////////////////////////
     34 
     35 
     36 
     37 //-----------------------------------------------------------------------------
     38 //
     39 //	class Box2iAttribute
     40 //	class Box2fAttribute
     41 //
     42 //-----------------------------------------------------------------------------
     43 
     44 #include <ImfBoxAttribute.h>
     45 
     46 
     47 namespace Imf {
     48 
     49 
     50 template <>
     51 const char *
     52 Box2iAttribute::staticTypeName ()
     53 {
     54     return "box2i";
     55 }
     56 
     57 
     58 template <>
     59 void
     60 Box2iAttribute::writeValueTo (OStream &os, int) const
     61 {
     62     Xdr::write <StreamIO> (os, _value.min.x);
     63     Xdr::write <StreamIO> (os, _value.min.y);
     64     Xdr::write <StreamIO> (os, _value.max.x);
     65     Xdr::write <StreamIO> (os, _value.max.y);
     66 }
     67 
     68 
     69 template <>
     70 void
     71 Box2iAttribute::readValueFrom (IStream &is, int, int)
     72 {
     73     Xdr::read <StreamIO> (is, _value.min.x);
     74     Xdr::read <StreamIO> (is, _value.min.y);
     75     Xdr::read <StreamIO> (is, _value.max.x);
     76     Xdr::read <StreamIO> (is, _value.max.y);
     77 }
     78 
     79 
     80 template <>
     81 const char *
     82 Box2fAttribute::staticTypeName ()
     83 {
     84     return "box2f";
     85 }
     86 
     87 
     88 template <>
     89 void
     90 Box2fAttribute::writeValueTo (OStream &os, int) const
     91 {
     92     Xdr::write <StreamIO> (os, _value.min.x);
     93     Xdr::write <StreamIO> (os, _value.min.y);
     94     Xdr::write <StreamIO> (os, _value.max.x);
     95     Xdr::write <StreamIO> (os, _value.max.y);
     96 }
     97 
     98 
     99 template <>
    100 void
    101 Box2fAttribute::readValueFrom (IStream &is, int, int)
    102 {
    103     Xdr::read <StreamIO> (is, _value.min.x);
    104     Xdr::read <StreamIO> (is, _value.min.y);
    105     Xdr::read <StreamIO> (is, _value.max.x);
    106     Xdr::read <StreamIO> (is, _value.max.y);
    107 }
    108 
    109 
    110 } // namespace Imf
    111