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      1 /*M///////////////////////////////////////////////////////////////////////////////////////
      2 //
      3 //  IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
      4 //
      5 //  By downloading, copying, installing or using the software you agree to this license.
      6 //  If you do not agree to this license, do not download, install,
      7 //  copy or use the software.
      8 //
      9 //
     10 //                          License Agreement
     11 //                For Open Source Computer Vision Library
     12 //
     13 // Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
     14 // Copyright (C) 2009, Willow Garage Inc., all rights reserved.
     15 // Third party copyrights are property of their respective owners.
     16 //
     17 // Redistribution and use in source and binary forms, with or without modification,
     18 // are permitted provided that the following conditions are met:
     19 //
     20 //   * Redistribution's of source code must retain the above copyright notice,
     21 //     this list of conditions and the following disclaimer.
     22 //
     23 //   * Redistribution's in binary form must reproduce the above copyright notice,
     24 //     this list of conditions and the following disclaimer in the documentation
     25 //     and/or other materials provided with the distribution.
     26 //
     27 //   * The name of the copyright holders may not be used to endorse or promote products
     28 //     derived from this software without specific prior written permission.
     29 //
     30 // This software is provided by the copyright holders and contributors "as is" and
     31 // any express or implied warranties, including, but not limited to, the implied
     32 // warranties of merchantability and fitness for a particular purpose are disclaimed.
     33 // In no event shall the Intel Corporation or contributors be liable for any direct,
     34 // indirect, incidental, special, exemplary, or consequential damages
     35 // (including, but not limited to, procurement of substitute goods or services;
     36 // loss of use, data, or profits; or business interruption) however caused
     37 // and on any theory of liability, whether in contract, strict liability,
     38 // or tort (including negligence or otherwise) arising in any way out of
     39 // the use of this software, even if advised of the possibility of such damage.
     40 //
     41 //M*/
     42 
     43 #import <UIKit/UIKit.h>
     44 #import <Accelerate/Accelerate.h>
     45 #import <AVFoundation/AVFoundation.h>
     46 #import <ImageIO/ImageIO.h>
     47 #include "opencv2/core.hpp"
     48 #include "precomp.hpp"
     49 
     50 UIImage* MatToUIImage(const cv::Mat& image);
     51 void UIImageToMat(const UIImage* image, cv::Mat& m, bool alphaExist);
     52 
     53 UIImage* MatToUIImage(const cv::Mat& image) {
     54 
     55     NSData *data = [NSData dataWithBytes:image.data
     56                                   length:image.elemSize()*image.total()];
     57 
     58     CGColorSpaceRef colorSpace;
     59 
     60     if (image.elemSize() == 1) {
     61         colorSpace = CGColorSpaceCreateDeviceGray();
     62     } else {
     63         colorSpace = CGColorSpaceCreateDeviceRGB();
     64     }
     65 
     66     CGDataProviderRef provider =
     67             CGDataProviderCreateWithCFData((__bridge CFDataRef)data);
     68 
     69     // Creating CGImage from cv::Mat
     70     CGImageRef imageRef = CGImageCreate(image.cols,
     71                                         image.rows,
     72                                         8,
     73                                         8 * image.elemSize(),
     74                                         image.step.p[0],
     75                                         colorSpace,
     76                                         kCGImageAlphaNone|
     77                                         kCGBitmapByteOrderDefault,
     78                                         provider,
     79                                         NULL,
     80                                         false,
     81                                         kCGRenderingIntentDefault
     82                                         );
     83 
     84 
     85     // Getting UIImage from CGImage
     86     UIImage *finalImage = [UIImage imageWithCGImage:imageRef];
     87     CGImageRelease(imageRef);
     88     CGDataProviderRelease(provider);
     89     CGColorSpaceRelease(colorSpace);
     90 
     91     return finalImage;
     92 }
     93 
     94 void UIImageToMat(const UIImage* image,
     95                          cv::Mat& m, bool alphaExist) {
     96     CGColorSpaceRef colorSpace = CGImageGetColorSpace(image.CGImage);
     97     CGFloat cols = image.size.width, rows = image.size.height;
     98     CGContextRef contextRef;
     99     CGBitmapInfo bitmapInfo = kCGImageAlphaPremultipliedLast;
    100     if (CGColorSpaceGetModel(colorSpace) == 0)
    101     {
    102         m.create(rows, cols, CV_8UC1); // 8 bits per component, 1 channel
    103         bitmapInfo = kCGImageAlphaNone;
    104         if (!alphaExist)
    105             bitmapInfo = kCGImageAlphaNone;
    106         contextRef = CGBitmapContextCreate(m.data, m.cols, m.rows, 8,
    107                                            m.step[0], colorSpace,
    108                                            bitmapInfo);
    109     }
    110     else
    111     {
    112         m.create(rows, cols, CV_8UC4); // 8 bits per component, 4 channels
    113         if (!alphaExist)
    114             bitmapInfo = kCGImageAlphaNoneSkipLast |
    115                                 kCGBitmapByteOrderDefault;
    116         contextRef = CGBitmapContextCreate(m.data, m.cols, m.rows, 8,
    117                                            m.step[0], colorSpace,
    118                                            bitmapInfo);
    119     }
    120     CGContextDrawImage(contextRef, CGRectMake(0, 0, cols, rows),
    121                        image.CGImage);
    122     CGContextRelease(contextRef);
    123 }
    124