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      1 // videoio to XAML bridge for OpenCV
      2 
      3 // Copyright (c) Microsoft Open Technologies, Inc.
      4 // All rights reserved.
      5 //
      6 // (3 - clause BSD License)
      7 //
      8 // Redistribution and use in source and binary forms, with or without modification, are permitted provided that
      9 // the following conditions are met:
     10 //
     11 // 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the
     12 // following disclaimer.
     13 // 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the
     14 // following disclaimer in the documentation and/or other materials provided with the distribution.
     15 // 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or
     16 // promote products derived from this software without specific prior written permission.
     17 //
     18 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
     19 // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
     20 // PARTICULAR PURPOSE ARE DISCLAIMED.IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
     21 // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES(INCLUDING, BUT NOT LIMITED TO,
     22 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     23 // HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT(INCLUDING
     24 // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     25 // POSSIBILITY OF SUCH DAMAGE.
     26 
     27 #include "opencv2\videoio\cap_winrt.hpp"
     28 #include "cap_winrt_capture.hpp"
     29 #include "cap_winrt_bridge.hpp"
     30 #include "cap_winrt_video.hpp"
     31 
     32 using namespace Windows::Foundation;
     33 using namespace Windows::Media::Capture;
     34 using namespace Windows::Media::MediaProperties;
     35 using namespace Windows::Devices::Enumeration;
     36 
     37 using namespace Windows::UI::Xaml::Media::Imaging;
     38 using namespace Microsoft::WRL;
     39 
     40 using namespace Platform;
     41 using namespace ::Concurrency;
     42 
     43 using namespace ::std;
     44 
     45 /***************************** VideoioBridge class ******************************/
     46 
     47 // non-blocking
     48 void VideoioBridge::requestForUIthreadAsync(int action)
     49 {
     50     reporter.report(action);
     51 }
     52 
     53 VideoioBridge& VideoioBridge::getInstance()
     54 {
     55     static VideoioBridge instance;
     56     return instance;
     57 }
     58 
     59 void VideoioBridge::swapInputBuffers()
     60 {
     61     // TODO: already locked, check validity
     62     // lock_guard<mutex> lock(inputBufferMutex);
     63     swap(backInputPtr, frontInputPtr);
     64     //if (currentFrame != frameCounter)
     65     //{
     66     //    currentFrame = frameCounter;
     67     //    swap(backInputPtr, frontInputPtr);
     68     //}
     69 }
     70 
     71 void VideoioBridge::swapOutputBuffers()
     72 {
     73     lock_guard<mutex> lock(outputBufferMutex);
     74     swap(frontOutputBuffer, backOutputBuffer);
     75 }
     76 
     77 void VideoioBridge::allocateOutputBuffers()
     78 {
     79     frontOutputBuffer = ref new WriteableBitmap(width, height);
     80     backOutputBuffer = ref new WriteableBitmap(width, height);
     81 }
     82 
     83 // performed on UI thread
     84 void VideoioBridge::allocateBuffers(int width, int height)
     85 {
     86     // allocate input Mats (bgra8 = CV_8UC4, RGB24 = CV_8UC3)
     87     frontInputMat.create(height, width, CV_8UC3);
     88     backInputMat.create(height, width, CV_8UC3);
     89 
     90     frontInputPtr = frontInputMat.ptr(0);
     91     backInputPtr = backInputMat.ptr(0);
     92 
     93     allocateOutputBuffers();
     94 }
     95 
     96 // performed on UI thread
     97 bool VideoioBridge::openCamera()
     98 {
     99     // buffers must alloc'd on UI thread
    100     allocateBuffers(width, height);
    101 
    102     // nb. video capture device init must be done on UI thread;
    103     if (!Video::getInstance().isStarted())
    104     {
    105         Video::getInstance().initGrabber(deviceIndex, width, height);
    106         return true;
    107     }
    108 
    109     return false;
    110 }
    111 
    112 // nb on UI thread
    113 void VideoioBridge::updateFrameContainer()
    114 {
    115     // copy output Mat to WBM
    116     Video::getInstance().CopyOutput();
    117 
    118     // set XAML image element with image WBM
    119     cvImage->Source = backOutputBuffer;
    120 }
    121 
    122 void VideoioBridge::imshow()
    123 {
    124     swapOutputBuffers();
    125     requestForUIthreadAsync(cv::UPDATE_IMAGE_ELEMENT);
    126 }
    127 
    128 int VideoioBridge::getDeviceIndex()
    129 {
    130     return deviceIndex;
    131 }
    132 
    133 void VideoioBridge::setDeviceIndex(int index)
    134 {
    135     deviceIndex = index;
    136 }
    137 
    138 int VideoioBridge::getWidth()
    139 {
    140     return width;
    141 }
    142 
    143 int VideoioBridge::getHeight()
    144 {
    145     return height;
    146 }
    147 
    148 void VideoioBridge::setWidth(int _width)
    149 {
    150     width = _width;
    151 }
    152 
    153 void VideoioBridge::setHeight(int _height)
    154 {
    155     height = _height;
    156 }
    157 
    158 // end