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      1 /*M///////////////////////////////////////////////////////////////////////////////////////
      2 //
      3 //  IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
      4 //
      5 //  By downloading, copying, installing or using the software you agree to this license.
      6 //  If you do not agree to this license, do not download, install,
      7 //  copy or use the software.
      8 //
      9 //
     10 //                           License Agreement
     11 //                For Open Source Computer Vision Library
     12 //
     13 // Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
     14 // Copyright (C) 2009-2011, Willow Garage Inc., all rights reserved.
     15 // Third party copyrights are property of their respective owners.
     16 //
     17 // Redistribution and use in source and binary forms, with or without modification,
     18 // are permitted provided that the following conditions are met:
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     20 //   * Redistribution's of source code must retain the above copyright notice,
     21 //     this list of conditions and the following disclaimer.
     22 //
     23 //   * Redistribution's in binary form must reproduce the above copyright notice,
     24 //     this list of conditions and the following disclaimer in the documentation
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     27 //   * The name of the copyright holders may not be used to endorse or promote products
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     29 //
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     39 // the use of this software, even if advised of the possibility of such damage.
     40 //
     41 //M*/
     42 
     43 #ifndef __OPENCV_PRECOMP_HPP__
     44 #define __OPENCV_PRECOMP_HPP__
     45 
     46 #include <stdexcept>
     47 #include <iostream>
     48 #include <ctime>
     49 #include <algorithm>
     50 #include "opencv2/core.hpp"
     51 #include "opencv2/imgproc.hpp"
     52 #include "opencv2/video.hpp"
     53 #include "opencv2/features2d.hpp"
     54 #include "opencv2/calib3d.hpp"
     55 
     56 #include "opencv2/core/private.hpp"
     57 
     58 // some aux. functions
     59 
     60 inline float sqr(float x) { return x * x; }
     61 
     62 inline float intensity(const cv::Point3_<uchar> &bgr)
     63 {
     64     return 0.3f*bgr.x + 0.59f*bgr.y + 0.11f*bgr.z;
     65 }
     66 
     67 #endif
     68