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      1 /*
      2  * Copyright 2015 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef SkSemaphore_DEFINED
      9 #define SkSemaphore_DEFINED
     10 
     11 #include "SkTypes.h"
     12 #include "../private/SkAtomics.h"
     13 #include "../private/SkOncePtr.h"
     14 
     15 struct SkBaseSemaphore {
     16 
     17     // Increment the counter by 1.
     18     // This is a specialization for supporting SkMutex.
     19     void signal() {
     20         // Since this fetches the value before the add, 0 indicates that this thread is running and
     21         // no threads are waiting, -1 and below means that threads are waiting, but only signal 1
     22         // thread to run.
     23         if (sk_atomic_fetch_add(&fCount, 1, sk_memory_order_release) < 0) {
     24            this->osSignal(1);
     25         }
     26     }
     27 
     28     // Increment the counter N times.
     29     // Generally it's better to call signal(N) instead of signal() N times.
     30     void signal(int N);
     31 
     32     // Decrement the counter by 1,
     33     // then if the counter is <= 0, sleep this thread until the counter is > 0.
     34     void wait() {
     35         // Since this fetches the value before the subtract, zero and below means that there are no
     36         // resources left, so the thread needs to wait.
     37         if (sk_atomic_fetch_sub(&fCount, 1, sk_memory_order_acquire) <= 0) {
     38             this->osWait();
     39         }
     40     }
     41 
     42     struct OSSemaphore;
     43 
     44     void osSignal(int n);
     45     void osWait();
     46     void deleteSemaphore();
     47 
     48     // This implementation follows the general strategy of
     49     //     'A Lightweight Semaphore with Partial Spinning'
     50     // found here
     51     //     http://preshing.com/20150316/semaphores-are-surprisingly-versatile/
     52     // That article (and entire blog) are very much worth reading.
     53     //
     54     // We wrap an OS-provided semaphore with a user-space atomic counter that
     55     // lets us avoid interacting with the OS semaphore unless strictly required:
     56     // moving the count from >0 to <=0 or vice-versa, i.e. sleeping or waking threads.
     57     int                        fCount;
     58     SkBaseOncePtr<OSSemaphore> fOSSemaphore;
     59 };
     60 
     61 /**
     62  * SkSemaphore is a fast mostly-user-space semaphore.
     63  *
     64  * A semaphore is logically an atomic integer with a few special properties:
     65  *   - The integer always starts at 0.
     66  *   - You can only increment or decrement it, never read or write it.
     67  *   - Increment is spelled 'signal()'; decrement is spelled 'wait()'.
     68  *   - If a call to wait() decrements the counter to <= 0,
     69  *     the calling thread sleeps until another thread signal()s it back above 0.
     70  */
     71 class SkSemaphore : SkNoncopyable {
     72 public:
     73     // Initializes the counter to 0.
     74     // (Though all current implementations could start from an arbitrary value.)
     75     SkSemaphore();
     76     ~SkSemaphore();
     77 
     78     void wait();
     79 
     80     void signal(int n = 1);
     81 
     82 private:
     83     SkBaseSemaphore fBaseSemaphore;
     84 };
     85 
     86 #endif//SkSemaphore_DEFINED
     87