Home | History | Annotate | Download | only in core
      1 /*
      2  * Copyright 2012 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef SkBitmapHeap_DEFINED
      9 #define SkBitmapHeap_DEFINED
     10 
     11 #include "SkAtomics.h"
     12 #include "SkBitmap.h"
     13 #include "SkPoint.h"
     14 #include "SkRefCnt.h"
     15 #include "SkTDArray.h"
     16 #include "SkTypes.h"
     17 
     18 /**
     19  * SkBitmapHeapEntry provides users of SkBitmapHeap (using internal storage) with a means to...
     20  *  (1) get access a bitmap in the heap
     21  *  (2) indicate they are done with bitmap by releasing their reference (if they were an owner).
     22  */
     23 class SkBitmapHeapEntry : SkNoncopyable {
     24 public:
     25     ~SkBitmapHeapEntry();
     26 
     27     int32_t getSlot() { return fSlot; }
     28 
     29     SkBitmap* getBitmap() { return &fBitmap; }
     30 
     31     void releaseRef() {
     32         sk_atomic_dec(&fRefCount);
     33     }
     34 
     35 private:
     36     SkBitmapHeapEntry();
     37 
     38     void addReferences(int count);
     39 
     40     int32_t fSlot;
     41     int32_t fRefCount;
     42 
     43     SkBitmap fBitmap;
     44     // Keep track of the bytes allocated for this bitmap. When replacing the
     45     // bitmap or removing this HeapEntry we know how much memory has been
     46     // reclaimed.
     47     size_t fBytesAllocated;
     48 
     49     friend class SkBitmapHeap;
     50     friend class SkBitmapHeapTester;
     51 };
     52 
     53 
     54 class SkBitmapHeapReader : public SkRefCnt {
     55 public:
     56 
     57 
     58     SkBitmapHeapReader() : INHERITED() {}
     59     virtual SkBitmap* getBitmap(int32_t slot) const = 0;
     60     virtual void releaseRef(int32_t slot) = 0;
     61 private:
     62     typedef SkRefCnt INHERITED;
     63 };
     64 
     65 
     66 /**
     67  * TODO: stores immutable bitmaps into a heap
     68  */
     69 class SkBitmapHeap : public SkBitmapHeapReader {
     70 public:
     71     class ExternalStorage : public SkRefCnt {
     72      public:
     73 
     74 
     75         virtual bool insert(const SkBitmap& bitmap, int32_t slot) = 0;
     76 
     77      private:
     78         typedef SkRefCnt INHERITED;
     79     };
     80 
     81     static const int32_t UNLIMITED_SIZE = -1;
     82     static const int32_t IGNORE_OWNERS  = -1;
     83     static const int32_t INVALID_SLOT   = -1;
     84 
     85     /**
     86      * Constructs a heap that is responsible for allocating and managing its own storage.  In the
     87      * case where we choose to allow the heap to grow indefinitely (i.e. UNLIMITED_SIZE) we
     88      * guarantee that once allocated in the heap a bitmap's index in the heap is immutable.
     89      * Otherwise we guarantee the bitmaps placement in the heap until its owner count goes to zero.
     90      *
     91      * @param preferredSize  Specifies the preferred maximum number of bitmaps to store. This is
     92      *   not a hard limit as it can grow larger if the number of bitmaps in the heap with active
     93      *   owners exceeds this limit.
     94      * @param ownerCount  The number of owners to assign to each inserted bitmap. NOTE: while a
     95      *   bitmap in the heap has a least one owner it can't be removed.
     96      */
     97     SkBitmapHeap(int32_t preferredSize = UNLIMITED_SIZE, int32_t ownerCount = IGNORE_OWNERS);
     98 
     99     /**
    100      * Constructs a heap that defers the responsibility of storing the bitmaps to an external
    101      * function. This is especially useful if the bitmaps will be used in a separate process as the
    102      * external storage can ensure the data is properly shuttled to the appropriate processes.
    103      *
    104      * Our LRU implementation assumes that inserts into the external storage are consumed in the
    105      * order that they are inserted (i.e. SkPipe). This ensures that we don't need to query the
    106      * external storage to see if a slot in the heap is eligible to be overwritten.
    107      *
    108      * @param externalStorage  The class responsible for storing the bitmaps inserted into the heap
    109      * @param heapSize  The maximum size of the heap. Because of the sequential limitation imposed
    110      *   by our LRU implementation we can guarantee that the heap will never grow beyond this size.
    111      */
    112     SkBitmapHeap(ExternalStorage* externalStorage, int32_t heapSize = UNLIMITED_SIZE);
    113 
    114     virtual ~SkBitmapHeap();
    115 
    116     /**
    117      * Retrieves the bitmap from the specified slot in the heap
    118      *
    119      * @return  The bitmap located at that slot or nullptr if external storage is being used.
    120      */
    121     SkBitmap* getBitmap(int32_t slot) const override {
    122         SkASSERT(fExternalStorage == nullptr);
    123         SkBitmapHeapEntry* entry = getEntry(slot);
    124         if (entry) {
    125             return &entry->fBitmap;
    126         }
    127         return nullptr;
    128     }
    129 
    130     /**
    131      * Retrieves the bitmap from the specified slot in the heap
    132      *
    133      * @return  The bitmap located at that slot or nullptr if external storage is being used.
    134      */
    135     void releaseRef(int32_t slot) override {
    136         SkASSERT(fExternalStorage == nullptr);
    137         if (fOwnerCount != IGNORE_OWNERS) {
    138             SkBitmapHeapEntry* entry = getEntry(slot);
    139             if (entry) {
    140                 entry->releaseRef();
    141             }
    142         }
    143     }
    144 
    145     /**
    146      * Inserts a bitmap into the heap. The stored version of bitmap is guaranteed to be immutable
    147      * and is not dependent on the lifecycle of the provided bitmap.
    148      *
    149      * @param bitmap  the bitmap to be inserted into the heap
    150      * @return  the slot in the heap where the bitmap is stored or INVALID_SLOT if the bitmap could
    151      *          not be added to the heap. If it was added the slot will remain valid...
    152      *            (1) indefinitely if no owner count has been specified.
    153      *            (2) until all owners have called releaseRef on the appropriate SkBitmapHeapEntry*
    154      */
    155     int32_t insert(const SkBitmap& bitmap);
    156 
    157     /**
    158      * Retrieves an entry from the heap at a given slot.
    159      *
    160      * @param slot  the slot in the heap where a bitmap was stored.
    161      * @return  a SkBitmapHeapEntry that wraps the bitmap or nullptr if external storage is used.
    162      */
    163     SkBitmapHeapEntry* getEntry(int32_t slot) const {
    164         SkASSERT(slot <= fStorage.count());
    165         if (fExternalStorage != nullptr) {
    166             return nullptr;
    167         }
    168         return fStorage[slot];
    169     }
    170 
    171     /**
    172      * Returns a count of the number of items currently in the heap
    173      */
    174     int count() const {
    175         SkASSERT(fExternalStorage != nullptr ||
    176                  fStorage.count() - fUnusedSlots.count() == fLookupTable.count());
    177         return fLookupTable.count();
    178     }
    179 
    180     /**
    181      * Returns the total number of bytes allocated by the bitmaps in the heap
    182      */
    183     size_t bytesAllocated() const {
    184         return fBytesAllocated;
    185     }
    186 
    187     /**
    188      * Attempt to reduce the storage allocated.
    189      * @param bytesToFree minimum number of bytes that should be attempted to
    190      *   be freed.
    191      * @return number of bytes actually freed.
    192      */
    193     size_t freeMemoryIfPossible(size_t bytesToFree);
    194 
    195     /**
    196      * Defer any increments of owner counts until endAddingOwnersDeferral is called. So if an
    197      * existing SkBitmap is inserted into the SkBitmapHeap, its corresponding SkBitmapHeapEntry will
    198      * not have addReferences called on it, and the client does not need to make a corresponding
    199      * call to releaseRef. Only meaningful if this SkBitmapHeap was created with an owner count not
    200      * equal to IGNORE_OWNERS.
    201      */
    202     void deferAddingOwners();
    203 
    204     /**
    205      * Resume adding references when duplicate SkBitmaps are inserted.
    206      * @param add If true, add references to the SkBitmapHeapEntrys whose SkBitmaps were re-inserted
    207      *            while deferring.
    208      */
    209     void endAddingOwnersDeferral(bool add);
    210 
    211 private:
    212     struct LookupEntry {
    213         LookupEntry(const SkBitmap& bm)
    214         : fGenerationId(bm.getGenerationID())
    215         , fPixelOrigin(bm.pixelRefOrigin())
    216         , fWidth(bm.width())
    217         , fHeight(bm.height())
    218         , fMoreRecentlyUsed(nullptr)
    219         , fLessRecentlyUsed(nullptr){}
    220 
    221         const uint32_t fGenerationId; // SkPixelRef GenerationID.
    222         const SkIPoint fPixelOrigin;
    223         const uint32_t fWidth;
    224         const uint32_t fHeight;
    225 
    226         // TODO: Generalize the LRU caching mechanism
    227         LookupEntry* fMoreRecentlyUsed;
    228         LookupEntry* fLessRecentlyUsed;
    229 
    230         uint32_t fStorageSlot; // slot of corresponding bitmap in fStorage.
    231 
    232         /**
    233          * Compare two LookupEntry pointers for sorting and searching.
    234          */
    235         static bool Less(const LookupEntry& a, const LookupEntry& b);
    236     };
    237 
    238     /**
    239      * Remove the entry from the lookup table. Also deletes the entry pointed
    240      * to by the table. Therefore, if a pointer to that one was passed in, the
    241      * pointer should no longer be used, since the object to which it points has
    242      * been deleted.
    243      * @return The index in the lookup table of the entry before removal.
    244      */
    245     int removeEntryFromLookupTable(LookupEntry*);
    246 
    247     /**
    248      * Searches for the bitmap in the lookup table and returns the bitmaps index within the table.
    249      * If the bitmap was not already in the table it is added.
    250      *
    251      * @param key    The key to search the lookup table, created from a bitmap.
    252      * @param entry  A pointer to a SkBitmapHeapEntry* that if non-null AND the bitmap is found
    253      *               in the lookup table is populated with the entry from the heap storage.
    254      */
    255     int findInLookupTable(const LookupEntry& key, SkBitmapHeapEntry** entry);
    256 
    257     LookupEntry* findEntryToReplace(const SkBitmap& replacement);
    258     bool copyBitmap(const SkBitmap& originalBitmap, SkBitmap& copiedBitmap);
    259 
    260     /**
    261      * Remove a LookupEntry from the LRU, in preparation for either deleting or appending as most
    262      * recent. Points the LookupEntry's old neighbors at each other, and sets fLeastRecentlyUsed
    263      * (if there is still an entry left). Sets LookupEntry's fMoreRecentlyUsed to nullptr and leaves
    264      * its fLessRecentlyUsed unmodified.
    265      */
    266     void removeFromLRU(LookupEntry* entry);
    267 
    268     /**
    269      * Append a LookupEntry to the end of the LRU cache, marking it as the most
    270      * recently used. Assumes that the LookupEntry is already in fLookupTable,
    271      * but is not in the LRU cache. If it is in the cache, removeFromLRU should
    272      * be called first.
    273      */
    274     void appendToLRU(LookupEntry*);
    275 
    276     // searchable index that maps to entries in the heap
    277     SkTDArray<LookupEntry*> fLookupTable;
    278 
    279     // heap storage
    280     SkTDArray<SkBitmapHeapEntry*> fStorage;
    281     // Used to mark slots in fStorage as deleted without actually deleting
    282     // the slot so as not to mess up the numbering.
    283     SkTDArray<int> fUnusedSlots;
    284     ExternalStorage* fExternalStorage;
    285 
    286     LookupEntry* fMostRecentlyUsed;
    287     LookupEntry* fLeastRecentlyUsed;
    288 
    289     const int32_t fPreferredCount;
    290     const int32_t fOwnerCount;
    291     size_t fBytesAllocated;
    292 
    293     bool fDeferAddingOwners;
    294     SkTDArray<int> fDeferredEntries;
    295 
    296     typedef SkBitmapHeapReader INHERITED;
    297 };
    298 
    299 #endif // SkBitmapHeap_DEFINED
    300