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      1 /*
      2  * Copyright 2015 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkBitmapScaler.h"
      9 #include "SkBitmapFilter.h"
     10 #include "SkConvolver.h"
     11 #include "SkImageInfo.h"
     12 #include "SkPixmap.h"
     13 #include "SkRect.h"
     14 #include "SkTArray.h"
     15 
     16 // SkResizeFilter ----------------------------------------------------------------
     17 
     18 // Encapsulates computation and storage of the filters required for one complete
     19 // resize operation.
     20 class SkResizeFilter {
     21 public:
     22     SkResizeFilter(SkBitmapScaler::ResizeMethod method,
     23                    int srcFullWidth, int srcFullHeight,
     24                    float destWidth, float destHeight,
     25                    const SkRect& destSubset,
     26                    const SkConvolutionProcs& convolveProcs);
     27     ~SkResizeFilter() { delete fBitmapFilter; }
     28 
     29     // Returns the filled filter values.
     30     const SkConvolutionFilter1D& xFilter() { return fXFilter; }
     31     const SkConvolutionFilter1D& yFilter() { return fYFilter; }
     32 
     33 private:
     34 
     35     SkBitmapFilter* fBitmapFilter;
     36 
     37     // Computes one set of filters either horizontally or vertically. The caller
     38     // will specify the "min" and "max" rather than the bottom/top and
     39     // right/bottom so that the same code can be re-used in each dimension.
     40     //
     41     // |srcDependLo| and |srcDependSize| gives the range for the source
     42     // depend rectangle (horizontally or vertically at the caller's discretion
     43     // -- see above for what this means).
     44     //
     45     // Likewise, the range of destination values to compute and the scale factor
     46     // for the transform is also specified.
     47 
     48     void computeFilters(int srcSize,
     49                         float destSubsetLo, float destSubsetSize,
     50                         float scale,
     51                         SkConvolutionFilter1D* output,
     52                         const SkConvolutionProcs& convolveProcs);
     53 
     54     SkConvolutionFilter1D fXFilter;
     55     SkConvolutionFilter1D fYFilter;
     56 };
     57 
     58 SkResizeFilter::SkResizeFilter(SkBitmapScaler::ResizeMethod method,
     59                                int srcFullWidth, int srcFullHeight,
     60                                float destWidth, float destHeight,
     61                                const SkRect& destSubset,
     62                                const SkConvolutionProcs& convolveProcs) {
     63 
     64     SkASSERT(method >= SkBitmapScaler::RESIZE_FirstMethod &&
     65              method <= SkBitmapScaler::RESIZE_LastMethod);
     66 
     67     fBitmapFilter = nullptr;
     68     switch(method) {
     69         case SkBitmapScaler::RESIZE_BOX:
     70             fBitmapFilter = new SkBoxFilter;
     71             break;
     72         case SkBitmapScaler::RESIZE_TRIANGLE:
     73             fBitmapFilter = new SkTriangleFilter;
     74             break;
     75         case SkBitmapScaler::RESIZE_MITCHELL:
     76             fBitmapFilter = new SkMitchellFilter;
     77             break;
     78         case SkBitmapScaler::RESIZE_HAMMING:
     79             fBitmapFilter = new SkHammingFilter;
     80             break;
     81         case SkBitmapScaler::RESIZE_LANCZOS3:
     82             fBitmapFilter = new SkLanczosFilter;
     83             break;
     84     }
     85 
     86 
     87     float scaleX = destWidth / srcFullWidth;
     88     float scaleY = destHeight / srcFullHeight;
     89 
     90     this->computeFilters(srcFullWidth, destSubset.fLeft, destSubset.width(),
     91                          scaleX, &fXFilter, convolveProcs);
     92     if (srcFullWidth == srcFullHeight &&
     93         destSubset.fLeft == destSubset.fTop &&
     94         destSubset.width() == destSubset.height()&&
     95         scaleX == scaleY) {
     96         fYFilter = fXFilter;
     97     } else {
     98         this->computeFilters(srcFullHeight, destSubset.fTop, destSubset.height(),
     99                           scaleY, &fYFilter, convolveProcs);
    100     }
    101 }
    102 
    103 // TODO(egouriou): Take advantage of periods in the convolution.
    104 // Practical resizing filters are periodic outside of the border area.
    105 // For Lanczos, a scaling by a (reduced) factor of p/q (q pixels in the
    106 // source become p pixels in the destination) will have a period of p.
    107 // A nice consequence is a period of 1 when downscaling by an integral
    108 // factor. Downscaling from typical display resolutions is also bound
    109 // to produce interesting periods as those are chosen to have multiple
    110 // small factors.
    111 // Small periods reduce computational load and improve cache usage if
    112 // the coefficients can be shared. For periods of 1 we can consider
    113 // loading the factors only once outside the borders.
    114 void SkResizeFilter::computeFilters(int srcSize,
    115                                   float destSubsetLo, float destSubsetSize,
    116                                   float scale,
    117                                   SkConvolutionFilter1D* output,
    118                                   const SkConvolutionProcs& convolveProcs) {
    119   float destSubsetHi = destSubsetLo + destSubsetSize;  // [lo, hi)
    120 
    121   // When we're doing a magnification, the scale will be larger than one. This
    122   // means the destination pixels are much smaller than the source pixels, and
    123   // that the range covered by the filter won't necessarily cover any source
    124   // pixel boundaries. Therefore, we use these clamped values (max of 1) for
    125   // some computations.
    126   float clampedScale = SkTMin(1.0f, scale);
    127 
    128   // This is how many source pixels from the center we need to count
    129   // to support the filtering function.
    130   float srcSupport = fBitmapFilter->width() / clampedScale;
    131 
    132   float invScale = 1.0f / scale;
    133 
    134   SkSTArray<64, float, true> filterValuesArray;
    135   SkSTArray<64, SkConvolutionFilter1D::ConvolutionFixed, true> fixedFilterValuesArray;
    136 
    137   // Loop over all pixels in the output range. We will generate one set of
    138   // filter values for each one. Those values will tell us how to blend the
    139   // source pixels to compute the destination pixel.
    140 
    141   // This is the pixel in the source directly under the pixel in the dest.
    142   // Note that we base computations on the "center" of the pixels. To see
    143   // why, observe that the destination pixel at coordinates (0, 0) in a 5.0x
    144   // downscale should "cover" the pixels around the pixel with *its center*
    145   // at coordinates (2.5, 2.5) in the source, not those around (0, 0).
    146   // Hence we need to scale coordinates (0.5, 0.5), not (0, 0).
    147   destSubsetLo = SkScalarFloorToScalar(destSubsetLo);
    148   destSubsetHi = SkScalarCeilToScalar(destSubsetHi);
    149   float srcPixel = (destSubsetLo + 0.5f) * invScale;
    150   int destLimit = SkScalarTruncToInt(destSubsetHi - destSubsetLo);
    151   output->reserveAdditional(destLimit, SkScalarCeilToInt(destLimit * srcSupport * 2));
    152   for (int destI = 0; destI < destLimit; srcPixel += invScale, destI++)
    153   {
    154     // Compute the (inclusive) range of source pixels the filter covers.
    155     float srcBegin = SkTMax(0.f, SkScalarFloorToScalar(srcPixel - srcSupport));
    156     float srcEnd = SkTMin(srcSize - 1.f, SkScalarCeilToScalar(srcPixel + srcSupport));
    157 
    158     // Compute the unnormalized filter value at each location of the source
    159     // it covers.
    160 
    161     // Sum of the filter values for normalizing.
    162     // Distance from the center of the filter, this is the filter coordinate
    163     // in source space. We also need to consider the center of the pixel
    164     // when comparing distance against 'srcPixel'. In the 5x downscale
    165     // example used above the distance from the center of the filter to
    166     // the pixel with coordinates (2, 2) should be 0, because its center
    167     // is at (2.5, 2.5).
    168     float destFilterDist = (srcBegin + 0.5f - srcPixel) * clampedScale;
    169     int filterCount = SkScalarTruncToInt(srcEnd - srcBegin) + 1;
    170     SkASSERT(filterCount > 0);
    171     filterValuesArray.reset(filterCount);
    172     float filterSum = fBitmapFilter->evaluate_n(destFilterDist, clampedScale, filterCount,
    173                                                 filterValuesArray.begin());
    174 
    175     // The filter must be normalized so that we don't affect the brightness of
    176     // the image. Convert to normalized fixed point.
    177     int fixedSum = 0;
    178     fixedFilterValuesArray.reset(filterCount);
    179     const float* filterValues = filterValuesArray.begin();
    180     SkConvolutionFilter1D::ConvolutionFixed* fixedFilterValues = fixedFilterValuesArray.begin();
    181     float invFilterSum = 1 / filterSum;
    182     for (int fixedI = 0; fixedI < filterCount; fixedI++) {
    183       int curFixed = SkConvolutionFilter1D::FloatToFixed(filterValues[fixedI] * invFilterSum);
    184       fixedSum += curFixed;
    185       fixedFilterValues[fixedI] = SkToS16(curFixed);
    186     }
    187     SkASSERT(fixedSum <= 0x7FFF);
    188 
    189     // The conversion to fixed point will leave some rounding errors, which
    190     // we add back in to avoid affecting the brightness of the image. We
    191     // arbitrarily add this to the center of the filter array (this won't always
    192     // be the center of the filter function since it could get clipped on the
    193     // edges, but it doesn't matter enough to worry about that case).
    194     int leftovers = SkConvolutionFilter1D::FloatToFixed(1) - fixedSum;
    195     fixedFilterValues[filterCount / 2] += leftovers;
    196 
    197     // Now it's ready to go.
    198     output->AddFilter(SkScalarFloorToInt(srcBegin), fixedFilterValues, filterCount);
    199   }
    200 
    201   if (convolveProcs.fApplySIMDPadding) {
    202       convolveProcs.fApplySIMDPadding(output);
    203   }
    204 }
    205 
    206 ///////////////////////////////////////////////////////////////////////////////////////////////////
    207 
    208 static bool valid_for_resize(const SkPixmap& source, int dstW, int dstH) {
    209     // TODO: Seems like we shouldn't care about the swizzle of source, just that it's 8888
    210     return source.addr() && source.colorType() == kN32_SkColorType &&
    211            source.width() >= 1 && source.height() >= 1 && dstW >= 1 && dstH >= 1;
    212 }
    213 
    214 bool SkBitmapScaler::Resize(const SkPixmap& result, const SkPixmap& source, ResizeMethod method) {
    215     if (!valid_for_resize(source, result.width(), result.height())) {
    216         return false;
    217     }
    218     if (!result.addr() || result.colorType() != source.colorType()) {
    219         return false;
    220     }
    221 
    222     SkConvolutionProcs convolveProcs= { 0, nullptr, nullptr, nullptr, nullptr };
    223     PlatformConvolutionProcs(&convolveProcs);
    224 
    225     SkRect destSubset = SkRect::MakeIWH(result.width(), result.height());
    226 
    227     SkResizeFilter filter(method, source.width(), source.height(),
    228                           result.width(), result.height(), destSubset, convolveProcs);
    229 
    230     // Get a subset encompassing this touched area. We construct the
    231     // offsets and row strides such that it looks like a new bitmap, while
    232     // referring to the old data.
    233     const uint8_t* sourceSubset = reinterpret_cast<const uint8_t*>(source.addr());
    234 
    235     return BGRAConvolve2D(sourceSubset, static_cast<int>(source.rowBytes()),
    236                           !source.isOpaque(), filter.xFilter(), filter.yFilter(),
    237                           static_cast<int>(result.rowBytes()),
    238                           static_cast<unsigned char*>(result.writable_addr()),
    239                           convolveProcs, true);
    240 }
    241 
    242 bool SkBitmapScaler::Resize(SkBitmap* resultPtr, const SkPixmap& source, ResizeMethod method,
    243                             int destWidth, int destHeight, SkBitmap::Allocator* allocator) {
    244     // Preflight some of the checks, to avoid allocating the result if we don't need it.
    245     if (!valid_for_resize(source, destWidth, destHeight)) {
    246         return false;
    247     }
    248 
    249     SkBitmap result;
    250     result.setInfo(SkImageInfo::MakeN32(destWidth, destHeight, source.alphaType()));
    251     result.allocPixels(allocator, nullptr);
    252 
    253     SkPixmap resultPM;
    254     if (!result.peekPixels(&resultPM) || !Resize(resultPM, source, method)) {
    255         return false;
    256     }
    257 
    258     *resultPtr = result;
    259     resultPtr->lockPixels();
    260     SkASSERT(resultPtr->getPixels());
    261     return true;
    262 }
    263 
    264