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      1 /*
      2  * Copyright 2016 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkPM4f.h"
      9 #include "SkColorPriv.h"
     10 #include "SkNx.h"
     11 
     12 static inline float get_alpha(const Sk4f& f4) {
     13     return f4[SkPM4f::A];
     14 }
     15 
     16 static inline Sk4f set_alpha(const Sk4f& f4, float alpha) {
     17     static_assert(3 == SkPM4f::A, "");
     18     return Sk4f(f4[0], f4[1], f4[2], alpha);
     19 }
     20 
     21 static inline uint32_t to_4b(const Sk4f& f4) {
     22     uint32_t b4;
     23     SkNx_cast<uint8_t>(f4).store((uint8_t*)&b4);
     24     return b4;
     25 }
     26 
     27 static inline Sk4f to_4f(uint32_t b4) {
     28     return SkNx_cast<float>(Sk4b::Load((const uint8_t*)&b4));
     29 }
     30 
     31 static inline Sk4f srgb_to_linear(const Sk4f& s4) {
     32     return set_alpha(s4 * s4, get_alpha(s4));
     33 }
     34 
     35 static inline Sk4f linear_to_srgb(const Sk4f& l4) {
     36     return set_alpha(l4.sqrt(), get_alpha(l4));
     37 }
     38 
     39 ///////////////////////////////////////////////////////////////////////////////////////////////////
     40 
     41 static inline Sk4f Sk4f_fromL32(uint32_t src) {
     42     return to_4f(src) * Sk4f(1.0f/255);
     43 }
     44 
     45 static inline Sk4f Sk4f_fromS32(uint32_t src) {
     46     return srgb_to_linear(to_4f(src) * Sk4f(1.0f/255));
     47 }
     48 
     49 static inline uint32_t Sk4f_toL32(const Sk4f& x4) {
     50     return to_4b(x4 * Sk4f(255) + Sk4f(0.5f));
     51 }
     52 
     53 static inline uint32_t Sk4f_toS32(const Sk4f& x4) {
     54     return to_4b(linear_to_srgb(x4) * Sk4f(255) + Sk4f(0.5f));
     55 }
     56