1 // Copyright 2014 the V8 project authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #if V8_TARGET_ARCH_ARM64 6 7 #include "src/ic/access-compiler.h" 8 9 namespace v8 { 10 namespace internal { 11 12 #define __ ACCESS_MASM(masm) 13 14 15 void PropertyAccessCompiler::GenerateTailCall(MacroAssembler* masm, 16 Handle<Code> code) { 17 __ Jump(code, RelocInfo::CODE_TARGET); 18 } 19 20 21 // TODO(all): The so-called scratch registers are significant in some cases. For 22 // example, PropertyAccessCompiler::keyed_store_calling_convention()[3] (x3) is 23 // actually 24 // used for KeyedStoreCompiler::transition_map(). We should verify which 25 // registers are actually scratch registers, and which are important. For now, 26 // we use the same assignments as ARM to remain on the safe side. 27 28 Register* PropertyAccessCompiler::load_calling_convention() { 29 // receiver, name, scratch1, scratch2, scratch3. 30 Register receiver = LoadDescriptor::ReceiverRegister(); 31 Register name = LoadDescriptor::NameRegister(); 32 static Register registers[] = {receiver, name, x3, x0, x4}; 33 return registers; 34 } 35 36 37 Register* PropertyAccessCompiler::store_calling_convention() { 38 // receiver, value, scratch1, scratch2. 39 Register receiver = StoreDescriptor::ReceiverRegister(); 40 Register name = StoreDescriptor::NameRegister(); 41 static Register registers[] = {receiver, name, x3, x4}; 42 return registers; 43 } 44 45 46 #undef __ 47 } // namespace internal 48 } // namespace v8 49 50 #endif // V8_TARGET_ARCH_ARM64 51