1 # Build Instructions 2 This document contains the instructions for building this repository on Linux and Windows. 3 4 This repository does not contain a Vulkan-capable driver. 5 Before proceeding, it is strongly recommended that you obtain a Vulkan driver from your graphics hardware vendor 6 and install it. 7 8 Note: The sample Vulkan Intel driver for Linux (ICD) is being deprecated in favor of other driver options from Intel. 9 This driver has been moved to the [VulkanTools repo](https://github.com/LunarG/VulkanTools). 10 Further instructions regarding this ICD are available there. 11 12 ## Git the Bits 13 14 To create your local git repository: 15 ``` 16 git clone https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers 17 ``` 18 19 If you intend to contribute, the preferred work flow is for you to develop your contribution 20 in a fork of this repo in your GitHub account and then submit a pull request. 21 Please see the CONTRIBUTING.md file in this respository for more details. 22 23 ## Linux Build 24 25 The build process uses CMake to generate makefiles for this project. 26 The build generates the loader, layers, and tests. 27 28 This repo has been built and tested on Ubuntu 14.04.3 LTS, 14.10, 15.04 and 15.10. 29 It should be straightforward to use it on other Linux distros. 30 31 These packages are needed to build this repository: 32 ``` 33 sudo apt-get install git cmake build-essential bison libxcb1-dev 34 ``` 35 36 Example debug build: 37 ``` 38 cd Vulkan-LoaderAndValidationLayers # cd to the root of the cloned git repository 39 ./update_external_sources.sh # Fetches and builds glslang and spirv-tools 40 cmake -H. -Bdbuild -DCMAKE_BUILD_TYPE=Debug 41 cd dbuild 42 make 43 ``` 44 45 If you have installed a Vulkan driver obtained from your graphics hardware vendor, the install process should 46 have configured the driver so that the Vulkan loader can find and load it. 47 48 If you want to use the loader and layers that you have just built: 49 ``` 50 export LD_LIBRARY_PATH=<path to your repository root>/dbuild/loader 51 export VK_LAYER_PATH=<path to your repository root>/dbuild/layers 52 ``` 53 Note that if you have installed the [LunarG Vulkan SDK](https://vulkan.lunarg.com), 54 you will also have the SDK version of the loader and layers installed in your default system libraries. 55 56 You can run the `vulkaninfo` application to see which driver, loader and layers are being used. 57 58 The `LoaderAndLayerInterface` document in the `loader` folder in this repository is a specification that 59 describes both how ICDs and layers should be properly 60 packaged, and how developers can point to ICDs and layers within their builds. 61 62 ## Validation Test 63 64 The test executables can be found in the dbuild/tests directory. 65 Some of the tests that are available: 66 - vk_layer_validation_tests: Test Vulkan layers. 67 68 There are also a few shell and Python scripts that run test collections (eg, 69 `run_all_tests.sh`). 70 71 ## Linux Demos 72 73 Some demos that can be found in the dbuild/demos directory are: 74 - vulkaninfo: report GPU properties 75 - tri: a textured triangle (which is animated to demonstrate Z-clipping) 76 - cube: a textured spinning cube 77 - smoke/smoke: A "smoke" test using a more complex Vulkan demo 78 79 ## Windows System Requirements 80 81 Windows 7+ with additional required software packages: 82 83 - Microsoft Visual Studio 2013 Professional. Note: it is possible that lesser/older versions may work, but that has not been tested. 84 - CMake (from http://www.cmake.org/download/). Notes: 85 - Tell the installer to "Add CMake to the system PATH" environment variable. 86 - Python 3 (from https://www.python.org/downloads). Notes: 87 - Select to install the optional sub-package to add Python to the system PATH environment variable. 88 - Ensure the pip module is installed (it should be by default) 89 - Need python3.3 or later to get the Windows py.exe launcher that is used to get python3 rather than python2 if both are installed on Windows 90 - 32 bit python works 91 - Python lxml package must be installed 92 - Download the lxml package from 93 http://www.lfd.uci.edu/~gohlke/pythonlibs/#lxml 94 32-bit latest for Python 3.5 is: lxml-3.5.0-cp35-none-win32.whl 95 64-bit latest for Python 3.5 is: lxml-3.5.0-cp35-none-win_amd64.whl 96 - The package can be installed with pip as follows: 97 pip install lxml-3.5.0-cp35-none-win32.whl 98 If pip is not in your path, you can find it at $PYTHON_HOME\Scripts\pip.exe, where PYTHON_HOME is the folder where you installed Python. 99 - Git (from http://git-scm.com/download/win). 100 - Note: If you use Cygwin, you can normally use Cygwin's "git.exe". However, in order to use the "update_external_sources.bat" script, you must have this version. 101 - Tell the installer to allow it to be used for "Developer Prompt" as well as "Git Bash". 102 - Tell the installer to treat line endings "as is" (i.e. both DOS and Unix-style line endings). 103 - Install each a 32-bit and a 64-bit version, as the 64-bit installer does not install the 32-bit libraries and tools. 104 - glslang is required for demos and tests. 105 - You can download and configure it (in a peer directory) here: https://github.com/KhronosGroup/glslang/blob/master/README.md 106 - A windows batch file has been included that will pull and build the correct version. Run it from Developer Command Prompt for VS2013 like so: 107 - update_external_sources.bat --build-glslang 108 109 Optional software packages: 110 111 - Cygwin (from https://www.cygwin.com/). Notes: 112 - Cygwin provides some Linux-like tools, which are valuable for obtaining the source code, and running CMake. 113 Especially valuable are the BASH shell and git packages. 114 - If you don't want to use Cygwin, there are other shells and environments that can be used. 115 You can also use a Git package that doesn't come from Cygwin. 116 117 ## Windows Build 118 119 Cygwin is used in order to obtain a local copy of the Git repository, and to run the CMake command that creates Visual Studio files. Visual Studio is used to build the software, and will re-run CMake as appropriate. 120 121 To build all Windows targets (e.g. in a "Developer Command Prompt for VS2013" window): 122 ``` 123 cd Vulkan-LoaderAndValidationLayers # cd to the root of the cloned git repository 124 update_external_sources.bat --all 125 build_windows_targets.bat 126 ``` 127 128 At this point, you can use Windows Explorer to launch Visual Studio by double-clicking on the "VULKAN.sln" file in the \build folder. Once Visual Studio comes up, you can select "Debug" or "Release" from a drop-down list. You can start a build with either the menu (Build->Build Solution), or a keyboard shortcut (Ctrl+Shift+B). As part of the build process, Python scripts will create additional Visual Studio files and projects, along with additional source files. All of these auto-generated files are under the "build" folder. 129 130 Vulkan programs must be able to find and use the vulkan-1.dll libary. Make sure it is either installed in the C:\Windows\System32 folder, or the PATH environment variable includes the folder that it is located in. 131 132 To run Vulkan programs you must tell the icd loader where to find the libraries. 133 This is described in a `LoaderAndLayerInterface` document in the `loader` folder in this repository. 134 This specification describes both how ICDs and layers should be properly 135 packaged, and how developers can point to ICDs and layers within their builds. 136 137