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      1 ///////////////////////////////////////////////////////////////////////////////////
      2 /// OpenGL Mathematics (glm.g-truc.net)
      3 ///
      4 /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
      5 /// Permission is hereby granted, free of charge, to any person obtaining a copy
      6 /// of this software and associated documentation files (the "Software"), to deal
      7 /// in the Software without restriction, including without limitation the rights
      8 /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
      9 /// copies of the Software, and to permit persons to whom the Software is
     10 /// furnished to do so, subject to the following conditions:
     11 ///
     12 /// The above copyright notice and this permission notice shall be included in
     13 /// all copies or substantial portions of the Software.
     14 ///
     15 /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16 /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17 /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
     18 /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19 /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
     20 /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
     21 /// THE SOFTWARE.
     22 ///
     23 /// @ref core
     24 /// @file glm/core/func_noise.hpp
     25 /// @date 2008-08-01 / 2011-06-18
     26 /// @author Christophe Riccio
     27 ///
     28 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
     29 ///
     30 /// @defgroup core_func_noise Noise functions
     31 /// @ingroup core
     32 ///
     33 /// Noise functions are stochastic functions that can be used to increase visual
     34 /// complexity. Values returned by the following noise functions give the
     35 /// appearance of randomness, but are not truly random.
     36 ///////////////////////////////////////////////////////////////////////////////////
     37 
     38 #ifndef glm_core_func_noise
     39 #define glm_core_func_noise
     40 
     41 #include "type_vec1.hpp"
     42 #include "type_vec2.hpp"
     43 #include "type_vec3.hpp"
     44 #include "setup.hpp"
     45 
     46 namespace glm
     47 {
     48 	/// @addtogroup core_func_noise
     49 	/// @{
     50 
     51 	/// Returns a 1D noise value based on the input value x.
     52 	///
     53 	/// @tparam genType Floating-point scalar or vector types.
     54 	///
     55 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise1.xml">GLSL noise1 man page</a>
     56 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
     57 	template <typename genType>
     58 	GLM_FUNC_DECL typename genType::value_type noise1(genType const & x);
     59 
     60 	/// Returns a 2D noise value based on the input value x.
     61 	///
     62 	/// @tparam genType Floating-point scalar or vector types.
     63 	///
     64 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise2.xml">GLSL noise2 man page</a>
     65 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
     66 	template <typename genType>
     67 	GLM_FUNC_DECL detail::tvec2<typename genType::value_type, defaultp> noise2(genType const & x);
     68 
     69 	/// Returns a 3D noise value based on the input value x.
     70 	///
     71 	/// @tparam genType Floating-point scalar or vector types.
     72 	///
     73 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise3.xml">GLSL noise3 man page</a>
     74 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
     75 	template <typename genType>
     76 	GLM_FUNC_DECL detail::tvec3<typename genType::value_type, defaultp> noise3(genType const & x);
     77 
     78 	/// Returns a 4D noise value based on the input value x.
     79 	///
     80 	/// @tparam genType Floating-point scalar or vector types.
     81 	///
     82 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise4.xml">GLSL noise4 man page</a>
     83 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
     84 	template <typename genType>
     85 	GLM_FUNC_DECL detail::tvec4<typename genType::value_type, defaultp> noise4(genType const & x);
     86 
     87 	/// @}
     88 }//namespace glm
     89 
     90 #include "func_noise.inl"
     91 
     92 #endif//glm_core_func_noise
     93