1 page.title=Testing UI for Multiple Apps 2 page.tags=testing,ui automator 3 trainingnavtop=true 4 5 @jd:body 6 7 <!-- This is the training bar --> 8 <div id="tb-wrapper"> 9 <div id="tb"> 10 <h2>Dependencies and Prerequisites</h2> 11 12 <ul> 13 <li>Android 4.3 (API level 18) or higher</li> 14 <li><a href="{@docRoot}tools/testing-support-library/index.html"> 15 Android Testing Support Library</a></li> 16 </ul> 17 18 <h2>This lesson teaches you to</h2> 19 20 <ol> 21 <li><a href="#setup">Set Up UI Automator</a></li> 22 <li><a href="#build">Create a UI Automator Test Class</a></li> 23 <li><a href="#run">Run UI Automator Tests on a Device or Emulator</a></li> 24 </ol> 25 26 <h2>You should also read</h2> 27 28 <ul> 29 <li><a href="{@docRoot}reference/android/support/test/uiautomator/package-summary.html"> 30 UI Automator API Reference</a></li> 31 </ul> 32 33 <h2>Try it out</h2> 34 35 <ul> 36 <li><a href="https://github.com/googlesamples/android-testing" 37 class="external-link">UI Automator Code Samples</a></li> 38 </ul> 39 </div> 40 </div> 41 42 <p>A user interface (UI) test that involves user interactions across multiple apps lets you 43 verify that your app behaves correctly when the user flow crosses into other apps or into the 44 system UI. An example of such a user flow is a messaging app that lets the user enter a text 45 message, launches the Android contact picker so that the users can select recipients to send the 46 message to, and then returns control to the original app for the user to submit the message.</p> 47 48 <p>This lesson covers how to write such UI tests using the 49 UI Automator testing framework provided by the 50 <a href="{@docRoot}tools/testing-support-library/index.html">Android Testing Support Library</a>. 51 The UI Automator APIs let you interact with visible elements on a device, regardless of 52 which {@link android.app.Activity} is in focus. Your test can look up a UI component by using 53 convenient descriptors such as the text displayed in that component or its content description. UI 54 Automator tests can run on devices running Android 4.3 (API level 18) or higher.</p> 55 56 <p>The UI Automator testing framework is an instrumentation-based API and works 57 with the 58 <a href="{@docRoot}reference/android/support/test/runner/AndroidJUnitRunner.html"> 59 {@code AndroidJUnitRunner}</a> 60 test runner. 61 </p> 62 63 <h2 id="setup">Set Up UI Automator</h2> 64 65 <p>Before building your UI test with UI Automator, make sure to configure your test source code 66 location and project dependencies, as described in 67 <a href="{@docRoot}training/testing/start/index.html#config-instrumented-tests"> 68 Getting Started with Testing</a>.</p> 69 70 <p>In the {@code build.gradle} file of your Android app module, you must set a dependency 71 reference to the UI Automator library:</p> 72 73 <pre> 74 dependencies { 75 ... 76 androidTestCompile 'com.android.support.test.uiautomator:uiautomator-v18:2.1.1' 77 } 78 </pre> 79 80 <p>To optimize your UI Automator testing, you should first inspect the target apps UI components 81 and ensure that they are accessible. These optimization tips are described in the next two 82 sections.</p> 83 84 <h3 id="inspecting-ui">Inspecting the UI on a device</h3> 85 <p>Before designing your test, inspect the UI components that are visible on the device. To 86 ensure that your UI Automator tests can access these components, check that these components 87 have visible text labels, 88 <a href="http://developer.android.com/reference/android/view/View.html#attr_android:contentDescription"> 89 {@code android:contentDescription}</a> 90 values, or both.</p> 91 92 <p>The {@code uiautomatorviewer} tool provides a convenient visual interface to inspect the layout 93 hierarchy and view the properties of UI components that are visible on the foreground of the device. 94 This information lets you create more fine-grained tests using UI Automator. For example, you can 95 create a UI selector that matches a specific visible property. </p> 96 97 <p>To launch the {@code uiautomatorviewer} tool:</p> 98 99 <ol> 100 <li>Launch the target app on a physical device.</li> 101 <li>Connect the device to your development machine.</li> 102 <li>Open a terminal window and navigate to the {@code <android-sdk>/tools/} directory.</li> 103 <li>Run the tool with this command: 104 <pre>$ uiautomatorviewer</pre> 105 </li> 106 </ol> 107 108 <p>To view the UI properties for your application:</p> 109 110 <ol> 111 <li>In the {@code uiautomatorviewer} interface, click the <strong>Device Screenshot</strong> 112 button.</li> 113 <li>Hover over the snapshot in the left-hand panel to see the UI components identified by the 114 {@code uiautomatorviewertool}. The properties are listed in the lower right-hand panel and the 115 layout hierarchy in the upper right-hand panel.</li> 116 <li>Optionally, click on the <strong>Toggle NAF Nodes</strong> button to see UI components that 117 are non-accessible to UI Automator. Only limited information may be available for these 118 components.</li> 119 </ol> 120 121 <p>To learn about the common types of UI components provided by Android, see 122 <a href="{@docRoot}guide/topics/ui/index.html">User Interface</a>.</p> 123 124 <h3>Ensuring your Activity is accessible</h3> 125 <p>The UI Automator test framework depends on the accessibility features of the Android framework 126 to look up individual UI elements. As a developer, you should implement these minimum 127 optimizations in your {@link android.app.Activity} to support UI Automator:</p> 128 129 <ul> 130 <li>Use the 131 <a href="{@docRoot}reference/android/view/View.html#attr_android:contentDescription"> 132 {@code android:contentDescription}</a> 133 attribute to label the {@link android.widget.ImageButton}, {@link android.widget.ImageView}, 134 {@link android.widget.CheckBox} and other user interface controls.</li> 135 <li>Provide an <a href="{@docRoot}reference/android/widget/TextView.html#attr_android:hint">{@code android:hint}</a> 136 attribute instead of a content description for {@link android.widget.EditText} fields.</li> 137 <li>Associate an <a href="http://developer.android.com/reference/android/widget/TextView.html#attr_android:hint"> 138 {@code android:hint}</a> 139 attribute with any graphical icons used by controls that provide feedback to the user 140 (for example, status or state information).</li> 141 <li>Use the {@code uiautomatorviewer} tool to ensure that the UI component is accessible to the 142 testing framework. You can also test the application by turning on accessibility services like 143 TalkBack and Explore by Touch, and try using your application using only directional controls.</li> 144 </ul> 145 146 <p>Generally, app developers get accessibility support for free, courtesy of 147 the {@link android.view.View} and {@link android.view.ViewGroup} 148 classes. However, some apps use custom view elements to provide a richer user experience. Such 149 custom elements won't get the accessibility support that is provided by the standard Android UI 150 elements. If this applies to your app, make sure that it exposes the custom-drawn UI element to 151 Android accessibility services by implementing the 152 {@link android.view.accessibility.AccessibilityNodeProvider} class.</p> 153 154 <p>If the custom view element contains a single element, make it accessible by 155 <a href="{@docRoot}guide/topics/ui/accessibility/apps.html#accessibility-methods">implementing 156 accessibility API methods</a>. 157 If the custom view contains elements that are not views themselves (for example, a 158 {@link android.webkit.WebView}, make sure it implements the 159 {@link android.view.accessibility.AccessibilityNodeProvider} class. For container views that 160 extend an existing container implementation 161 (for example, a {@link android.widget.ListView}), implementing 162 {@link android.view.accessibility.AccessibilityNodeProvider} is not necessary.</p> 163 164 <p>For more information about implementing and testing accessibility, see 165 <a href="{@docRoot}guide/topics/ui/accessibility/apps.html">Making Applications Accessible</a>.</p> 166 167 <h2 id="build">Create a UI Automator Test Class</h2> 168 169 <p> 170 Your UI Automator test class should be written the same way as a JUnit 4 test class. To learn more 171 about creating JUnit 4 test classes and using JUnit 4 assertions and annotations, see 172 <a href="{@docRoot}training/testing/unit-testing/instrumented-unit-tests.html#build"> 173 Create an Instrumented Unit Test Class</a>. 174 </p> 175 <p>Add the {@code @RunWith(AndroidJUnit4.class)} annotation at the beginning of your test class 176 definition. You also need to specify the 177 <a href="{@docRoot}reference/android/support/test/runner/AndroidJUnitRunner.html"> 178 {@code AndroidJUnitRunner}</a> class 179 provided in the Android Testing Support Library as your default test runner. This step is described 180 in more detail in <a href="#run">Run UI Automator Tests on a Device or Emulator</a>. 181 </p> 182 183 <p>Implement the following programming model in your UI Automator test class:</p> 184 185 <ol> 186 <li>Get a 187 <a href="{@docRoot}reference/android/support/test/uiautomator/UiDevice.html">{@code UiDevice}</a> 188 object to access the device you want to test, by calling the 189 <a href="{@docRoot}reference/android/support/test/uiautomator/UiDevice.html#getInstance(android.app.Instrumentation)"> 190 {@code getInstance()}</a> 191 method and passing it an {@link android.app.Instrumentation} object as the argument.</li> 192 <li>Get a 193 <a href="{@docRoot}reference/android/support/test/uiautomator/UiObject.html">{@code UiObject}</a> 194 object to access a UI component that is displayed on the device 195 (for example, the current view in the foreground), by calling the 196 <a href="{@docRoot}reference/android/support/test/uiautomator/UiDevice.html#findObject(android.support.test.uiautomator.UiSelector)"> 197 {@code findObject()}</a> 198 method. 199 </li> 200 <li>Simulate a specific user interaction to perform on that UI component, by calling a 201 <a href="{@docRoot}reference/android/support/test/uiautomator/UiObject.html">{@code UiObject}</a> 202 method; for example, call 203 <a href="{@docRoot}reference/android/support/test/uiautomator/UiObject.html#performMultiPointerGesture(android.view.MotionEvent.PointerCoords[]...)"> 204 {@code performMultiPointerGesture()}</a> 205 to simulate a multi-touch gesture, and 206 <a href="{@docRoot}reference/android/support/test/uiautomator/UiObject.html#setText(java.lang.String)">{@code setText()}</a> 207 to edit a text field. You can call on the APIs in steps 2 and 3 repeatedly as necessary to test 208 more complex user interactions that involve multiple UI components or sequences of user actions.</li> 209 <li>Check that the UI reflects the expected state or behavior, after these user interactions are 210 performed. </li> 211 </ol> 212 213 <p>These steps are covered in more detail in the sections below.</p> 214 215 <h3 id="accessing-ui-components">Accessing UI Components</h3> 216 <p>The 217 <a href="{@docRoot}reference/android/support/test/uiautomator/UiDevice.html">{@code UiDevice}</a> 218 object is the primary way you access and manipulate the state of the 219 device. In your tests, you can call 220 <a href="{@docRoot}reference/android/support/test/uiautomator/UiDevice.html">{@code UiDevice}</a> 221 methods to check for the state of various properties, such as current orientation or display size. 222 Your test can use the 223 <a href="{@docRoot}reference/android/support/test/uiautomator/UiDevice.html">{@code UiDevice}</a> 224 object to perform device-level actions, such as forcing the device into a specific rotation, 225 pressing D-pad hardware buttons, and pressing the Home and Menu buttons.</p> 226 227 <p>Its good practice to start your test from the Home screen of the device. From the Home screen 228 (or some other starting location youve chosen in the device), you can call the methods provided by 229 the UI Automator API to select and interact with specific UI elements. </p> 230 231 <p>The following code snippet shows how your test might get an instance of 232 <a href="{@docRoot}reference/android/support/test/uiautomator/UiDevice.html">{@code UiDevice}</a> 233 and simulate a Home button press:</p> 234 235 <pre> 236 import org.junit.Before; 237 import android.support.test.runner.AndroidJUnit4; 238 import android.support.test.uiautomator.UiDevice; 239 import android.support.test.uiautomator.By; 240 import android.support.test.uiautomator.Until; 241 ... 242 243 @RunWith(AndroidJUnit4.class) 244 @SdkSuppress(minSdkVersion = 18) 245 public class ChangeTextBehaviorTest { 246 247 private static final String BASIC_SAMPLE_PACKAGE 248 = "com.example.android.testing.uiautomator.BasicSample"; 249 private static final int LAUNCH_TIMEOUT = 5000; 250 private static final String STRING_TO_BE_TYPED = "UiAutomator"; 251 private UiDevice mDevice; 252 253 @Before 254 public void startMainActivityFromHomeScreen() { 255 // Initialize UiDevice instance 256 mDevice = UiDevice.getInstance(InstrumentationRegistry.getInstrumentation()); 257 258 // Start from the home screen 259 mDevice.pressHome(); 260 261 // Wait for launcher 262 final String launcherPackage = mDevice.getLauncherPackageName(); 263 assertThat(launcherPackage, notNullValue()); 264 mDevice.wait(Until.hasObject(By.pkg(launcherPackage).depth(0)), 265 LAUNCH_TIMEOUT); 266 267 // Launch the app 268 Context context = InstrumentationRegistry.getContext(); 269 final Intent intent = context.getPackageManager() 270 .getLaunchIntentForPackage(BASIC_SAMPLE_PACKAGE); 271 // Clear out any previous instances 272 intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TASK); 273 context.startActivity(intent); 274 275 // Wait for the app to appear 276 mDevice.wait(Until.hasObject(By.pkg(BASIC_SAMPLE_PACKAGE).depth(0)), 277 LAUNCH_TIMEOUT); 278 } 279 } 280 </pre> 281 282 <p>In the example, the {@code @SdkSuppress(minSdkVersion = 18)} statement helps to ensure that 283 tests will only run on devices with Android 4.3 (API level 18) or higher, as required by the 284 UI Automator framework.</p> 285 286 <p>Use the 287 <a href="{@docRoot}reference/android/support/test/uiautomator/UiDevice.html#findObject(android.support.test.uiautomator.UiSelector)">{@code findObject()}</a> 288 method to retrieve a 289 <a href="{@docRoot}reference/android/support/test/uiautomator/UiObject.html">{@code UiObject}</a> 290 which represents a view that matches a given selector criteria. You can reuse the 291 <a href="{@docRoot}reference/android/support/test/uiautomator/UiObject.html">{@code UiObject}</a> 292 instances that you have created in other parts of your app testing, as needed. Note that the 293 UI Automator test framework searches the current display for a match every time your test uses a 294 <a href="{@docRoot}reference/android/support/test/uiautomator/UiObject.html">{@code UiObject}</a> 295 instance to click on a UI element or query a property.</p> 296 297 <p>The following snippet shows how your test might construct 298 <a href="{@docRoot}reference/android/support/test/uiautomator/UiObject.html">{@code UiObject}</a> 299 instances that represent a Cancel button and a OK button in an app.</p> 300 301 <pre> 302 UiObject cancelButton = mDevice.findObject(new UiSelector() 303 .text("Cancel")) 304 .className("android.widget.Button")); 305 UiObject okButton = mDevice.findObject(new UiSelector() 306 .text("OK")) 307 .className("android.widget.Button")); 308 309 // Simulate a user-click on the OK button, if found. 310 if(okButton.exists() && okButton.isEnabled()) { 311 okButton.click(); 312 } 313 </pre> 314 315 <h4 id="specifying-selector">Specifying a selector</h4> 316 <p>If you want to access a specific UI component in an app, use the 317 <a href="{@docRoot}reference/android/support/test/uiautomator/UiSelector.html">{@code UiSelector}</a> 318 class. This class represents a query for specific elements in the currently displayed UI. </p> 319 320 <p>If more than one matching element is found, the first matching element in the layout hierarchy 321 is returned as the target 322 <a href="{@docRoot}reference/android/support/test/uiautomator/UiObject.html">{@code UiObject}</a>. 323 When constructing a 324 <a href="{@docRoot}reference/android/support/test/uiautomator/UiSelector.html">{@code UiSelector}</a>, 325 you can chain together multiple properties to refine your search. If no matching UI element is 326 found, a 327 <a href="{@docRoot}reference/android/support/test/uiautomator/UiObjectNotFoundException.html"> 328 {@code UiAutomatorObjectNotFoundException}</a> is thrown. </p> 329 330 <p>You can use the 331 <a href="{@docRoot}reference/android/support/test/uiautomator/UiSelector.html#childSelector(android.support.test.uiautomator.UiSelector)"> 332 {@code childSelector()}</a> method to nest multiple 333 <a href="{@docRoot}reference/android/support/test/uiautomator/UiSelector.html">{@code UiSelector}</a> 334 instances. For example, the following code example shows how your test might specify a search to 335 find the first {@link android.widget.ListView} in the currently displayed UI, then search within that 336 {@link android.widget.ListView} to find a UI element with the text property Apps.</p> 337 338 <pre> 339 UiObject appItem = new UiObject(new UiSelector() 340 .className("android.widget.ListView") 341 .instance(1) 342 .childSelector(new UiSelector() 343 .text("Apps"))); 344 </pre> 345 346 <p>As a best practice, when specifying a selector, you should use a Resource ID (if one is assigned 347 to a UI element) instead of a text element or content-descriptor. Not all elements have a text 348 element (for example, icons in a toolbar). Text selectors are brittle and can lead to test failures 349 if there are minor changes to the UI. They may also not scale across different languages; your text 350 selectors may not match translated strings.</p> 351 352 <p>It can be useful to specify the object state in your selector criteria. For example, if you want 353 to select a list of all checked elements so that you can uncheck them, call the 354 <a href="{@docRoot}reference/android/support/test/uiautomator/By.html#checked(boolean)"> 355 {@code checked()}</a> 356 method with the argument set to {@code true}.</p> 357 358 <h3 id="performing-actions">Performing Actions</h3> 359 360 <p>Once your test has obtained a 361 <a href="{@docRoot}reference/android/support/test/uiautomator/UiObject.html">{@code UiObject}</a> 362 object, you can call the methods in the 363 <a href="{@docRoot}reference/android/support/test/uiautomator/UiObject.html">{@code UiObject}</a> 364 class to perform user interactions on the UI component represented by that 365 object. You can specify such actions as:</p> 366 367 <ul> 368 <li> 369 <a href="{@docRoot}reference/android/support/test/uiautomator/UiObject.html#click()"> 370 {@code click()}</a> 371 : Clicks the center of the visible bounds of the UI element.</li> 372 <li> 373 <a href="{@docRoot}reference/android/support/test/uiautomator/UiObject.html#dragTo(int, int, int)"> 374 {@code dragTo()}</a> 375 : Drags this object to arbitrary coordinates.</li> 376 <li> 377 <a href="{@docRoot}reference/android/support/test/uiautomator/UiObject.html#setText(java.lang.String)"> 378 {@code setText()}</a> 379 : Sets the text in an editable field, after clearing the field's content. 380 Conversely, the 381 <a href="{@docRoot}reference/android/support/test/uiautomator/UiObject.html#clearTextField()"> 382 {@code clearTextField()}</a> 383 method clears the existing text in an editable field.</li> 384 <li> 385 <a href="{@docRoot}reference/android/support/test/uiautomator/UiObject.html#swipeUp(int)"> 386 {@code swipeUp()}</a> 387 : Performs the swipe up action on the 388 <a href="{@docRoot}reference/android/support/test/uiautomator/UiObject.html">{@code UiObject}</a>. 389 Similarly, the 390 <a href="{@docRoot}reference/android/support/test/uiautomator/UiObject.html#swipeDown(int)"> 391 {@code swipeDown()}</a>, 392 <a href="{@docRoot}reference/android/support/test/uiautomator/UiObject.html#swipeLeft(int)"> 393 {@code swipeLeft()}</a>, and 394 <a href="{@docRoot}reference/android/support/test/uiautomator/UiObject.html#swipeRight(int)"> 395 {@code swipeRight()}</a> 396 methods perform corresponding actions.</li> 397 </ul> 398 399 <p>The UI Automator testing framework allows you to send an 400 {@link android.content.Intent} 401 or launch an {@link android.app.Activity} 402 without using shell commands, by getting a 403 {@link android.content.Context} 404 object through 405 {@link android.app.Instrumentation#getContext() getContext()}.</p> 406 407 <p>The following snippet shows how your test can use an 408 {@link android.content.Intent} to launch the app under test. This approach is useful when you are 409 only interested in testing the calculator app, and don't care about the launcher.</p> 410 411 <pre> 412 public void setUp() { 413 ... 414 415 // Launch a simple calculator app 416 Context context = getInstrumentation().getContext(); 417 Intent intent = context.getPackageManager() 418 .getLaunchIntentForPackage(CALC_PACKAGE); 419 intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TASK); 420 // Clear out any previous instances 421 context.startActivity(intent); 422 mDevice.wait(Until.hasObject(By.pkg(CALC_PACKAGE).depth(0)), TIMEOUT); 423 } 424 </pre> 425 426 <h4 id="actions-on-collections">Performing actions on collections</h4> 427 428 <p>Use the 429 <a href="{@docRoot}reference/android/support/test/uiautomator/UiCollection.html"> 430 {@code UiCollection}</a> 431 class if you want to simulate user interactions on a 432 collection of items (for example, songs in a music album or a list of emails in an Inbox). To 433 create a 434 <a href="{@docRoot}reference/android/support/test/uiautomator/UiCollection.html"> 435 {@code UiCollection}</a> 436 object, specify a 437 <a href="{@docRoot}reference/android/support/test/uiautomator/UiSelector.html">{@code UiSelector}</a> 438 that searches for a 439 UI container or a wrapper of other child UI elements, such as a layout view that contains child UI 440 elements.</p> 441 442 <p>The following code snippet shows how your test might construct a 443 <a href="{@docRoot}reference/android/support/test/uiautomator/UiCollection.html"> 444 {@code UiCollection}</a> 445 to represent a video album that is displayed within a {@link android.widget.FrameLayout}:</p> 446 447 <pre> 448 UiCollection videos = new UiCollection(new UiSelector() 449 .className("android.widget.FrameLayout")); 450 451 // Retrieve the number of videos in this collection: 452 int count = videos.getChildCount(new UiSelector() 453 .className("android.widget.LinearLayout")); 454 455 // Find a specific video and simulate a user-click on it 456 UiObject video = videos.getChildByText(new UiSelector() 457 .className("android.widget.LinearLayout"), "Cute Baby Laughing"); 458 video.click(); 459 460 // Simulate selecting a checkbox that is associated with the video 461 UiObject checkBox = video.getChild(new UiSelector() 462 .className("android.widget.Checkbox")); 463 if(!checkBox.isSelected()) checkbox.click(); 464 </pre> 465 466 <h4 id="actions-on-scrollable-views">Performing actions on scrollable views</h4> 467 <p>Use the 468 <a href="{@docRoot}reference/android/support/test/uiautomator/UiScrollable.html"> 469 {@code UiScrollable}</a> 470 class to simulate vertical or horizontal scrolling across a display. This technique is helpful when 471 a UI element is positioned off-screen and you need to scroll to bring it into view.</p> 472 473 <p>The following code snippet shows how to simulate scrolling down the Settings menu and clicking 474 on an About tablet option:</p> 475 476 <pre> 477 UiScrollable settingsItem = new UiScrollable(new UiSelector() 478 .className("android.widget.ListView")); 479 UiObject about = settingsItem.getChildByText(new UiSelector() 480 .className("android.widget.LinearLayout"), "About tablet"); 481 about.click(); 482 </pre> 483 484 <h3 id="verifying-results">Verifying Results</h3> 485 <p>The {@link android.test.InstrumentationTestCase} extends {@link junit.framework.TestCase}, so 486 you can use standard JUnit <a href="http://junit.org/javadoc/latest/org/junit/Assert.html" 487 class="external-link">{@code Assert}</a> methods to test 488 that UI components in the app return the expected results. </p> 489 490 <p>The following snippet shows how your test can locate several buttons in a calculator app, click 491 on them in order, then verify that the correct result is displayed.</p> 492 493 <pre> 494 private static final String CALC_PACKAGE = "com.myexample.calc"; 495 496 public void testTwoPlusThreeEqualsFive() { 497 // Enter an equation: 2 + 3 = ? 498 mDevice.findObject(new UiSelector() 499 .packageName(CALC_PACKAGE).resourceId("two")).click(); 500 mDevice.findObject(new UiSelector() 501 .packageName(CALC_PACKAGE).resourceId("plus")).click(); 502 mDevice.findObject(new UiSelector() 503 .packageName(CALC_PACKAGE).resourceId("three")).click(); 504 mDevice.findObject(new UiSelector() 505 .packageName(CALC_PACKAGE).resourceId("equals")).click(); 506 507 // Verify the result = 5 508 UiObject result = mDevice.findObject(By.res(CALC_PACKAGE, "result")); 509 assertEquals("5", result.getText()); 510 } 511 </pre> 512 513 <h2 id="run">Run UI Automator Tests on a Device or Emulator</h2> 514 <p> 515 You can run UI Automator tests from <a href="{@docRoot}studio/index.html">Android Studio</a> or 516 from the command-line. Make sure to specify 517 <a href="{@docRoot}reference/android/support/test/runner/AndroidJUnitRunner.html"> 518 {@code AndroidJUnitRunner}</a> as the default instrumentation runner in your project. 519 </p> 520 <p> 521 To run your UI Automator test, follow the steps for running instrumented tests 522 described in <a href="{@docRoot}training/testing/start/index.html#run-instrumented-tests"> 523 Getting Started with Testing</a>. 524 </p>