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      1 /*
      2  * Copyright (C) 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "Extensions.h"
     18 
     19 #include "Debug.h"
     20 #include "Properties.h"
     21 #include "utils/StringUtils.h"
     22 
     23 #include <GLES2/gl2.h>
     24 #include <GLES2/gl2ext.h>
     25 #include <utils/Log.h>
     26 
     27 namespace android {
     28 namespace uirenderer {
     29 
     30 // Debug
     31 #if DEBUG_EXTENSIONS
     32     #define EXT_LOGD(...) ALOGD(__VA_ARGS__)
     33 #else
     34     #define EXT_LOGD(...)
     35 #endif
     36 
     37 
     38 Extensions::Extensions() {
     39     auto extensions = StringUtils::split((const char*) glGetString(GL_EXTENSIONS));
     40     mHasNPot = extensions.has("GL_OES_texture_npot");
     41     mHasFramebufferFetch = extensions.has("GL_NV_shader_framebuffer_fetch");
     42     mHasDiscardFramebuffer = extensions.has("GL_EXT_discard_framebuffer");
     43     mHasDebugMarker = extensions.has("GL_EXT_debug_marker");
     44     mHas1BitStencil = extensions.has("GL_OES_stencil1");
     45     mHas4BitStencil = extensions.has("GL_OES_stencil4");
     46     mHasUnpackSubImage = extensions.has("GL_EXT_unpack_subimage");
     47 
     48     const char* version = (const char*) glGetString(GL_VERSION);
     49 
     50     // Section 6.1.5 of the OpenGL ES specification indicates the GL version
     51     // string strictly follows this format:
     52     //
     53     // OpenGL<space>ES<space><version number><space><vendor-specific information>
     54     //
     55     // In addition section 6.1.5 describes the version number thusly:
     56     //
     57     // "The version number is either of the form major number.minor number or
     58     // major number.minor number.release number, where the numbers all have one
     59     // or more digits. The release number and vendor specific information are
     60     // optional."
     61 
     62     if (sscanf(version, "OpenGL ES %d.%d", &mVersionMajor, &mVersionMinor) != 2) {
     63         // If we cannot parse the version number, assume OpenGL ES 2.0
     64         mVersionMajor = 2;
     65         mVersionMinor = 0;
     66     }
     67 }
     68 
     69 }; // namespace uirenderer
     70 }; // namespace android
     71