Home | History | Annotate | Download | only in hwui
      1 /*
      2  * Copyright (C) 2014 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 #ifndef RENDERNODE_H
     17 #define RENDERNODE_H
     18 
     19 #include <SkCamera.h>
     20 #include <SkMatrix.h>
     21 
     22 #include <utils/LinearAllocator.h>
     23 #include <utils/RefBase.h>
     24 #include <utils/String8.h>
     25 
     26 #include <cutils/compiler.h>
     27 
     28 #include <androidfw/ResourceTypes.h>
     29 
     30 #include "AnimatorManager.h"
     31 #include "Debug.h"
     32 #include "DisplayList.h"
     33 #include "Matrix.h"
     34 #include "RenderProperties.h"
     35 
     36 #include <vector>
     37 
     38 class SkBitmap;
     39 class SkPaint;
     40 class SkPath;
     41 class SkRegion;
     42 
     43 namespace android {
     44 namespace uirenderer {
     45 
     46 class CanvasState;
     47 class DisplayListCanvas;
     48 class DisplayListOp;
     49 class OpenGLRenderer;
     50 class Rect;
     51 class SkiaShader;
     52 
     53 #if HWUI_NEW_OPS
     54 class FrameBuilder;
     55 class OffscreenBuffer;
     56 struct RenderNodeOp;
     57 typedef OffscreenBuffer layer_t;
     58 typedef RenderNodeOp renderNodeOp_t;
     59 #else
     60 class Layer;
     61 typedef Layer layer_t;
     62 typedef DrawRenderNodeOp renderNodeOp_t;
     63 #endif
     64 
     65 class ClipRectOp;
     66 class DrawRenderNodeOp;
     67 class SaveLayerOp;
     68 class SaveOp;
     69 class RestoreToCountOp;
     70 class TreeInfo;
     71 class TreeObserver;
     72 
     73 namespace proto {
     74 class RenderNode;
     75 }
     76 
     77 /**
     78  * Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display properties.
     79  *
     80  * Recording of canvas commands is somewhat similar to SkPicture, except the canvas-recording
     81  * functionality is split between DisplayListCanvas (which manages the recording), DisplayList
     82  * (which holds the actual data), and DisplayList (which holds properties and performs playback onto
     83  * a renderer).
     84  *
     85  * Note that DisplayList is swapped out from beneath an individual RenderNode when a view's
     86  * recorded stream of canvas operations is refreshed. The RenderNode (and its properties) stay
     87  * attached.
     88  */
     89 class RenderNode : public VirtualLightRefBase {
     90 friend class TestUtils; // allow TestUtils to access syncDisplayList / syncProperties
     91 friend class FrameBuilder;
     92 public:
     93     enum DirtyPropertyMask {
     94         GENERIC         = 1 << 1,
     95         TRANSLATION_X   = 1 << 2,
     96         TRANSLATION_Y   = 1 << 3,
     97         TRANSLATION_Z   = 1 << 4,
     98         SCALE_X         = 1 << 5,
     99         SCALE_Y         = 1 << 6,
    100         ROTATION        = 1 << 7,
    101         ROTATION_X      = 1 << 8,
    102         ROTATION_Y      = 1 << 9,
    103         X               = 1 << 10,
    104         Y               = 1 << 11,
    105         Z               = 1 << 12,
    106         ALPHA           = 1 << 13,
    107         DISPLAY_LIST    = 1 << 14,
    108     };
    109 
    110     ANDROID_API RenderNode();
    111     ANDROID_API virtual ~RenderNode();
    112 
    113     // See flags defined in DisplayList.java
    114     enum ReplayFlag {
    115         kReplayFlag_ClipChildren = 0x1
    116     };
    117 
    118     void debugDumpLayers(const char* prefix);
    119 
    120     ANDROID_API void setStagingDisplayList(DisplayList* newData, TreeObserver* observer);
    121 
    122     void computeOrdering();
    123 
    124     void defer(DeferStateStruct& deferStruct, const int level);
    125     void replay(ReplayStateStruct& replayStruct, const int level);
    126 
    127 #if HWUI_NEW_OPS
    128     ANDROID_API void output(uint32_t level = 0, const char* label = "Root");
    129 #else
    130     ANDROID_API void output(uint32_t level = 1);
    131 #endif
    132     ANDROID_API int getDebugSize();
    133     void copyTo(proto::RenderNode* node);
    134 
    135     bool isRenderable() const {
    136         return mDisplayList && !mDisplayList->isEmpty();
    137     }
    138 
    139     bool hasProjectionReceiver() const {
    140         return mDisplayList && mDisplayList->projectionReceiveIndex >= 0;
    141     }
    142 
    143     const char* getName() const {
    144         return mName.string();
    145     }
    146 
    147     void setName(const char* name) {
    148         if (name) {
    149             char* lastPeriod = strrchr(name, '.');
    150             if (lastPeriod) {
    151                 mName.setTo(lastPeriod + 1);
    152             } else {
    153                 mName.setTo(name);
    154             }
    155         }
    156     }
    157 
    158     VirtualLightRefBase* getUserContext() const {
    159         return mUserContext.get();
    160     }
    161 
    162     void setUserContext(VirtualLightRefBase* context) {
    163         mUserContext = context;
    164     }
    165 
    166     bool isPropertyFieldDirty(DirtyPropertyMask field) const {
    167         return mDirtyPropertyFields & field;
    168     }
    169 
    170     void setPropertyFieldsDirty(uint32_t fields) {
    171         mDirtyPropertyFields |= fields;
    172     }
    173 
    174     const RenderProperties& properties() const {
    175         return mProperties;
    176     }
    177 
    178     RenderProperties& animatorProperties() {
    179         return mProperties;
    180     }
    181 
    182     const RenderProperties& stagingProperties() {
    183         return mStagingProperties;
    184     }
    185 
    186     RenderProperties& mutateStagingProperties() {
    187         return mStagingProperties;
    188     }
    189 
    190     int getWidth() const {
    191         return properties().getWidth();
    192     }
    193 
    194     int getHeight() const {
    195         return properties().getHeight();
    196     }
    197 
    198     ANDROID_API virtual void prepareTree(TreeInfo& info);
    199     void destroyHardwareResources(TreeObserver* observer, TreeInfo* info = nullptr);
    200 
    201     // UI thread only!
    202     ANDROID_API void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
    203     void removeAnimator(const sp<BaseRenderNodeAnimator>& animator);
    204 
    205     // This can only happen during pushStaging()
    206     void onAnimatorTargetChanged(BaseRenderNodeAnimator* animator) {
    207         mAnimatorManager.onAnimatorTargetChanged(animator);
    208     }
    209 
    210     AnimatorManager& animators() { return mAnimatorManager; }
    211 
    212     void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false) const;
    213 
    214     bool nothingToDraw() const {
    215         const Outline& outline = properties().getOutline();
    216         return mDisplayList == nullptr
    217                 || properties().getAlpha() <= 0
    218                 || (outline.getShouldClip() && outline.isEmpty())
    219                 || properties().getScaleX() == 0
    220                 || properties().getScaleY() == 0;
    221     }
    222 
    223     const DisplayList* getDisplayList() const {
    224         return mDisplayList;
    225     }
    226 #if HWUI_NEW_OPS
    227     OffscreenBuffer* getLayer() const { return mLayer; }
    228     OffscreenBuffer** getLayerHandle() { return &mLayer; } // ugh...
    229 #endif
    230 
    231     // Note: The position callbacks are relying on the listener using
    232     // the frameNumber to appropriately batch/synchronize these transactions.
    233     // There is no other filtering/batching to ensure that only the "final"
    234     // state called once per frame.
    235     class ANDROID_API PositionListener : public VirtualLightRefBase {
    236     public:
    237         virtual ~PositionListener() {}
    238         // Called when the RenderNode's position changes
    239         virtual void onPositionUpdated(RenderNode& node, const TreeInfo& info) = 0;
    240         // Called when the RenderNode no longer has a position. As in, it's
    241         // no longer being drawn.
    242         // Note, tree info might be null
    243         virtual void onPositionLost(RenderNode& node, const TreeInfo* info) = 0;
    244     };
    245 
    246     // Note this is not thread safe, this needs to be called
    247     // before the RenderNode is used for drawing.
    248     // RenderNode takes ownership of the pointer
    249     ANDROID_API void setPositionListener(PositionListener* listener) {
    250         mPositionListener = listener;
    251     }
    252 
    253     // This is only modified in MODE_FULL, so it can be safely accessed
    254     // on the UI thread.
    255     ANDROID_API bool hasParents() {
    256         return mParentCount;
    257     }
    258 
    259 private:
    260     typedef key_value_pair_t<float, DrawRenderNodeOp*> ZDrawRenderNodeOpPair;
    261 
    262     static size_t findNonNegativeIndex(const std::vector<ZDrawRenderNodeOpPair>& nodes) {
    263         for (size_t i = 0; i < nodes.size(); i++) {
    264             if (nodes[i].key >= 0.0f) return i;
    265         }
    266         return nodes.size();
    267     }
    268 
    269     enum class ChildrenSelectMode {
    270         NegativeZChildren,
    271         PositiveZChildren
    272     };
    273 
    274     void computeOrderingImpl(renderNodeOp_t* opState,
    275             std::vector<renderNodeOp_t*>* compositedChildrenOfProjectionSurface,
    276             const mat4* transformFromProjectionSurface);
    277 
    278     template <class T>
    279     inline void setViewProperties(OpenGLRenderer& renderer, T& handler);
    280 
    281     void buildZSortedChildList(const DisplayList::Chunk& chunk,
    282             std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes);
    283 
    284     template<class T>
    285     inline void issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler);
    286 
    287     template <class T>
    288     inline void issueOperationsOf3dChildren(ChildrenSelectMode mode,
    289             const Matrix4& initialTransform, const std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
    290             OpenGLRenderer& renderer, T& handler);
    291 
    292     template <class T>
    293     inline void issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler);
    294 
    295     /**
    296      * Issue the RenderNode's operations into a handler, recursing for subtrees through
    297      * DrawRenderNodeOp's defer() or replay() methods
    298      */
    299     template <class T>
    300     inline void issueOperations(OpenGLRenderer& renderer, T& handler);
    301 
    302     class TextContainer {
    303     public:
    304         size_t length() const {
    305             return mByteLength;
    306         }
    307 
    308         const char* text() const {
    309             return (const char*) mText;
    310         }
    311 
    312         size_t mByteLength;
    313         const char* mText;
    314     };
    315 
    316 
    317     void syncProperties();
    318     void syncDisplayList(TreeInfo* info);
    319 
    320     void prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer);
    321     void pushStagingPropertiesChanges(TreeInfo& info);
    322     void pushStagingDisplayListChanges(TreeInfo& info);
    323     void prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayList* subtree);
    324 #if !HWUI_NEW_OPS
    325     void applyLayerPropertiesToLayer(TreeInfo& info);
    326 #endif
    327     void prepareLayer(TreeInfo& info, uint32_t dirtyMask);
    328     void pushLayerUpdate(TreeInfo& info);
    329     void deleteDisplayList(TreeObserver* observer, TreeInfo* info = nullptr);
    330     void damageSelf(TreeInfo& info);
    331 
    332     void incParentRefCount() { mParentCount++; }
    333     void decParentRefCount(TreeObserver* observer, TreeInfo* info = nullptr);
    334 
    335     String8 mName;
    336     sp<VirtualLightRefBase> mUserContext;
    337 
    338     uint32_t mDirtyPropertyFields;
    339     RenderProperties mProperties;
    340     RenderProperties mStagingProperties;
    341 
    342     bool mNeedsDisplayListSync;
    343     // WARNING: Do not delete this directly, you must go through deleteDisplayList()!
    344     DisplayList* mDisplayList;
    345     DisplayList* mStagingDisplayList;
    346 
    347     friend class AnimatorManager;
    348     AnimatorManager mAnimatorManager;
    349 
    350     // Owned by RT. Lifecycle is managed by prepareTree(), with the exception
    351     // being in ~RenderNode() which may happen on any thread.
    352     layer_t* mLayer = nullptr;
    353 
    354     /**
    355      * Draw time state - these properties are only set and used during rendering
    356      */
    357 
    358     // for projection surfaces, contains a list of all children items
    359     std::vector<renderNodeOp_t*> mProjectedNodes;
    360 
    361     // How many references our parent(s) have to us. Typically this should alternate
    362     // between 2 and 1 (when a staging push happens we inc first then dec)
    363     // When this hits 0 we are no longer in the tree, so any hardware resources
    364     // (specifically Layers) should be released.
    365     // This is *NOT* thread-safe, and should therefore only be tracking
    366     // mDisplayList, not mStagingDisplayList.
    367     uint32_t mParentCount;
    368 
    369     sp<PositionListener> mPositionListener;
    370 }; // class RenderNode
    371 
    372 } /* namespace uirenderer */
    373 } /* namespace android */
    374 
    375 #endif /* RENDERNODE_H */
    376