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      1 /*
      2  * Copyright (C) 2015 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 #include "renderstate/PixelBufferState.h"
     17 
     18 namespace android {
     19 namespace uirenderer {
     20 
     21 PixelBufferState::PixelBufferState()
     22         : mCurrentPixelBuffer(0) {
     23 }
     24 
     25 bool PixelBufferState::bind(GLuint buffer) {
     26     if (mCurrentPixelBuffer != buffer) {
     27         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer);
     28         mCurrentPixelBuffer = buffer;
     29         return true;
     30     }
     31     return false;
     32 }
     33 
     34 bool PixelBufferState::unbind() {
     35     if (mCurrentPixelBuffer) {
     36         glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
     37         mCurrentPixelBuffer = 0;
     38         return true;
     39     }
     40     return false;
     41 }
     42 
     43 } /* namespace uirenderer */
     44 } /* namespace android */
     45 
     46