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      1 /*
      2  * Copyright (C) 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.support.rastermill;
     18 
     19 import android.graphics.Bitmap;
     20 import java.nio.ByteBuffer;
     21 
     22 import java.io.InputStream;
     23 
     24 public class FrameSequence {
     25     static {
     26         System.loadLibrary("framesequence");
     27     }
     28 
     29     private final long mNativeFrameSequence;
     30     private final int mWidth;
     31     private final int mHeight;
     32     private final boolean mOpaque;
     33     private final int mFrameCount;
     34     private final int mDefaultLoopCount;
     35 
     36     public int getWidth() { return mWidth; }
     37     public int getHeight() { return mHeight; }
     38     public boolean isOpaque() { return mOpaque; }
     39     public int getFrameCount() { return mFrameCount; }
     40     public int getDefaultLoopCount() { return mDefaultLoopCount; }
     41 
     42     private static native FrameSequence nativeDecodeByteArray(byte[] data, int offset, int length);
     43     private static native FrameSequence nativeDecodeStream(InputStream is, byte[] tempStorage);
     44     private static native FrameSequence nativeDecodeByteBuffer(ByteBuffer buffer, int offset, int capacity);
     45     private static native void nativeDestroyFrameSequence(long nativeFrameSequence);
     46     private static native long nativeCreateState(long nativeFrameSequence);
     47     private static native void nativeDestroyState(long nativeState);
     48     private static native long nativeGetFrame(long nativeState, int frameNr,
     49             Bitmap output, int previousFrameNr);
     50 
     51     @SuppressWarnings("unused") // called by native
     52     private FrameSequence(long nativeFrameSequence, int width, int height,
     53                           boolean opaque, int frameCount, int defaultLoopCount) {
     54         mNativeFrameSequence = nativeFrameSequence;
     55         mWidth = width;
     56         mHeight = height;
     57         mOpaque = opaque;
     58         mFrameCount = frameCount;
     59         mDefaultLoopCount = defaultLoopCount;
     60     }
     61 
     62     public static FrameSequence decodeByteArray(byte[] data) {
     63         return decodeByteArray(data, 0, data.length);
     64     }
     65 
     66     public static FrameSequence decodeByteArray(byte[] data, int offset, int length) {
     67         if (data == null) throw new IllegalArgumentException();
     68         if (offset < 0 || length < 0 || (offset + length > data.length)) {
     69             throw new IllegalArgumentException("invalid offset/length parameters");
     70         }
     71         return nativeDecodeByteArray(data, offset, length);
     72     }
     73 
     74     public static FrameSequence decodeByteBuffer(ByteBuffer buffer) {
     75         if (buffer == null) throw new IllegalArgumentException();
     76         if (!buffer.isDirect()) {
     77             if (buffer.hasArray()) {
     78                 byte[] byteArray = buffer.array();
     79                 return decodeByteArray(byteArray, buffer.position(), buffer.remaining());
     80             } else {
     81                 throw new IllegalArgumentException("Cannot have non-direct ByteBuffer with no byte array");
     82             }
     83         }
     84         return nativeDecodeByteBuffer(buffer, buffer.position(), buffer.remaining());
     85     }
     86 
     87     public static FrameSequence decodeStream(InputStream stream) {
     88         if (stream == null) throw new IllegalArgumentException();
     89         byte[] tempStorage = new byte[16 * 1024]; // TODO: use buffer pool
     90         return nativeDecodeStream(stream, tempStorage);
     91     }
     92 
     93     State createState() {
     94         if (mNativeFrameSequence == 0) {
     95             throw new IllegalStateException("attempted to use incorrectly built FrameSequence");
     96         }
     97 
     98         long nativeState = nativeCreateState(mNativeFrameSequence);
     99         if (nativeState == 0) {
    100             return null;
    101         }
    102         return new State(nativeState);
    103     }
    104 
    105     @Override
    106     protected void finalize() throws Throwable {
    107         try {
    108             if (mNativeFrameSequence != 0) nativeDestroyFrameSequence(mNativeFrameSequence);
    109         } finally {
    110             super.finalize();
    111         }
    112     }
    113 
    114     /**
    115      * Playback state used when moving frames forward in a frame sequence.
    116      *
    117      * Note that this doesn't require contiguous frames to be rendered, it just stores
    118      * information (in the case of gif, a recall buffer) that will be used to construct
    119      * frames based upon data recorded before previousFrameNr.
    120      *
    121      * Note: {@link #destroy()} *must* be called before the object is GC'd to free native resources
    122      *
    123      * Note: State holds a native ref to its FrameSequence instance, so its FrameSequence should
    124      * remain ref'd while it is in use
    125      */
    126     static class State {
    127         private long mNativeState;
    128 
    129         public State(long nativeState) {
    130             mNativeState = nativeState;
    131         }
    132 
    133         public void destroy() {
    134             if (mNativeState != 0) {
    135                 nativeDestroyState(mNativeState);
    136                 mNativeState = 0;
    137             }
    138         }
    139 
    140         // TODO: consider adding alternate API for drawing into a SurfaceTexture
    141         public long getFrame(int frameNr, Bitmap output, int previousFrameNr) {
    142             if (output == null || output.getConfig() != Bitmap.Config.ARGB_8888) {
    143                 throw new IllegalArgumentException("Bitmap passed must be non-null and ARGB_8888");
    144             }
    145             if (mNativeState == 0) {
    146                 throw new IllegalStateException("attempted to draw destroyed FrameSequenceState");
    147             }
    148             return nativeGetFrame(mNativeState, frameNr, output, previousFrameNr);
    149         }
    150     }
    151 }
    152