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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 /**
     18  * @addtogroup NativeActivity Native Activity
     19  * @{
     20  */
     21 
     22 /**
     23  * @file native_activity.h
     24  */
     25 
     26 #ifndef ANDROID_NATIVE_ACTIVITY_H
     27 #define ANDROID_NATIVE_ACTIVITY_H
     28 
     29 #include <stdint.h>
     30 #include <sys/types.h>
     31 
     32 #include <jni.h>
     33 
     34 #include <android/asset_manager.h>
     35 #include <android/input.h>
     36 #include <android/native_window.h>
     37 
     38 #ifdef __cplusplus
     39 extern "C" {
     40 #endif
     41 
     42 /**
     43  * {@link ANativeActivityCallbacks}
     44  */
     45 struct ANativeActivityCallbacks;
     46 
     47 /**
     48  * This structure defines the native side of an android.app.NativeActivity.
     49  * It is created by the framework, and handed to the application's native
     50  * code as it is being launched.
     51  */
     52 typedef struct ANativeActivity {
     53     /**
     54      * Pointer to the callback function table of the native application.
     55      * You can set the functions here to your own callbacks.  The callbacks
     56      * pointer itself here should not be changed; it is allocated and managed
     57      * for you by the framework.
     58      */
     59     struct ANativeActivityCallbacks* callbacks;
     60 
     61     /**
     62      * The global handle on the process's Java VM.
     63      */
     64     JavaVM* vm;
     65 
     66     /**
     67      * JNI context for the main thread of the app.  Note that this field
     68      * can ONLY be used from the main thread of the process; that is, the
     69      * thread that calls into the ANativeActivityCallbacks.
     70      */
     71     JNIEnv* env;
     72 
     73     /**
     74      * The NativeActivity object handle.
     75      *
     76      * IMPORTANT NOTE: This member is mis-named. It should really be named
     77      * 'activity' instead of 'clazz', since it's a reference to the
     78      * NativeActivity instance created by the system for you.
     79      *
     80      * We unfortunately cannot change this without breaking NDK
     81      * source-compatibility.
     82      */
     83     jobject clazz;
     84 
     85     /**
     86      * Path to this application's internal data directory.
     87      */
     88     const char* internalDataPath;
     89 
     90     /**
     91      * Path to this application's external (removable/mountable) data directory.
     92      */
     93     const char* externalDataPath;
     94 
     95     /**
     96      * The platform's SDK version code.
     97      */
     98     int32_t sdkVersion;
     99 
    100     /**
    101      * This is the native instance of the application.  It is not used by
    102      * the framework, but can be set by the application to its own instance
    103      * state.
    104      */
    105     void* instance;
    106 
    107     /**
    108      * Pointer to the Asset Manager instance for the application.  The application
    109      * uses this to access binary assets bundled inside its own .apk file.
    110      */
    111     AAssetManager* assetManager;
    112 
    113     /**
    114      * Available starting with Honeycomb: path to the directory containing
    115      * the application's OBB files (if any).  If the app doesn't have any
    116      * OBB files, this directory may not exist.
    117      */
    118     const char* obbPath;
    119 } ANativeActivity;
    120 
    121 /**
    122  * These are the callbacks the framework makes into a native application.
    123  * All of these callbacks happen on the main thread of the application.
    124  * By default, all callbacks are NULL; set to a pointer to your own function
    125  * to have it called.
    126  */
    127 typedef struct ANativeActivityCallbacks {
    128     /**
    129      * NativeActivity has started.  See Java documentation for Activity.onStart()
    130      * for more information.
    131      */
    132     void (*onStart)(ANativeActivity* activity);
    133 
    134     /**
    135      * NativeActivity has resumed.  See Java documentation for Activity.onResume()
    136      * for more information.
    137      */
    138     void (*onResume)(ANativeActivity* activity);
    139 
    140     /**
    141      * Framework is asking NativeActivity to save its current instance state.
    142      * See Java documentation for Activity.onSaveInstanceState() for more
    143      * information.  The returned pointer needs to be created with malloc();
    144      * the framework will call free() on it for you.  You also must fill in
    145      * outSize with the number of bytes in the allocation.  Note that the
    146      * saved state will be persisted, so it can not contain any active
    147      * entities (pointers to memory, file descriptors, etc).
    148      */
    149     void* (*onSaveInstanceState)(ANativeActivity* activity, size_t* outSize);
    150 
    151     /**
    152      * NativeActivity has paused.  See Java documentation for Activity.onPause()
    153      * for more information.
    154      */
    155     void (*onPause)(ANativeActivity* activity);
    156 
    157     /**
    158      * NativeActivity has stopped.  See Java documentation for Activity.onStop()
    159      * for more information.
    160      */
    161     void (*onStop)(ANativeActivity* activity);
    162 
    163     /**
    164      * NativeActivity is being destroyed.  See Java documentation for Activity.onDestroy()
    165      * for more information.
    166      */
    167     void (*onDestroy)(ANativeActivity* activity);
    168 
    169     /**
    170      * Focus has changed in this NativeActivity's window.  This is often used,
    171      * for example, to pause a game when it loses input focus.
    172      */
    173     void (*onWindowFocusChanged)(ANativeActivity* activity, int hasFocus);
    174 
    175     /**
    176      * The drawing window for this native activity has been created.  You
    177      * can use the given native window object to start drawing.
    178      */
    179     void (*onNativeWindowCreated)(ANativeActivity* activity, ANativeWindow* window);
    180 
    181     /**
    182      * The drawing window for this native activity has been resized.  You should
    183      * retrieve the new size from the window and ensure that your rendering in
    184      * it now matches.
    185      */
    186     void (*onNativeWindowResized)(ANativeActivity* activity, ANativeWindow* window);
    187 
    188     /**
    189      * The drawing window for this native activity needs to be redrawn.  To avoid
    190      * transient artifacts during screen changes (such resizing after rotation),
    191      * applications should not return from this function until they have finished
    192      * drawing their window in its current state.
    193      */
    194     void (*onNativeWindowRedrawNeeded)(ANativeActivity* activity, ANativeWindow* window);
    195 
    196     /**
    197      * The drawing window for this native activity is going to be destroyed.
    198      * You MUST ensure that you do not touch the window object after returning
    199      * from this function: in the common case of drawing to the window from
    200      * another thread, that means the implementation of this callback must
    201      * properly synchronize with the other thread to stop its drawing before
    202      * returning from here.
    203      */
    204     void (*onNativeWindowDestroyed)(ANativeActivity* activity, ANativeWindow* window);
    205 
    206     /**
    207      * The input queue for this native activity's window has been created.
    208      * You can use the given input queue to start retrieving input events.
    209      */
    210     void (*onInputQueueCreated)(ANativeActivity* activity, AInputQueue* queue);
    211 
    212     /**
    213      * The input queue for this native activity's window is being destroyed.
    214      * You should no longer try to reference this object upon returning from this
    215      * function.
    216      */
    217     void (*onInputQueueDestroyed)(ANativeActivity* activity, AInputQueue* queue);
    218 
    219     /**
    220      * The rectangle in the window in which content should be placed has changed.
    221      */
    222     void (*onContentRectChanged)(ANativeActivity* activity, const ARect* rect);
    223 
    224     /**
    225      * The current device AConfiguration has changed.  The new configuration can
    226      * be retrieved from assetManager.
    227      */
    228     void (*onConfigurationChanged)(ANativeActivity* activity);
    229 
    230     /**
    231      * The system is running low on memory.  Use this callback to release
    232      * resources you do not need, to help the system avoid killing more
    233      * important processes.
    234      */
    235     void (*onLowMemory)(ANativeActivity* activity);
    236 } ANativeActivityCallbacks;
    237 
    238 /**
    239  * This is the function that must be in the native code to instantiate the
    240  * application's native activity.  It is called with the activity instance (see
    241  * above); if the code is being instantiated from a previously saved instance,
    242  * the savedState will be non-NULL and point to the saved data.  You must make
    243  * any copy of this data you need -- it will be released after you return from
    244  * this function.
    245  */
    246 typedef void ANativeActivity_createFunc(ANativeActivity* activity,
    247         void* savedState, size_t savedStateSize);
    248 
    249 /**
    250  * The name of the function that NativeInstance looks for when launching its
    251  * native code.  This is the default function that is used, you can specify
    252  * "android.app.func_name" string meta-data in your manifest to use a different
    253  * function.
    254  */
    255 extern ANativeActivity_createFunc ANativeActivity_onCreate;
    256 
    257 /**
    258  * Finish the given activity.  Its finish() method will be called, causing it
    259  * to be stopped and destroyed.  Note that this method can be called from
    260  * *any* thread; it will send a message to the main thread of the process
    261  * where the Java finish call will take place.
    262  */
    263 void ANativeActivity_finish(ANativeActivity* activity);
    264 
    265 /**
    266  * Change the window format of the given activity.  Calls getWindow().setFormat()
    267  * of the given activity.  Note that this method can be called from
    268  * *any* thread; it will send a message to the main thread of the process
    269  * where the Java finish call will take place.
    270  */
    271 void ANativeActivity_setWindowFormat(ANativeActivity* activity, int32_t format);
    272 
    273 /**
    274  * Change the window flags of the given activity.  Calls getWindow().setFlags()
    275  * of the given activity.  Note that this method can be called from
    276  * *any* thread; it will send a message to the main thread of the process
    277  * where the Java finish call will take place.  See window.h for flag constants.
    278  */
    279 void ANativeActivity_setWindowFlags(ANativeActivity* activity,
    280         uint32_t addFlags, uint32_t removeFlags);
    281 
    282 /**
    283  * Flags for ANativeActivity_showSoftInput; see the Java InputMethodManager
    284  * API for documentation.
    285  */
    286 enum {
    287     /**
    288      * Implicit request to show the input window, not as the result
    289      * of a direct request by the user.
    290      */
    291     ANATIVEACTIVITY_SHOW_SOFT_INPUT_IMPLICIT = 0x0001,
    292 
    293     /**
    294      * The user has forced the input method open (such as by
    295      * long-pressing menu) so it should not be closed until they
    296      * explicitly do so.
    297      */
    298     ANATIVEACTIVITY_SHOW_SOFT_INPUT_FORCED = 0x0002,
    299 };
    300 
    301 /**
    302  * Show the IME while in the given activity.  Calls InputMethodManager.showSoftInput()
    303  * for the given activity.  Note that this method can be called from
    304  * *any* thread; it will send a message to the main thread of the process
    305  * where the Java finish call will take place.
    306  */
    307 void ANativeActivity_showSoftInput(ANativeActivity* activity, uint32_t flags);
    308 
    309 /**
    310  * Flags for ANativeActivity_hideSoftInput; see the Java InputMethodManager
    311  * API for documentation.
    312  */
    313 enum {
    314     /**
    315      * The soft input window should only be hidden if it was not
    316      * explicitly shown by the user.
    317      */
    318     ANATIVEACTIVITY_HIDE_SOFT_INPUT_IMPLICIT_ONLY = 0x0001,
    319     /**
    320      * The soft input window should normally be hidden, unless it was
    321      * originally shown with {@link ANATIVEACTIVITY_SHOW_SOFT_INPUT_FORCED}.
    322      */
    323     ANATIVEACTIVITY_HIDE_SOFT_INPUT_NOT_ALWAYS = 0x0002,
    324 };
    325 
    326 /**
    327  * Hide the IME while in the given activity.  Calls InputMethodManager.hideSoftInput()
    328  * for the given activity.  Note that this method can be called from
    329  * *any* thread; it will send a message to the main thread of the process
    330  * where the Java finish call will take place.
    331  */
    332 void ANativeActivity_hideSoftInput(ANativeActivity* activity, uint32_t flags);
    333 
    334 #ifdef __cplusplus
    335 };
    336 #endif
    337 
    338 #endif // ANDROID_NATIVE_ACTIVITY_H
    339 
    340 /** @} */
    341