Home | History | Annotate | Download | only in libvpx
      1 /*!\page usage Usage
      2 
      3     The vpx multi-format codec SDK provides a unified interface amongst its
      4     supported codecs. This abstraction allows applications using this SDK to
      5     easily support multiple video formats with minimal code duplication or
      6     "special casing." This section describes the interface common to all codecs.
      7     For codec-specific details, see the \ref codecs page.
      8 
      9     The following sections are common to all codecs:
     10     - \ref usage_types
     11     - \ref usage_features
     12     - \ref usage_init
     13     - \ref usage_errors
     14 
     15     Fore more information on decoder and encoder specific usage, see the
     16     following pages:
     17     \if decoder
     18     - \subpage usage_decode
     19     \endif
     20     \if decoder
     21     - \subpage usage_encode
     22     \endif
     23 
     24     \section usage_types Important Data Types
     25     There are two important data structures to consider in this interface.
     26 
     27     \subsection usage_ctxs Contexts
     28     A context is a storage area allocated by the calling application that the
     29     codec may write into to store details about a single instance of that codec.
     30     Most of the context is implementation specific, and thus opaque to the
     31     application. The context structure as seen by the application is of fixed
     32     size, and thus can be allocated with automatic storage or dynamically
     33     on the heap.
     34 
     35     Most operations require an initialized codec context. Codec context
     36     instances are codec specific. That is, the codec to be used for the encoded
     37     video must be known at initialization time. See #vpx_codec_ctx_t for further
     38     information.
     39 
     40     \subsection usage_ifaces Interfaces
     41     A codec interface is an opaque structure that controls how function calls
     42     into the generic interface are dispatched to their codec-specific
     43     implementations. Applications \ref MUSTNOT attempt to examine or override
     44     this storage, as it contains internal implementation details likely to
     45     change from release to release.
     46 
     47     Each supported codec will expose an interface structure to the application
     48     as an <code>extern</code> reference to a structure of the incomplete type
     49     #vpx_codec_iface_t.
     50 
     51     \section usage_features Features
     52     Several "features" are defined that are optionally implemented by codec
     53     algorithms. Indeed, the same algorithm may support different features on
     54     different platforms. The purpose of defining these features is that when
     55     they are implemented, they conform to a common interface. The features, or
     56     capabilities, of an algorithm can be queried from it's interface by using
     57     the vpx_codec_get_caps() method. Attempts to invoke features not supported
     58     by an algorithm will generally result in #VPX_CODEC_INCAPABLE.
     59 
     60     Currently defined features available in both encoders and decoders include:
     61     - \subpage usage_xma
     62 
     63     \if decoder
     64     Currently defined decoder features include:
     65     - \ref usage_cb
     66     - \ref usage_postproc
     67     \endif
     68 
     69     \section usage_init Initialization
     70     To initialize a codec instance, the address of the codec context
     71     and interface structures are passed to an initialization function. Depending
     72     on the \ref usage_features that the codec supports, the codec could be
     73     initialized in different modes. Most notably, the application may choose to
     74     use \ref usage_xma mode to gain fine grained control over how and where
     75     memory is allocated for the codec.
     76 
     77     To prevent cases of confusion where the ABI of the library changes,
     78     the ABI is versioned. The ABI version number must be passed at
     79     initialization time to ensure the application is using a header file that
     80     matches the library. The current ABI version number is stored in the
     81     preprocessor macros #VPX_CODEC_ABI_VERSION, #VPX_ENCODER_ABI_VERSION, and
     82     #VPX_DECODER_ABI_VERSION. For convenience, each initialization function has
     83     a wrapper macro that inserts the correct version number. These macros are
     84     named like the initialization methods, but without the _ver suffix.
     85 
     86 
     87     The available initialization methods are:
     88     \if encoder - #vpx_codec_enc_init (calls vpx_codec_enc_init_ver()) \endif
     89     \if multi-encoder - #vpx_codec_enc_init_multi (calls vpx_codec_enc_init_multi_ver()) \endif
     90     \if decoder - #vpx_codec_dec_init (calls vpx_codec_dec_init_ver()) \endif
     91 
     92 
     93 
     94     \section usage_errors Error Handling
     95     Almost all codec functions return an error status of type #vpx_codec_err_t.
     96     The semantics of how each error condition should be processed is clearly
     97     defined in the definitions of each enumerated value. Error values can be
     98     converted into ASCII strings with the vpx_codec_error() and
     99     vpx_codec_err_to_string() methods. The difference between these two methods is
    100     that vpx_codec_error() returns the error state from an initialized context,
    101     whereas vpx_codec_err_to_string() can be used in cases where an error occurs
    102     outside any context. The enumerated value returned from the last call can be
    103     retrieved from the <code>err</code> member of the decoder context as well.
    104     Finally, more detailed error information may be able to be obtained by using
    105     the vpx_codec_error_detail() method. Not all errors produce detailed error
    106     information.
    107 
    108     In addition to error information, the codec library's build configuration
    109     is available at runtime on some platforms. This information can be returned
    110     by calling vpx_codec_build_config(), and is formatted as a base64 coded string
    111     (comprised of characters in the set [a-z_a-Z0-9+/]). This information is not
    112     useful to an application at runtime, but may be of use to vpx for support.
    113 
    114 
    115     \section usage_deadline Deadline
    116     Both the encoding and decoding functions have a <code>deadline</code>
    117     parameter. This parameter indicates the amount of time, in microseconds
    118     (us), that the application wants the codec to spend processing before
    119     returning. This is a soft deadline -- that is, the semantics of the
    120     requested operation take precedence over meeting the deadline. If, for
    121     example, an application sets a <code>deadline</code> of 1000us, and the
    122     frame takes 2000us to decode, the call to vpx_codec_decode() will return
    123     after 2000us. In this case the deadline is not met, but the semantics of the
    124     function are preserved. If, for the same frame, an application instead sets
    125     a <code>deadline</code> of 5000us, the decoder will see that it has 3000us
    126     remaining in its time slice when decoding completes. It could then choose to
    127     run a set of \ref usage_postproc filters, and perhaps would return after
    128     4000us (instead of the allocated 5000us). In this case the deadline is met,
    129     and the semantics of the call are preserved, as before.
    130 
    131     The special value <code>0</code> is reserved to represent an infinite
    132     deadline. In this case, the codec will perform as much processing as
    133     possible to yield the highest quality frame.
    134 
    135     By convention, the value <code>1</code> is used to mean "return as fast as
    136     possible."
    137 
    138 */
    139 
    140 
    141 /*! \page usage_xma External Memory Allocation
    142     Applications that wish to have fine grained control over how and where
    143     decoders allocate memory \ref MAY make use of the eXternal Memory Allocation
    144     (XMA) interface. Not all codecs support the XMA \ref usage_features.
    145 
    146     To use a decoder in XMA mode, the decoder \ref MUST be initialized with the
    147     vpx_codec_xma_init_ver() function. The amount of memory a decoder needs to
    148     allocate is heavily dependent on the size of the encoded video frames. The
    149     size of the video must be known before requesting the decoder's memory map.
    150     This stream information can be obtained with the vpx_codec_peek_stream_info()
    151     function, which does not require a constructed decoder context. If the exact
    152     stream is not known, a stream info structure can be created that reflects
    153     the maximum size that the decoder instance is required to support.
    154 
    155     Once the decoder instance has been initialized and the stream information
    156     determined, the application calls the vpx_codec_get_mem_map() iterator
    157     repeatedly to get a list of the memory segments requested by the decoder.
    158     The iterator value should be initialized to NULL to request the first
    159     element, and the function will return #VPX_CODEC_LIST_END to signal the end of
    160     the list.
    161 
    162     After each segment is identified, it must be passed to the codec through the
    163     vpx_codec_set_mem_map() function. Segments \ref MUST be passed in the same
    164     order as they are returned from vpx_codec_get_mem_map(), but there is no
    165     requirement that vpx_codec_get_mem_map() must finish iterating before
    166     vpx_codec_set_mem_map() is called. For instance, some applications may choose
    167     to get a list of all requests, construct an optimal heap, and then set all
    168     maps at once with one call. Other applications may set one map at a time,
    169     allocating it immediately after it is returned from vpx_codec_get_mem_map().
    170 
    171     After all segments have been set using vpx_codec_set_mem_map(), the codec may
    172     be used as it would be in normal internal allocation mode.
    173 
    174     \section usage_xma_seg_id Segment Identifiers
    175     Each requested segment is identified by an identifier unique to
    176     that decoder type. Some of these identifiers are private, while others are
    177     enumerated for application use. Identifiers not enumerated publicly are
    178     subject to change. Identifiers are non-consecutive.
    179 
    180     \section usage_xma_seg_szalign Segment Size and Alignment
    181     The sz (size) and align (alignment) parameters describe the required size
    182     and alignment of the requested segment. Alignment will always be a power of
    183     two. Applications \ref MUST honor the alignment requested. Failure to do so
    184     could result in program crashes or may incur a speed penalty.
    185 
    186     \section usage_xma_seg_flags Segment Flags
    187     The flags member of the segment structure indicates any requirements or
    188     desires of the codec for the particular segment. The #VPX_CODEC_MEM_ZERO flag
    189     indicates that the segment \ref MUST be zeroed by the application prior to
    190     passing it to the application. The #VPX_CODEC_MEM_WRONLY flag indicates that
    191     the segment will only be written into by the decoder, not read. If this flag
    192     is not set, the application \ref MUST insure that the memory segment is
    193     readable. On some platforms, framebuffer memory is writable but not
    194     readable, for example. The #VPX_CODEC_MEM_FAST flag indicates that the segment
    195     will be frequently accessed, and that it should be placed into fast memory,
    196     if any is available. The application \ref MAY choose to place other segments
    197     in fast memory as well, but the most critical segments will be identified by
    198     this flag.
    199 
    200     \section usage_xma_seg_basedtor Segment Base Address and Destructor
    201     For each requested memory segment, the application must determine the
    202     address of a memory segment that meets the requirements of the codec. This
    203     address is set in the <code>base</code> member of the #vpx_codec_mmap
    204     structure. If the application requires processing when the segment is no
    205     longer used by the codec (for instance to deallocate it or close an
    206     associated file descriptor) the <code>dtor</code> and <code>priv</code>
    207     members can be set.
    208 */
    209