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      1 /*
      2  * Copyright (C) 2016 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 /**
     18  * @addtogroup Audio
     19  * @{
     20  */
     21 
     22 /**
     23  * @file AAudio.h
     24  */
     25 
     26 /**
     27  * This is the 'C' API for AAudio.
     28  */
     29 #ifndef AAUDIO_AAUDIO_H
     30 #define AAUDIO_AAUDIO_H
     31 
     32 #include <time.h>
     33 
     34 #ifdef __cplusplus
     35 extern "C" {
     36 #endif
     37 
     38 /**
     39  * This is used to represent a value that has not been specified.
     40  * For example, an application could use AAUDIO_UNSPECIFIED to indicate
     41  * that is did not not care what the specific value of a parameter was
     42  * and would accept whatever it was given.
     43  */
     44 #define AAUDIO_UNSPECIFIED           0
     45 
     46 enum {
     47     AAUDIO_DIRECTION_OUTPUT,
     48     AAUDIO_DIRECTION_INPUT
     49 };
     50 typedef int32_t aaudio_direction_t;
     51 
     52 enum {
     53     AAUDIO_FORMAT_INVALID = -1,
     54     AAUDIO_FORMAT_UNSPECIFIED = 0,
     55     AAUDIO_FORMAT_PCM_I16,
     56     AAUDIO_FORMAT_PCM_FLOAT
     57 };
     58 typedef int32_t aaudio_format_t;
     59 
     60 enum {
     61     AAUDIO_OK,
     62     AAUDIO_ERROR_BASE = -900, // TODO review
     63     AAUDIO_ERROR_DISCONNECTED,
     64     AAUDIO_ERROR_ILLEGAL_ARGUMENT,
     65     // reserved
     66     AAUDIO_ERROR_INTERNAL = AAUDIO_ERROR_ILLEGAL_ARGUMENT + 2,
     67     AAUDIO_ERROR_INVALID_STATE,
     68     // reserved
     69     // reserved
     70     AAUDIO_ERROR_INVALID_HANDLE = AAUDIO_ERROR_INVALID_STATE + 3,
     71     // reserved
     72     AAUDIO_ERROR_UNIMPLEMENTED = AAUDIO_ERROR_INVALID_HANDLE + 2,
     73     AAUDIO_ERROR_UNAVAILABLE,
     74     AAUDIO_ERROR_NO_FREE_HANDLES,
     75     AAUDIO_ERROR_NO_MEMORY,
     76     AAUDIO_ERROR_NULL,
     77     AAUDIO_ERROR_TIMEOUT,
     78     AAUDIO_ERROR_WOULD_BLOCK,
     79     AAUDIO_ERROR_INVALID_FORMAT,
     80     AAUDIO_ERROR_OUT_OF_RANGE,
     81     AAUDIO_ERROR_NO_SERVICE,
     82     AAUDIO_ERROR_INVALID_RATE
     83 };
     84 typedef int32_t  aaudio_result_t;
     85 
     86 enum
     87 {
     88     AAUDIO_STREAM_STATE_UNINITIALIZED = 0,
     89     AAUDIO_STREAM_STATE_UNKNOWN,
     90     AAUDIO_STREAM_STATE_OPEN,
     91     AAUDIO_STREAM_STATE_STARTING,
     92     AAUDIO_STREAM_STATE_STARTED,
     93     AAUDIO_STREAM_STATE_PAUSING,
     94     AAUDIO_STREAM_STATE_PAUSED,
     95     AAUDIO_STREAM_STATE_FLUSHING,
     96     AAUDIO_STREAM_STATE_FLUSHED,
     97     AAUDIO_STREAM_STATE_STOPPING,
     98     AAUDIO_STREAM_STATE_STOPPED,
     99     AAUDIO_STREAM_STATE_CLOSING,
    100     AAUDIO_STREAM_STATE_CLOSED,
    101     AAUDIO_STREAM_STATE_DISCONNECTED
    102 };
    103 typedef int32_t aaudio_stream_state_t;
    104 
    105 
    106 enum {
    107     /**
    108      * This will be the only stream using a particular source or sink.
    109      * This mode will provide the lowest possible latency.
    110      * You should close EXCLUSIVE streams immediately when you are not using them.
    111      */
    112             AAUDIO_SHARING_MODE_EXCLUSIVE,
    113     /**
    114      * Multiple applications will be mixed by the AAudio Server.
    115      * This will have higher latency than the EXCLUSIVE mode.
    116      */
    117             AAUDIO_SHARING_MODE_SHARED
    118 };
    119 typedef int32_t aaudio_sharing_mode_t;
    120 
    121 
    122 enum {
    123     /**
    124      * No particular performance needs. Default.
    125      */
    126             AAUDIO_PERFORMANCE_MODE_NONE = 10,
    127 
    128     /**
    129      * Extending battery life is most important.
    130      */
    131             AAUDIO_PERFORMANCE_MODE_POWER_SAVING,
    132 
    133     /**
    134      * Reducing latency is most important.
    135      */
    136             AAUDIO_PERFORMANCE_MODE_LOW_LATENCY
    137 };
    138 typedef int32_t aaudio_performance_mode_t;
    139 
    140 typedef struct AAudioStreamStruct         AAudioStream;
    141 typedef struct AAudioStreamBuilderStruct  AAudioStreamBuilder;
    142 
    143 #ifndef AAUDIO_API
    144 #define AAUDIO_API /* export this symbol */
    145 #endif
    146 
    147 // ============================================================
    148 // Audio System
    149 // ============================================================
    150 
    151 /**
    152  * The text is the ASCII symbol corresponding to the returnCode,
    153  * or an English message saying the returnCode is unrecognized.
    154  * This is intended for developers to use when debugging.
    155  * It is not for display to users.
    156  *
    157  * @return pointer to a text representation of an AAudio result code.
    158  */
    159 AAUDIO_API const char * AAudio_convertResultToText(aaudio_result_t returnCode);
    160 
    161 /**
    162  * The text is the ASCII symbol corresponding to the stream state,
    163  * or an English message saying the state is unrecognized.
    164  * This is intended for developers to use when debugging.
    165  * It is not for display to users.
    166  *
    167  * @return pointer to a text representation of an AAudio state.
    168  */
    169 AAUDIO_API const char * AAudio_convertStreamStateToText(aaudio_stream_state_t state);
    170 
    171 // ============================================================
    172 // StreamBuilder
    173 // ============================================================
    174 
    175 /**
    176  * Create a StreamBuilder that can be used to open a Stream.
    177  *
    178  * The deviceId is initially unspecified, meaning that the current default device will be used.
    179  *
    180  * The default direction is AAUDIO_DIRECTION_OUTPUT.
    181  * The default sharing mode is AAUDIO_SHARING_MODE_SHARED.
    182  * The data format, samplesPerFrames and sampleRate are unspecified and will be
    183  * chosen by the device when it is opened.
    184  *
    185  * AAudioStreamBuilder_delete() must be called when you are done using the builder.
    186  */
    187 AAUDIO_API aaudio_result_t AAudio_createStreamBuilder(AAudioStreamBuilder** builder);
    188 
    189 /**
    190  * Request an audio device identified device using an ID.
    191  * On Android, for example, the ID could be obtained from the Java AudioManager.
    192  *
    193  * The default, if you do not call this function, is AAUDIO_UNSPECIFIED,
    194  * in which case the primary device will be used.
    195  *
    196  * @param builder reference provided by AAudio_createStreamBuilder()
    197  * @param deviceId device identifier or AAUDIO_UNSPECIFIED
    198  */
    199 AAUDIO_API void AAudioStreamBuilder_setDeviceId(AAudioStreamBuilder* builder,
    200                                                      int32_t deviceId);
    201 
    202 /**
    203  * Request a sample rate in Hertz.
    204  *
    205  * The default, if you do not call this function, is AAUDIO_UNSPECIFIED.
    206  * An optimal value will then be chosen when the stream is opened.
    207  * After opening a stream with an unspecified value, the application must
    208  * query for the actual value, which may vary by device.
    209  *
    210  * If an exact value is specified then an opened stream will use that value.
    211  * If a stream cannot be opened with the specified value then the open will fail.
    212  *
    213  * @param builder reference provided by AAudio_createStreamBuilder()
    214  * @param sampleRate frames per second. Common rates include 44100 and 48000 Hz.
    215  */
    216 AAUDIO_API void AAudioStreamBuilder_setSampleRate(AAudioStreamBuilder* builder,
    217                                                        int32_t sampleRate);
    218 
    219 /**
    220  * Request a number of channels for the stream.
    221  *
    222  * The default, if you do not call this function, is AAUDIO_UNSPECIFIED.
    223  * An optimal value will then be chosen when the stream is opened.
    224  * After opening a stream with an unspecified value, the application must
    225  * query for the actual value, which may vary by device.
    226  *
    227  * If an exact value is specified then an opened stream will use that value.
    228  * If a stream cannot be opened with the specified value then the open will fail.
    229  *
    230  * @param builder reference provided by AAudio_createStreamBuilder()
    231  * @param channelCount Number of channels desired.
    232  */
    233 AAUDIO_API void AAudioStreamBuilder_setChannelCount(AAudioStreamBuilder* builder,
    234                                                    int32_t channelCount);
    235 
    236 /**
    237  *
    238  * @deprecated use AAudioStreamBuilder_setChannelCount()
    239  */
    240 // TODO remove as soon as the NDK and OS are in sync, before RC1
    241 AAUDIO_API void AAudioStreamBuilder_setSamplesPerFrame(AAudioStreamBuilder* builder,
    242                                                        int32_t samplesPerFrame);
    243 
    244 /**
    245  * Request a sample data format, for example AAUDIO_FORMAT_PCM_I16.
    246  *
    247  * The default, if you do not call this function, is AAUDIO_UNSPECIFIED.
    248  * An optimal value will then be chosen when the stream is opened.
    249  * After opening a stream with an unspecified value, the application must
    250  * query for the actual value, which may vary by device.
    251  *
    252  * If an exact value is specified then an opened stream will use that value.
    253  * If a stream cannot be opened with the specified value then the open will fail.
    254  *
    255  * @param builder reference provided by AAudio_createStreamBuilder()
    256  * @param format common formats are AAUDIO_FORMAT_PCM_FLOAT and AAUDIO_FORMAT_PCM_I16.
    257  */
    258 AAUDIO_API void AAudioStreamBuilder_setFormat(AAudioStreamBuilder* builder,
    259                                                    aaudio_format_t format);
    260 
    261 /**
    262  * Request a mode for sharing the device.
    263  *
    264  * The default, if you do not call this function, is AAUDIO_SHARING_MODE_SHARED.
    265  *
    266  * The requested sharing mode may not be available.
    267  * The application can query for the actual mode after the stream is opened.
    268  *
    269  * @param builder reference provided by AAudio_createStreamBuilder()
    270  * @param sharingMode AAUDIO_SHARING_MODE_SHARED or AAUDIO_SHARING_MODE_EXCLUSIVE
    271  */
    272 AAUDIO_API void AAudioStreamBuilder_setSharingMode(AAudioStreamBuilder* builder,
    273                                                         aaudio_sharing_mode_t sharingMode);
    274 
    275 /**
    276  * Request the direction for a stream.
    277  *
    278  * The default, if you do not call this function, is AAUDIO_DIRECTION_OUTPUT.
    279  *
    280  * @param builder reference provided by AAudio_createStreamBuilder()
    281  * @param direction AAUDIO_DIRECTION_OUTPUT or AAUDIO_DIRECTION_INPUT
    282  */
    283 AAUDIO_API void AAudioStreamBuilder_setDirection(AAudioStreamBuilder* builder,
    284                                                             aaudio_direction_t direction);
    285 
    286 /**
    287  * Set the requested buffer capacity in frames.
    288  * The final AAudioStream capacity may differ, but will probably be at least this big.
    289  *
    290  * The default, if you do not call this function, is AAUDIO_UNSPECIFIED.
    291  *
    292  * @param builder reference provided by AAudio_createStreamBuilder()
    293  * @param numFrames the desired buffer capacity in frames or AAUDIO_UNSPECIFIED
    294  */
    295 AAUDIO_API void AAudioStreamBuilder_setBufferCapacityInFrames(AAudioStreamBuilder* builder,
    296                                                                  int32_t numFrames);
    297 
    298 /**
    299  * Set the requested performance mode.
    300  *
    301  * The default, if you do not call this function, is AAUDIO_PERFORMANCE_MODE_NONE.
    302  *
    303  * @param builder reference provided by AAudio_createStreamBuilder()
    304  * @param mode the desired performance mode, eg. AAUDIO_PERFORMANCE_MODE_LOW_LATENCY
    305  */
    306 AAUDIO_API void AAudioStreamBuilder_setPerformanceMode(AAudioStreamBuilder* builder,
    307                                                 aaudio_performance_mode_t mode);
    308 
    309 /**
    310  * Return one of these values from the data callback function.
    311  */
    312 enum {
    313 
    314     /**
    315      * Continue calling the callback.
    316      */
    317     AAUDIO_CALLBACK_RESULT_CONTINUE = 0,
    318 
    319     /**
    320      * Stop calling the callback.
    321      *
    322      * The application will still need to call AAudioStream_requestPause()
    323      * or AAudioStream_requestStop().
    324      */
    325     AAUDIO_CALLBACK_RESULT_STOP,
    326 
    327 };
    328 typedef int32_t aaudio_data_callback_result_t;
    329 
    330 /**
    331  * Prototype for the data function that is passed to AAudioStreamBuilder_setDataCallback().
    332  *
    333  * For an output stream, this function should render and write numFrames of data
    334  * in the streams current data format to the audioData buffer.
    335  *
    336  * For an input stream, this function should read and process numFrames of data
    337  * from the audioData buffer.
    338  *
    339  * Note that this callback function should be considered a "real-time" function.
    340  * It must not do anything that could cause an unbounded delay because that can cause the
    341  * audio to glitch or pop.
    342  *
    343  * These are things the function should NOT do:
    344  * <ul>
    345  * <li>allocate memory using, for example, malloc() or new</li>
    346  * <li>any file operations such as opening, closing, reading or writing</li>
    347  * <li>any network operations such as streaming</li>
    348  * <li>use any mutexes or other synchronization primitives</li>
    349  * <li>sleep</li>
    350  * </ul>
    351  *
    352  * If you need to move data, eg. MIDI commands, in or out of the callback function then
    353  * we recommend the use of non-blocking techniques such as an atomic FIFO.
    354  *
    355  * @param stream reference provided by AAudioStreamBuilder_openStream()
    356  * @param userData the same address that was passed to AAudioStreamBuilder_setCallback()
    357  * @param audioData a pointer to the audio data
    358  * @param numFrames the number of frames to be processed
    359  * @return AAUDIO_CALLBACK_RESULT_*
    360  */
    361 typedef aaudio_data_callback_result_t (*AAudioStream_dataCallback)(
    362         AAudioStream *stream,
    363         void *userData,
    364         void *audioData,
    365         int32_t numFrames);
    366 
    367 /**
    368  * Request that AAudio call this functions when the stream is running.
    369  *
    370  * Note that when using this callback, the audio data will be passed in or out
    371  * of the function as an argument.
    372  * So you cannot call AAudioStream_write() or AAudioStream_read() on the same stream
    373  * that has an active data callback.
    374  *
    375  * The callback function will start being called after AAudioStream_requestStart() is called.
    376  * It will stop being called after AAudioStream_requestPause() or
    377  * AAudioStream_requestStop() is called.
    378  *
    379  * This callback function will be called on a real-time thread owned by AAudio. See
    380  * {@link AAudioStream_dataCallback} for more information.
    381  *
    382  * Note that the AAudio callbacks will never be called simultaneously from multiple threads.
    383  *
    384  * @param builder reference provided by AAudio_createStreamBuilder()
    385  * @param callback pointer to a function that will process audio data.
    386  * @param userData pointer to an application data structure that will be passed
    387  *          to the callback functions.
    388  */
    389 AAUDIO_API void AAudioStreamBuilder_setDataCallback(AAudioStreamBuilder* builder,
    390                                                  AAudioStream_dataCallback callback,
    391                                                  void *userData);
    392 
    393 /**
    394  * Set the requested data callback buffer size in frames.
    395  * See {@link AAudioStream_dataCallback}.
    396  *
    397  * The default, if you do not call this function, is AAUDIO_UNSPECIFIED.
    398  *
    399  * For the lowest possible latency, do not call this function. AAudio will then
    400  * call the dataProc callback function with whatever size is optimal.
    401  * That size may vary from one callback to another.
    402  *
    403  * Only use this function if the application requires a specific number of frames for processing.
    404  * The application might, for example, be using an FFT that requires
    405  * a specific power-of-two sized buffer.
    406  *
    407  * AAudio may need to add additional buffering in order to adapt between the internal
    408  * buffer size and the requested buffer size.
    409  *
    410  * If you do call this function then the requested size should be less than
    411  * half the buffer capacity, to allow double buffering.
    412  *
    413  * @param builder reference provided by AAudio_createStreamBuilder()
    414  * @param numFrames the desired buffer size in frames or AAUDIO_UNSPECIFIED
    415  */
    416 AAUDIO_API void AAudioStreamBuilder_setFramesPerDataCallback(AAudioStreamBuilder* builder,
    417                                                              int32_t numFrames);
    418 
    419 /**
    420  * Prototype for the callback function that is passed to
    421  * AAudioStreamBuilder_setErrorCallback().
    422  *
    423  * @param stream reference provided by AAudioStreamBuilder_openStream()
    424  * @param userData the same address that was passed to AAudioStreamBuilder_setErrorCallback()
    425  * @param error an AAUDIO_ERROR_* value.
    426  */
    427 typedef void (*AAudioStream_errorCallback)(
    428         AAudioStream *stream,
    429         void *userData,
    430         aaudio_result_t error);
    431 
    432 /**
    433  * Request that AAudio call this functions if any error occurs on a callback thread.
    434  *
    435  * It will be called, for example, if a headset or a USB device is unplugged causing the stream's
    436  * device to be unavailable.
    437  * In response, this function could signal or launch another thread to reopen a
    438  * stream on another device. Do not reopen the stream in this callback.
    439  *
    440  * This will not be called because of actions by the application, such as stopping
    441  * or closing a stream.
    442  *
    443  * Another possible cause of error would be a timeout or an unanticipated internal error.
    444  *
    445  * Note that the AAudio callbacks will never be called simultaneously from multiple threads.
    446  *
    447  * @param builder reference provided by AAudio_createStreamBuilder()
    448  * @param callback pointer to a function that will be called if an error occurs.
    449  * @param userData pointer to an application data structure that will be passed
    450  *          to the callback functions.
    451  */
    452 AAUDIO_API void AAudioStreamBuilder_setErrorCallback(AAudioStreamBuilder* builder,
    453                                                 AAudioStream_errorCallback callback,
    454                                                 void *userData);
    455 
    456 /**
    457  * Open a stream based on the options in the StreamBuilder.
    458  *
    459  * AAudioStream_close must be called when finished with the stream to recover
    460  * the memory and to free the associated resources.
    461  *
    462  * @param builder reference provided by AAudio_createStreamBuilder()
    463  * @param stream pointer to a variable to receive the new stream reference
    464  * @return AAUDIO_OK or a negative error.
    465  */
    466 AAUDIO_API aaudio_result_t  AAudioStreamBuilder_openStream(AAudioStreamBuilder* builder,
    467                                                      AAudioStream** stream);
    468 
    469 /**
    470  * Delete the resources associated with the StreamBuilder.
    471  *
    472  * @param builder reference provided by AAudio_createStreamBuilder()
    473  * @return AAUDIO_OK or a negative error.
    474  */
    475 AAUDIO_API aaudio_result_t  AAudioStreamBuilder_delete(AAudioStreamBuilder* builder);
    476 
    477 // ============================================================
    478 // Stream Control
    479 // ============================================================
    480 
    481 /**
    482  * Free the resources associated with a stream created by AAudioStreamBuilder_openStream()
    483  *
    484  * @param stream reference provided by AAudioStreamBuilder_openStream()
    485  * @return AAUDIO_OK or a negative error.
    486  */
    487 AAUDIO_API aaudio_result_t  AAudioStream_close(AAudioStream* stream);
    488 
    489 /**
    490  * Asynchronously request to start playing the stream. For output streams, one should
    491  * write to the stream to fill the buffer before starting.
    492  * Otherwise it will underflow.
    493  * After this call the state will be in AAUDIO_STREAM_STATE_STARTING or AAUDIO_STREAM_STATE_STARTED.
    494  *
    495  * @param stream reference provided by AAudioStreamBuilder_openStream()
    496  * @return AAUDIO_OK or a negative error.
    497  */
    498 AAUDIO_API aaudio_result_t  AAudioStream_requestStart(AAudioStream* stream);
    499 
    500 /**
    501  * Asynchronous request for the stream to pause.
    502  * Pausing a stream will freeze the data flow but not flush any buffers.
    503  * Use AAudioStream_Start() to resume playback after a pause.
    504  * After this call the state will be in AAUDIO_STREAM_STATE_PAUSING or AAUDIO_STREAM_STATE_PAUSED.
    505  *
    506  * This will return AAUDIO_ERROR_UNIMPLEMENTED for input streams.
    507  * For input streams use AAudioStream_requestStop().
    508  *
    509  * @param stream reference provided by AAudioStreamBuilder_openStream()
    510  * @return AAUDIO_OK or a negative error.
    511  */
    512 AAUDIO_API aaudio_result_t  AAudioStream_requestPause(AAudioStream* stream);
    513 
    514 /**
    515  * Asynchronous request for the stream to flush.
    516  * Flushing will discard any pending data.
    517  * This call only works if the stream is pausing or paused. TODO review
    518  * Frame counters are not reset by a flush. They may be advanced.
    519  * After this call the state will be in AAUDIO_STREAM_STATE_FLUSHING or AAUDIO_STREAM_STATE_FLUSHED.
    520  *
    521  * This will return AAUDIO_ERROR_UNIMPLEMENTED for input streams.
    522  *
    523  * @param stream reference provided by AAudioStreamBuilder_openStream()
    524  * @return AAUDIO_OK or a negative error.
    525  */
    526 AAUDIO_API aaudio_result_t  AAudioStream_requestFlush(AAudioStream* stream);
    527 
    528 /**
    529  * Asynchronous request for the stream to stop.
    530  * The stream will stop after all of the data currently buffered has been played.
    531  * After this call the state will be in AAUDIO_STREAM_STATE_STOPPING or AAUDIO_STREAM_STATE_STOPPED.
    532  *
    533  * @param stream reference provided by AAudioStreamBuilder_openStream()
    534  * @return AAUDIO_OK or a negative error.
    535  */
    536 AAUDIO_API aaudio_result_t  AAudioStream_requestStop(AAudioStream* stream);
    537 
    538 /**
    539  * Query the current state of the client, eg. AAUDIO_STREAM_STATE_PAUSING
    540  *
    541  * This function will immediately return the state without updating the state.
    542  * If you want to update the client state based on the server state then
    543  * call AAudioStream_waitForStateChange() with currentState
    544  * set to AAUDIO_STREAM_STATE_UNKNOWN and a zero timeout.
    545  *
    546  * @param stream reference provided by AAudioStreamBuilder_openStream()
    547  */
    548 AAUDIO_API aaudio_stream_state_t AAudioStream_getState(AAudioStream* stream);
    549 
    550 /**
    551  * Wait until the current state no longer matches the input state.
    552  *
    553  * This will update the current client state.
    554  *
    555  * <pre><code>
    556  * aaudio_stream_state_t currentState;
    557  * aaudio_result_t result = AAudioStream_getState(stream, &currentState);
    558  * while (result == AAUDIO_OK && currentState != AAUDIO_STREAM_STATE_PAUSING) {
    559  *     result = AAudioStream_waitForStateChange(
    560  *                                   stream, currentState, &currentState, MY_TIMEOUT_NANOS);
    561  * }
    562  * </code></pre>
    563  *
    564  * @param stream A reference provided by AAudioStreamBuilder_openStream()
    565  * @param inputState The state we want to avoid.
    566  * @param nextState Pointer to a variable that will be set to the new state.
    567  * @param timeoutNanoseconds Maximum number of nanoseconds to wait for completion.
    568  * @return AAUDIO_OK or a negative error.
    569  */
    570 AAUDIO_API aaudio_result_t AAudioStream_waitForStateChange(AAudioStream* stream,
    571                                             aaudio_stream_state_t inputState,
    572                                             aaudio_stream_state_t *nextState,
    573                                             int64_t timeoutNanoseconds);
    574 
    575 // ============================================================
    576 // Stream I/O
    577 // ============================================================
    578 
    579 /**
    580  * Read data from the stream.
    581  *
    582  * The call will wait until the read is complete or until it runs out of time.
    583  * If timeoutNanos is zero then this call will not wait.
    584  *
    585  * Note that timeoutNanoseconds is a relative duration in wall clock time.
    586  * Time will not stop if the thread is asleep.
    587  * So it will be implemented using CLOCK_BOOTTIME.
    588  *
    589  * This call is "strong non-blocking" unless it has to wait for data.
    590  *
    591  * @param stream A stream created using AAudioStreamBuilder_openStream().
    592  * @param buffer The address of the first sample.
    593  * @param numFrames Number of frames to read. Only complete frames will be written.
    594  * @param timeoutNanoseconds Maximum number of nanoseconds to wait for completion.
    595  * @return The number of frames actually read or a negative error.
    596  */
    597 AAUDIO_API aaudio_result_t AAudioStream_read(AAudioStream* stream,
    598                                void *buffer,
    599                                int32_t numFrames,
    600                                int64_t timeoutNanoseconds);
    601 
    602 /**
    603  * Write data to the stream.
    604  *
    605  * The call will wait until the write is complete or until it runs out of time.
    606  * If timeoutNanos is zero then this call will not wait.
    607  *
    608  * Note that timeoutNanoseconds is a relative duration in wall clock time.
    609  * Time will not stop if the thread is asleep.
    610  * So it will be implemented using CLOCK_BOOTTIME.
    611  *
    612  * This call is "strong non-blocking" unless it has to wait for room in the buffer.
    613  *
    614  * @param stream A stream created using AAudioStreamBuilder_openStream().
    615  * @param buffer The address of the first sample.
    616  * @param numFrames Number of frames to write. Only complete frames will be written.
    617  * @param timeoutNanoseconds Maximum number of nanoseconds to wait for completion.
    618  * @return The number of frames actually written or a negative error.
    619  */
    620 AAUDIO_API aaudio_result_t AAudioStream_write(AAudioStream* stream,
    621                                const void *buffer,
    622                                int32_t numFrames,
    623                                int64_t timeoutNanoseconds);
    624 
    625 // ============================================================
    626 // Stream - queries
    627 // ============================================================
    628 
    629 /**
    630  * This can be used to adjust the latency of the buffer by changing
    631  * the threshold where blocking will occur.
    632  * By combining this with AAudioStream_getXRunCount(), the latency can be tuned
    633  * at run-time for each device.
    634  *
    635  * This cannot be set higher than AAudioStream_getBufferCapacityInFrames().
    636  *
    637  * Note that you will probably not get the exact size you request.
    638  * Call AAudioStream_getBufferSizeInFrames() to see what the actual final size is.
    639  *
    640  * @param stream reference provided by AAudioStreamBuilder_openStream()
    641  * @param numFrames requested number of frames that can be filled without blocking
    642  * @return actual buffer size in frames or a negative error
    643  */
    644 AAUDIO_API aaudio_result_t AAudioStream_setBufferSizeInFrames(AAudioStream* stream,
    645                                                       int32_t numFrames);
    646 
    647 /**
    648  * Query the maximum number of frames that can be filled without blocking.
    649  *
    650  * @param stream reference provided by AAudioStreamBuilder_openStream()
    651  * @return buffer size in frames.
    652  */
    653 AAUDIO_API int32_t AAudioStream_getBufferSizeInFrames(AAudioStream* stream);
    654 
    655 /**
    656  * Query the number of frames that the application should read or write at
    657  * one time for optimal performance. It is OK if an application writes
    658  * a different number of frames. But the buffer size may need to be larger
    659  * in order to avoid underruns or overruns.
    660  *
    661  * Note that this may or may not match the actual device burst size.
    662  * For some endpoints, the burst size can vary dynamically.
    663  * But these tend to be devices with high latency.
    664  *
    665  * @param stream reference provided by AAudioStreamBuilder_openStream()
    666  * @return burst size
    667  */
    668 AAUDIO_API int32_t AAudioStream_getFramesPerBurst(AAudioStream* stream);
    669 
    670 /**
    671  * Query maximum buffer capacity in frames.
    672  *
    673  * @param stream reference provided by AAudioStreamBuilder_openStream()
    674  * @return  buffer capacity in frames
    675  */
    676 AAUDIO_API int32_t AAudioStream_getBufferCapacityInFrames(AAudioStream* stream);
    677 
    678 /**
    679  * Query the size of the buffer that will be passed to the dataProc callback
    680  * in the numFrames parameter.
    681  *
    682  * This call can be used if the application needs to know the value of numFrames before
    683  * the stream is started. This is not normally necessary.
    684  *
    685  * If a specific size was requested by calling AAudioStreamBuilder_setCallbackSizeInFrames()
    686  * then this will be the same size.
    687  *
    688  * If AAudioStreamBuilder_setCallbackSizeInFrames() was not called then this will
    689  * return the size chosen by AAudio, or AAUDIO_UNSPECIFIED.
    690  *
    691  * AAUDIO_UNSPECIFIED indicates that the callback buffer size for this stream
    692  * may vary from one dataProc callback to the next.
    693  *
    694  * @param stream reference provided by AAudioStreamBuilder_openStream()
    695  * @return callback buffer size in frames or AAUDIO_UNSPECIFIED
    696  */
    697 AAUDIO_API int32_t AAudioStream_getFramesPerDataCallback(AAudioStream* stream);
    698 
    699 /**
    700  * An XRun is an Underrun or an Overrun.
    701  * During playing, an underrun will occur if the stream is not written in time
    702  * and the system runs out of valid data.
    703  * During recording, an overrun will occur if the stream is not read in time
    704  * and there is no place to put the incoming data so it is discarded.
    705  *
    706  * An underrun or overrun can cause an audible "pop" or "glitch".
    707  *
    708  * Note that some INPUT devices may not support this function.
    709  * In that case a 0 will always be returned.
    710  *
    711  * @param stream reference provided by AAudioStreamBuilder_openStream()
    712  * @return the underrun or overrun count
    713  */
    714 AAUDIO_API int32_t AAudioStream_getXRunCount(AAudioStream* stream);
    715 
    716 /**
    717  * @param stream reference provided by AAudioStreamBuilder_openStream()
    718  * @return actual sample rate
    719  */
    720 AAUDIO_API int32_t AAudioStream_getSampleRate(AAudioStream* stream);
    721 
    722 /**
    723  * A stream has one or more channels of data.
    724  * A frame will contain one sample for each channel.
    725  *
    726  * @param stream reference provided by AAudioStreamBuilder_openStream()
    727  * @return actual number of channels
    728  */
    729 AAUDIO_API int32_t AAudioStream_getChannelCount(AAudioStream* stream);
    730 
    731 /**
    732  * The samplesPerFrame is also known as channelCount.
    733  *
    734  * @deprecated use AAudioStream_getChannelCount()
    735  * @param stream reference provided by AAudioStreamBuilder_openStream()
    736  * @return actual samples per frame
    737  */
    738 AAUDIO_API int32_t AAudioStream_getSamplesPerFrame(AAudioStream* stream);
    739 
    740 /**
    741  * @param stream reference provided by AAudioStreamBuilder_openStream()
    742  * @return actual device ID
    743  */
    744 AAUDIO_API int32_t AAudioStream_getDeviceId(AAudioStream* stream);
    745 
    746 /**
    747  * @param stream reference provided by AAudioStreamBuilder_openStream()
    748  * @return actual data format
    749  */
    750 AAUDIO_API aaudio_format_t AAudioStream_getFormat(AAudioStream* stream);
    751 
    752 /**
    753  * Provide actual sharing mode.
    754  * @param stream reference provided by AAudioStreamBuilder_openStream()
    755  * @return  actual sharing mode
    756  */
    757 AAUDIO_API aaudio_sharing_mode_t AAudioStream_getSharingMode(AAudioStream* stream);
    758 
    759 /**
    760  * Get the performance mode used by the stream.
    761  *
    762  * @param stream reference provided by AAudioStreamBuilder_openStream()
    763  */
    764 AAUDIO_API aaudio_performance_mode_t AAudioStream_getPerformanceMode(AAudioStream* stream);
    765 
    766 /**
    767  * @param stream reference provided by AAudioStreamBuilder_openStream()
    768  * @return direction
    769  */
    770 AAUDIO_API aaudio_direction_t AAudioStream_getDirection(AAudioStream* stream);
    771 
    772 /**
    773  * Passes back the number of frames that have been written since the stream was created.
    774  * For an output stream, this will be advanced by the application calling write().
    775  * For an input stream, this will be advanced by the endpoint.
    776  *
    777  * The frame position is monotonically increasing.
    778  *
    779  * @param stream reference provided by AAudioStreamBuilder_openStream()
    780  * @return frames written
    781  */
    782 AAUDIO_API int64_t AAudioStream_getFramesWritten(AAudioStream* stream);
    783 
    784 /**
    785  * Passes back the number of frames that have been read since the stream was created.
    786  * For an output stream, this will be advanced by the endpoint.
    787  * For an input stream, this will be advanced by the application calling read().
    788  *
    789  * The frame position is monotonically increasing.
    790  *
    791  * @param stream reference provided by AAudioStreamBuilder_openStream()
    792  * @return frames read
    793  */
    794 AAUDIO_API int64_t AAudioStream_getFramesRead(AAudioStream* stream);
    795 
    796 /**
    797  * Passes back the time at which a particular frame was presented.
    798  * This can be used to synchronize audio with video or MIDI.
    799  * It can also be used to align a recorded stream with a playback stream.
    800  *
    801  * Timestamps are only valid when the stream is in AAUDIO_STREAM_STATE_STARTED.
    802  * AAUDIO_ERROR_INVALID_STATE will be returned if the stream is not started.
    803  * Note that because requestStart() is asynchronous, timestamps will not be valid until
    804  * a short time after calling requestStart().
    805  * So AAUDIO_ERROR_INVALID_STATE should not be considered a fatal error.
    806  * Just try calling again later.
    807  *
    808  * If an error occurs, then the position and time will not be modified.
    809  *
    810  * The position and time passed back are monotonically increasing.
    811  *
    812  * @param stream reference provided by AAudioStreamBuilder_openStream()
    813  * @param clockid AAUDIO_CLOCK_MONOTONIC or AAUDIO_CLOCK_BOOTTIME
    814  * @param framePosition pointer to a variable to receive the position
    815  * @param timeNanoseconds pointer to a variable to receive the time
    816  * @return AAUDIO_OK or a negative error
    817  */
    818 AAUDIO_API aaudio_result_t AAudioStream_getTimestamp(AAudioStream* stream,
    819                                       clockid_t clockid,
    820                                       int64_t *framePosition,
    821                                       int64_t *timeNanoseconds);
    822 
    823 #ifdef __cplusplus
    824 }
    825 #endif
    826 
    827 #endif //AAUDIO_AAUDIO_H
    828 
    829 /** @} */
    830