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      1 /*
      2  * Copyright (C) 2002-2003 Jason Edmeades
      3  * Copyright (C) 2002-2003 Raphael Junqueira
      4  * Copyright (C) 2005 Oliver Stieber
      5  *
      6  * This library is free software; you can redistribute it and/or
      7  * modify it under the terms of the GNU Lesser General Public
      8  * License as published by the Free Software Foundation; either
      9  * version 2.1 of the License, or (at your option) any later version.
     10  *
     11  * This library is distributed in the hope that it will be useful,
     12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     14  * Lesser General Public License for more details.
     15  *
     16  * You should have received a copy of the GNU Lesser General Public
     17  * License along with this library; if not, write to the Free Software
     18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
     19  */
     20 
     21 #ifndef __WINE_D3D9TYPES_H
     22 #define __WINE_D3D9TYPES_H
     23 
     24 #ifdef __i386__
     25 #include <pshpack4.h>
     26 #endif
     27 
     28 /*****************************************************************************
     29  * Direct 3D v9 #defines
     30  */
     31 #define D3DCLEAR_TARGET   __MSABI_LONG(0x00000001)
     32 #define D3DCLEAR_ZBUFFER  __MSABI_LONG(0x00000002)
     33 #define D3DCLEAR_STENCIL  __MSABI_LONG(0x00000004)
     34 
     35 #define D3DCLIPPLANE0 (1 << 0)
     36 #define D3DCLIPPLANE1 (1 << 1)
     37 #define D3DCLIPPLANE2 (1 << 2)
     38 #define D3DCLIPPLANE3 (1 << 3)
     39 #define D3DCLIPPLANE4 (1 << 4)
     40 #define D3DCLIPPLANE5 (1 << 5)
     41 
     42 #define D3DCOLOR_ARGB(a,r,g,b)       ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
     43 #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
     44 #define D3DCOLOR_RGBA(r,g,b,a)       D3DCOLOR_ARGB(a,r,g,b)
     45 #define D3DCOLOR_XRGB(r,g,b)         D3DCOLOR_ARGB(0xff,r,g,b)
     46 #define D3DCOLOR_XYUV(y,u,v)         D3DCOLOR_ARGB(0xFF,y,u,v)
     47 #define D3DCOLOR_AYUV(a,y,u,v)       D3DCOLOR_ARGB(a,y,u,v)
     48 
     49 #define D3DCS_LEFT                   __MSABI_LONG(0x001)
     50 #define D3DCS_RIGHT                  __MSABI_LONG(0x002)
     51 #define D3DCS_TOP                    __MSABI_LONG(0x004)
     52 #define D3DCS_BOTTOM                 __MSABI_LONG(0x008)
     53 #define D3DCS_FRONT                  __MSABI_LONG(0x010)
     54 #define D3DCS_BACK                   __MSABI_LONG(0x020)
     55 #define D3DCS_PLANE0                 __MSABI_LONG(0x040)
     56 #define D3DCS_PLANE1                 __MSABI_LONG(0x080)
     57 #define D3DCS_PLANE2                 __MSABI_LONG(0x100)
     58 #define D3DCS_PLANE3                 __MSABI_LONG(0x200)
     59 #define D3DCS_PLANE4                 __MSABI_LONG(0x400)
     60 #define D3DCS_PLANE5                 __MSABI_LONG(0x800)
     61 #define D3DCS_ALL                    __MSABI_LONG(0xFFF)
     62 
     63 #define D3DFVF_TEXTUREFORMAT1 3u
     64 #define D3DFVF_TEXTUREFORMAT2 0u
     65 #define D3DFVF_TEXTUREFORMAT3 1u
     66 #define D3DFVF_TEXTUREFORMAT4 2u
     67 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
     68 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
     69 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
     70 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
     71 
     72 #define D3DLOCK_READONLY           0x0010
     73 #define D3DLOCK_NOSYSLOCK          0x0800
     74 #define D3DLOCK_NOOVERWRITE        0x1000
     75 #define D3DLOCK_DISCARD            0x2000
     76 #define D3DLOCK_DONOTWAIT          0x4000
     77 #define D3DLOCK_NO_DIRTY_UPDATE    0x8000
     78 
     79 #define D3DMAXUSERCLIPPLANES       32
     80 #define D3DCLIPPLANE0              (1 << 0)
     81 #define D3DCLIPPLANE1              (1 << 1)
     82 #define D3DCLIPPLANE2              (1 << 2)
     83 #define D3DCLIPPLANE3              (1 << 3)
     84 #define D3DCLIPPLANE4              (1 << 4)
     85 #define D3DCLIPPLANE5              (1 << 5)
     86 
     87 
     88 #define D3DRENDERSTATE_WRAPBIAS    __MSABI_LONG(128U)
     89 
     90 /* MSDN has this in d3d9caps.h, but it should be here */
     91 #define D3DTSS_TCI_PASSTHRU                       0x00000
     92 #define D3DTSS_TCI_CAMERASPACENORMAL              0x10000
     93 #define D3DTSS_TCI_CAMERASPACEPOSITION            0x20000
     94 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR    0x30000
     95 #define D3DTSS_TCI_SPHEREMAP                      0x40000
     96 
     97 
     98 #define D3DTS_WORLD  D3DTS_WORLDMATRIX(0)
     99 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
    100 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
    101 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
    102 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
    103 
    104 #define D3DUSAGE_RENDERTARGET       __MSABI_LONG(0x00000001)
    105 #define D3DUSAGE_DEPTHSTENCIL       __MSABI_LONG(0x00000002)
    106 #define D3DUSAGE_WRITEONLY          __MSABI_LONG(0x00000008)
    107 #define D3DUSAGE_SOFTWAREPROCESSING __MSABI_LONG(0x00000010)
    108 #define D3DUSAGE_DONOTCLIP          __MSABI_LONG(0x00000020)
    109 #define D3DUSAGE_POINTS             __MSABI_LONG(0x00000040)
    110 #define D3DUSAGE_RTPATCHES          __MSABI_LONG(0x00000080)
    111 #define D3DUSAGE_NPATCHES           __MSABI_LONG(0x00000100)
    112 #define D3DUSAGE_DYNAMIC            __MSABI_LONG(0x00000200)
    113 #define D3DUSAGE_AUTOGENMIPMAP      __MSABI_LONG(0x00000400)
    114 #define D3DUSAGE_DMAP               __MSABI_LONG(0x00004000)
    115 
    116 /* Parts added with d3d9ex */
    117 #if !defined(D3D_DISABLE_9EX)
    118 #define D3DUSAGE_RESTRICTED_CONTENT              __MSABI_LONG(0x00000800)
    119 #define D3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER __MSABI_LONG(0x00001000)
    120 #define D3DUSAGE_RESTRICT_SHARED_RESOURCE        __MSABI_LONG(0x00002000)
    121 #define D3DUSAGE_TEXTAPI                         __MSABI_LONG(0x10000000)
    122 #endif /* D3D_DISABLE_9EX */
    123 
    124 #define D3DUSAGE_QUERY_FILTER                   __MSABI_LONG(0x00020000)
    125 #define D3DUSAGE_QUERY_LEGACYBUMPMAP            __MSABI_LONG(0x00008000)
    126 #define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING __MSABI_LONG(0x00080000)
    127 #define D3DUSAGE_QUERY_SRGBREAD                 __MSABI_LONG(0x00010000)
    128 #define D3DUSAGE_QUERY_SRGBWRITE                __MSABI_LONG(0x00040000)
    129 #define D3DUSAGE_QUERY_VERTEXTEXTURE            __MSABI_LONG(0x00100000)
    130 #define D3DUSAGE_QUERY_WRAPANDMIP               __MSABI_LONG(0x00200000)
    131 
    132 #define D3DWRAP_U        1
    133 #define D3DWRAP_V        2
    134 #define D3DWRAP_W        4
    135 #define D3DWRAPCOORD_0   1
    136 #define D3DWRAPCOORD_1   2
    137 #define D3DWRAPCOORD_2   4
    138 #define D3DWRAPCOORD_3   8
    139 
    140 #define MAX_DEVICE_IDENTIFIER_STRING        512
    141 
    142 #define D3DFVF_RESERVED0           0x0001
    143 #define D3DFVF_POSITION_MASK       0x400E
    144 #define D3DFVF_XYZ                 0x0002
    145 #define D3DFVF_XYZRHW              0x0004
    146 #define D3DFVF_XYZB1               0x0006
    147 #define D3DFVF_XYZB2               0x0008
    148 #define D3DFVF_XYZB3               0x000a
    149 #define D3DFVF_XYZB4               0x000c
    150 #define D3DFVF_XYZB5               0x000e
    151 #define D3DFVF_XYZW                0x4002
    152 #define D3DFVF_NORMAL              0x0010
    153 #define D3DFVF_PSIZE               0x0020
    154 #define D3DFVF_DIFFUSE             0x0040
    155 #define D3DFVF_SPECULAR            0x0080
    156 #define D3DFVF_TEXCOUNT_MASK       0x0f00
    157 #define D3DFVF_TEXCOUNT_SHIFT           8
    158 #define D3DFVF_TEX0                0x0000
    159 #define D3DFVF_TEX1                0x0100
    160 #define D3DFVF_TEX2                0x0200
    161 #define D3DFVF_TEX3                0x0300
    162 #define D3DFVF_TEX4                0x0400
    163 #define D3DFVF_TEX5                0x0500
    164 #define D3DFVF_TEX6                0x0600
    165 #define D3DFVF_TEX7                0x0700
    166 #define D3DFVF_TEX8                0x0800
    167 #define D3DFVF_LASTBETA_UBYTE4     0x1000
    168 #define D3DFVF_LASTBETA_D3DCOLOR   0x8000
    169 #define D3DFVF_RESERVED2           0x6000
    170 
    171 #define D3DTA_SELECTMASK        0x0000000f
    172 #define D3DTA_DIFFUSE           0x00000000
    173 #define D3DTA_CURRENT           0x00000001
    174 #define D3DTA_TEXTURE           0x00000002
    175 #define D3DTA_TFACTOR           0x00000003
    176 #define D3DTA_SPECULAR          0x00000004
    177 #define D3DTA_TEMP              0x00000005
    178 #define D3DTA_CONSTANT          0x00000006
    179 #define D3DTA_COMPLEMENT        0x00000010
    180 #define D3DTA_ALPHAREPLICATE    0x00000020
    181 
    182 #define D3DCOLORWRITEENABLE_RED   (__MSABI_LONG(1)<<0)
    183 #define D3DCOLORWRITEENABLE_GREEN (__MSABI_LONG(1)<<1)
    184 #define D3DCOLORWRITEENABLE_BLUE  (__MSABI_LONG(1)<<2)
    185 #define D3DCOLORWRITEENABLE_ALPHA (__MSABI_LONG(1)<<3)
    186 
    187 #define D3DPV_DONOTCOPYDATA         (1 << 0)
    188 
    189 #define D3DSTREAMSOURCE_INDEXEDDATA  (1u << 30)
    190 #define D3DSTREAMSOURCE_INSTANCEDATA (2u << 30)
    191 
    192 #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
    193 
    194 #define MAXD3DDECLLENGTH         64 /* +end marker */
    195 #define MAXD3DDECLMETHOD         D3DDECLMETHOD_LOOKUPPRESAMPLED
    196 #define MAXD3DDECLTYPE           D3DDECLTYPE_UNUSED
    197 #define MAXD3DDECLUSAGE          D3DDECLUSAGE_SAMPLE
    198 #define MAXD3DDECLUSAGEINDEX     15
    199 
    200 #define D3DDMAPSAMPLER 256
    201 #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
    202 #define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
    203 #define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
    204 #define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
    205 
    206 #ifndef MAKEFOURCC
    207 #define MAKEFOURCC(ch0, ch1, ch2, ch3)  \
    208     ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) |  \
    209     ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
    210 #endif
    211 
    212 /* Constants used by D3DPRESENT_PARAMETERS. when creating a device or swapchain */
    213 
    214 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER  0x00000001 /* Create a lockable backbuffer */
    215 #define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */
    216 #define D3DPRESENTFLAG_DEVICECLIP           0x00000004 /* Clip the window blited into the client area 2k + xp only */
    217 #define D3DPRESENTFLAG_VIDEO                0x00000010 /* backbuffer 'may' contain video data */
    218 #define D3DPRESENTFLAG_NOAUTOROTATE         0x00000020 /* d3d9ex, ignore display rotation */
    219 #define D3DPRESENTFLAG_UNPRUNEDMODE         0x00000040 /* d3d9ex, specify invalid display modes */
    220 
    221 #define D3DPRESENT_RATE_DEFAULT             0x00000000
    222 
    223 /****************************
    224  * Vertex Shaders Declaration
    225  */
    226 
    227 typedef enum _D3DDECLUSAGE {
    228   D3DDECLUSAGE_POSITION     = 0,
    229   D3DDECLUSAGE_BLENDWEIGHT  = 1,
    230   D3DDECLUSAGE_BLENDINDICES = 2,
    231   D3DDECLUSAGE_NORMAL       = 3,
    232   D3DDECLUSAGE_PSIZE        = 4,
    233   D3DDECLUSAGE_TEXCOORD     = 5,
    234   D3DDECLUSAGE_TANGENT      = 6,
    235   D3DDECLUSAGE_BINORMAL     = 7,
    236   D3DDECLUSAGE_TESSFACTOR   = 8,
    237   D3DDECLUSAGE_POSITIONT    = 9,
    238   D3DDECLUSAGE_COLOR        = 10,
    239   D3DDECLUSAGE_FOG          = 11,
    240   D3DDECLUSAGE_DEPTH        = 12,
    241   D3DDECLUSAGE_SAMPLE       = 13
    242 } D3DDECLUSAGE;
    243 
    244 #define D3DMAXDECLUSAGE         D3DDECLUSAGE_SAMPLE
    245 #define D3DMAXDECLUSAGEINDEX    15
    246 #define D3DMAXDECLLENGTH        18
    247 #define D3DMAXDECLUSAGE_DX8     D3DDECLUSAGE_TEXCOORD
    248 
    249 typedef enum _D3DDECLMETHOD {
    250   D3DDECLMETHOD_DEFAULT          = 0,
    251   D3DDECLMETHOD_PARTIALU         = 1,
    252   D3DDECLMETHOD_PARTIALV         = 2,
    253   D3DDECLMETHOD_CROSSUV          = 3,
    254   D3DDECLMETHOD_UV               = 4,
    255   D3DDECLMETHOD_LOOKUP           = 5,
    256   D3DDECLMETHOD_LOOKUPPRESAMPLED = 6
    257 } D3DDECLMETHOD;
    258 
    259 
    260 #define D3DMAXDECLMETHOD        D3DDECLMETHOD_LOOKUPPRESAMPLED
    261 
    262 typedef enum _D3DDECLTYPE {
    263   D3DDECLTYPE_FLOAT1    =  0,
    264   D3DDECLTYPE_FLOAT2    =  1,
    265   D3DDECLTYPE_FLOAT3    =  2,
    266   D3DDECLTYPE_FLOAT4    =  3,
    267   D3DDECLTYPE_D3DCOLOR  =  4,
    268   D3DDECLTYPE_UBYTE4    =  5,
    269   D3DDECLTYPE_SHORT2    =  6,
    270   D3DDECLTYPE_SHORT4    =  7,
    271   /* VS 2.0 */
    272   D3DDECLTYPE_UBYTE4N   =  8,
    273   D3DDECLTYPE_SHORT2N   =  9,
    274   D3DDECLTYPE_SHORT4N   = 10,
    275   D3DDECLTYPE_USHORT2N  = 11,
    276   D3DDECLTYPE_USHORT4N  = 12,
    277   D3DDECLTYPE_UDEC3     = 13,
    278   D3DDECLTYPE_DEC3N     = 14,
    279   D3DDECLTYPE_FLOAT16_2 = 15,
    280   D3DDECLTYPE_FLOAT16_4 = 16,
    281   D3DDECLTYPE_UNUSED    = 17,
    282 } D3DDECLTYPE;
    283 
    284 #define D3DMAXDECLTYPE          D3DDECLTYPE_UNUSED
    285 
    286 typedef struct _D3DVERTEXELEMENT9 {
    287   WORD    Stream;
    288   WORD    Offset;
    289   BYTE    Type;
    290   BYTE    Method;
    291   BYTE    Usage;
    292   BYTE    UsageIndex;
    293 } D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
    294 
    295 
    296 typedef enum _D3DQUERYTYPE {
    297     D3DQUERYTYPE_VCACHE = 4,
    298     D3DQUERYTYPE_RESOURCEMANAGER = 5,
    299     D3DQUERYTYPE_VERTEXSTATS = 6,
    300     D3DQUERYTYPE_EVENT = 8,
    301     D3DQUERYTYPE_OCCLUSION = 9,
    302     D3DQUERYTYPE_TIMESTAMP = 10,
    303     D3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
    304     D3DQUERYTYPE_TIMESTAMPFREQ = 12,
    305     D3DQUERYTYPE_PIPELINETIMINGS = 13,
    306     D3DQUERYTYPE_INTERFACETIMINGS = 14,
    307     D3DQUERYTYPE_VERTEXTIMINGS = 15,
    308     D3DQUERYTYPE_PIXELTIMINGS = 16,
    309     D3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
    310     D3DQUERYTYPE_CACHEUTILIZATION = 18
    311 } D3DQUERYTYPE;
    312 
    313 #define D3DISSUE_BEGIN   (1 << 1)
    314 #define D3DISSUE_END     (1 << 0)
    315 #define D3DGETDATA_FLUSH (1 << 0)
    316 
    317 
    318 #define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
    319 #define D3DDP_MAXTEXCOORD   8
    320 
    321 
    322 #define D3DVSD_MAKETOKENTYPE(TokenType) \
    323   ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
    324 
    325 #define D3DVSD_CONST(ConstantAddress, Count) \
    326   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
    327 
    328 #define D3DVSD_END() 0xFFFFFFFF
    329 
    330 #define D3DVSD_NOP() 0x00000000
    331 
    332 #define D3DVSD_REG(VertexRegister, Type) \
    333   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
    334 
    335 #define D3DVSD_SKIP(Count) \
    336   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
    337 
    338 #define D3DVSD_STREAM(StreamNumber) \
    339   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
    340 
    341 #define D3DVSD_STREAM_TESS() \
    342   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
    343 
    344 #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
    345   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
    346 
    347 #define D3DVSD_TESSUV(Register) \
    348   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
    349 
    350 
    351 /********************************
    352  * Pixel/Vertex Shaders Functions
    353  */
    354 
    355 /** Maximum number of supported texture coordinates sets operation */
    356 #define D3DDP_MAXTEXCOORD   8
    357 
    358 /** opcode token mask */
    359 #define D3DSI_OPCODE_MASK       0x0000FFFF
    360 #define D3DSI_INSTLENGTH_MASK   0x0F000000
    361 #define D3DSI_INSTLENGTH_SHIFT  24
    362 
    363 /** opcodes types for PS and VS */
    364 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
    365   D3DSIO_NOP          =  0,
    366   D3DSIO_MOV          =  1,
    367   D3DSIO_ADD          =  2,
    368   D3DSIO_SUB          =  3,
    369   D3DSIO_MAD          =  4,
    370   D3DSIO_MUL          =  5,
    371   D3DSIO_RCP          =  6,
    372   D3DSIO_RSQ          =  7,
    373   D3DSIO_DP3          =  8,
    374   D3DSIO_DP4          =  9,
    375   D3DSIO_MIN          = 10,
    376   D3DSIO_MAX          = 11,
    377   D3DSIO_SLT          = 12,
    378   D3DSIO_SGE          = 13,
    379   D3DSIO_EXP          = 14,
    380   D3DSIO_LOG          = 15,
    381   D3DSIO_LIT          = 16,
    382   D3DSIO_DST          = 17,
    383   D3DSIO_LRP          = 18,
    384   D3DSIO_FRC          = 19,
    385   D3DSIO_M4x4         = 20,
    386   D3DSIO_M4x3         = 21,
    387   D3DSIO_M3x4         = 22,
    388   D3DSIO_M3x3         = 23,
    389   D3DSIO_M3x2         = 24,
    390   D3DSIO_CALL         = 25,
    391   D3DSIO_CALLNZ       = 26,
    392   D3DSIO_LOOP         = 27,
    393   D3DSIO_RET          = 28,
    394   D3DSIO_ENDLOOP      = 29,
    395   D3DSIO_LABEL        = 30,
    396   D3DSIO_DCL          = 31,
    397   D3DSIO_POW          = 32,
    398   D3DSIO_CRS          = 33,
    399   D3DSIO_SGN          = 34,
    400   D3DSIO_ABS          = 35,
    401   D3DSIO_NRM          = 36,
    402   D3DSIO_SINCOS       = 37,
    403   D3DSIO_REP          = 38,
    404   D3DSIO_ENDREP       = 39,
    405   D3DSIO_IF           = 40,
    406   D3DSIO_IFC          = 41,
    407   D3DSIO_ELSE         = 42,
    408   D3DSIO_ENDIF        = 43,
    409   D3DSIO_BREAK        = 44,
    410   D3DSIO_BREAKC       = 45,
    411   D3DSIO_MOVA         = 46,
    412   D3DSIO_DEFB         = 47,
    413   D3DSIO_DEFI         = 48,
    414 
    415   D3DSIO_TEXCOORD     = 64,
    416   D3DSIO_TEXKILL      = 65,
    417   D3DSIO_TEX          = 66,
    418   D3DSIO_TEXBEM       = 67,
    419   D3DSIO_TEXBEML      = 68,
    420   D3DSIO_TEXREG2AR    = 69,
    421   D3DSIO_TEXREG2GB    = 70,
    422   D3DSIO_TEXM3x2PAD   = 71,
    423   D3DSIO_TEXM3x2TEX   = 72,
    424   D3DSIO_TEXM3x3PAD   = 73,
    425   D3DSIO_TEXM3x3TEX   = 74,
    426   D3DSIO_TEXM3x3DIFF  = 75,
    427   D3DSIO_TEXM3x3SPEC  = 76,
    428   D3DSIO_TEXM3x3VSPEC = 77,
    429   D3DSIO_EXPP         = 78,
    430   D3DSIO_LOGP         = 79,
    431   D3DSIO_CND          = 80,
    432   D3DSIO_DEF          = 81,
    433   D3DSIO_TEXREG2RGB   = 82,
    434   D3DSIO_TEXDP3TEX    = 83,
    435   D3DSIO_TEXM3x2DEPTH = 84,
    436   D3DSIO_TEXDP3       = 85,
    437   D3DSIO_TEXM3x3      = 86,
    438   D3DSIO_TEXDEPTH     = 87,
    439   D3DSIO_CMP          = 88,
    440   D3DSIO_BEM          = 89,
    441   D3DSIO_DP2ADD       = 90,
    442   D3DSIO_DSX          = 91,
    443   D3DSIO_DSY          = 92,
    444   D3DSIO_TEXLDD       = 93,
    445   D3DSIO_SETP         = 94,
    446   D3DSIO_TEXLDL       = 95,
    447   D3DSIO_BREAKP       = 96,
    448 
    449   D3DSIO_PHASE        = 0xFFFD,
    450   D3DSIO_COMMENT      = 0xFFFE,
    451   D3DSIO_END          = 0XFFFF,
    452 
    453   D3DSIO_FORCE_DWORD  = 0X7FFFFFFF /** for 32-bit alignment */
    454 } D3DSHADER_INSTRUCTION_OPCODE_TYPE;
    455 
    456 #define D3DSINCOSCONST1   -1.5500992e-006f, -2.1701389e-005f,  0.0026041667f, 0.00026041668f
    457 #define D3DSINCOSCONST2   -0.020833334f,    -0.12500000f,      1.0f,          0.50000000f
    458 
    459 #define D3DSHADER_INSTRUCTION_PREDICATED    (1 << 28)
    460 
    461 #define D3DSI_TEXLD_PROJECT 0x00010000
    462 #define D3DSI_TEXLD_BIAS    0x00020000
    463 
    464 /** for parallelism */
    465 #define D3DSI_COISSUE 0x40000000
    466 
    467 #define D3DSP_DCL_USAGE_SHIFT 0
    468 #define D3DSP_DCL_USAGE_MASK  0x0000000f
    469 
    470 #define D3DSP_DCL_USAGEINDEX_SHIFT 16
    471 #define D3DSP_DCL_USAGEINDEX_MASK  0x000f0000
    472 
    473 #define D3DSP_TEXTURETYPE_SHIFT 27
    474 #define D3DSP_TEXTURETYPE_MASK  0x78000000
    475 
    476 typedef enum _D3DSAMPLER_TEXTURE_TYPE {
    477   D3DSTT_UNKNOWN      = 0 << D3DSP_TEXTURETYPE_SHIFT,
    478   D3DSTT_1D           = 1 << D3DSP_TEXTURETYPE_SHIFT,
    479   D3DSTT_2D           = 2 << D3DSP_TEXTURETYPE_SHIFT,
    480   D3DSTT_CUBE         = 3 << D3DSP_TEXTURETYPE_SHIFT,
    481   D3DSTT_VOLUME       = 4 << D3DSP_TEXTURETYPE_SHIFT,
    482 
    483   D3DSTT_FORCE_DWORD  = 0x7FFFFFFF
    484 } D3DSAMPLER_TEXTURE_TYPE;
    485 
    486 #define D3DSP_REGNUM_MASK       0x000007FF
    487 
    488 /** destination parameter modifiers (.xyzw) */
    489 #define D3DSP_WRITEMASK_0       0x00010000 /* .x r */
    490 #define D3DSP_WRITEMASK_1       0x00020000 /* .y g */
    491 #define D3DSP_WRITEMASK_2       0x00040000 /* .z b */
    492 #define D3DSP_WRITEMASK_3       0x00080000 /* .w a */
    493 #define D3DSP_WRITEMASK_ALL     0x000F0000 /* all */
    494 
    495 #define D3DSP_DSTMOD_SHIFT      20
    496 #define D3DSP_DSTMOD_MASK       (0xF << D3DSP_DSTMOD_SHIFT)
    497 
    498 typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
    499   D3DSPDM_NONE             = 0 << D3DSP_DSTMOD_SHIFT,
    500   D3DSPDM_SATURATE         = 1 << D3DSP_DSTMOD_SHIFT,
    501   D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT,
    502   D3DSPDM_MSAMPCENTROID    = 4 << D3DSP_DSTMOD_SHIFT,
    503 
    504   D3DSPDM_FORCE_DWORD  = 0x7FFFFFFF
    505 } D3DSHADER_PARAM_DSTMOD_TYPE;
    506 
    507 /** destination param */
    508 #define D3DSP_DSTSHIFT_SHIFT     24
    509 #define D3DSP_DSTSHIFT_MASK      (0xF << D3DSP_DSTSHIFT_SHIFT)
    510 
    511 /** destination/source reg type */
    512 #define D3DSP_REGTYPE_SHIFT      28
    513 #define D3DSP_REGTYPE_SHIFT2     8
    514 #define D3DSP_REGTYPE_MASK       (0x7 << D3DSP_REGTYPE_SHIFT)
    515 #define D3DSP_REGTYPE_MASK2      0x00001800
    516 
    517 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
    518   D3DSPR_TEMP         =  0,
    519   D3DSPR_INPUT        =  1,
    520   D3DSPR_CONST        =  2,
    521   D3DSPR_ADDR         =  3,
    522   D3DSPR_TEXTURE      =  3,
    523   D3DSPR_RASTOUT      =  4,
    524   D3DSPR_ATTROUT      =  5,
    525   D3DSPR_TEXCRDOUT    =  6,
    526   D3DSPR_OUTPUT       =  6,
    527   D3DSPR_CONSTINT     =  7,
    528   D3DSPR_COLOROUT     =  8,
    529   D3DSPR_DEPTHOUT     =  9,
    530   D3DSPR_SAMPLER      = 10,
    531   D3DSPR_CONST2       = 11,
    532   D3DSPR_CONST3       = 12,
    533   D3DSPR_CONST4       = 13,
    534   D3DSPR_CONSTBOOL    = 14,
    535   D3DSPR_LOOP         = 15,
    536   D3DSPR_TEMPFLOAT16  = 16,
    537   D3DSPR_MISCTYPE     = 17,
    538   D3DSPR_LABEL        = 18,
    539   D3DSPR_PREDICATE    = 19,
    540 
    541   D3DSPR_FORCE_DWORD  = 0x7FFFFFFF
    542 } D3DSHADER_PARAM_REGISTER_TYPE;
    543 
    544 typedef enum _D3DSHADER_MISCTYPE_OFFSETS {
    545     D3DSMO_POSITION  = 0,
    546     D3DSMO_FACE      = 1
    547 } D3DSHADER_MISCTYPE_OFFSETS;
    548 
    549 typedef enum _D3DVS_RASTOUT_OFFSETS {
    550   D3DSRO_POSITION     = 0,
    551   D3DSRO_FOG          = 1,
    552   D3DSRO_POINT_SIZE   = 2,
    553 
    554   D3DSRO_FORCE_DWORD  = 0x7FFFFFFF
    555 } D3DVS_RASTOUT_OFFSETS;
    556 
    557 #define D3DVS_ADDRESSMODE_SHIFT  13
    558 #define D3DVS_ADDRESSMODE_MASK   (0x1 << D3DVS_ADDRESSMODE_SHIFT)
    559 
    560 typedef enum _D3DVS_ADDRESSMODE_TYPE {
    561   D3DVS_ADDRMODE_ABSOLUTE     = 0 << D3DVS_ADDRESSMODE_SHIFT,
    562   D3DVS_ADDRMODE_RELATIVE     = 1 << D3DVS_ADDRESSMODE_SHIFT,
    563 
    564   D3DVS_ADDRMODE_FORCE_DWORD  = 0x7FFFFFFF
    565 } D3DVS_ADDRESSMODE_TYPE;
    566 
    567 #define D3DSHADER_ADDRESSMODE_SHIFT 13
    568 #define D3DSHADER_ADDRESSMODE_MASK  (1 << D3DSHADER_ADDRESSMODE_SHIFT)
    569 
    570 typedef enum _D3DSHADER_ADDRESSMODE_TYPE {
    571   D3DSHADER_ADDRMODE_ABSOLUTE    = 0 << D3DSHADER_ADDRESSMODE_SHIFT,
    572   D3DSHADER_ADDRMODE_RELATIVE    = 1 << D3DSHADER_ADDRESSMODE_SHIFT,
    573 
    574   D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
    575 } D3DSHADER_ADDRESSMODE_TYPE;
    576 
    577 
    578 #define D3DVS_SWIZZLE_SHIFT      16
    579 #define D3DVS_SWIZZLE_MASK       (0xFF << D3DVS_SWIZZLE_SHIFT)
    580 
    581 #define D3DSP_SWIZZLE_SHIFT      16
    582 #define D3DSP_SWIZZLE_MASK       (0xFF << D3DSP_SWIZZLE_SHIFT)
    583 
    584 #define D3DVS_X_X       (0 << D3DVS_SWIZZLE_SHIFT)
    585 #define D3DVS_X_Y       (1 << D3DVS_SWIZZLE_SHIFT)
    586 #define D3DVS_X_Z       (2 << D3DVS_SWIZZLE_SHIFT)
    587 #define D3DVS_X_W       (3 << D3DVS_SWIZZLE_SHIFT)
    588 
    589 #define D3DVS_Y_X       (0 << (D3DVS_SWIZZLE_SHIFT + 2))
    590 #define D3DVS_Y_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 2))
    591 #define D3DVS_Y_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 2))
    592 #define D3DVS_Y_W       (3 << (D3DVS_SWIZZLE_SHIFT + 2))
    593 
    594 #define D3DVS_Z_X       (0 << (D3DVS_SWIZZLE_SHIFT + 4))
    595 #define D3DVS_Z_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 4))
    596 #define D3DVS_Z_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 4))
    597 #define D3DVS_Z_W       (3 << (D3DVS_SWIZZLE_SHIFT + 4))
    598 
    599 #define D3DVS_W_X       (0 << (D3DVS_SWIZZLE_SHIFT + 6))
    600 #define D3DVS_W_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 6))
    601 #define D3DVS_W_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 6))
    602 #define D3DVS_W_W       (3 << (D3DVS_SWIZZLE_SHIFT + 6))
    603 
    604 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
    605 
    606 #define D3DSP_NOSWIZZLE \
    607     ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
    608 
    609 #define D3DSP_SRCMOD_SHIFT      24
    610 #define D3DSP_SRCMOD_MASK       (0xF << D3DSP_SRCMOD_SHIFT)
    611 
    612 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
    613   D3DSPSM_NONE         =  0 << D3DSP_SRCMOD_SHIFT,
    614   D3DSPSM_NEG          =  1 << D3DSP_SRCMOD_SHIFT,
    615   D3DSPSM_BIAS         =  2 << D3DSP_SRCMOD_SHIFT,
    616   D3DSPSM_BIASNEG      =  3 << D3DSP_SRCMOD_SHIFT,
    617   D3DSPSM_SIGN         =  4 << D3DSP_SRCMOD_SHIFT,
    618   D3DSPSM_SIGNNEG      =  5 << D3DSP_SRCMOD_SHIFT,
    619   D3DSPSM_COMP         =  6 << D3DSP_SRCMOD_SHIFT,
    620   D3DSPSM_X2           =  7 << D3DSP_SRCMOD_SHIFT,
    621   D3DSPSM_X2NEG        =  8 << D3DSP_SRCMOD_SHIFT,
    622   D3DSPSM_DZ           =  9 << D3DSP_SRCMOD_SHIFT,
    623   D3DSPSM_DW           = 10 << D3DSP_SRCMOD_SHIFT,
    624   D3DSPSM_ABS          = 11 << D3DSP_SRCMOD_SHIFT,
    625   D3DSPSM_ABSNEG       = 12 << D3DSP_SRCMOD_SHIFT,
    626   D3DSPSM_NOT          = 13 << D3DSP_SRCMOD_SHIFT,
    627 
    628   D3DSPSM_FORCE_DWORD  = 0x7FFFFFFF
    629 } D3DSHADER_PARAM_SRCMOD_TYPE;
    630 
    631 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
    632 #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
    633 #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
    634 #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
    635 
    636 #define D3DSI_COMMENTSIZE_SHIFT 16
    637 #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
    638 
    639 #define D3DSHADER_COMMENT(commentSize) \
    640   ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
    641 
    642 #define D3DPS_END() 0x0000FFFF
    643 #define D3DVS_END() 0x0000FFFF
    644 
    645 
    646 /*****************************************************************************
    647  * Direct 3D v8 enumerated types
    648  */
    649 typedef enum _D3DBACKBUFFER_TYPE {
    650     D3DBACKBUFFER_TYPE_MONO         = 0,
    651     D3DBACKBUFFER_TYPE_LEFT         = 1,
    652     D3DBACKBUFFER_TYPE_RIGHT        = 2,
    653 
    654     D3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
    655 } D3DBACKBUFFER_TYPE;
    656 
    657 typedef enum _D3DBASISTYPE {
    658    D3DBASIS_BEZIER        = 0,
    659    D3DBASIS_BSPLINE       = 1,
    660    D3DBASIS_INTERPOLATE   = 2,
    661 
    662    D3DBASIS_FORCE_DWORD   = 0x7fffffff
    663 } D3DBASISTYPE;
    664 
    665 typedef enum _D3DBLEND {
    666     D3DBLEND_ZERO               =  1,
    667     D3DBLEND_ONE                =  2,
    668     D3DBLEND_SRCCOLOR           =  3,
    669     D3DBLEND_INVSRCCOLOR        =  4,
    670     D3DBLEND_SRCALPHA           =  5,
    671     D3DBLEND_INVSRCALPHA        =  6,
    672     D3DBLEND_DESTALPHA          =  7,
    673     D3DBLEND_INVDESTALPHA       =  8,
    674     D3DBLEND_DESTCOLOR          =  9,
    675     D3DBLEND_INVDESTCOLOR       = 10,
    676     D3DBLEND_SRCALPHASAT        = 11,
    677     D3DBLEND_BOTHSRCALPHA       = 12,
    678     D3DBLEND_BOTHINVSRCALPHA    = 13,
    679     D3DBLEND_BLENDFACTOR        = 14,
    680     D3DBLEND_INVBLENDFACTOR     = 15,
    681     D3DBLEND_FORCE_DWORD        = 0x7fffffff
    682 } D3DBLEND;
    683 
    684 typedef enum _D3DBLENDOP {
    685     D3DBLENDOP_ADD              = 1,
    686     D3DBLENDOP_SUBTRACT         = 2,
    687     D3DBLENDOP_REVSUBTRACT      = 3,
    688     D3DBLENDOP_MIN              = 4,
    689     D3DBLENDOP_MAX              = 5,
    690 
    691     D3DBLENDOP_FORCE_DWORD      = 0x7fffffff
    692 } D3DBLENDOP;
    693 
    694 typedef enum _D3DCMPFUNC {
    695     D3DCMP_NEVER                = 1,
    696     D3DCMP_LESS                 = 2,
    697     D3DCMP_EQUAL                = 3,
    698     D3DCMP_LESSEQUAL            = 4,
    699     D3DCMP_GREATER              = 5,
    700     D3DCMP_NOTEQUAL             = 6,
    701     D3DCMP_GREATEREQUAL         = 7,
    702     D3DCMP_ALWAYS               = 8,
    703 
    704     D3DCMP_FORCE_DWORD          = 0x7fffffff
    705 } D3DCMPFUNC;
    706 
    707 typedef enum _D3DCUBEMAP_FACES {
    708     D3DCUBEMAP_FACE_POSITIVE_X     = 0,
    709     D3DCUBEMAP_FACE_NEGATIVE_X     = 1,
    710     D3DCUBEMAP_FACE_POSITIVE_Y     = 2,
    711     D3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
    712     D3DCUBEMAP_FACE_POSITIVE_Z     = 4,
    713     D3DCUBEMAP_FACE_NEGATIVE_Z     = 5,
    714 
    715     D3DCUBEMAP_FACE_FORCE_DWORD    = 0xffffffff
    716 } D3DCUBEMAP_FACES;
    717 
    718 typedef enum _D3DCULL {
    719     D3DCULL_NONE                = 1,
    720     D3DCULL_CW                  = 2,
    721     D3DCULL_CCW                 = 3,
    722 
    723     D3DCULL_FORCE_DWORD         = 0x7fffffff
    724 } D3DCULL;
    725 
    726 typedef enum _D3DDEBUGMONITORTOKENS {
    727     D3DDMT_ENABLE          = 0,
    728     D3DDMT_DISABLE         = 1,
    729 
    730     D3DDMT_FORCE_DWORD     = 0x7fffffff
    731 } D3DDEBUGMONITORTOKENS;
    732 
    733 typedef enum _D3DDEGREETYPE {
    734     D3DDEGREE_LINEAR      = 1,
    735     D3DDEGREE_QUADRATIC   = 2,
    736     D3DDEGREE_CUBIC       = 3,
    737     D3DDEGREE_QUINTIC     = 5,
    738 
    739     D3DDEGREE_FORCE_DWORD   = 0x7fffffff
    740 } D3DDEGREETYPE;
    741 
    742 typedef enum _D3DDEVTYPE {
    743     D3DDEVTYPE_HAL         = 1,
    744     D3DDEVTYPE_REF         = 2,
    745     D3DDEVTYPE_SW          = 3,
    746     D3DDEVTYPE_NULLREF     = 4,
    747 
    748     D3DDEVTYPE_FORCE_DWORD = 0xffffffff
    749 } D3DDEVTYPE;
    750 
    751 typedef enum _D3DFILLMODE {
    752     D3DFILL_POINT               = 1,
    753     D3DFILL_WIREFRAME           = 2,
    754     D3DFILL_SOLID               = 3,
    755 
    756     D3DFILL_FORCE_DWORD         = 0x7fffffff
    757 } D3DFILLMODE;
    758 
    759 typedef enum _D3DFOGMODE {
    760     D3DFOG_NONE                 = 0,
    761     D3DFOG_EXP                  = 1,
    762     D3DFOG_EXP2                 = 2,
    763     D3DFOG_LINEAR               = 3,
    764 
    765     D3DFOG_FORCE_DWORD          = 0x7fffffff
    766 } D3DFOGMODE;
    767 
    768 typedef enum _D3DFORMAT {
    769     D3DFMT_UNKNOWN              =   0,
    770 
    771     D3DFMT_R8G8B8               =  20,
    772     D3DFMT_A8R8G8B8             =  21,
    773     D3DFMT_X8R8G8B8             =  22,
    774     D3DFMT_R5G6B5               =  23,
    775     D3DFMT_X1R5G5B5             =  24,
    776     D3DFMT_A1R5G5B5             =  25,
    777     D3DFMT_A4R4G4B4             =  26,
    778     D3DFMT_R3G3B2               =  27,
    779     D3DFMT_A8                   =  28,
    780     D3DFMT_A8R3G3B2             =  29,
    781     D3DFMT_X4R4G4B4             =  30,
    782     D3DFMT_A2B10G10R10          =  31,
    783     D3DFMT_A8B8G8R8             =  32,
    784     D3DFMT_X8B8G8R8             =  33,
    785     D3DFMT_G16R16               =  34,
    786     D3DFMT_A2R10G10B10          =  35,
    787     D3DFMT_A16B16G16R16         =  36,
    788 
    789 
    790     D3DFMT_A8P8                 =  40,
    791     D3DFMT_P8                   =  41,
    792 
    793     D3DFMT_L8                   =  50,
    794     D3DFMT_A8L8                 =  51,
    795     D3DFMT_A4L4                 =  52,
    796 
    797     D3DFMT_V8U8                 =  60,
    798     D3DFMT_L6V5U5               =  61,
    799     D3DFMT_X8L8V8U8             =  62,
    800     D3DFMT_Q8W8V8U8             =  63,
    801     D3DFMT_V16U16               =  64,
    802     D3DFMT_A2W10V10U10          =  67,
    803 
    804     D3DFMT_UYVY                 =  MAKEFOURCC('U', 'Y', 'V', 'Y'),
    805     D3DFMT_YUY2                 =  MAKEFOURCC('Y', 'U', 'Y', '2'),
    806     D3DFMT_DXT1                 =  MAKEFOURCC('D', 'X', 'T', '1'),
    807     D3DFMT_DXT2                 =  MAKEFOURCC('D', 'X', 'T', '2'),
    808     D3DFMT_DXT3                 =  MAKEFOURCC('D', 'X', 'T', '3'),
    809     D3DFMT_DXT4                 =  MAKEFOURCC('D', 'X', 'T', '4'),
    810     D3DFMT_DXT5                 =  MAKEFOURCC('D', 'X', 'T', '5'),
    811     D3DFMT_MULTI2_ARGB8         =  MAKEFOURCC('M', 'E', 'T', '1'),
    812     D3DFMT_G8R8_G8B8            =  MAKEFOURCC('G', 'R', 'G', 'B'),
    813     D3DFMT_R8G8_B8G8            =  MAKEFOURCC('R', 'G', 'B', 'G'),
    814 
    815     D3DFMT_D16_LOCKABLE         =  70,
    816     D3DFMT_D32                  =  71,
    817     D3DFMT_D15S1                =  73,
    818     D3DFMT_D24S8                =  75,
    819     D3DFMT_D24X8                =  77,
    820     D3DFMT_D24X4S4              =  79,
    821     D3DFMT_D16                  =  80,
    822     D3DFMT_L16                  =  81,
    823     D3DFMT_D32F_LOCKABLE        =  82,
    824     D3DFMT_D24FS8               =  83,
    825 
    826     D3DFMT_VERTEXDATA           = 100,
    827     D3DFMT_INDEX16              = 101,
    828     D3DFMT_INDEX32              = 102,
    829     D3DFMT_Q16W16V16U16         = 110,
    830     /* Floating point formats */
    831     D3DFMT_R16F                 = 111,
    832     D3DFMT_G16R16F              = 112,
    833     D3DFMT_A16B16G16R16F        = 113,
    834 
    835     /* IEEE formats */
    836     D3DFMT_R32F                 = 114,
    837     D3DFMT_G32R32F              = 115,
    838     D3DFMT_A32B32G32R32F        = 116,
    839 
    840     D3DFMT_CxV8U8               = 117,
    841 
    842 
    843     D3DFMT_FORCE_DWORD          = 0xFFFFFFFF
    844 } D3DFORMAT;
    845 
    846 typedef enum _D3DLIGHTTYPE {
    847     D3DLIGHT_POINT          = 1,
    848     D3DLIGHT_SPOT           = 2,
    849     D3DLIGHT_DIRECTIONAL    = 3,
    850 
    851     D3DLIGHT_FORCE_DWORD    = 0x7fffffff
    852 } D3DLIGHTTYPE;
    853 
    854 typedef enum _D3DMATERIALCOLORSOURCE {
    855     D3DMCS_MATERIAL         = 0,
    856     D3DMCS_COLOR1           = 1,
    857     D3DMCS_COLOR2           = 2,
    858 
    859     D3DMCS_FORCE_DWORD      = 0x7fffffff
    860 } D3DMATERIALCOLORSOURCE;
    861 
    862 typedef enum _D3DMULTISAMPLE_TYPE {
    863     D3DMULTISAMPLE_NONE            =  0,
    864     D3DMULTISAMPLE_NONMASKABLE     =  1,
    865     D3DMULTISAMPLE_2_SAMPLES       =  2,
    866     D3DMULTISAMPLE_3_SAMPLES       =  3,
    867     D3DMULTISAMPLE_4_SAMPLES       =  4,
    868     D3DMULTISAMPLE_5_SAMPLES       =  5,
    869     D3DMULTISAMPLE_6_SAMPLES       =  6,
    870     D3DMULTISAMPLE_7_SAMPLES       =  7,
    871     D3DMULTISAMPLE_8_SAMPLES       =  8,
    872     D3DMULTISAMPLE_9_SAMPLES       =  9,
    873     D3DMULTISAMPLE_10_SAMPLES      = 10,
    874     D3DMULTISAMPLE_11_SAMPLES      = 11,
    875     D3DMULTISAMPLE_12_SAMPLES      = 12,
    876     D3DMULTISAMPLE_13_SAMPLES      = 13,
    877     D3DMULTISAMPLE_14_SAMPLES      = 14,
    878     D3DMULTISAMPLE_15_SAMPLES      = 15,
    879     D3DMULTISAMPLE_16_SAMPLES      = 16,
    880 
    881     D3DMULTISAMPLE_FORCE_DWORD     = 0x7fffffff
    882 } D3DMULTISAMPLE_TYPE;
    883 
    884 #if 0
    885 typedef enum _D3DORDERTYPE {
    886    D3DORDER_LINEAR      = 1,
    887    D3DORDER_QUADRATIC   = 2,
    888    D3DORDER_CUBIC       = 3,
    889    D3DORDER_QUINTIC     = 5,
    890 
    891    D3DORDER_FORCE_DWORD = 0x7fffffff
    892 } D3DORDERTYPE;
    893 #endif
    894 typedef enum _D3DPATCHEDGESTYLE {
    895    D3DPATCHEDGE_DISCRETE    = 0,
    896    D3DPATCHEDGE_CONTINUOUS  = 1,
    897 
    898    D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
    899 } D3DPATCHEDGESTYLE;
    900 
    901 typedef enum _D3DPOOL {
    902     D3DPOOL_DEFAULT                 = 0,
    903     D3DPOOL_MANAGED                 = 1,
    904     D3DPOOL_SYSTEMMEM               = 2,
    905     D3DPOOL_SCRATCH                 = 3,
    906 
    907     D3DPOOL_FORCE_DWORD             = 0x7fffffff
    908 } D3DPOOL;
    909 
    910 typedef enum _D3DPRIMITIVETYPE {
    911     D3DPT_POINTLIST             = 1,
    912     D3DPT_LINELIST              = 2,
    913     D3DPT_LINESTRIP             = 3,
    914     D3DPT_TRIANGLELIST          = 4,
    915     D3DPT_TRIANGLESTRIP         = 5,
    916     D3DPT_TRIANGLEFAN           = 6,
    917 
    918     D3DPT_FORCE_DWORD           = 0x7fffffff
    919 } D3DPRIMITIVETYPE;
    920 
    921 typedef enum _D3DRENDERSTATETYPE {
    922     D3DRS_ZENABLE                   =   7,
    923     D3DRS_FILLMODE                  =   8,
    924     D3DRS_SHADEMODE                 =   9,
    925     D3DRS_ZWRITEENABLE              =  14,
    926     D3DRS_ALPHATESTENABLE           =  15,
    927     D3DRS_LASTPIXEL                 =  16,
    928     D3DRS_SRCBLEND                  =  19,
    929     D3DRS_DESTBLEND                 =  20,
    930     D3DRS_CULLMODE                  =  22,
    931     D3DRS_ZFUNC                     =  23,
    932     D3DRS_ALPHAREF                  =  24,
    933     D3DRS_ALPHAFUNC                 =  25,
    934     D3DRS_DITHERENABLE              =  26,
    935     D3DRS_ALPHABLENDENABLE          =  27,
    936     D3DRS_FOGENABLE                 =  28,
    937     D3DRS_SPECULARENABLE            =  29,
    938     D3DRS_FOGCOLOR                  =  34,
    939     D3DRS_FOGTABLEMODE              =  35,
    940     D3DRS_FOGSTART                  =  36,
    941     D3DRS_FOGEND                    =  37,
    942     D3DRS_FOGDENSITY                =  38,
    943     D3DRS_RANGEFOGENABLE            =  48,
    944     D3DRS_STENCILENABLE             =  52,
    945     D3DRS_STENCILFAIL               =  53,
    946     D3DRS_STENCILZFAIL              =  54,
    947     D3DRS_STENCILPASS               =  55,
    948     D3DRS_STENCILFUNC               =  56,
    949     D3DRS_STENCILREF                =  57,
    950     D3DRS_STENCILMASK               =  58,
    951     D3DRS_STENCILWRITEMASK          =  59,
    952     D3DRS_TEXTUREFACTOR             =  60,
    953     D3DRS_WRAP0                     = 128,
    954     D3DRS_WRAP1                     = 129,
    955     D3DRS_WRAP2                     = 130,
    956     D3DRS_WRAP3                     = 131,
    957     D3DRS_WRAP4                     = 132,
    958     D3DRS_WRAP5                     = 133,
    959     D3DRS_WRAP6                     = 134,
    960     D3DRS_WRAP7                     = 135,
    961     D3DRS_CLIPPING                  = 136,
    962     D3DRS_LIGHTING                  = 137,
    963     D3DRS_AMBIENT                   = 139,
    964     D3DRS_FOGVERTEXMODE             = 140,
    965     D3DRS_COLORVERTEX               = 141,
    966     D3DRS_LOCALVIEWER               = 142,
    967     D3DRS_NORMALIZENORMALS          = 143,
    968     D3DRS_DIFFUSEMATERIALSOURCE     = 145,
    969     D3DRS_SPECULARMATERIALSOURCE    = 146,
    970     D3DRS_AMBIENTMATERIALSOURCE     = 147,
    971     D3DRS_EMISSIVEMATERIALSOURCE    = 148,
    972     D3DRS_VERTEXBLEND               = 151,
    973     D3DRS_CLIPPLANEENABLE           = 152,
    974     D3DRS_POINTSIZE                 = 154,
    975     D3DRS_POINTSIZE_MIN             = 155,
    976     D3DRS_POINTSPRITEENABLE         = 156,
    977     D3DRS_POINTSCALEENABLE          = 157,
    978     D3DRS_POINTSCALE_A              = 158,
    979     D3DRS_POINTSCALE_B              = 159,
    980     D3DRS_POINTSCALE_C              = 160,
    981     D3DRS_MULTISAMPLEANTIALIAS      = 161,
    982     D3DRS_MULTISAMPLEMASK           = 162,
    983     D3DRS_PATCHEDGESTYLE            = 163,
    984     D3DRS_DEBUGMONITORTOKEN         = 165,
    985     D3DRS_POINTSIZE_MAX             = 166,
    986     D3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
    987     D3DRS_COLORWRITEENABLE          = 168,
    988     D3DRS_TWEENFACTOR               = 170,
    989     D3DRS_BLENDOP                   = 171,
    990     D3DRS_POSITIONDEGREE            = 172,
    991     D3DRS_NORMALDEGREE              = 173,
    992     D3DRS_SCISSORTESTENABLE         = 174,
    993     D3DRS_SLOPESCALEDEPTHBIAS       = 175,
    994     D3DRS_ANTIALIASEDLINEENABLE     = 176,
    995     D3DRS_MINTESSELLATIONLEVEL      = 178,
    996     D3DRS_MAXTESSELLATIONLEVEL      = 179,
    997     D3DRS_ADAPTIVETESS_X            = 180,
    998     D3DRS_ADAPTIVETESS_Y            = 181,
    999     D3DRS_ADAPTIVETESS_Z            = 182,
   1000     D3DRS_ADAPTIVETESS_W            = 183,
   1001     D3DRS_ENABLEADAPTIVETESSELLATION= 184,
   1002     D3DRS_TWOSIDEDSTENCILMODE       = 185,
   1003     D3DRS_CCW_STENCILFAIL           = 186,
   1004     D3DRS_CCW_STENCILZFAIL          = 187,
   1005     D3DRS_CCW_STENCILPASS           = 188,
   1006     D3DRS_CCW_STENCILFUNC           = 189,
   1007     D3DRS_COLORWRITEENABLE1         = 190,
   1008     D3DRS_COLORWRITEENABLE2         = 191,
   1009     D3DRS_COLORWRITEENABLE3         = 192,
   1010     D3DRS_BLENDFACTOR               = 193,
   1011     D3DRS_SRGBWRITEENABLE           = 194,
   1012     D3DRS_DEPTHBIAS                 = 195,
   1013     D3DRS_WRAP8                     = 198,
   1014     D3DRS_WRAP9                     = 199,
   1015     D3DRS_WRAP10                    = 200,
   1016     D3DRS_WRAP11                    = 201,
   1017     D3DRS_WRAP12                    = 202,
   1018     D3DRS_WRAP13                    = 203,
   1019     D3DRS_WRAP14                    = 204,
   1020     D3DRS_WRAP15                    = 205,
   1021     D3DRS_SEPARATEALPHABLENDENABLE  = 206,
   1022     D3DRS_SRCBLENDALPHA             = 207,
   1023     D3DRS_DESTBLENDALPHA            = 208,
   1024     D3DRS_BLENDOPALPHA              = 209,
   1025 
   1026     D3DRS_FORCE_DWORD               = 0x7fffffff
   1027 } D3DRENDERSTATETYPE;
   1028 
   1029 typedef enum _D3DRESOURCETYPE {
   1030     D3DRTYPE_SURFACE                =  1,
   1031     D3DRTYPE_VOLUME                 =  2,
   1032     D3DRTYPE_TEXTURE                =  3,
   1033     D3DRTYPE_VOLUMETEXTURE          =  4,
   1034     D3DRTYPE_CUBETEXTURE            =  5,
   1035     D3DRTYPE_VERTEXBUFFER           =  6,
   1036     D3DRTYPE_INDEXBUFFER            =  7,
   1037 
   1038     D3DRTYPE_FORCE_DWORD            = 0x7fffffff
   1039 } D3DRESOURCETYPE;
   1040 
   1041 #define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)
   1042 
   1043 typedef enum _D3DSHADEMODE {
   1044     D3DSHADE_FLAT               = 1,
   1045     D3DSHADE_GOURAUD            = 2,
   1046     D3DSHADE_PHONG              = 3,
   1047 
   1048     D3DSHADE_FORCE_DWORD        = 0x7fffffff
   1049 } D3DSHADEMODE;
   1050 
   1051 typedef enum _D3DSTATEBLOCKTYPE {
   1052     D3DSBT_ALL           = 1,
   1053     D3DSBT_PIXELSTATE    = 2,
   1054     D3DSBT_VERTEXSTATE   = 3,
   1055 
   1056     D3DSBT_FORCE_DWORD   = 0xffffffff
   1057 } D3DSTATEBLOCKTYPE;
   1058 
   1059 typedef enum _D3DSTENCILOP {
   1060     D3DSTENCILOP_KEEP           = 1,
   1061     D3DSTENCILOP_ZERO           = 2,
   1062     D3DSTENCILOP_REPLACE        = 3,
   1063     D3DSTENCILOP_INCRSAT        = 4,
   1064     D3DSTENCILOP_DECRSAT        = 5,
   1065     D3DSTENCILOP_INVERT         = 6,
   1066     D3DSTENCILOP_INCR           = 7,
   1067     D3DSTENCILOP_DECR           = 8,
   1068 
   1069     D3DSTENCILOP_FORCE_DWORD    = 0x7fffffff
   1070 } D3DSTENCILOP;
   1071 
   1072 typedef enum _D3DSWAPEFFECT {
   1073     D3DSWAPEFFECT_DISCARD         = 1,
   1074     D3DSWAPEFFECT_FLIP            = 2,
   1075     D3DSWAPEFFECT_COPY            = 3,
   1076     D3DSWAPEFFECT_OVERLAY         = 4,
   1077     D3DSWAPEFFECT_FLIPEX          = 5,
   1078     D3DSWAPEFFECT_FORCE_DWORD     = 0xFFFFFFFF
   1079 } D3DSWAPEFFECT;
   1080 
   1081 typedef enum _D3DTEXTUREADDRESS {
   1082     D3DTADDRESS_WRAP            = 1,
   1083     D3DTADDRESS_MIRROR          = 2,
   1084     D3DTADDRESS_CLAMP           = 3,
   1085     D3DTADDRESS_BORDER          = 4,
   1086     D3DTADDRESS_MIRRORONCE      = 5,
   1087 
   1088     D3DTADDRESS_FORCE_DWORD     = 0x7fffffff
   1089 } D3DTEXTUREADDRESS;
   1090 
   1091 typedef enum _D3DTEXTUREFILTERTYPE {
   1092     D3DTEXF_NONE            = 0,
   1093     D3DTEXF_POINT           = 1,
   1094     D3DTEXF_LINEAR          = 2,
   1095     D3DTEXF_ANISOTROPIC     = 3,
   1096     D3DTEXF_FLATCUBIC       = 4,
   1097     D3DTEXF_GAUSSIANCUBIC   = 5,
   1098     D3DTEXF_PYRAMIDALQUAD   = 6,
   1099     D3DTEXF_GAUSSIANQUAD    = 7,
   1100     D3DTEXF_FORCE_DWORD     = 0x7fffffff
   1101 } D3DTEXTUREFILTERTYPE;
   1102 
   1103 typedef enum _D3DTEXTUREOP {
   1104     D3DTOP_DISABLE                   =  1,
   1105     D3DTOP_SELECTARG1                =  2,
   1106     D3DTOP_SELECTARG2                =  3,
   1107     D3DTOP_MODULATE                  =  4,
   1108     D3DTOP_MODULATE2X                =  5,
   1109     D3DTOP_MODULATE4X                =  6,
   1110     D3DTOP_ADD                       =  7,
   1111     D3DTOP_ADDSIGNED                 =  8,
   1112     D3DTOP_ADDSIGNED2X               =  9,
   1113     D3DTOP_SUBTRACT                  = 10,
   1114     D3DTOP_ADDSMOOTH                 = 11,
   1115     D3DTOP_BLENDDIFFUSEALPHA         = 12,
   1116     D3DTOP_BLENDTEXTUREALPHA         = 13,
   1117     D3DTOP_BLENDFACTORALPHA          = 14,
   1118     D3DTOP_BLENDTEXTUREALPHAPM       = 15,
   1119     D3DTOP_BLENDCURRENTALPHA         = 16,
   1120     D3DTOP_PREMODULATE               = 17,
   1121     D3DTOP_MODULATEALPHA_ADDCOLOR    = 18,
   1122     D3DTOP_MODULATECOLOR_ADDALPHA    = 19,
   1123     D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
   1124     D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
   1125     D3DTOP_BUMPENVMAP                = 22,
   1126     D3DTOP_BUMPENVMAPLUMINANCE       = 23,
   1127     D3DTOP_DOTPRODUCT3               = 24,
   1128     D3DTOP_MULTIPLYADD               = 25,
   1129     D3DTOP_LERP                      = 26,
   1130 
   1131     D3DTOP_FORCE_DWORD               = 0x7fffffff,
   1132 } D3DTEXTUREOP;
   1133 
   1134 typedef enum _D3DTEXTURESTAGESTATETYPE {
   1135     D3DTSS_COLOROP               =  1,
   1136     D3DTSS_COLORARG1             =  2,
   1137     D3DTSS_COLORARG2             =  3,
   1138     D3DTSS_ALPHAOP               =  4,
   1139     D3DTSS_ALPHAARG1             =  5,
   1140     D3DTSS_ALPHAARG2             =  6,
   1141     D3DTSS_BUMPENVMAT00          =  7,
   1142     D3DTSS_BUMPENVMAT01          =  8,
   1143     D3DTSS_BUMPENVMAT10          =  9,
   1144     D3DTSS_BUMPENVMAT11          = 10,
   1145     D3DTSS_TEXCOORDINDEX         = 11,
   1146     D3DTSS_BUMPENVLSCALE         = 22,
   1147     D3DTSS_BUMPENVLOFFSET        = 23,
   1148     D3DTSS_TEXTURETRANSFORMFLAGS = 24,
   1149     D3DTSS_COLORARG0             = 26,
   1150     D3DTSS_ALPHAARG0             = 27,
   1151     D3DTSS_RESULTARG             = 28,
   1152     D3DTSS_CONSTANT              = 32,
   1153 
   1154     D3DTSS_FORCE_DWORD           = 0x7fffffff
   1155 } D3DTEXTURESTAGESTATETYPE;
   1156 
   1157 typedef enum _D3DTEXTURETRANSFORMFLAGS {
   1158     D3DTTFF_DISABLE         =   0,
   1159     D3DTTFF_COUNT1          =   1,
   1160     D3DTTFF_COUNT2          =   2,
   1161     D3DTTFF_COUNT3          =   3,
   1162     D3DTTFF_COUNT4          =   4,
   1163     D3DTTFF_PROJECTED       = 256,
   1164 
   1165     D3DTTFF_FORCE_DWORD     = 0x7fffffff
   1166 } D3DTEXTURETRANSFORMFLAGS;
   1167 
   1168 typedef enum _D3DTRANSFORMSTATETYPE {
   1169     D3DTS_VIEW            =  2,
   1170     D3DTS_PROJECTION      =  3,
   1171     D3DTS_TEXTURE0        = 16,
   1172     D3DTS_TEXTURE1        = 17,
   1173     D3DTS_TEXTURE2        = 18,
   1174     D3DTS_TEXTURE3        = 19,
   1175     D3DTS_TEXTURE4        = 20,
   1176     D3DTS_TEXTURE5        = 21,
   1177     D3DTS_TEXTURE6        = 22,
   1178     D3DTS_TEXTURE7        = 23,
   1179 
   1180     D3DTS_FORCE_DWORD     = 0x7fffffff
   1181 } D3DTRANSFORMSTATETYPE;
   1182 
   1183 typedef enum _D3DVERTEXBLENDFLAGS {
   1184     D3DVBF_DISABLE  =   0,
   1185     D3DVBF_1WEIGHTS =   1,
   1186     D3DVBF_2WEIGHTS =   2,
   1187     D3DVBF_3WEIGHTS =   3,
   1188     D3DVBF_TWEENING = 255,
   1189     D3DVBF_0WEIGHTS = 256
   1190 } D3DVERTEXBLENDFLAGS;
   1191 
   1192 typedef enum _D3DZBUFFERTYPE {
   1193     D3DZB_FALSE                 = 0,
   1194     D3DZB_TRUE                  = 1,
   1195     D3DZB_USEW                  = 2,
   1196 
   1197     D3DZB_FORCE_DWORD           = 0x7fffffff
   1198 } D3DZBUFFERTYPE;
   1199 
   1200 typedef enum _D3DSAMPLERSTATETYPE {
   1201     D3DSAMP_ADDRESSU       = 1,
   1202     D3DSAMP_ADDRESSV       = 2,
   1203     D3DSAMP_ADDRESSW       = 3,
   1204     D3DSAMP_BORDERCOLOR    = 4,
   1205     D3DSAMP_MAGFILTER      = 5,
   1206     D3DSAMP_MINFILTER      = 6,
   1207     D3DSAMP_MIPFILTER      = 7,
   1208     D3DSAMP_MIPMAPLODBIAS  = 8,
   1209     D3DSAMP_MAXMIPLEVEL    = 9,
   1210     D3DSAMP_MAXANISOTROPY  = 10,
   1211     D3DSAMP_SRGBTEXTURE    = 11,
   1212     D3DSAMP_ELEMENTINDEX   = 12,
   1213     D3DSAMP_DMAPOFFSET     = 13,
   1214 
   1215     D3DSAMP_FORCE_DWORD   = 0x7fffffff,
   1216 } D3DSAMPLERSTATETYPE;
   1217 
   1218 
   1219 /*****************************************************************************
   1220  * Direct 3D v9 typedefs
   1221  */
   1222 #ifndef D3DCOLOR_DEFINED
   1223 typedef DWORD D3DCOLOR;
   1224 #define D3DCOLOR_DEFINED
   1225 #endif
   1226 
   1227 /*****************************************************************************
   1228  * Direct 3D v9 structures
   1229  */
   1230 typedef struct _D3DADAPTER_IDENTIFIER9 {
   1231     char            Driver[MAX_DEVICE_IDENTIFIER_STRING];
   1232     char            Description[MAX_DEVICE_IDENTIFIER_STRING];
   1233     char            DeviceName[32];
   1234     LARGE_INTEGER   DriverVersion;
   1235 
   1236     DWORD           VendorId;
   1237     DWORD           DeviceId;
   1238     DWORD           SubSysId;
   1239     DWORD           Revision;
   1240 
   1241     GUID            DeviceIdentifier;
   1242 
   1243     DWORD           WHQLLevel;
   1244 } D3DADAPTER_IDENTIFIER9;
   1245 
   1246 typedef struct _D3DBOX {
   1247     UINT                Left;
   1248     UINT                Top;
   1249     UINT                Right;
   1250     UINT                Bottom;
   1251     UINT                Front;
   1252     UINT                Back;
   1253 } D3DBOX;
   1254 
   1255 typedef struct _D3DCLIPSTATUS9 {
   1256    DWORD ClipUnion;
   1257    DWORD ClipIntersection;
   1258 } D3DCLIPSTATUS9;
   1259 
   1260 #ifndef D3DCOLORVALUE_DEFINED
   1261 typedef struct _D3DCOLORVALUE {
   1262     float r;
   1263     float g;
   1264     float b;
   1265     float a;
   1266 } D3DCOLORVALUE;
   1267 #define D3DCOLORVALUE_DEFINED
   1268 #endif
   1269 
   1270 typedef struct _D3DDEVICE_CREATION_PARAMETERS {
   1271     UINT          AdapterOrdinal;
   1272     D3DDEVTYPE    DeviceType;
   1273     HWND          hFocusWindow;
   1274     DWORD         BehaviorFlags;
   1275 } D3DDEVICE_CREATION_PARAMETERS;
   1276 
   1277 typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS {
   1278     float         MaxBandwidthUtilized;
   1279     float         FrontEndUploadMemoryUtilizedPercent;
   1280     float         VertexRateUtilizedPercent;
   1281     float         TriangleSetupRateUtilizedPercent;
   1282     float         FillRateUtilizedPercent;
   1283 } D3DDEVINFO_D3D9BANDWIDTHTIMINGS;
   1284 
   1285 typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION {
   1286     float         TextureCacheHitRate;
   1287     float         PostTransformVertexCacheHitRate;
   1288 } D3DDEVINFO_D3D9CACHEUTILIZATION;
   1289 
   1290 typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS {
   1291     float         WaitingForGPUToUseApplicationResourceTimePercent;
   1292     float         WaitingForGPUToAcceptMoreCommandsTimePercent;
   1293     float         WaitingForGPUToStayWithinLatencyTimePercent;
   1294     float         WaitingForGPUExclusiveResourceTimePercent;
   1295     float         WaitingForGPUOtherTimePercent;
   1296 } D3DDEVINFO_D3D9INTERFACETIMINGS;
   1297 
   1298 typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS {
   1299     float         VertexProcessingTimePercent;
   1300     float         PixelProcessingTimePercent;
   1301     float         OtherGPUProcessingTimePercent;
   1302     float         GPUIdleTimePercent;
   1303 } D3DDEVINFO_D3D9PIPELINETIMINGS;
   1304 
   1305 typedef struct _D3DDEVINFO_D3D9STAGETIMINGS {
   1306     float         MemoryProcessingPercent;
   1307     float         ComputationProcessingPercent;
   1308 } D3DDEVINFO_D3D9STAGETIMINGS;
   1309 
   1310 
   1311 /* Vertex cache optimization hints. */
   1312 typedef struct D3DDEVINFO_VCACHE {
   1313     /* Must be a 4 char code FOURCC (e.g. CACH) */
   1314     DWORD         Pattern;
   1315     /* 0 to get the longest  strips, 1 vertex cache */
   1316     DWORD         OptMethod;
   1317      /* Cache size to use (only valid if OptMethod==1) */
   1318     DWORD         CacheSize;
   1319     /* internal for deciding when to restart strips, non user modifiable (only valid if OptMethod==1) */
   1320     DWORD         MagicNumber;
   1321 } D3DDEVINFO_VCACHE;
   1322 
   1323 typedef struct D3DRESOURCESTATS {
   1324     WINBOOL             bThrashing;
   1325     DWORD               ApproxBytesDownloaded;
   1326     DWORD               NumEvicts;
   1327     DWORD               NumVidCreates;
   1328     DWORD               LastPri;
   1329     DWORD               NumUsed;
   1330     DWORD               NumUsedInVidMem;
   1331     DWORD               WorkingSet;
   1332     DWORD               WorkingSetBytes;
   1333     DWORD               TotalManaged;
   1334     DWORD               TotalBytes;
   1335 } D3DRESOURCESTATS;
   1336 
   1337 typedef struct _D3DDEVINFO_D3DRESOURCEMANAGER {
   1338     D3DRESOURCESTATS stats[D3DRTYPECOUNT];
   1339 } D3DDEVINFO_D3DRESOURCEMANAGER;
   1340 
   1341 typedef struct _D3DDEVINFO_D3DVERTEXSTATS {
   1342     DWORD NumRenderedTriangles;
   1343     DWORD NumExtraClippingTriangles;
   1344 } D3DDEVINFO_D3DVERTEXSTATS;
   1345 
   1346 typedef struct _D3DDISPLAYMODE {
   1347     UINT            Width;
   1348     UINT            Height;
   1349     UINT            RefreshRate;
   1350     D3DFORMAT       Format;
   1351 } D3DDISPLAYMODE;
   1352 
   1353 typedef struct _D3DGAMMARAMP {
   1354     WORD                red  [256];
   1355     WORD                green[256];
   1356     WORD                blue [256];
   1357 } D3DGAMMARAMP;
   1358 
   1359 typedef struct _D3DINDEXBUFFER_DESC {
   1360     D3DFORMAT           Format;
   1361     D3DRESOURCETYPE     Type;
   1362     DWORD               Usage;
   1363     D3DPOOL             Pool;
   1364     UINT                Size;
   1365 } D3DINDEXBUFFER_DESC;
   1366 
   1367 #ifndef D3DVECTOR_DEFINED
   1368 typedef struct _D3DVECTOR {
   1369     float x;
   1370     float y;
   1371     float z;
   1372 } D3DVECTOR;
   1373 #define D3DVECTOR_DEFINED
   1374 #endif
   1375 
   1376 typedef struct _D3DLIGHT9 {
   1377     D3DLIGHTTYPE    Type;
   1378     D3DCOLORVALUE   Diffuse;
   1379     D3DCOLORVALUE   Specular;
   1380     D3DCOLORVALUE   Ambient;
   1381     D3DVECTOR       Position;
   1382     D3DVECTOR       Direction;
   1383     float           Range;
   1384     float           Falloff;
   1385     float           Attenuation0;
   1386     float           Attenuation1;
   1387     float           Attenuation2;
   1388     float           Theta;
   1389     float           Phi;
   1390 } D3DLIGHT9;
   1391 
   1392 typedef struct _D3DLINEPATTERN {
   1393     WORD    wRepeatFactor;
   1394     WORD    wLinePattern;
   1395 } D3DLINEPATTERN;
   1396 
   1397 typedef struct _D3DLOCKED_BOX {
   1398     INT                 RowPitch;
   1399     INT                 SlicePitch;
   1400     void*               pBits;
   1401 } D3DLOCKED_BOX;
   1402 
   1403 typedef struct _D3DLOCKED_RECT {
   1404     INT                 Pitch;
   1405     void*               pBits;
   1406 } D3DLOCKED_RECT;
   1407 
   1408 typedef struct _D3DMATERIAL9 {
   1409     D3DCOLORVALUE   Diffuse;
   1410     D3DCOLORVALUE   Ambient;
   1411     D3DCOLORVALUE   Specular;
   1412     D3DCOLORVALUE   Emissive;
   1413     float           Power;
   1414 } D3DMATERIAL9;
   1415 
   1416 #ifndef D3DMATRIX_DEFINED
   1417 typedef struct _D3DMATRIX {
   1418     union {
   1419         struct {
   1420             float        _11, _12, _13, _14;
   1421             float        _21, _22, _23, _24;
   1422             float        _31, _32, _33, _34;
   1423             float        _41, _42, _43, _44;
   1424         } DUMMYSTRUCTNAME;
   1425         float m[4][4];
   1426     } DUMMYUNIONNAME;
   1427 } D3DMATRIX;
   1428 #define D3DMATRIX_DEFINED
   1429 #endif
   1430 
   1431 typedef struct _D3DPRESENT_PARAMETERS_ {
   1432     UINT                    BackBufferWidth;
   1433     UINT                    BackBufferHeight;
   1434     D3DFORMAT               BackBufferFormat;
   1435     UINT                    BackBufferCount;
   1436 
   1437     D3DMULTISAMPLE_TYPE     MultiSampleType;
   1438     DWORD                   MultiSampleQuality;
   1439 
   1440     D3DSWAPEFFECT           SwapEffect;
   1441     HWND                    hDeviceWindow;
   1442     WINBOOL                 Windowed;
   1443     WINBOOL                 EnableAutoDepthStencil;
   1444     D3DFORMAT               AutoDepthStencilFormat;
   1445     DWORD                   Flags;
   1446 
   1447     UINT                    FullScreen_RefreshRateInHz;
   1448     UINT                    PresentationInterval;
   1449 
   1450 } D3DPRESENT_PARAMETERS;
   1451 
   1452 typedef struct _D3DRANGE {
   1453     UINT                Offset;
   1454     UINT                Size;
   1455 } D3DRANGE;
   1456 
   1457 typedef struct _D3DRASTER_STATUS {
   1458     WINBOOL         InVBlank;
   1459     UINT            ScanLine;
   1460 } D3DRASTER_STATUS;
   1461 
   1462 #ifndef D3DRECT_DEFINED
   1463 typedef struct _D3DRECT {
   1464     LONG x1;
   1465     LONG y1;
   1466     LONG x2;
   1467     LONG y2;
   1468 } D3DRECT;
   1469 #define D3DRECT_DEFINED
   1470 #endif
   1471 
   1472 typedef struct _D3DRECTPATCH_INFO {
   1473     UINT                StartVertexOffsetWidth;
   1474     UINT                StartVertexOffsetHeight;
   1475     UINT                Width;
   1476     UINT                Height;
   1477     UINT                Stride;
   1478     D3DBASISTYPE        Basis;
   1479     D3DDEGREETYPE       Degree;
   1480 } D3DRECTPATCH_INFO;
   1481 
   1482 typedef struct _D3DSURFACE_DESC {
   1483     D3DFORMAT           Format;
   1484     D3DRESOURCETYPE     Type;
   1485     DWORD               Usage;
   1486     D3DPOOL             Pool;
   1487     D3DMULTISAMPLE_TYPE MultiSampleType;
   1488     DWORD               MultiSampleQuality;
   1489     UINT                Width;
   1490     UINT                Height;
   1491 } D3DSURFACE_DESC;
   1492 
   1493 typedef struct _D3DTRIPATCH_INFO {
   1494     UINT                StartVertexOffset;
   1495     UINT                NumVertices;
   1496     D3DBASISTYPE        Basis;
   1497     D3DDEGREETYPE       Degree;
   1498 } D3DTRIPATCH_INFO;
   1499 
   1500 typedef struct _D3DVERTEXBUFFER_DESC {
   1501     D3DFORMAT           Format;
   1502     D3DRESOURCETYPE     Type;
   1503     DWORD               Usage;
   1504     D3DPOOL             Pool;
   1505     UINT                Size;
   1506     DWORD               FVF;
   1507 } D3DVERTEXBUFFER_DESC;
   1508 
   1509 typedef struct _D3DVIEWPORT9 {
   1510     DWORD       X;
   1511     DWORD       Y;
   1512     DWORD       Width;
   1513     DWORD       Height;
   1514     float       MinZ;
   1515     float       MaxZ;
   1516 } D3DVIEWPORT9;
   1517 
   1518 typedef struct _D3DVOLUME_DESC {
   1519     D3DFORMAT           Format;
   1520     D3DRESOURCETYPE     Type;
   1521     DWORD               Usage;
   1522     D3DPOOL             Pool;
   1523 
   1524     UINT                Width;
   1525     UINT                Height;
   1526     UINT                Depth;
   1527 } D3DVOLUME_DESC;
   1528 
   1529 /* Parts added with d3d9ex */
   1530 #if !defined(D3D_DISABLE_9EX)
   1531 typedef enum D3DSCANLINEORDERING
   1532 {
   1533     D3DSCANLINEORDERING_UNKNOWN,
   1534     D3DSCANLINEORDERING_PROGRESSIVE,
   1535     D3DSCANLINEORDERING_INTERLACED,
   1536 } D3DSCANLINEORDERING;
   1537 
   1538 
   1539 typedef struct D3DDISPLAYMODEFILTER
   1540 {
   1541     UINT                Size;
   1542     D3DFORMAT           Format;
   1543     D3DSCANLINEORDERING ScanLineOrdering;
   1544 } D3DDISPLAYMODEFILTER;
   1545 
   1546 typedef struct D3DDISPLAYMODEEX
   1547 {
   1548     UINT                Size;
   1549     UINT                Width;
   1550     UINT                Height;
   1551     UINT                RefreshRate;
   1552     D3DFORMAT           Format;
   1553     D3DSCANLINEORDERING ScanLineOrdering;
   1554 } D3DDISPLAYMODEEX;
   1555 
   1556 typedef enum D3DDISPLAYROTATION
   1557 {
   1558     D3DDISPLAYROTATION_IDENTITY = 1,
   1559     D3DDISPLAYROTATION_90,
   1560     D3DDISPLAYROTATION_180,
   1561     D3DDISPLAYROTATION_270
   1562 } D3DDISPLAYROTATION;
   1563 
   1564 typedef enum _D3DCOMPOSERECTSOP{
   1565     D3DCOMPOSERECTS_COPY        = 1,
   1566     D3DCOMPOSERECTS_OR,
   1567     D3DCOMPOSERECTS_AND,
   1568     D3DCOMPOSERECTS_NEG,
   1569     D3DCOMPOSERECTS_FORCE_DWORD = 0x7fffffff
   1570 } D3DCOMPOSERECTSOP;
   1571 
   1572 typedef struct _D3DPRESENTSTATS
   1573 {
   1574     UINT          PresentCount;
   1575     UINT          PresentRefreshCount;
   1576     UINT          SyncRefreshCount;
   1577     LARGE_INTEGER SyncQPCTime;
   1578     LARGE_INTEGER SyncGPUTime;
   1579 } D3DPRESENTSTATS;
   1580 
   1581 #endif /* D3D_DISABLE_9EX */
   1582 
   1583 typedef enum _D3DSHADER_COMPARISON
   1584 {
   1585     D3DSPC_RESERVED0 = 0,
   1586     D3DSPC_GT,
   1587     D3DSPC_EQ,
   1588     D3DSPC_GE,
   1589     D3DSPC_LT,
   1590     D3DSPC_NE,
   1591     D3DSPC_LE,
   1592     D3DSPC_RESERVED1,
   1593 } D3DSHADER_COMPARISON;
   1594 
   1595 #ifdef __i386__
   1596 #include <poppack.h>
   1597 #endif
   1598 
   1599 #endif /* __WINE_D3D9TYPES_H */
   1600