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Searched
refs:Degree
(Results
1 - 12
of
12
) sorted by null
/external/eigen/unsupported/Eigen/src/Splines/
SplineFwd.h
17
template <typename Scalar, int Dim, int
Degree
= Dynamic> class Spline;
23
* \brief Compile-time attributes of the Spline class for Dynamic
degree
.
30
enum {
Degree
= _Degree /*!< The spline curve's
degree
. */ };
61
* \brief Compile-time attributes of the Spline class for fixed
degree
.
63
* The traits class inherits all attributes from the SplineTraits of Dynamic
degree
.
80
/** \brief 2D float B-spline with dynamic
degree
. */
83
/** \brief 3D float B-spline with dynamic
degree
. */
86
/** \brief 2D double B-spline with dynamic
degree
. */
89
/** \brief 3D double B-spline with dynamic
degree
. *
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...]
Spline.h
31
*
degree
for optimization purposes (would result in stack allocation
40
enum {
Degree
= _Degree /*!< The spline curve's
degree
. */ };
62
* For Splines with dynamic
degree
, the resulting
degree
will be 0.
65
: m_knots(1, (
Degree
==Dynamic ? 2 : 2*
Degree
+2))
66
, m_ctrls(ControlPointVectorType::Zero(Dimension,(
Degree
==Dynamic ? 1 :
Degree
+1)))
70
enum { MinDegree = (
Degree
==Dynamic ? 0 : Degree) }
282
DenseIndex Spline<_Scalar, _Dim, _Degree>::
degree
() const
function in class:Eigen::Spline
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...]
/external/llvm/lib/CodeGen/SelectionDAG/
ScheduleDAGFast.cpp
706
unsigned
Degree
= OpN->getNodeId();
707
assert(
Degree
> 0 && "Predecessor over-released!");
708
OpN->setNodeId(--
Degree
);
709
if (
Degree
== 0)
731
// Use node id to record
degree
.
732
unsigned
Degree
= N->use_size();
733
N->setNodeId(
Degree
);
752
unsigned
Degree
= Glue->getNodeId();
761
--
Degree
;
762
GUser->setNodeId(UDegree +
Degree
);
[
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...]
SelectionDAG.cpp
[
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...]
/external/llvm/lib/CodeGen/
ScheduleDAG.cpp
473
unsigned
Degree
= SU->Succs.size();
474
// Temporarily use the Node2Index array as scratch space for
degree
counts.
475
Node2Index[NodeNum] =
Degree
;
478
if (
Degree
== 0) {
/external/swiftshader/third_party/LLVM/lib/CodeGen/
ScheduleDAG.cpp
446
unsigned
Degree
= SU->Succs.size();
447
// Temporarily use the Node2Index array as scratch space for
degree
counts.
448
Node2Index[NodeNum] =
Degree
;
451
if (
Degree
== 0) {
/hardware/intel/img/psb_video/src/
psb_overlay.h
248
#define
Degree
(2*PI / 360.0)
psb_texture.c
67
#define
Degree
(2*PI / 360.0)
747
pPriv->hue.Value *
Degree
,
[
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...]
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d9types.h
[
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...]
d3dx9mesh.h
255
D3DDEGREETYPE
Degree
;
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...]
/external/llvm/lib/Target/AMDGPU/
SIMachineScheduler.cpp
[
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...]
/external/swiftshader/third_party/LLVM/lib/CodeGen/SelectionDAG/
SelectionDAG.cpp
[
all
...]
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