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      1 #include <_mingw_unicode.h>
      2 #undef INTERFACE
      3 /*
      4  * Copyright (C) 2009 David Adam
      5  * Copyright (C) 2010 Tony Wasserka
      6  *
      7  * This library is free software; you can redistribute it and/or
      8  * modify it under the terms of the GNU Lesser General Public
      9  * License as published by the Free Software Foundation; either
     10  * version 2.1 of the License, or (at your option) any later version.
     11  *
     12  * This library is distributed in the hope that it will be useful,
     13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     15  * Lesser General Public License for more details.
     16  *
     17  * You should have received a copy of the GNU Lesser General Public
     18  * License along with this library; if not, write to the Free Software
     19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
     20  */
     21 
     22 #include <d3dx9.h>
     23 
     24 #ifndef __WINE_D3DX9MESH_H
     25 #define __WINE_D3DX9MESH_H
     26 
     27 DEFINE_GUID(IID_ID3DXBaseMesh, 0x7ed943dd, 0x52e8, 0x40b5, 0xa8, 0xd8, 0x76, 0x68, 0x5c, 0x40, 0x63, 0x30);
     28 DEFINE_GUID(IID_ID3DXMesh,     0x4020e5c2, 0x1403, 0x4929, 0x88, 0x3f, 0xe2, 0xe8, 0x49, 0xfa, 0xc1, 0x95);
     29 DEFINE_GUID(IID_ID3DXPMesh,    0x8875769a, 0xd579, 0x4088, 0xaa, 0xeb, 0x53, 0x4d, 0x1a, 0xd8, 0x4e, 0x96);
     30 DEFINE_GUID(IID_ID3DXSPMesh,   0x667ea4c7, 0xf1cd, 0x4386, 0xb5, 0x23, 0x7c, 0x02, 0x90, 0xb8, 0x3c, 0xc5);
     31 DEFINE_GUID(IID_ID3DXSkinInfo, 0x11eaa540, 0xf9a6, 0x4d49, 0xae, 0x6a, 0xe1, 0x92, 0x21, 0xf7, 0x0c, 0xc4);
     32 DEFINE_GUID(IID_ID3DXPatchMesh,0x3ce6cc22, 0xdbf2, 0x44f4, 0x89, 0x4d, 0xf9, 0xc3, 0x4a, 0x33, 0x71, 0x39);
     33 DEFINE_GUID(IID_ID3DXPRTBuffer,           0xf1827e47, 0x00a8, 0x49cd, 0x90, 0x8c, 0x9d, 0x11, 0x95, 0x5f, 0x87, 0x28);
     34 DEFINE_GUID(IID_ID3DXPRTCompBuffer,       0xa758d465, 0xfe8d, 0x45ad, 0x9c, 0xf0, 0xd0, 0x1e, 0x56, 0x26, 0x6a, 0x07);
     35 DEFINE_GUID(IID_ID3DXTextureGutterHelper, 0x838f01ec, 0x9729, 0x4527, 0xaa, 0xdb, 0xdf, 0x70, 0xad, 0xe7, 0xfe, 0xa9);
     36 DEFINE_GUID(IID_ID3DXPRTEngine,           0x683a4278, 0xcd5f, 0x4d24, 0x90, 0xad, 0xc4, 0xe1, 0xb6, 0x85, 0x5d, 0x53);
     37 
     38 #define UNUSED16 (0xffff)
     39 #define UNUSED32 (0xffffffff)
     40 
     41 enum _MAX_FVF_DECL_SIZE
     42 {
     43     MAX_FVF_DECL_SIZE = MAXD3DDECLLENGTH + 1
     44 };
     45 
     46 enum _D3DXMESH
     47 {
     48     D3DXMESH_32BIT                 = 0x001,
     49     D3DXMESH_DONOTCLIP             = 0x002,
     50     D3DXMESH_POINTS                = 0x004,
     51     D3DXMESH_RTPATCHES             = 0x008,
     52     D3DXMESH_NPATCHES              = 0x4000,
     53     D3DXMESH_VB_SYSTEMMEM          = 0x010,
     54     D3DXMESH_VB_MANAGED            = 0x020,
     55     D3DXMESH_VB_WRITEONLY          = 0x040,
     56     D3DXMESH_VB_DYNAMIC            = 0x080,
     57     D3DXMESH_VB_SOFTWAREPROCESSING = 0x8000,
     58     D3DXMESH_IB_SYSTEMMEM          = 0x100,
     59     D3DXMESH_IB_MANAGED            = 0x200,
     60     D3DXMESH_IB_WRITEONLY          = 0x400,
     61     D3DXMESH_IB_DYNAMIC            = 0x800,
     62     D3DXMESH_IB_SOFTWAREPROCESSING = 0x10000,
     63     D3DXMESH_VB_SHARE              = 0x1000,
     64     D3DXMESH_USEHWONLY             = 0x2000,
     65     D3DXMESH_SYSTEMMEM             = 0x110,
     66     D3DXMESH_MANAGED               = 0x220,
     67     D3DXMESH_WRITEONLY             = 0x440,
     68     D3DXMESH_DYNAMIC               = 0x880,
     69     D3DXMESH_SOFTWAREPROCESSING    = 0x18000
     70 };
     71 
     72 enum _D3DXMESHOPT
     73 {
     74     D3DXMESHOPT_DEVICEINDEPENDENT = 0x00400000,
     75     D3DXMESHOPT_COMPACT           = 0x01000000,
     76     D3DXMESHOPT_ATTRSORT          = 0x02000000,
     77     D3DXMESHOPT_VERTEXCACHE       = 0x04000000,
     78     D3DXMESHOPT_STRIPREORDER      = 0x08000000,
     79     D3DXMESHOPT_IGNOREVERTS       = 0x10000000,
     80     D3DXMESHOPT_DONOTSPLIT        = 0x20000000,
     81 };
     82 
     83 typedef enum _D3DXPATCHMESHTYPE
     84 {
     85     D3DXPATCHMESH_RECT        = 1,
     86     D3DXPATCHMESH_TRI         = 2,
     87     D3DXPATCHMESH_NPATCH      = 3,
     88     D3DXPATCHMESH_FORCE_DWORD = 0x7fffffff,
     89 } D3DXPATCHMESHTYPE;
     90 
     91 enum _D3DXPATCHMESH
     92 {
     93     D3DXPATCHMESH_DEFAULT = 0,
     94 };
     95 
     96 enum _D3DXMESHSIMP
     97 {
     98     D3DXMESHSIMP_VERTEX = 0x1,
     99     D3DXMESHSIMP_FACE   = 0x2,
    100 };
    101 
    102 typedef enum D3DXCLEANTYPE {
    103     D3DXCLEAN_BACKFACING     = 0x00000001,
    104     D3DXCLEAN_BOWTIES        = 0x00000002,
    105 
    106     D3DXCLEAN_SKINNING       = D3DXCLEAN_BACKFACING,
    107     D3DXCLEAN_OPTIMIZATION   = D3DXCLEAN_BACKFACING,
    108     D3DXCLEAN_SIMPLIFICATION = D3DXCLEAN_BACKFACING | D3DXCLEAN_BOWTIES,
    109 } D3DXCLEANTYPE;
    110 
    111 typedef enum _D3DXTANGENT
    112 {
    113     D3DXTANGENT_WRAP_U =                  0x0001,
    114     D3DXTANGENT_WRAP_V =                  0x0002,
    115     D3DXTANGENT_WRAP_UV =                 0x0003,
    116     D3DXTANGENT_DONT_NORMALIZE_PARTIALS = 0x0004,
    117     D3DXTANGENT_DONT_ORTHOGONALIZE =      0x0008,
    118     D3DXTANGENT_ORTHOGONALIZE_FROM_V =    0x0010,
    119     D3DXTANGENT_ORTHOGONALIZE_FROM_U =    0x0020,
    120     D3DXTANGENT_WEIGHT_BY_AREA =          0x0040,
    121     D3DXTANGENT_WEIGHT_EQUAL =            0x0080,
    122     D3DXTANGENT_WIND_CW =                 0x0100,
    123     D3DXTANGENT_CALCULATE_NORMALS =       0x0200,
    124     D3DXTANGENT_GENERATE_IN_PLACE =       0x0400,
    125 } D3DXTANGENT;
    126 
    127 typedef enum _D3DXIMT
    128 {
    129     D3DXIMT_WRAP_U   = 0x01,
    130     D3DXIMT_WRAP_V   = 0x02,
    131     D3DXIMT_WRAP_UV  = 0x03,
    132 } D3DXIMT;
    133 
    134 typedef enum _D3DXUVATLAS
    135 {
    136     D3DXUVATLAS_DEFAULT          = 0x00,
    137     D3DXUVATLAS_GEODESIC_FAST    = 0x01,
    138     D3DXUVATLAS_GEODESIC_QUALITY = 0x02,
    139 } D3DXUVATLAS;
    140 
    141 typedef enum _D3DXEFFECTDEFAULTTYPE
    142 {
    143     D3DXEDT_STRING     = 1,
    144     D3DXEDT_FLOATS     = 2,
    145     D3DXEDT_DWORD      = 3,
    146     D3DXEDT_FORCEDWORD = 0x7fffffff,
    147 } D3DXEFFECTDEFAULTTYPE;
    148 
    149 enum _D3DXWELDEPSILONSFLAGS
    150 {
    151     D3DXWELDEPSILONS_WELDALL             = 0x1,
    152     D3DXWELDEPSILONS_WELDPARTIALMATCHES  = 0x2,
    153     D3DXWELDEPSILONS_DONOTREMOVEVERTICES = 0x4,
    154     D3DXWELDEPSILONS_DONOTSPLIT          = 0x8,
    155 };
    156 
    157 typedef enum _D3DXSHCOMPRESSQUALITYTYPE
    158 {
    159     D3DXSHCQUAL_FASTLOWQUALITY  = 1,
    160     D3DXSHCQUAL_SLOWHIGHQUALITY = 2,
    161     D3DXSHCQUAL_FORCE_DWORD     = 0x7fffffff,
    162 } D3DXSHCOMPRESSQUALITYTYPE;
    163 
    164 typedef enum _D3DXSHGPUSIMOPT
    165 {
    166     D3DXSHGPUSIMOPT_SHADOWRES256   = 1,
    167     D3DXSHGPUSIMOPT_SHADOWRES512   = 0,
    168     D3DXSHGPUSIMOPT_SHADOWRES1024  = 2,
    169     D3DXSHGPUSIMOPT_SHADOWRES2048  = 3,
    170     D3DXSHGPUSIMOPT_HIGHQUALITY    = 4,
    171     D3DXSHGPUSIMOPT_FORCE_DWORD    = 0x7fffffff,
    172 } D3DXSHGPUSIMOPT;
    173 
    174 typedef struct ID3DXBaseMesh* LPD3DXBASEMESH;
    175 typedef struct ID3DXMesh* LPD3DXMESH;
    176 typedef struct ID3DXPMesh *LPD3DXPMESH;
    177 typedef struct ID3DXSPMesh *LPD3DXSPMESH;
    178 typedef struct ID3DXSkinInfo *LPD3DXSKININFO;
    179 typedef struct ID3DXPatchMesh *LPD3DXPATCHMESH;
    180 typedef struct ID3DXPRTBuffer *LPD3DXPRTBUFFER;
    181 typedef struct ID3DXPRTCompBuffer *LPD3DXPRTCOMPBUFFER;
    182 typedef struct ID3DXPRTEngine *LPD3DXPRTENGINE;
    183 typedef struct ID3DXTextureGutterHelper *LPD3DXTEXTUREGUTTERHELPER;
    184 
    185 typedef struct _D3DXATTRIBUTERANGE {
    186     DWORD AttribId;
    187     DWORD FaceStart;
    188     DWORD FaceCount;
    189     DWORD VertexStart;
    190     DWORD VertexCount;
    191 } D3DXATTRIBUTERANGE;
    192 
    193 typedef D3DXATTRIBUTERANGE* LPD3DXATTRIBUTERANGE;
    194 
    195 typedef struct _D3DXMATERIAL
    196 {
    197     D3DMATERIAL9 MatD3D;
    198     char *pTextureFilename;
    199 } D3DXMATERIAL, *LPD3DXMATERIAL;
    200 
    201 typedef struct _D3DXEFFECTDEFAULT
    202 {
    203     char *pParamName;
    204     D3DXEFFECTDEFAULTTYPE Type;
    205     DWORD NumBytes;
    206     void *pValue;
    207 } D3DXEFFECTDEFAULT, *LPD3DXEFFECTDEFAULT;
    208 
    209 typedef struct _D3DXEFFECTINSTANCE
    210 {
    211     char *pEffectFilename;
    212     DWORD NumDefaults;
    213     LPD3DXEFFECTDEFAULT pDefaults;
    214 } D3DXEFFECTINSTANCE, *LPD3DXEFFECTINSTANCE;
    215 
    216 typedef struct _D3DXATTRIBUTEWEIGHTS
    217 {
    218     FLOAT Position;
    219     FLOAT Boundary;
    220     FLOAT Normal;
    221     FLOAT Diffuse;
    222     FLOAT Specular;
    223     FLOAT Texcoords[8];
    224     FLOAT Tangent;
    225     FLOAT Binormal;
    226 } D3DXATTRIBUTEWEIGHTS, *LPD3DXATTRIBUTEWEIGHTS;
    227 
    228 typedef struct _D3DXWELDEPSILONS
    229 {
    230     FLOAT Position;
    231     FLOAT BlendWeights;
    232     FLOAT Normals;
    233     FLOAT PSize;
    234     FLOAT Specular;
    235     FLOAT Diffuse;
    236     FLOAT Texcoords[8];
    237     FLOAT Tangent;
    238     FLOAT Binormal;
    239     FLOAT TessFactor;
    240 } D3DXWELDEPSILONS, *LPD3DXWELDEPSILONS;
    241 
    242 typedef struct _D3DXBONECOMBINATION
    243 {
    244     DWORD AttribId;
    245     DWORD FaceStart;
    246     DWORD FaceCount;
    247     DWORD VertexStart;
    248     DWORD VertexCout;
    249     DWORD *BoneId;
    250 } D3DXBONECOMBINATION, *LPD3DXBONECOMBINATION;
    251 
    252 typedef struct _D3DXPATCHINFO
    253 {
    254     D3DXPATCHMESHTYPE PatchType;
    255     D3DDEGREETYPE Degree;
    256     D3DBASISTYPE Basis;
    257 } D3DXPATCHINFO, *LPD3DXPATCHINFO;
    258 
    259 typedef struct _D3DXINTERSECTINFO
    260 {
    261     DWORD FaceIndex;
    262     FLOAT U;
    263     FLOAT V;
    264     FLOAT Dist;
    265 } D3DXINTERSECTINFO, *LPD3DXINTERSECTINFO;
    266 
    267 typedef struct _D3DXSHMATERIAL
    268 {
    269     D3DCOLORVALUE Diffuse;
    270     WINBOOL bMirror;
    271     WINBOOL bSubSurf;
    272     FLOAT RelativeIndexOfRefraction;
    273     D3DCOLORVALUE Absorption;
    274     D3DCOLORVALUE ReducedScattering;
    275 } D3DXSHMATERIAL;
    276 
    277 typedef struct _D3DXSHPRTSPLITMESHVERTDATA
    278 {
    279     UINT uVertRemap;
    280     UINT uSubCluster;
    281     UCHAR ucVertStatus;
    282 } D3DXSHPRTSPLITMESHVERTDATA;
    283 
    284 typedef struct _D3DXSHPRTSPLITMESHCLUSTERDATA
    285 {
    286     UINT uVertStart;
    287     UINT uVertLength;
    288     UINT uFaceStart;
    289     UINT uFaceLength;
    290     UINT uClusterStart;
    291     UINT uClusterLength;
    292 } D3DXSHPRTSPLITMESHCLUSTERDATA;
    293 
    294 typedef struct _XFILECOMPRESSEDANIMATIONSET
    295 {
    296     DWORD CompressedBlockSize;
    297     FLOAT TicksPerSec;
    298     DWORD PlaybackType;
    299     DWORD BufferLength;
    300 } XFILECOMPRESSEDANIMATIONSET;
    301 
    302 typedef HRESULT (WINAPI *LPD3DXUVATLASCB)(float complete, void *ctx);
    303 typedef HRESULT (WINAPI *LPD3DXIMTSIGNALCALLBACK)(const D3DXVECTOR2 *, UINT, UINT, void *, FLOAT *);
    304 typedef HRESULT (WINAPI *LPD3DXSHPRTSIMCB)(float complete, void *ctx);
    305 
    306 #undef INTERFACE
    307 #define INTERFACE ID3DXBaseMesh
    308 
    309 DECLARE_INTERFACE_(ID3DXBaseMesh, IUnknown)
    310 {
    311     /*** IUnknown methods ***/
    312     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
    313     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    314     STDMETHOD_(ULONG, Release)(THIS) PURE;
    315     /*** ID3DXBaseMesh ***/
    316     STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE;
    317     STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
    318     STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
    319     STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
    320     STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
    321     STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE;
    322     STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
    323     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
    324     STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf,
    325             struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
    326     STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration,
    327             struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
    328     STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE;
    329     STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE;
    330     STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE;
    331     STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
    332     STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE;
    333     STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
    334     STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE;
    335     STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ const DWORD *point_reps, DWORD *adjacency) PURE;
    336     STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ const DWORD *adjacency, DWORD *point_reps) PURE;
    337     STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE;
    338     STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
    339 };
    340 #undef INTERFACE
    341 
    342 #define INTERFACE ID3DXMesh
    343 DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh)
    344 {
    345     /*** IUnknown methods ***/
    346     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
    347     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    348     STDMETHOD_(ULONG, Release)(THIS) PURE;
    349     /*** ID3DXBaseMesh ***/
    350     STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE;
    351     STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
    352     STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
    353     STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
    354     STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
    355     STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE;
    356     STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
    357     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
    358     STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf,
    359             struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
    360     STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration,
    361             struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
    362     STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE;
    363     STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE;
    364     STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE;
    365     STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
    366     STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE;
    367     STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
    368     STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE;
    369     STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ const DWORD *point_reps, DWORD *adjacency) PURE;
    370     STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ const DWORD *adjacency, DWORD *point_reps) PURE;
    371     STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE;
    372     STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
    373     /*** ID3DXMesh ***/
    374     STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** data) PURE;
    375     STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
    376     STDMETHOD(Optimize)(THIS_ DWORD flags, const DWORD *adjacency_in, DWORD *adjacency_out,
    377             DWORD *face_remap, ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh) PURE;
    378     STDMETHOD(OptimizeInplace)(THIS_ DWORD flags, const DWORD *adjacency_in, DWORD *adjacency_out,
    379                      DWORD *face_remap, ID3DXBuffer **vertex_remap) PURE;
    380     STDMETHOD(SetAttributeTable)(THIS_ const D3DXATTRIBUTERANGE *attrib_table,
    381             DWORD attrib_table_size) PURE;
    382 };
    383 #undef INTERFACE
    384 
    385 #define INTERFACE ID3DXPMesh
    386 DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh)
    387 {
    388     /*** IUnknown methods ***/
    389     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
    390     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    391     STDMETHOD_(ULONG, Release)(THIS) PURE;
    392     /*** ID3DXBaseMesh ***/
    393     STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE;
    394     STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
    395     STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
    396     STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
    397     STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
    398     STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE;
    399     STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
    400     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
    401     STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf,
    402             struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
    403     STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration,
    404             struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
    405     STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE;
    406     STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE;
    407     STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE;
    408     STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
    409     STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE;
    410     STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
    411     STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE;
    412     STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ const DWORD *point_reps, DWORD *adjacency) PURE;
    413     STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ const DWORD *adjacency, DWORD *point_reps) PURE;
    414     STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE;
    415     STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
    416     /*** ID3DXPMesh ***/
    417     STDMETHOD(ClonePMeshFVF)(THIS_ DWORD options, DWORD fvf,
    418             struct IDirect3DDevice9 *device, struct ID3DXPMesh **clone_mesh) PURE;
    419     STDMETHOD(ClonePMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration,
    420             struct IDirect3DDevice9 *device, struct ID3DXPMesh **clone_mesh) PURE;
    421     STDMETHOD(SetNumFaces)(THIS_ DWORD faces) PURE;
    422     STDMETHOD(SetNumVertices)(THIS_ DWORD vertices) PURE;
    423     STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE;
    424     STDMETHOD_(DWORD, GetMinFaces)(THIS) PURE;
    425     STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
    426     STDMETHOD_(DWORD, GetMinVertices)(THIS) PURE;
    427     STDMETHOD(Save)(THIS_ IStream *stream, const D3DXMATERIAL *material,
    428             const D3DXEFFECTINSTANCE *effect_instance, DWORD num_materials) PURE;
    429     STDMETHOD(Optimize)(THIS_ DWORD flags, DWORD *adjacency_out, DWORD *face_remap,
    430             ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh) PURE;
    431     STDMETHOD(OptimizeBaseLOD)(THIS_ DWORD flags, DWORD* face_remap) PURE;
    432     STDMETHOD(TrimByFaces)(THIS_ DWORD new_faces_min, DWORD new_faces_max, DWORD* face_remap, DWORD* vertex_remap) PURE;
    433     STDMETHOD(TrimByVertices)(THIS_ DWORD new_vertices_min, DWORD new_vertices_max, DWORD* face_remap, DWORD* vertex_remap) PURE;
    434     STDMETHOD(GetAdjacency)(THIS_ DWORD* adjacency) PURE;
    435     STDMETHOD(GenerateVertexHistory)(THIS_ DWORD* vertex_history) PURE;
    436 };
    437 #undef INTERFACE
    438 
    439 #define INTERFACE ID3DXSPMesh
    440 DECLARE_INTERFACE_(ID3DXSPMesh, IUnknown)
    441 {
    442     /*** IUnknown methods ***/
    443     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
    444     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    445     STDMETHOD_(ULONG, Release)(THIS) PURE;
    446     /*** ID3DXSPMesh ***/
    447     STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
    448     STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
    449     STDMETHOD_(DWORD, GetNumFVF)(THIS) PURE;
    450     STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
    451     STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
    452     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
    453     STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf,
    454             struct IDirect3DDevice9 *device, DWORD *adjacency_out,
    455             DWORD *vertex_remap_out, struct ID3DXMesh **clone_mesh) PURE;
    456     STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration,
    457             struct IDirect3DDevice9 *device, DWORD *adjacency_out,
    458             DWORD *vertex_remap_out, struct ID3DXMesh **clone_mesh) PURE;
    459     STDMETHOD(ClonePMeshFVF)(THIS_ DWORD options, DWORD fvf,
    460             struct IDirect3DDevice9 *device, DWORD *vertex_remap_out,
    461             float *errors_by_face, struct ID3DXPMesh **clone_mesh) PURE;
    462     STDMETHOD(ClonePMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration,
    463             struct IDirect3DDevice9 *device, DWORD *vertex_remap_out,
    464             float *errors_by_face, struct ID3DXPMesh **clone_mesh) PURE;
    465     STDMETHOD(ReduceFaces)(THIS_ DWORD faces) PURE;
    466     STDMETHOD(ReduceVertices)(THIS_ DWORD vertices) PURE;
    467     STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE;
    468     STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
    469     STDMETHOD(GetVertexAttributeWeights)(THIS_ LPD3DXATTRIBUTEWEIGHTS vertex_attribute_weights) PURE;
    470     STDMETHOD(GetVertexWeights)(THIS_ FLOAT* vertex_weights) PURE;
    471 };
    472 #undef INTERFACE
    473 
    474 #define INTERFACE ID3DXPatchMesh
    475 DECLARE_INTERFACE_(ID3DXPatchMesh, IUnknown)
    476 {
    477     /*** IUnknown methods ***/
    478     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
    479     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    480     STDMETHOD_(ULONG, Release)(THIS) PURE;
    481     /*** ID3DXPatchMesh ***/
    482     STDMETHOD_(DWORD, GetNumPatches)(THIS) PURE;
    483     STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
    484     STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
    485     STDMETHOD_(DWORD, GetControlVerticesPerPatch)(THIS) PURE;
    486     STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
    487     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
    488     STDMETHOD(GetPatchInfo)(THIS_ LPD3DXPATCHINFO patch_info) PURE;
    489     STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE;
    490     STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE;
    491     STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE;
    492     STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
    493     STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE;
    494     STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
    495     STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** data) PURE;
    496     STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
    497     STDMETHOD(GetTessSize)(THIS_ FLOAT tess_level, DWORD adaptive, DWORD* num_triangles, DWORD* num_vertices) PURE;
    498     STDMETHOD(GenerateAdjacency)(THIS_ FLOAT tolerance) PURE;
    499     STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, ID3DXPatchMesh **clone_mesh) PURE;
    500     STDMETHOD(Optimize)(THIS_ DWORD flags) PURE;
    501     STDMETHOD(SetDisplaceParam)(THIS_ struct IDirect3DBaseTexture9 *texture, D3DTEXTUREFILTERTYPE min_filter,
    502             D3DTEXTUREFILTERTYPE mag_filter, D3DTEXTUREFILTERTYPE mip_filter, D3DTEXTUREADDRESS wrap,
    503             DWORD lod_bias) PURE;
    504     STDMETHOD(GetDisplaceParam)(THIS_ struct IDirect3DBaseTexture9 **texture, D3DTEXTUREFILTERTYPE *min_filter,
    505             D3DTEXTUREFILTERTYPE *mag_filter, D3DTEXTUREFILTERTYPE *mip_filter, D3DTEXTUREADDRESS *wrap,
    506             DWORD *lod_bias) PURE;
    507     STDMETHOD(Tessellate)(THIS_ float tess_level, ID3DXMesh *mesh) PURE;
    508     STDMETHOD(TessellateAdaptive)(THIS_ const D3DXVECTOR4 *trans, DWORD max_tess_level,
    509             DWORD min_tess_level, ID3DXMesh *mesh) PURE;
    510 };
    511 #undef INTERFACE
    512 
    513 #define INTERFACE ID3DXSkinInfo
    514 DECLARE_INTERFACE_(ID3DXSkinInfo, IUnknown)
    515 {
    516     /*** IUnknown methods ***/
    517     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
    518     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    519     STDMETHOD_(ULONG, Release)(THIS) PURE;
    520     /*** ID3DXSkinInfo ***/
    521     STDMETHOD(SetBoneInfluence)(THIS_ DWORD bone, DWORD num_influences, const DWORD *vertices,
    522             const FLOAT *weights) PURE;
    523     STDMETHOD(SetBoneVertexInfluence)(THIS_ DWORD bone_num, DWORD influence_num, float weight) PURE;
    524     STDMETHOD_(DWORD, GetNumBoneInfluences)(THIS_ DWORD bone) PURE;
    525     STDMETHOD(GetBoneInfluence)(THIS_ DWORD bone, DWORD* vertices, FLOAT* weights) PURE;
    526     STDMETHOD(GetBoneVertexInfluence)(THIS_ DWORD bone_num, DWORD influence_num, float *weight, DWORD* vertex_num) PURE;
    527     STDMETHOD(GetMaxVertexInfluences)(THIS_ DWORD* max_vertex_influences) PURE;
    528     STDMETHOD_(DWORD, GetNumBones)(THIS) PURE;
    529     STDMETHOD(FindBoneVertexInfluenceIndex)(THIS_ DWORD bone_num, DWORD vertex_num, DWORD* influence_index) PURE;
    530     STDMETHOD(GetMaxFaceInfluences)(THIS_ struct IDirect3DIndexBuffer9 *index_buffer,
    531             DWORD num_faces, DWORD *max_face_influences) PURE;
    532     STDMETHOD(SetMinBoneInfluence)(THIS_ FLOAT min_influence) PURE;
    533     STDMETHOD_(FLOAT, GetMinBoneInfluence)(THIS) PURE;
    534     STDMETHOD(SetBoneName)(THIS_ DWORD bone_idx, const char *name) PURE;
    535     STDMETHOD_(const char *, GetBoneName)(THIS_ DWORD bone_idx) PURE;
    536     STDMETHOD(SetBoneOffsetMatrix)(THIS_ DWORD bone, const D3DXMATRIX *bone_transform) PURE;
    537     STDMETHOD_(D3DXMATRIX *, GetBoneOffsetMatrix)(THIS_ DWORD bone) PURE;
    538     STDMETHOD(Clone)(THIS_ ID3DXSkinInfo **skin_info) PURE;
    539     STDMETHOD(Remap)(THIS_ DWORD num_vertices, DWORD* vertex_remap) PURE;
    540     STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE;
    541     STDMETHOD(SetDeclaration)(THIS_ const D3DVERTEXELEMENT9 *declaration) PURE;
    542     STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
    543     STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
    544     STDMETHOD(UpdateSkinnedMesh)(THIS_ const D3DXMATRIX *bone_transforms,
    545             const D3DXMATRIX *bone_inv_transpose_transforms, const void *src_vertices, void *dst_vertices) PURE;
    546     STDMETHOD(ConvertToBlendedMesh)(THIS_ ID3DXMesh *mesh_in, DWORD options, const DWORD *adjacency_in,
    547             DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, DWORD *max_face_infl,
    548             DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) PURE;
    549     STDMETHOD(ConvertToIndexedBlendedMesh)(THIS_ ID3DXMesh *mesh_in, DWORD options, DWORD palette_size,
    550             const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap,
    551             DWORD *max_face_infl, DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table,
    552             ID3DXMesh **mesh_out) PURE;
    553 };
    554 #undef INTERFACE
    555 
    556 #define INTERFACE ID3DXPRTBuffer
    557 DECLARE_INTERFACE_(ID3DXPRTBuffer, IUnknown)
    558 {
    559     /*** IUnknown methods ***/
    560     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
    561     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    562     STDMETHOD_(ULONG, Release)(THIS) PURE;
    563     /*** ID3DXPRTBuffer methods ***/
    564     STDMETHOD_(UINT, GetNumSamples)(THIS) PURE;
    565     STDMETHOD_(UINT, GetNumCoeffs)(THIS) PURE;
    566     STDMETHOD_(UINT, GetNumChannels)(THIS) PURE;
    567     STDMETHOD_(WINBOOL, IsTexture)(THIS) PURE;
    568     STDMETHOD_(WINBOOL, GetWidth)(THIS) PURE;
    569     STDMETHOD_(WINBOOL, GetHeight)(THIS) PURE;
    570     STDMETHOD(Resize)(THIS_ UINT new_size) PURE;
    571     STDMETHOD(LockBuffer)(THIS_ UINT start, UINT num_samples, FLOAT **data) PURE;
    572     STDMETHOD(UnlockBuffer)(THIS) PURE;
    573     STDMETHOD(ScaleBuffer)(THIS_ FLOAT scale) PURE;
    574     STDMETHOD(AddBuffer)(THIS_ ID3DXPRTBuffer *buffer) PURE;
    575     STDMETHOD(AttachGH)(THIS_ struct ID3DXTextureGutterHelper *gh) PURE;
    576     STDMETHOD(ReleaseGH)(THIS) PURE;
    577     STDMETHOD(EvalGH)(THIS) PURE;
    578     STDMETHOD(ExtractTexture)(THIS_ UINT channel, UINT start_coefficient,
    579         UINT num_coefficients, struct IDirect3DTexture9 *texture) PURE;
    580     STDMETHOD(ExtractToMesh)(THIS_ UINT num_coefficients, D3DDECLUSAGE usage,
    581             UINT usage_index_start, ID3DXMesh *scene) PURE;
    582 };
    583 #undef INTERFACE
    584 
    585 #define INTERFACE ID3DXPRTCompBuffer
    586 DECLARE_INTERFACE_(ID3DXPRTCompBuffer, IUnknown)
    587 {
    588     /*** IUnknown methods ***/
    589     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
    590     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    591     STDMETHOD_(ULONG, Release)(THIS) PURE;
    592     /*** ID3DXPRTCompBuffer methods ***/
    593     STDMETHOD_(UINT, GetNumSamples)(THIS) PURE;
    594     STDMETHOD_(UINT, GetNumCoeffs)(THIS) PURE;
    595     STDMETHOD_(UINT, GetNumChannels)(THIS) PURE;
    596     STDMETHOD_(WINBOOL, IsTexture)(THIS) PURE;
    597     STDMETHOD_(UINT, GetWidth)(THIS) PURE;
    598     STDMETHOD_(UINT, GetHeight)(THIS) PURE;
    599     STDMETHOD_(UINT, GetNumClusters)(THIS) PURE;
    600     STDMETHOD_(UINT, GetNumPCA)(THIS) PURE;
    601     STDMETHOD(NormalizeData)(THIS) PURE;
    602     STDMETHOD(ExtractBasis)(THIS_ UINT cluster, FLOAT *cluster_basis) PURE;
    603     STDMETHOD(ExtractClusterIDs)(THIS_ UINT *cluster_ids) PURE;
    604     STDMETHOD(ExtractPCA)(THIS_ UINT start_pca, UINT num_extract, FLOAT *pca_coefficients) PURE;
    605     STDMETHOD(ExtractTexture)(THIS_ UINT start_pca, UINT num_pca, struct IDirect3DTexture9 *texture) PURE;
    606     STDMETHOD(ExtractToMesh)(THIS_ UINT num_pca, D3DDECLUSAGE usage, UINT usage_index_start, ID3DXMesh *scene) PURE;
    607 };
    608 #undef INTERFACE
    609 
    610 #define INTERFACE ID3DXTextureGutterHelper
    611 DECLARE_INTERFACE_(ID3DXTextureGutterHelper, IUnknown)
    612 {
    613     /*** IUnknown methods ***/
    614     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
    615     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    616     STDMETHOD_(ULONG, Release)(THIS) PURE;
    617     /*** ID3DXTextureGutterHelper methods ***/
    618     STDMETHOD_(UINT, GetWidth)(THIS) PURE;
    619     STDMETHOD_(UINT, GetHeight)(THIS) PURE;
    620 
    621     STDMETHOD(ApplyGuttersFloat)(THIS_ FLOAT *data_in, UINT num_coeffs, UINT width, UINT height) PURE;
    622     STDMETHOD(ApplyGuttersTex)(THIS_ struct IDirect3DTexture9 *texture) PURE;
    623     STDMETHOD(ApplyGuttersPRT)(THIS_ ID3DXPRTBuffer *buffer) PURE;
    624     STDMETHOD(ResampleTex)(THIS_ struct IDirect3DTexture9 *texture_in, struct ID3DXMesh *mesh_in,
    625         D3DDECLUSAGE usage, UINT usage_index, struct IDirect3DTexture9 *texture_out) PURE;
    626     STDMETHOD(GetFaceMap)(THIS_ UINT *face_data) PURE;
    627     STDMETHOD(GetBaryMap)(THIS_ D3DXVECTOR2 *bary_data) PURE;
    628     STDMETHOD(GetTexelMap)(THIS_ D3DXVECTOR2 *texel_data) PURE;
    629     STDMETHOD(GetGutterMap)(THIS_ BYTE *gutter_data) PURE;
    630     STDMETHOD(SetFaceMap)(THIS_ UINT *face_data) PURE;
    631     STDMETHOD(SetBaryMap)(THIS_ D3DXVECTOR2 *bary_data) PURE;
    632     STDMETHOD(SetTexelMap)(THIS_ D3DXVECTOR2 *texel_data) PURE;
    633     STDMETHOD(SetGutterMap)(THIS_ BYTE *gutter_data) PURE;
    634 };
    635 #undef INTERFACE
    636 
    637 #define INTERFACE ID3DXPRTEngine
    638 DECLARE_INTERFACE_(ID3DXPRTEngine, IUnknown)
    639 {
    640     /*** IUnknown methods ***/
    641     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
    642     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    643     STDMETHOD_(ULONG, Release)(THIS) PURE;
    644     /*** ID3DXPRTEngine methods ***/
    645     STDMETHOD(SetMeshMaterials)(THIS_ const D3DXSHMATERIAL **materials, UINT num_meshes,
    646         UINT num_channels, WINBOOL set_albedo, FLOAT length_scale) PURE;
    647     STDMETHOD(SetPerVertexAlbedo)(THIS_ const void *data_in, UINT num_channels, UINT stride) PURE;
    648     STDMETHOD(SetPerTexelAlbedo)(THIS_ struct IDirect3DTexture9 *albedo_texture,
    649             UINT num_channels, struct ID3DXTextureGutterHelper *gh) PURE;
    650     STDMETHOD(GetVertexAlbedo)(THIS_ D3DXCOLOR *vert_colors, UINT num_verts) PURE;
    651     STDMETHOD(SetPerTexelNormals)(THIS_ struct IDirect3DTexture9 *normal_texture) PURE;
    652     STDMETHOD(ExtractPerVertexAlbedo)(THIS_ ID3DXMesh *mesh, D3DDECLUSAGE usage, UINT num_channels) PURE;
    653     STDMETHOD(ResampleBuffer)(THIS_ ID3DXPRTBuffer *buffer_in, ID3DXPRTBuffer *buffer_out) PURE;
    654     STDMETHOD(GetAdaptedMesh)(THIS_ struct IDirect3DDevice9 *device, UINT *face_remap,
    655             UINT *vert_remap, float *vert_weights, struct ID3DXMesh **mesh) PURE;
    656     STDMETHOD_(UINT, GetNumVerts)(THIS) PURE;
    657     STDMETHOD_(UINT, GetNumFaces)(THIS) PURE;
    658     STDMETHOD(SetMinMaxIntersection)(THIS_ FLOAT min, FLOAT max) PURE;
    659     STDMETHOD(RobustMeshRefine)(THIS_ FLOAT min_edge_length, UINT max_subdiv) PURE;
    660     STDMETHOD(SetSamplingInfo)(THIS_ UINT num_rays, WINBOOL use_sphere,
    661         WINBOOL use_cosine, WINBOOL adaptive, FLOAT adpative_thresh) PURE;
    662     STDMETHOD(ComputeDirectLightingSH)(THIS_ UINT sh_order, ID3DXPRTBuffer *data_out) PURE;
    663     STDMETHOD(ComputeDirectLightingSHAdaptive)(THIS_ UINT sh_order, float adaptive_thresh,
    664             float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out) PURE;
    665     STDMETHOD(ComputeDirectLightingSHGPU)(THIS_ struct IDirect3DDevice9 *device, UINT flags,
    666             UINT sh_order, float zbias, float zangle_bias, struct ID3DXPRTBuffer *data_out) PURE;
    667     STDMETHOD(ComputeSS)(THIS_ ID3DXPRTBuffer *data_in, ID3DXPRTBuffer *data_out,
    668             ID3DXPRTBuffer *data_total) PURE;
    669     STDMETHOD(ComputeSSAdaptive)(THIS_ ID3DXPRTBuffer *data_in, float adaptive_thres,
    670             float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out, ID3DXPRTBuffer *data_total) PURE;
    671     STDMETHOD(ComputeBounce)(THIS_ ID3DXPRTBuffer *data_in, ID3DXPRTBuffer *data_out,
    672             ID3DXPRTBuffer *data_total) PURE;
    673     STDMETHOD(ComputeBounceAdaptive)(THIS_ ID3DXPRTBuffer *data_in, float adaptive_thres,
    674             float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out, ID3DXPRTBuffer *data_total) PURE;
    675     STDMETHOD(ComputeVolumeSamplesDirectSH)(THIS_ UINT sh_order_in, UINT sh_order_out,
    676             UINT num_vol_samples, const D3DXVECTOR3 *sample_locs, ID3DXPRTBuffer *data_out) PURE;
    677     STDMETHOD(ComputeVolumeSamples)(THIS_ ID3DXPRTBuffer *surf_data_in, UINT sh_order,
    678             UINT num_vol_samples, const D3DXVECTOR3 *sample_locs, ID3DXPRTBuffer *data_out) PURE;
    679     STDMETHOD(ComputeSurfSamplesDirectSH)(THIS_ UINT sh_order, UINT num_samples,
    680             const D3DXVECTOR3 *sample_locs, const D3DXVECTOR3 *sample_norms, ID3DXPRTBuffer *data_out) PURE;
    681     STDMETHOD(ComputeSurfSamplesBounce)(THIS_ ID3DXPRTBuffer *surf_data_in, UINT num_samples,
    682             const D3DXVECTOR3 *sample_locs, const D3DXVECTOR3 *sample_norms, ID3DXPRTBuffer *data_out,
    683             ID3DXPRTBuffer *data_total) PURE;
    684     STDMETHOD(FreeSSData)(THIS) PURE;
    685     STDMETHOD(FreeBounceData)(THIS) PURE;
    686     STDMETHOD(ComputeLDPRTCoeffs)(THIS_ ID3DXPRTBuffer *data_in, UINT sh_order, D3DXVECTOR3 *norm_out,
    687             ID3DXPRTBuffer *data_out) PURE;
    688     STDMETHOD(ScaleMeshChunk)(THIS_ UINT mesh_chunk, float scale, ID3DXPRTBuffer *data_out) PURE;
    689     STDMETHOD(MultiplyAlbedo)(THIS_ ID3DXPRTBuffer *data_out) PURE;
    690     STDMETHOD(SetCallback)(THIS_ LPD3DXSHPRTSIMCB cb, float frequency, void *user_context) PURE;
    691     STDMETHOD_(WINBOOL, ShadowRayIntersects)(THIS_ const D3DXVECTOR3 *ray_pos,
    692             const D3DXVECTOR3 *ray_dir) PURE;
    693     STDMETHOD_(WINBOOL, ClosestRayIntersects)(THIS_ const D3DXVECTOR3 *ray_pos,
    694             const D3DXVECTOR3 *ray_dir, DWORD *face_index, FLOAT *u, FLOAT *v, FLOAT *dist) PURE;
    695 };
    696 #undef INTERFACE
    697 
    698 #ifdef __cplusplus
    699 extern "C" {
    700 #endif
    701 
    702 HRESULT WINAPI D3DXCreateMesh(DWORD face_count, DWORD vertex_count, DWORD flags,
    703         const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh);
    704 HRESULT WINAPI D3DXCreateMeshFVF(DWORD face_count, DWORD vertex_count, DWORD flags,
    705         DWORD fvf, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh);
    706 HRESULT WINAPI D3DXCreateBuffer(DWORD size, ID3DXBuffer **buffer);
    707 HRESULT WINAPI D3DXCreateSPMesh(ID3DXMesh *mesh, const DWORD *adjacency,
    708         const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights, ID3DXSPMesh **spmesh);
    709 HRESULT WINAPI D3DXCreatePMeshFromStream(struct IStream *stream, DWORD flags, struct IDirect3DDevice9 *device,
    710         struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
    711         DWORD *material_count, struct ID3DXPMesh **mesh);
    712 HRESULT WINAPI D3DXCreateSkinInfo(DWORD vertex_count, const D3DVERTEXELEMENT9 *declaration,
    713         DWORD bone_count, ID3DXSkinInfo **skin_info);
    714 HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD vertex_count, DWORD fvf, DWORD bone_count, ID3DXSkinInfo **skin_info);
    715 HRESULT WINAPI D3DXCreateSkinInfoFromBlendedMesh(ID3DXBaseMesh *mesh, DWORD bone_count,
    716         const D3DXBONECOMBINATION *bone_combination_table, ID3DXSkinInfo **skin_info);
    717 HRESULT WINAPI D3DXCreatePatchMesh(const D3DXPATCHINFO *patch_info, DWORD patch_count,
    718         DWORD vertex_count, DWORD flags, const D3DVERTEXELEMENT9 *declaration,
    719         struct IDirect3DDevice9 *device, struct ID3DXPatchMesh **mesh);
    720 HRESULT WINAPI D3DXCreatePRTBuffer(UINT sample_count, UINT coeff_count, UINT channel_count, ID3DXPRTBuffer **buffer);
    721 HRESULT WINAPI D3DXCreatePRTBufferTex(UINT width, UINT height, UINT coeff_count,
    722         UINT channel_count, ID3DXPRTBuffer **buffer);
    723 HRESULT WINAPI D3DXCreatePRTCompBuffer(D3DXSHCOMPRESSQUALITYTYPE quality, UINT cluster_count, UINT pca_count,
    724         LPD3DXSHPRTSIMCB cb, void *ctx, ID3DXPRTBuffer *input, ID3DXPRTCompBuffer **buffer);
    725 HRESULT WINAPI D3DXCreateTextureGutterHelper(UINT width, UINT height, ID3DXMesh *mesh,
    726         float gutter_size, ID3DXTextureGutterHelper **gh);
    727 HRESULT WINAPI D3DXCreatePRTEngine(ID3DXMesh *mesh, DWORD *adjacency, WINBOOL extract_uv,
    728         ID3DXMesh *blocker_mesh, ID3DXPRTEngine **engine);
    729 HRESULT WINAPI D3DXLoadMeshFromXA(const char *filename, DWORD flags, struct IDirect3DDevice9 *device,
    730         struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
    731         DWORD *material_count, struct ID3DXMesh **mesh);
    732 HRESULT WINAPI D3DXLoadMeshFromXW(const WCHAR *filename, DWORD flags, struct IDirect3DDevice9 *device,
    733         struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
    734         DWORD *material_count, struct ID3DXMesh **mesh);
    735 #define D3DXLoadMeshFromX __MINGW_NAME_AW(D3DXLoadMeshFromX)
    736 HRESULT WINAPI D3DXLoadMeshFromXInMemory(const void *data, DWORD data_size, DWORD flags,
    737         struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials,
    738         struct ID3DXBuffer **effect_instances, DWORD *material_count, struct ID3DXMesh **mesh);
    739 HRESULT WINAPI D3DXLoadMeshFromXResource(HMODULE module, const char *resource, const char *resource_type,
    740         DWORD flags, struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency,
    741         struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
    742         DWORD *material_count, struct ID3DXMesh **mesh);
    743 HRESULT WINAPI D3DXLoadMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device,
    744         struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
    745         DWORD *material_count, struct ID3DXMesh **mesh);
    746 HRESULT WINAPI D3DXLoadPatchMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device,
    747         struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
    748         DWORD *material_count, struct ID3DXPatchMesh **mesh);
    749 HRESULT WINAPI D3DXLoadSkinMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device,
    750         struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
    751         DWORD *material_count, struct ID3DXSkinInfo **skin_info, struct ID3DXMesh **mesh);
    752 HRESULT WINAPI D3DXLoadPRTBufferFromFileA(const char *filename, ID3DXPRTBuffer **buffer);
    753 HRESULT WINAPI D3DXLoadPRTBufferFromFileW(const WCHAR *filename, ID3DXPRTBuffer **buffer);
    754 #define D3DXLoadPRTBufferFromFile __MINGW_NAME_AW(D3DXLoadPRTBufferFromFile)
    755 HRESULT WINAPI D3DXLoadPRTCompBufferFromFileA(const char *filename, ID3DXPRTCompBuffer **buffer);
    756 HRESULT WINAPI D3DXLoadPRTCompBufferFromFileW(const WCHAR *filename, ID3DXPRTCompBuffer **buffer);
    757 #define D3DXLoadPRTCompBufferFromFile __MINGW_NAME_AW(D3DXLoadPRTCompBufferFromFile)
    758 HRESULT WINAPI D3DXSaveMeshToXA(const char *filename, ID3DXMesh *mesh, const DWORD *adjacency,
    759         const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances, DWORD material_count, DWORD format);
    760 HRESULT WINAPI D3DXSaveMeshToXW(const WCHAR *filename, ID3DXMesh *mesh, const DWORD *adjacency,
    761         const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances, DWORD material_count, DWORD format);
    762 #define D3DXSaveMeshToX __MINGW_NAME_AW(D3DXSaveMeshToX)
    763 HRESULT WINAPI D3DXSavePRTBufferToFileA(const char *filename, ID3DXPRTBuffer *buffer);
    764 HRESULT WINAPI D3DXSavePRTBufferToFileW(const WCHAR *filename, ID3DXPRTBuffer *buffer);
    765 #define D3DXSavePRTBufferToFile __MINGW_NAME_AW(D3DXSavePRTBufferToFile)
    766 HRESULT WINAPI D3DXSavePRTCompBufferToFileA(const char *filename, ID3DXPRTCompBuffer *buffer);
    767 HRESULT WINAPI D3DXSavePRTCompBufferToFileW(const WCHAR *filename, ID3DXPRTCompBuffer *buffer);
    768 #define D3DXSavePRTCompBufferToFile __MINGW_NAME_AW(D3DXSavePRTCompBufferToFile)
    769 UINT    WINAPI D3DXGetDeclLength(const D3DVERTEXELEMENT9 *decl);
    770 UINT    WINAPI D3DXGetDeclVertexSize(const D3DVERTEXELEMENT9 *decl, DWORD stream_idx);
    771 UINT    WINAPI D3DXGetFVFVertexSize(DWORD);
    772 WINBOOL WINAPI D3DXBoxBoundProbe(const D3DXVECTOR3 *vmin, const D3DXVECTOR3 *vmax,
    773         const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir);
    774 WINBOOL WINAPI D3DXSphereBoundProbe(const D3DXVECTOR3 *center, FLOAT radius,
    775         const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir);
    776 HRESULT WINAPI D3DXCleanMesh(D3DXCLEANTYPE clean_type, ID3DXMesh *mesh_in, const DWORD *adjacency_in,
    777         ID3DXMesh **mesh_out, DWORD *adjacency_out, ID3DXBuffer **errors);
    778 HRESULT WINAPI D3DXConcatenateMeshes(struct ID3DXMesh **meshes, UINT mesh_count, DWORD flags,
    779         const D3DXMATRIX *geometry_matrices, const D3DXMATRIX *texture_matrices,
    780         const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh);
    781 HRESULT WINAPI D3DXComputeBoundingBox(const D3DXVECTOR3 *first_pos, DWORD num_vertices,
    782         DWORD stride, D3DXVECTOR3 *vmin, D3DXVECTOR3 *vmax);
    783 HRESULT WINAPI D3DXComputeBoundingSphere(const D3DXVECTOR3 *first_pos, DWORD num_vertices,
    784         DWORD stride, D3DXVECTOR3 *center, FLOAT *radius);
    785 HRESULT WINAPI D3DXComputeIMTFromPerTexelSignal(ID3DXMesh *mesh, DWORD texture_idx, float *texel_signal,
    786         UINT width, UINT height, UINT signal_dimension, UINT component_count, DWORD flags,
    787         LPD3DXUVATLASCB cb, void *ctx, ID3DXBuffer **buffer);
    788 HRESULT WINAPI D3DXComputeIMTFromPerVertexSignal(ID3DXMesh *mesh, const float *vertex_signal,
    789         UINT signal_dimension, UINT signal_stride, DWORD flags,
    790         LPD3DXUVATLASCB cb, void *ctx, ID3DXBuffer **buffer);
    791 HRESULT WINAPI D3DXComputeIMTFromSignal(ID3DXMesh *mesh, DWORD texture_idx, UINT signal_dimension,
    792         float max_uv_distance, DWORD flags, LPD3DXIMTSIGNALCALLBACK signal_cb, void *signal_ctx,
    793         LPD3DXUVATLASCB status_cb, void *status_ctx, ID3DXBuffer **buffer);
    794 HRESULT WINAPI D3DXComputeIMTFromTexture(struct ID3DXMesh *mesh, struct IDirect3DTexture9 *texture,
    795         DWORD texture_idx, DWORD options, LPD3DXUVATLASCB cb, void *ctx, struct ID3DXBuffer **out);
    796 HRESULT WINAPI D3DXComputeNormals(ID3DXBaseMesh *mesh, const DWORD *adjacency);
    797 HRESULT WINAPI D3DXComputeTangentFrameEx(ID3DXMesh *mesh_in, DWORD texture_in_semantic, DWORD texture_in_idx,
    798         DWORD u_partial_out_semantic, DWORD u_partial_out_idx, DWORD v_partial_out_semantic,
    799         DWORD v_partial_out_idx, DWORD normal_out_semantic, DWORD normal_out_idx, DWORD flags,
    800         const DWORD *adjacency, float partial_edge_threshold, float singular_point_threshold,
    801         float normal_edge_threshold, ID3DXMesh **mesh_out, ID3DXBuffer **buffer);
    802 HRESULT WINAPI D3DXComputeTangent(ID3DXMesh *mesh, DWORD stage, DWORD tangent_idx,
    803         DWORD binorm_idx, DWORD wrap, const DWORD *adjacency);
    804 HRESULT WINAPI D3DXConvertMeshSubsetToSingleStrip(struct ID3DXBaseMesh *mesh_in, DWORD attribute_id,
    805         DWORD ib_flags, struct IDirect3DIndexBuffer9 **index_buffer, DWORD *index_count);
    806 HRESULT WINAPI D3DXConvertMeshSubsetToStrips(struct ID3DXBaseMesh *mesh_in, DWORD attribute_id,
    807         DWORD ib_flags, struct IDirect3DIndexBuffer9 **index_buffer, DWORD *index_count,
    808         struct ID3DXBuffer **strip_lengths, DWORD *strip_count);
    809 HRESULT WINAPI D3DXDeclaratorFromFVF(DWORD, D3DVERTEXELEMENT9[MAX_FVF_DECL_SIZE]);
    810 HRESULT WINAPI D3DXFVFFromDeclarator(const D3DVERTEXELEMENT9 *decl, DWORD *fvf);
    811 HRESULT WINAPI D3DXGenerateOutputDecl(D3DVERTEXELEMENT9 *decl_out, const D3DVERTEXELEMENT9 *decl_in);
    812 HRESULT WINAPI D3DXGeneratePMesh(ID3DXMesh *mesh, const DWORD *adjacency,
    813         const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights,
    814         DWORD min_value, DWORD flags, ID3DXPMesh **pmesh);
    815 HRESULT WINAPI D3DXIntersect(ID3DXBaseMesh *mesh, const D3DXVECTOR3 *ray_position, const D3DXVECTOR3 *ray_direction,
    816         WINBOOL *hit, DWORD *face_idx, float *u, float *v, float *distance, ID3DXBuffer **hits, DWORD *hit_count);
    817 HRESULT WINAPI D3DXIntersectSubset(ID3DXBaseMesh *mesh, DWORD attribute_id, const D3DXVECTOR3 *ray_position,
    818         const D3DXVECTOR3 *ray_direction, WINBOOL *hit, DWORD *face_idx, float *u, float *v, float *distance,
    819         ID3DXBuffer **hits, DWORD *hit_count);
    820 WINBOOL WINAPI D3DXIntersectTri(const D3DXVECTOR3 *vtx0, const D3DXVECTOR3 *vtx1,
    821         const D3DXVECTOR3 *vtx2, const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir, FLOAT *u,
    822         FLOAT *v, FLOAT *dist);
    823 HRESULT WINAPI D3DXOptimizeFaces(const void *indices, UINT face_count,
    824         UINT vertex_count, WINBOOL idx_32bit, DWORD *face_remap);
    825 HRESULT WINAPI D3DXOptimizeVertices(const void *indices, UINT face_count,
    826         UINT vertex_count, WINBOOL idx_32bit, DWORD *vertex_remap);
    827 HRESULT WINAPI D3DXRectPatchSize(const FLOAT *segment_count, DWORD *num_triangles,
    828         DWORD *num_vertices);
    829 HRESULT WINAPI D3DXSHPRTCompSuperCluster(UINT *cluster_ids, ID3DXMesh *scene, UINT max_cluster_count,
    830         UINT cluster_count, UINT *scluster_ids, UINT *scluster_count);
    831 HRESULT WINAPI D3DXSHPRTCompSplitMeshSC(UINT *cluster_idx, UINT vertex_count, UINT cluster_count, UINT *scluster_ids,
    832         UINT scluster_count, void *index_buffer_in, WINBOOL ib_in_32bit, UINT face_count, ID3DXBuffer **index_buffer_out,
    833         UINT *index_buffer_size, WINBOOL ib_out_32bit, ID3DXBuffer **face_remap, ID3DXBuffer **vertex_data,
    834         UINT *vertex_data_length, UINT *sc_cluster_list, D3DXSHPRTSPLITMESHCLUSTERDATA *sc_data);
    835 HRESULT WINAPI D3DXSimplifyMesh(ID3DXMesh *mesh_in, const DWORD *adjacency,
    836         const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights, DWORD min_value,
    837         DWORD flags, ID3DXMesh **mesh_out);
    838 HRESULT WINAPI D3DXSplitMesh(ID3DXMesh *mesh_in, const DWORD *adjacency_in, const DWORD max_size,
    839         const DWORD flags, DWORD *mesh_out_count, ID3DXBuffer **mesh_out, ID3DXBuffer **adjacency_out,
    840         ID3DXBuffer **face_remap_out, ID3DXBuffer **vertex_remap_out);
    841 HRESULT WINAPI D3DXTessellateNPatches(ID3DXMesh *mesh_in, const DWORD *adjacency_in, float segment_count,
    842         WINBOOL quad_interp, ID3DXMesh **mesh_out, ID3DXBuffer **adjacency_out);
    843 HRESULT WINAPI D3DXTessellateRectPatch(struct IDirect3DVertexBuffer9 *buffer, const float *segment_count,
    844         const D3DVERTEXELEMENT9 *declaration, const D3DRECTPATCH_INFO *patch_info, struct ID3DXMesh *mesh);
    845 HRESULT WINAPI D3DXTessellateTriPatch(struct IDirect3DVertexBuffer9 *buffer, const float *segment_count,
    846         const D3DVERTEXELEMENT9 *declaration, const D3DTRIPATCH_INFO *patch_info, struct ID3DXMesh *mesh);
    847 HRESULT WINAPI D3DXTriPatchSize(const FLOAT *segment_count, DWORD *num_triangles,
    848         DWORD *num_vertices);
    849 HRESULT WINAPI D3DXUVAtlasCreate(ID3DXMesh *mesh_in, UINT max_chart_count, float max_stretch_in,
    850         UINT width, UINT height, float gutter, DWORD texture_idx, const DWORD *adjacency, const DWORD *false_edges,
    851         const float *imt_array, LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags, ID3DXMesh **mesh_out,
    852         ID3DXBuffer **face_partitioning_out, ID3DXBuffer **vertex_remap_out, float *max_stretch_out, UINT *chart_count);
    853 HRESULT WINAPI D3DXUVAtlasPack(ID3DXMesh *mesh, UINT width, UINT height, float gutter, DWORD texture_idx,
    854         const DWORD *partition_result_adjacency, LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags,
    855         ID3DXBuffer *face_partitioning);
    856 HRESULT WINAPI D3DXUVAtlasPartition(ID3DXMesh *mesh_in, UINT max_chart_count, float max_stretch_in,
    857         DWORD texture_idx, const DWORD *adjacency, const DWORD *false_edges, const float *imt_array,
    858         LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags, ID3DXMesh **mesh_out,
    859         ID3DXBuffer **face_partitioning_out, ID3DXBuffer **vertex_remap_out, ID3DXBuffer **adjacency_out,
    860         float *max_stretch_out, UINT *chart_count);
    861 HRESULT WINAPI D3DXValidMesh(ID3DXMesh *mesh, const DWORD *adjacency, ID3DXBuffer **errors);
    862 HRESULT WINAPI D3DXValidPatchMesh(ID3DXPatchMesh *mesh, DWORD *degenerate_vertex_count,
    863         DWORD *degenerate_patch_count, ID3DXBuffer **errors);
    864 HRESULT WINAPI D3DXWeldVertices(ID3DXMesh *mesh, DWORD flags, const D3DXWELDEPSILONS *epsilons,
    865         const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap_out, ID3DXBuffer **vertex_remap_out);
    866 
    867 #ifdef __cplusplus
    868 }
    869 #endif
    870 
    871 DEFINE_GUID(DXFILEOBJ_XSkinMeshHeader,          0x3cf169ce, 0xff7c, 0x44ab, 0x93, 0xc0, 0xf7, 0x8f, 0x62, 0xd1, 0x72, 0xe2);
    872 DEFINE_GUID(DXFILEOBJ_VertexDuplicationIndices, 0xb8d65549, 0xd7c9, 0x4995, 0x89, 0xcf, 0x53, 0xa9, 0xa8, 0xb0, 0x31, 0xe3);
    873 DEFINE_GUID(DXFILEOBJ_FaceAdjacency,            0xa64c844a, 0xe282, 0x4756, 0x8b, 0x80, 0x25, 0x0c, 0xde, 0x04, 0x39, 0x8c);
    874 DEFINE_GUID(DXFILEOBJ_SkinWeights,              0x6f0d123b, 0xbad2, 0x4167, 0xa0, 0xd0, 0x80, 0x22, 0x4f, 0x25, 0xfa, 0xbb);
    875 DEFINE_GUID(DXFILEOBJ_Patch,                    0xa3eb5d44, 0xfc22, 0x429d, 0x9a, 0xfb, 0x32, 0x21, 0xcb, 0x97, 0x19, 0xa6);
    876 DEFINE_GUID(DXFILEOBJ_PatchMesh,                0xd02c95cc, 0xedba, 0x4305, 0x9b, 0x5d, 0x18, 0x20, 0xd7, 0x70, 0x4d, 0xbf);
    877 DEFINE_GUID(DXFILEOBJ_PatchMesh9,               0xb9ec94e1, 0xb9a6, 0x4251, 0xba, 0x18, 0x94, 0x89, 0x3f, 0x02, 0xc0, 0xea);
    878 DEFINE_GUID(DXFILEOBJ_PMInfo,                   0xb6c3e656, 0xec8b, 0x4b92, 0x9b, 0x62, 0x68, 0x16, 0x59, 0x52, 0x29, 0x47);
    879 DEFINE_GUID(DXFILEOBJ_PMAttributeRange,         0x917e0427, 0xc61e, 0x4a14, 0x9c, 0x64, 0xaf, 0xe6, 0x5f, 0x9e, 0x98, 0x44);
    880 DEFINE_GUID(DXFILEOBJ_PMVSplitRecord,           0x574ccc14, 0xf0b3, 0x4333, 0x82, 0x2d, 0x93, 0xe8, 0xa8, 0xa0, 0x8e, 0x4c);
    881 DEFINE_GUID(DXFILEOBJ_FVFData,                  0xb6e70a0e, 0x8ef9, 0x4e83, 0x94, 0xad, 0xec, 0xc8, 0xb0, 0xc0, 0x48, 0x97);
    882 DEFINE_GUID(DXFILEOBJ_VertexElement,            0xf752461c, 0x1e23, 0x48f6, 0xb9, 0xf8, 0x83, 0x50, 0x85, 0x0f, 0x33, 0x6f);
    883 DEFINE_GUID(DXFILEOBJ_DeclData,                 0xbf22e553, 0x292c, 0x4781, 0x9f, 0xea, 0x62, 0xbd, 0x55, 0x4b, 0xdd, 0x93);
    884 DEFINE_GUID(DXFILEOBJ_EffectFloats,             0xf1cfe2b3, 0x0de3, 0x4e28, 0xaf, 0xa1, 0x15, 0x5a, 0x75, 0x0a, 0x28, 0x2d);
    885 DEFINE_GUID(DXFILEOBJ_EffectString,             0xd55b097e, 0xbdb6, 0x4c52, 0xb0, 0x3d, 0x60, 0x51, 0xc8, 0x9d, 0x0e, 0x42);
    886 DEFINE_GUID(DXFILEOBJ_EffectDWord,              0x622c0ed0, 0x956e, 0x4da9, 0x90, 0x8a, 0x2a, 0xf9, 0x4f, 0x3c, 0xe7, 0x16);
    887 DEFINE_GUID(DXFILEOBJ_EffectParamFloats,        0x3014b9a0, 0x62f5, 0x478c, 0x9b, 0x86, 0xe4, 0xac, 0x9f, 0x4e, 0x41, 0x8b);
    888 DEFINE_GUID(DXFILEOBJ_EffectParamString,        0x1dbc4c88, 0x94c1, 0x46ee, 0x90, 0x76, 0x2c, 0x28, 0x81, 0x8c, 0x94, 0x81);
    889 DEFINE_GUID(DXFILEOBJ_EffectParamDWord,         0xe13963bc, 0xae51, 0x4c5d, 0xb0, 0x0f, 0xcf, 0xa3, 0xa9, 0xd9, 0x7c, 0xe5);
    890 DEFINE_GUID(DXFILEOBJ_EffectInstance,           0xe331f7e4, 0x0559, 0x4cc2, 0x8e, 0x99, 0x1c, 0xec, 0x16, 0x57, 0x92, 0x8f);
    891 DEFINE_GUID(DXFILEOBJ_AnimTicksPerSecond,       0x9e415a43, 0x7ba6, 0x4a73, 0x87, 0x43, 0xb7, 0x3d, 0x47, 0xe8, 0x84, 0x76);
    892 DEFINE_GUID(DXFILEOBJ_CompressedAnimationSet,   0x7f9b00b3, 0xf125, 0x4890, 0x87, 0x6e, 0x1c, 0x42, 0xbf, 0x69, 0x7c, 0x4d);
    893 
    894 #define XSKINEXP_TEMPLATES \
    895         "xof 0303txt 0032\
    896         template XSkinMeshHeader \
    897         { \
    898             <3CF169CE-FF7C-44ab-93C0-F78F62D172E2> \
    899             WORD nMaxSkinWeightsPerVertex; \
    900             WORD nMaxSkinWeightsPerFace; \
    901             WORD nBones; \
    902         } \
    903         template VertexDuplicationIndices \
    904         { \
    905             <B8D65549-D7C9-4995-89CF-53A9A8B031E3> \
    906             DWORD nIndices; \
    907             DWORD nOriginalVertices; \
    908             array DWORD indices[nIndices]; \
    909         } \
    910         template FaceAdjacency \
    911         { \
    912             <A64C844A-E282-4756-8B80-250CDE04398C> \
    913             DWORD nIndices; \
    914             array DWORD indices[nIndices]; \
    915         } \
    916         template SkinWeights \
    917         { \
    918             <6F0D123B-BAD2-4167-A0D0-80224F25FABB> \
    919             STRING transformNodeName; \
    920             DWORD nWeights; \
    921             array DWORD vertexIndices[nWeights]; \
    922             array float weights[nWeights]; \
    923             Matrix4x4 matrixOffset; \
    924         } \
    925         template Patch \
    926         { \
    927             <A3EB5D44-FC22-429D-9AFB-3221CB9719A6> \
    928             DWORD nControlIndices; \
    929             array DWORD controlIndices[nControlIndices]; \
    930         } \
    931         template PatchMesh \
    932         { \
    933             <D02C95CC-EDBA-4305-9B5D-1820D7704BBF> \
    934             DWORD nVertices; \
    935             array Vector vertices[nVertices]; \
    936             DWORD nPatches; \
    937             array Patch patches[nPatches]; \
    938             [ ... ] \
    939         } \
    940         template PatchMesh9 \
    941         { \
    942             <B9EC94E1-B9A6-4251-BA18-94893F02C0EA> \
    943             DWORD Type; \
    944             DWORD Degree; \
    945             DWORD Basis; \
    946             DWORD nVertices; \
    947             array Vector vertices[nVertices]; \
    948             DWORD nPatches; \
    949             array Patch patches[nPatches]; \
    950             [ ... ] \
    951         } template EffectFloats \
    952         { \
    953             <F1CFE2B3-0DE3-4e28-AFA1-155A750A282D> \
    954             DWORD nFloats; \
    955             array float Floats[nFloats]; \
    956         } \
    957         template EffectString \
    958         { \
    959             <D55B097E-BDB6-4c52-B03D-6051C89D0E42> \
    960             STRING Value; \
    961         } \
    962         template EffectDWord \
    963         { \
    964             <622C0ED0-956E-4da9-908A-2AF94F3CE716> \
    965             DWORD Value; \
    966         } template EffectParamFloats \
    967         { \
    968             <3014B9A0-62F5-478c-9B86-E4AC9F4E418B> \
    969             STRING ParamName; \
    970             DWORD nFloats; \
    971             array float Floats[nFloats]; \
    972         } template EffectParamString \
    973         { \
    974             <1DBC4C88-94C1-46ee-9076-2C28818C9481> \
    975             STRING ParamName; \
    976             STRING Value; \
    977         } \
    978         template EffectParamDWord \
    979         { \
    980             <E13963BC-AE51-4c5d-B00F-CFA3A9D97CE5> \
    981             STRING ParamName; \
    982             DWORD Value; \
    983         } \
    984         template EffectInstance \
    985         { \
    986             <E331F7E4-0559-4cc2-8E99-1CEC1657928F> \
    987             STRING EffectFilename; \
    988             [ ... ] \
    989         } template AnimTicksPerSecond \
    990         { \
    991             <9E415A43-7BA6-4a73-8743-B73D47E88476> \
    992             DWORD AnimTicksPerSecond; \
    993         } \
    994         template CompressedAnimationSet \
    995         { \
    996             <7F9B00B3-F125-4890-876E-1C42BF697C4D> \
    997             DWORD CompressedBlockSize; \
    998             FLOAT TicksPerSec; \
    999             DWORD PlaybackType; \
   1000             DWORD BufferLength; \
   1001             array DWORD CompressedData[BufferLength]; \
   1002         } "
   1003 
   1004 #define XEXTENSIONS_TEMPLATES \
   1005         "xof 0303txt 0032\
   1006         template FVFData \
   1007         { \
   1008             <B6E70A0E-8EF9-4e83-94AD-ECC8B0C04897> \
   1009             DWORD dwFVF; \
   1010             DWORD nDWords; \
   1011             array DWORD data[nDWords]; \
   1012         } \
   1013         template VertexElement \
   1014         { \
   1015             <F752461C-1E23-48f6-B9F8-8350850F336F> \
   1016             DWORD Type; \
   1017             DWORD Method; \
   1018             DWORD Usage; \
   1019             DWORD UsageIndex; \
   1020         } \
   1021         template DeclData \
   1022         { \
   1023             <BF22E553-292C-4781-9FEA-62BD554BDD93> \
   1024             DWORD nElements; \
   1025             array VertexElement Elements[nElements]; \
   1026             DWORD nDWords; \
   1027             array DWORD data[nDWords]; \
   1028         } \
   1029         template PMAttributeRange \
   1030         { \
   1031             <917E0427-C61E-4a14-9C64-AFE65F9E9844> \
   1032             DWORD iFaceOffset; \
   1033             DWORD nFacesMin; \
   1034             DWORD nFacesMax; \
   1035             DWORD iVertexOffset; \
   1036             DWORD nVerticesMin; \
   1037             DWORD nVerticesMax; \
   1038         } \
   1039         template PMVSplitRecord \
   1040         { \
   1041             <574CCC14-F0B3-4333-822D-93E8A8A08E4C> \
   1042             DWORD iFaceCLW; \
   1043             DWORD iVlrOffset; \
   1044             DWORD iCode; \
   1045         } \
   1046         template PMInfo \
   1047         { \
   1048             <B6C3E656-EC8B-4b92-9B62-681659522947> \
   1049             DWORD nAttributes; \
   1050             array PMAttributeRange attributeRanges[nAttributes]; \
   1051             DWORD nMaxValence; \
   1052             DWORD nMinLogicalVertices; \
   1053             DWORD nMaxLogicalVertices; \
   1054             DWORD nVSplits; \
   1055             array PMVSplitRecord splitRecords[nVSplits]; \
   1056             DWORD nAttributeMispredicts; \
   1057             array DWORD attributeMispredicts[nAttributeMispredicts]; \
   1058         } "
   1059 
   1060 #endif /* __WINE_D3DX9MESH_H */
   1061