/external/deqp/external/vulkancts/modules/vulkan/texture/ |
vktTextureFilteringAnisotropyTests.hpp | 23 * \brief Texture filtering anisotropy tests 30 namespace texture namespace in namespace:vkt 35 } // texture
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vktTextureFilteringExplicitLodTests.hpp | 23 * \brief Texture filtering tests with explicit LOD instructions 30 namespace texture namespace in namespace:vkt 35 } // texture
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vktTextureFilteringTests.hpp | 25 * \brief Texture filtering tests. 33 namespace texture namespace in namespace:vkt 38 } // texture
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vktTextureMipmapTests.hpp | 34 namespace texture namespace in namespace:vkt 39 } // texture
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vktTextureShadowTests.hpp | 24 * \brief Shadow texture lookup tests. 32 namespace texture namespace in namespace:vkt 37 } // texture
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vktTextureTests.hpp | 25 * \brief Functional texture tests. 33 namespace texture namespace in namespace:vkt 38 } // texture
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vktTextureTests.cpp | 23 * \brief Texture tests. 36 namespace texture namespace in namespace:vkt 56 return createTestGroup(testCtx, "texture", "Texture Tests", createTextureTests); 59 } // texture
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vktSampleVerifierUtil.cpp | 36 namespace texture namespace in namespace:vkt 740 DE_FATAL("Invalid texture channel type"); 951 } // texture
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vktSampleVerifierUtil.hpp | 35 namespace texture namespace in namespace:vkt 176 } // texture
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/frameworks/base/libs/hwui/tests/unit/ |
GradientCacheTests.cpp | 33 Texture* texture = cache.get(colors, positions, 3); local 34 ASSERT_TRUE(texture); 35 ASSERT_FALSE(texture->cleanup); 36 ASSERT_EQ((uint32_t) texture->objectSize(), cache.getSize());
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TextDropShadowCacheTests.cpp | 47 ShadowTexture* texture = cache.get(&paint, glyphs.data(), glyphs.size(), 10, positions.data()); local 49 ASSERT_TRUE(texture); 50 ASSERT_FALSE(texture->cleanup); 51 ASSERT_EQ((uint32_t) texture->objectSize(), cache.getSize());
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
TransformUtils.java | 67 TextureSource texture = frame.lockTextureSource(); local 68 texture.generateMipmaps(); 73 TextureSource texture = frame.lockTextureSource(); local 74 texture.setParameter(param, value);
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/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
FadeInTexture.java | 20 // FadeInTexture is a texture which begins with a color, then gradually animates 21 // into a given texture. 22 public class FadeInTexture extends FadeTexture implements Texture { 29 public FadeInTexture(int color, TiledTexture texture) { 30 super(texture.getWidth(), texture.getHeight(), texture.isOpaque()); 32 mTexture = texture;
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FadeOutTexture.java | 20 // FadeOutTexture is a texture which begins with a given texture, then gradually animates 28 public FadeOutTexture(BasicTexture texture) { 29 super(texture.getWidth(), texture.getHeight(), texture.isOpaque()); 30 mTexture = texture;
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/cts/tests/tests/uirendering/src/android/uirendering/cts/testclasses/ |
TextureViewTests.java | 83 final SurfaceTexture texture = createSurfaceTexture(singleBuffered, Color.RED); local 87 textureview.setSurfaceTexture(texture); 90 Assert.assertTrue(texture.isReleased()); 95 SurfaceTexture texture = new SurfaceTexture(singleBuffered); local 96 texture.setDefaultBufferSize(TEST_WIDTH, TEST_HEIGHT); 97 Surface producer = new Surface(texture); 101 return texture;
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/external/replicaisland/src/com/replica/replicaisland/ |
AnimationFrame.java | 20 * A single animation frame. Frames contain a texture, a hold time, and collision volumes to 23 * frames. Note that an animation frame may have a null texture and null collision volumes. Null 24 * collision volumes will exclude that frame from collision detection and a null texture will 28 public Texture texture; field in class:AnimationFrame 33 public AnimationFrame(Texture textureObject, float animationHoldTime) { 35 texture = textureObject; 39 public AnimationFrame(Texture textureObject, float animationHoldTime, 43 texture = textureObject;
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/frameworks/base/libs/hwui/ |
GlLayer.h | 21 #include "Texture.h" 30 * A layer has dimensions and is backed by an OpenGL texture or FBO. 39 return texture.mWidth; 43 return texture.mHeight; 47 texture.updateLayout(width, height, texture.internalFormat(), texture.format(), 48 texture.target()); 52 texture.blend = blend; 56 return texture.blend 91 Texture texture; member in class:android::uirenderer::GlLayer [all...] |
/bootable/recovery/minui/include/minui/ |
minui.h | 38 GRSurface* texture; member in struct:GRFont
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/external/deqp/modules/internal/ |
ditImageIOTests.cpp | 54 tcu::TextureLevel texture; local 55 tcu::ImageIO::loadImage(texture, m_testCtx.getArchive(), m_filename.c_str()); 57 m_testCtx.getLog() << TestLog::Message << "Loaded " << texture.getWidth() << "x" << texture.getHeight() << "x" << texture.getDepth() << " image with format " << texture.getFormat() << TestLog::EndMessage; 60 TCU_CHECK(texture.getAccess().getRowPitch() == texture.getWidth()*texture.getFormat().getPixelSize()); 61 TCU_CHECK(texture.getAccess().getSlicePitch() == texture.getAccess().getRowPitch()*texture.getAccess().getHeight()) [all...] |
/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_screen.c | 259 * Query format support for creating a texture, drawing surface, etc. 353 struct softpipe_resource *texture = softpipe_resource(resource); local 355 assert(texture->dt); 356 if (texture->dt) 357 winsys->displaytarget_display(winsys, texture->dt, context_private);
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sp_tex_tile_cache.c | 29 * Texture tile caching. 52 /* make sure max texture size works */ 108 * Invalidate all cached tiles for the cached texture. 109 * Should be called when the texture is modified. 117 assert(tc->texture); 130 return (tc->texture == view->texture && 145 struct pipe_resource *texture = view ? view->texture : NULL; local 151 pipe_resource_reference(&tc->texture, texture) [all...] |
/external/mesa3d/src/gallium/drivers/svga/ |
svga_sampler_view.h | 43 * A sampler's view into a texture 46 * the texture and in there by holding a reference 47 * from the texture to the sampler view. 50 * texture from the sampler view. So the user 52 * texture has a reference take for as long as 56 * texture is enough. 62 struct pipe_resource *texture; member in struct:svga_sampler_view
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/external/mesa3d/src/mesa/state_tracker/ |
st_cb_fbo.h | 49 struct pipe_resource *texture; member in struct:st_renderbuffer 50 struct pipe_surface *surface; /* temporary view into texture */ 61 struct st_texture_object *rtt; /**< GL render to texture's texture */
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/frameworks/base/libs/hwui/font/ |
FontCacheHistoryTracker.h | 29 // what a missing character is: skipped glyph, wrong coordinates in cache texture etc. 40 void* texture; member in struct:android::uirenderer::FontCacheHistoryTracker::CachedGlyph
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/external/drm_hwcomposer/ |
autogl.h | 106 AutoGLTexture texture; member in struct:android::AutoEGLImageAndGLTexture
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