HomeSort by relevance Sort by last modified time
    Searched defs:texture (Results 1 - 25 of 309) sorted by null

1 2 3 4 5 6 7 8 91011>>

  /external/deqp/external/vulkancts/modules/vulkan/texture/
vktTextureFilteringAnisotropyTests.hpp 23 * \brief Texture filtering anisotropy tests
30 namespace texture namespace in namespace:vkt
35 } // texture
vktTextureFilteringExplicitLodTests.hpp 23 * \brief Texture filtering tests with explicit LOD instructions
30 namespace texture namespace in namespace:vkt
35 } // texture
vktTextureFilteringTests.hpp 25 * \brief Texture filtering tests.
33 namespace texture namespace in namespace:vkt
38 } // texture
vktTextureMipmapTests.hpp 34 namespace texture namespace in namespace:vkt
39 } // texture
vktTextureShadowTests.hpp 24 * \brief Shadow texture lookup tests.
32 namespace texture namespace in namespace:vkt
37 } // texture
vktTextureTests.hpp 25 * \brief Functional texture tests.
33 namespace texture namespace in namespace:vkt
38 } // texture
vktTextureTests.cpp 23 * \brief Texture tests.
36 namespace texture namespace in namespace:vkt
56 return createTestGroup(testCtx, "texture", "Texture Tests", createTextureTests);
59 } // texture
vktSampleVerifierUtil.cpp 36 namespace texture namespace in namespace:vkt
740 DE_FATAL("Invalid texture channel type");
951 } // texture
vktSampleVerifierUtil.hpp 35 namespace texture namespace in namespace:vkt
176 } // texture
  /frameworks/base/libs/hwui/tests/unit/
GradientCacheTests.cpp 33 Texture* texture = cache.get(colors, positions, 3); local
34 ASSERT_TRUE(texture);
35 ASSERT_FALSE(texture->cleanup);
36 ASSERT_EQ((uint32_t) texture->objectSize(), cache.getSize());
TextDropShadowCacheTests.cpp 47 ShadowTexture* texture = cache.get(&paint, glyphs.data(), glyphs.size(), 10, positions.data()); local
49 ASSERT_TRUE(texture);
50 ASSERT_FALSE(texture->cleanup);
51 ASSERT_EQ((uint32_t) texture->objectSize(), cache.getSize());
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
TransformUtils.java 67 TextureSource texture = frame.lockTextureSource(); local
68 texture.generateMipmaps();
73 TextureSource texture = frame.lockTextureSource(); local
74 texture.setParameter(param, value);
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
FadeInTexture.java 20 // FadeInTexture is a texture which begins with a color, then gradually animates
21 // into a given texture.
22 public class FadeInTexture extends FadeTexture implements Texture {
29 public FadeInTexture(int color, TiledTexture texture) {
30 super(texture.getWidth(), texture.getHeight(), texture.isOpaque());
32 mTexture = texture;
FadeOutTexture.java 20 // FadeOutTexture is a texture which begins with a given texture, then gradually animates
28 public FadeOutTexture(BasicTexture texture) {
29 super(texture.getWidth(), texture.getHeight(), texture.isOpaque());
30 mTexture = texture;
  /cts/tests/tests/uirendering/src/android/uirendering/cts/testclasses/
TextureViewTests.java 83 final SurfaceTexture texture = createSurfaceTexture(singleBuffered, Color.RED); local
87 textureview.setSurfaceTexture(texture);
90 Assert.assertTrue(texture.isReleased());
95 SurfaceTexture texture = new SurfaceTexture(singleBuffered); local
96 texture.setDefaultBufferSize(TEST_WIDTH, TEST_HEIGHT);
97 Surface producer = new Surface(texture);
101 return texture;
  /external/replicaisland/src/com/replica/replicaisland/
AnimationFrame.java 20 * A single animation frame. Frames contain a texture, a hold time, and collision volumes to
23 * frames. Note that an animation frame may have a null texture and null collision volumes. Null
24 * collision volumes will exclude that frame from collision detection and a null texture will
28 public Texture texture; field in class:AnimationFrame
33 public AnimationFrame(Texture textureObject, float animationHoldTime) {
35 texture = textureObject;
39 public AnimationFrame(Texture textureObject, float animationHoldTime,
43 texture = textureObject;
  /frameworks/base/libs/hwui/
GlLayer.h 21 #include "Texture.h"
30 * A layer has dimensions and is backed by an OpenGL texture or FBO.
39 return texture.mWidth;
43 return texture.mHeight;
47 texture.updateLayout(width, height, texture.internalFormat(), texture.format(),
48 texture.target());
52 texture.blend = blend;
56 return texture.blend
91 Texture texture; member in class:android::uirenderer::GlLayer
    [all...]
  /bootable/recovery/minui/include/minui/
minui.h 38 GRSurface* texture; member in struct:GRFont
  /external/deqp/modules/internal/
ditImageIOTests.cpp 54 tcu::TextureLevel texture; local
55 tcu::ImageIO::loadImage(texture, m_testCtx.getArchive(), m_filename.c_str());
57 m_testCtx.getLog() << TestLog::Message << "Loaded " << texture.getWidth() << "x" << texture.getHeight() << "x" << texture.getDepth() << " image with format " << texture.getFormat() << TestLog::EndMessage;
60 TCU_CHECK(texture.getAccess().getRowPitch() == texture.getWidth()*texture.getFormat().getPixelSize());
61 TCU_CHECK(texture.getAccess().getSlicePitch() == texture.getAccess().getRowPitch()*texture.getAccess().getHeight())
    [all...]
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_screen.c 259 * Query format support for creating a texture, drawing surface, etc.
353 struct softpipe_resource *texture = softpipe_resource(resource); local
355 assert(texture->dt);
356 if (texture->dt)
357 winsys->displaytarget_display(winsys, texture->dt, context_private);
sp_tex_tile_cache.c 29 * Texture tile caching.
52 /* make sure max texture size works */
108 * Invalidate all cached tiles for the cached texture.
109 * Should be called when the texture is modified.
117 assert(tc->texture);
130 return (tc->texture == view->texture &&
145 struct pipe_resource *texture = view ? view->texture : NULL; local
151 pipe_resource_reference(&tc->texture, texture)
    [all...]
  /external/mesa3d/src/gallium/drivers/svga/
svga_sampler_view.h 43 * A sampler's view into a texture
46 * the texture and in there by holding a reference
47 * from the texture to the sampler view.
50 * texture from the sampler view. So the user
52 * texture has a reference take for as long as
56 * texture is enough.
62 struct pipe_resource *texture; member in struct:svga_sampler_view
  /external/mesa3d/src/mesa/state_tracker/
st_cb_fbo.h 49 struct pipe_resource *texture; member in struct:st_renderbuffer
50 struct pipe_surface *surface; /* temporary view into texture */
61 struct st_texture_object *rtt; /**< GL render to texture's texture */
  /frameworks/base/libs/hwui/font/
FontCacheHistoryTracker.h 29 // what a missing character is: skipped glyph, wrong coordinates in cache texture etc.
40 void* texture; member in struct:android::uirenderer::FontCacheHistoryTracker::CachedGlyph
  /external/drm_hwcomposer/
autogl.h 106 AutoGLTexture texture; member in struct:android::AutoEGLImageAndGLTexture

Completed in 435 milliseconds

1 2 3 4 5 6 7 8 91011>>