1 /* 2 * Copyright (C) 2002-2003 Jason Edmeades 3 * Copyright (C) 2002-2003 Raphael Junqueira 4 * Copyright (C) 2005 Oliver Stieber 5 * 6 * This library is free software; you can redistribute it and/or 7 * modify it under the terms of the GNU Lesser General Public 8 * License as published by the Free Software Foundation; either 9 * version 2.1 of the License, or (at your option) any later version. 10 * 11 * This library is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14 * Lesser General Public License for more details. 15 * 16 * You should have received a copy of the GNU Lesser General Public 17 * License along with this library; if not, write to the Free Software 18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 19 */ 20 21 #ifndef __WINE_D3D9TYPES_H 22 #define __WINE_D3D9TYPES_H 23 24 #ifdef __i386__ 25 #include <pshpack4.h> 26 #endif 27 28 /***************************************************************************** 29 * Direct 3D v9 #defines 30 */ 31 #define D3DCLEAR_TARGET __MSABI_LONG(0x00000001) 32 #define D3DCLEAR_ZBUFFER __MSABI_LONG(0x00000002) 33 #define D3DCLEAR_STENCIL __MSABI_LONG(0x00000004) 34 35 #define D3DCLIPPLANE0 (1 << 0) 36 #define D3DCLIPPLANE1 (1 << 1) 37 #define D3DCLIPPLANE2 (1 << 2) 38 #define D3DCLIPPLANE3 (1 << 3) 39 #define D3DCLIPPLANE4 (1 << 4) 40 #define D3DCLIPPLANE5 (1 << 5) 41 42 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff))) 43 #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f)) 44 #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b) 45 #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b) 46 #define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xFF,y,u,v) 47 #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v) 48 49 #define D3DCS_LEFT __MSABI_LONG(0x001) 50 #define D3DCS_RIGHT __MSABI_LONG(0x002) 51 #define D3DCS_TOP __MSABI_LONG(0x004) 52 #define D3DCS_BOTTOM __MSABI_LONG(0x008) 53 #define D3DCS_FRONT __MSABI_LONG(0x010) 54 #define D3DCS_BACK __MSABI_LONG(0x020) 55 #define D3DCS_PLANE0 __MSABI_LONG(0x040) 56 #define D3DCS_PLANE1 __MSABI_LONG(0x080) 57 #define D3DCS_PLANE2 __MSABI_LONG(0x100) 58 #define D3DCS_PLANE3 __MSABI_LONG(0x200) 59 #define D3DCS_PLANE4 __MSABI_LONG(0x400) 60 #define D3DCS_PLANE5 __MSABI_LONG(0x800) 61 #define D3DCS_ALL __MSABI_LONG(0xFFF) 62 63 #define D3DFVF_TEXTUREFORMAT1 3u 64 #define D3DFVF_TEXTUREFORMAT2 0u 65 #define D3DFVF_TEXTUREFORMAT3 1u 66 #define D3DFVF_TEXTUREFORMAT4 2u 67 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) 68 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2) 69 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) 70 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) 71 72 #define D3DLOCK_READONLY 0x0010 73 #define D3DLOCK_NOSYSLOCK 0x0800 74 #define D3DLOCK_NOOVERWRITE 0x1000 75 #define D3DLOCK_DISCARD 0x2000 76 #define D3DLOCK_DONOTWAIT 0x4000 77 #define D3DLOCK_NO_DIRTY_UPDATE 0x8000 78 79 #define D3DMAXUSERCLIPPLANES 32 80 #define D3DCLIPPLANE0 (1 << 0) 81 #define D3DCLIPPLANE1 (1 << 1) 82 #define D3DCLIPPLANE2 (1 << 2) 83 #define D3DCLIPPLANE3 (1 << 3) 84 #define D3DCLIPPLANE4 (1 << 4) 85 #define D3DCLIPPLANE5 (1 << 5) 86 87 88 #define D3DRENDERSTATE_WRAPBIAS __MSABI_LONG(128U) 89 90 /* MSDN has this in d3d9caps.h, but it should be here */ 91 #define D3DTSS_TCI_PASSTHRU 0x00000 92 #define D3DTSS_TCI_CAMERASPACENORMAL 0x10000 93 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000 94 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000 95 #define D3DTSS_TCI_SPHEREMAP 0x40000 96 97 98 #define D3DTS_WORLD D3DTS_WORLDMATRIX(0) 99 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1) 100 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2) 101 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3) 102 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256) 103 104 #define D3DUSAGE_RENDERTARGET __MSABI_LONG(0x00000001) 105 #define D3DUSAGE_DEPTHSTENCIL __MSABI_LONG(0x00000002) 106 #define D3DUSAGE_WRITEONLY __MSABI_LONG(0x00000008) 107 #define D3DUSAGE_SOFTWAREPROCESSING __MSABI_LONG(0x00000010) 108 #define D3DUSAGE_DONOTCLIP __MSABI_LONG(0x00000020) 109 #define D3DUSAGE_POINTS __MSABI_LONG(0x00000040) 110 #define D3DUSAGE_RTPATCHES __MSABI_LONG(0x00000080) 111 #define D3DUSAGE_NPATCHES __MSABI_LONG(0x00000100) 112 #define D3DUSAGE_DYNAMIC __MSABI_LONG(0x00000200) 113 #define D3DUSAGE_AUTOGENMIPMAP __MSABI_LONG(0x00000400) 114 #define D3DUSAGE_DMAP __MSABI_LONG(0x00004000) 115 116 /* Parts added with d3d9ex */ 117 #if !defined(D3D_DISABLE_9EX) 118 #define D3DUSAGE_RESTRICTED_CONTENT __MSABI_LONG(0x00000800) 119 #define D3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER __MSABI_LONG(0x00001000) 120 #define D3DUSAGE_RESTRICT_SHARED_RESOURCE __MSABI_LONG(0x00002000) 121 #define D3DUSAGE_TEXTAPI __MSABI_LONG(0x10000000) 122 #endif /* D3D_DISABLE_9EX */ 123 124 #define D3DUSAGE_QUERY_FILTER __MSABI_LONG(0x00020000) 125 #define D3DUSAGE_QUERY_LEGACYBUMPMAP __MSABI_LONG(0x00008000) 126 #define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING __MSABI_LONG(0x00080000) 127 #define D3DUSAGE_QUERY_SRGBREAD __MSABI_LONG(0x00010000) 128 #define D3DUSAGE_QUERY_SRGBWRITE __MSABI_LONG(0x00040000) 129 #define D3DUSAGE_QUERY_VERTEXTEXTURE __MSABI_LONG(0x00100000) 130 #define D3DUSAGE_QUERY_WRAPANDMIP __MSABI_LONG(0x00200000) 131 132 #define D3DWRAP_U 1 133 #define D3DWRAP_V 2 134 #define D3DWRAP_W 4 135 #define D3DWRAPCOORD_0 1 136 #define D3DWRAPCOORD_1 2 137 #define D3DWRAPCOORD_2 4 138 #define D3DWRAPCOORD_3 8 139 140 #define MAX_DEVICE_IDENTIFIER_STRING 512 141 142 #define D3DFVF_RESERVED0 0x0001 143 #define D3DFVF_POSITION_MASK 0x400E 144 #define D3DFVF_XYZ 0x0002 145 #define D3DFVF_XYZRHW 0x0004 146 #define D3DFVF_XYZB1 0x0006 147 #define D3DFVF_XYZB2 0x0008 148 #define D3DFVF_XYZB3 0x000a 149 #define D3DFVF_XYZB4 0x000c 150 #define D3DFVF_XYZB5 0x000e 151 #define D3DFVF_XYZW 0x4002 152 #define D3DFVF_NORMAL 0x0010 153 #define D3DFVF_PSIZE 0x0020 154 #define D3DFVF_DIFFUSE 0x0040 155 #define D3DFVF_SPECULAR 0x0080 156 #define D3DFVF_TEXCOUNT_MASK 0x0f00 157 #define D3DFVF_TEXCOUNT_SHIFT 8 158 #define D3DFVF_TEX0 0x0000 159 #define D3DFVF_TEX1 0x0100 160 #define D3DFVF_TEX2 0x0200 161 #define D3DFVF_TEX3 0x0300 162 #define D3DFVF_TEX4 0x0400 163 #define D3DFVF_TEX5 0x0500 164 #define D3DFVF_TEX6 0x0600 165 #define D3DFVF_TEX7 0x0700 166 #define D3DFVF_TEX8 0x0800 167 #define D3DFVF_LASTBETA_UBYTE4 0x1000 168 #define D3DFVF_LASTBETA_D3DCOLOR 0x8000 169 #define D3DFVF_RESERVED2 0x6000 170 171 #define D3DTA_SELECTMASK 0x0000000f 172 #define D3DTA_DIFFUSE 0x00000000 173 #define D3DTA_CURRENT 0x00000001 174 #define D3DTA_TEXTURE 0x00000002 175 #define D3DTA_TFACTOR 0x00000003 176 #define D3DTA_SPECULAR 0x00000004 177 #define D3DTA_TEMP 0x00000005 178 #define D3DTA_CONSTANT 0x00000006 179 #define D3DTA_COMPLEMENT 0x00000010 180 #define D3DTA_ALPHAREPLICATE 0x00000020 181 182 #define D3DCOLORWRITEENABLE_RED (__MSABI_LONG(1)<<0) 183 #define D3DCOLORWRITEENABLE_GREEN (__MSABI_LONG(1)<<1) 184 #define D3DCOLORWRITEENABLE_BLUE (__MSABI_LONG(1)<<2) 185 #define D3DCOLORWRITEENABLE_ALPHA (__MSABI_LONG(1)<<3) 186 187 #define D3DPV_DONOTCOPYDATA (1 << 0) 188 189 #define D3DSTREAMSOURCE_INDEXEDDATA (1u << 30) 190 #define D3DSTREAMSOURCE_INSTANCEDATA (2u << 30) 191 192 #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4 193 194 #define MAXD3DDECLLENGTH 64 /* +end marker */ 195 #define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED 196 #define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED 197 #define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE 198 #define MAXD3DDECLUSAGEINDEX 15 199 200 #define D3DDMAPSAMPLER 256 201 #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1) 202 #define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2) 203 #define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3) 204 #define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4) 205 206 #ifndef MAKEFOURCC 207 #define MAKEFOURCC(ch0, ch1, ch2, ch3) \ 208 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \ 209 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 )) 210 #endif 211 212 /* Constants used by D3DPRESENT_PARAMETERS. when creating a device or swapchain */ 213 214 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 /* Create a lockable backbuffer */ 215 #define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */ 216 #define D3DPRESENTFLAG_DEVICECLIP 0x00000004 /* Clip the window blited into the client area 2k + xp only */ 217 #define D3DPRESENTFLAG_VIDEO 0x00000010 /* backbuffer 'may' contain video data */ 218 #define D3DPRESENTFLAG_NOAUTOROTATE 0x00000020 /* d3d9ex, ignore display rotation */ 219 #define D3DPRESENTFLAG_UNPRUNEDMODE 0x00000040 /* d3d9ex, specify invalid display modes */ 220 221 #define D3DPRESENT_RATE_DEFAULT 0x00000000 222 223 /**************************** 224 * Vertex Shaders Declaration 225 */ 226 227 typedef enum _D3DDECLUSAGE { 228 D3DDECLUSAGE_POSITION = 0, 229 D3DDECLUSAGE_BLENDWEIGHT = 1, 230 D3DDECLUSAGE_BLENDINDICES = 2, 231 D3DDECLUSAGE_NORMAL = 3, 232 D3DDECLUSAGE_PSIZE = 4, 233 D3DDECLUSAGE_TEXCOORD = 5, 234 D3DDECLUSAGE_TANGENT = 6, 235 D3DDECLUSAGE_BINORMAL = 7, 236 D3DDECLUSAGE_TESSFACTOR = 8, 237 D3DDECLUSAGE_POSITIONT = 9, 238 D3DDECLUSAGE_COLOR = 10, 239 D3DDECLUSAGE_FOG = 11, 240 D3DDECLUSAGE_DEPTH = 12, 241 D3DDECLUSAGE_SAMPLE = 13 242 } D3DDECLUSAGE; 243 244 #define D3DMAXDECLUSAGE D3DDECLUSAGE_SAMPLE 245 #define D3DMAXDECLUSAGEINDEX 15 246 #define D3DMAXDECLLENGTH 18 247 #define D3DMAXDECLUSAGE_DX8 D3DDECLUSAGE_TEXCOORD 248 249 typedef enum _D3DDECLMETHOD { 250 D3DDECLMETHOD_DEFAULT = 0, 251 D3DDECLMETHOD_PARTIALU = 1, 252 D3DDECLMETHOD_PARTIALV = 2, 253 D3DDECLMETHOD_CROSSUV = 3, 254 D3DDECLMETHOD_UV = 4, 255 D3DDECLMETHOD_LOOKUP = 5, 256 D3DDECLMETHOD_LOOKUPPRESAMPLED = 6 257 } D3DDECLMETHOD; 258 259 260 #define D3DMAXDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED 261 262 typedef enum _D3DDECLTYPE { 263 D3DDECLTYPE_FLOAT1 = 0, 264 D3DDECLTYPE_FLOAT2 = 1, 265 D3DDECLTYPE_FLOAT3 = 2, 266 D3DDECLTYPE_FLOAT4 = 3, 267 D3DDECLTYPE_D3DCOLOR = 4, 268 D3DDECLTYPE_UBYTE4 = 5, 269 D3DDECLTYPE_SHORT2 = 6, 270 D3DDECLTYPE_SHORT4 = 7, 271 /* VS 2.0 */ 272 D3DDECLTYPE_UBYTE4N = 8, 273 D3DDECLTYPE_SHORT2N = 9, 274 D3DDECLTYPE_SHORT4N = 10, 275 D3DDECLTYPE_USHORT2N = 11, 276 D3DDECLTYPE_USHORT4N = 12, 277 D3DDECLTYPE_UDEC3 = 13, 278 D3DDECLTYPE_DEC3N = 14, 279 D3DDECLTYPE_FLOAT16_2 = 15, 280 D3DDECLTYPE_FLOAT16_4 = 16, 281 D3DDECLTYPE_UNUSED = 17, 282 } D3DDECLTYPE; 283 284 #define D3DMAXDECLTYPE D3DDECLTYPE_UNUSED 285 286 typedef struct _D3DVERTEXELEMENT9 { 287 WORD Stream; 288 WORD Offset; 289 BYTE Type; 290 BYTE Method; 291 BYTE Usage; 292 BYTE UsageIndex; 293 } D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9; 294 295 296 typedef enum _D3DQUERYTYPE { 297 D3DQUERYTYPE_VCACHE = 4, 298 D3DQUERYTYPE_RESOURCEMANAGER = 5, 299 D3DQUERYTYPE_VERTEXSTATS = 6, 300 D3DQUERYTYPE_EVENT = 8, 301 D3DQUERYTYPE_OCCLUSION = 9, 302 D3DQUERYTYPE_TIMESTAMP = 10, 303 D3DQUERYTYPE_TIMESTAMPDISJOINT = 11, 304 D3DQUERYTYPE_TIMESTAMPFREQ = 12, 305 D3DQUERYTYPE_PIPELINETIMINGS = 13, 306 D3DQUERYTYPE_INTERFACETIMINGS = 14, 307 D3DQUERYTYPE_VERTEXTIMINGS = 15, 308 D3DQUERYTYPE_PIXELTIMINGS = 16, 309 D3DQUERYTYPE_BANDWIDTHTIMINGS = 17, 310 D3DQUERYTYPE_CACHEUTILIZATION = 18 311 } D3DQUERYTYPE; 312 313 #define D3DISSUE_BEGIN (1 << 1) 314 #define D3DISSUE_END (1 << 0) 315 #define D3DGETDATA_FLUSH (1 << 0) 316 317 318 #define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0} 319 #define D3DDP_MAXTEXCOORD 8 320 321 322 #define D3DVSD_MAKETOKENTYPE(TokenType) \ 323 ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK) 324 325 #define D3DVSD_CONST(ConstantAddress, Count) \ 326 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress)) 327 328 #define D3DVSD_END() 0xFFFFFFFF 329 330 #define D3DVSD_NOP() 0x00000000 331 332 #define D3DVSD_REG(VertexRegister, Type) \ 333 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister)) 334 335 #define D3DVSD_SKIP(Count) \ 336 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT)) 337 338 #define D3DVSD_STREAM(StreamNumber) \ 339 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber)) 340 341 #define D3DVSD_STREAM_TESS() \ 342 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK)) 343 344 #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \ 345 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut)) 346 347 #define D3DVSD_TESSUV(Register) \ 348 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register)) 349 350 351 /******************************** 352 * Pixel/Vertex Shaders Functions 353 */ 354 355 /** Maximum number of supported texture coordinates sets operation */ 356 #define D3DDP_MAXTEXCOORD 8 357 358 /** opcode token mask */ 359 #define D3DSI_OPCODE_MASK 0x0000FFFF 360 #define D3DSI_INSTLENGTH_MASK 0x0F000000 361 #define D3DSI_INSTLENGTH_SHIFT 24 362 363 /** opcodes types for PS and VS */ 364 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE { 365 D3DSIO_NOP = 0, 366 D3DSIO_MOV = 1, 367 D3DSIO_ADD = 2, 368 D3DSIO_SUB = 3, 369 D3DSIO_MAD = 4, 370 D3DSIO_MUL = 5, 371 D3DSIO_RCP = 6, 372 D3DSIO_RSQ = 7, 373 D3DSIO_DP3 = 8, 374 D3DSIO_DP4 = 9, 375 D3DSIO_MIN = 10, 376 D3DSIO_MAX = 11, 377 D3DSIO_SLT = 12, 378 D3DSIO_SGE = 13, 379 D3DSIO_EXP = 14, 380 D3DSIO_LOG = 15, 381 D3DSIO_LIT = 16, 382 D3DSIO_DST = 17, 383 D3DSIO_LRP = 18, 384 D3DSIO_FRC = 19, 385 D3DSIO_M4x4 = 20, 386 D3DSIO_M4x3 = 21, 387 D3DSIO_M3x4 = 22, 388 D3DSIO_M3x3 = 23, 389 D3DSIO_M3x2 = 24, 390 D3DSIO_CALL = 25, 391 D3DSIO_CALLNZ = 26, 392 D3DSIO_LOOP = 27, 393 D3DSIO_RET = 28, 394 D3DSIO_ENDLOOP = 29, 395 D3DSIO_LABEL = 30, 396 D3DSIO_DCL = 31, 397 D3DSIO_POW = 32, 398 D3DSIO_CRS = 33, 399 D3DSIO_SGN = 34, 400 D3DSIO_ABS = 35, 401 D3DSIO_NRM = 36, 402 D3DSIO_SINCOS = 37, 403 D3DSIO_REP = 38, 404 D3DSIO_ENDREP = 39, 405 D3DSIO_IF = 40, 406 D3DSIO_IFC = 41, 407 D3DSIO_ELSE = 42, 408 D3DSIO_ENDIF = 43, 409 D3DSIO_BREAK = 44, 410 D3DSIO_BREAKC = 45, 411 D3DSIO_MOVA = 46, 412 D3DSIO_DEFB = 47, 413 D3DSIO_DEFI = 48, 414 415 D3DSIO_TEXCOORD = 64, 416 D3DSIO_TEXKILL = 65, 417 D3DSIO_TEX = 66, 418 D3DSIO_TEXBEM = 67, 419 D3DSIO_TEXBEML = 68, 420 D3DSIO_TEXREG2AR = 69, 421 D3DSIO_TEXREG2GB = 70, 422 D3DSIO_TEXM3x2PAD = 71, 423 D3DSIO_TEXM3x2TEX = 72, 424 D3DSIO_TEXM3x3PAD = 73, 425 D3DSIO_TEXM3x3TEX = 74, 426 D3DSIO_TEXM3x3DIFF = 75, 427 D3DSIO_TEXM3x3SPEC = 76, 428 D3DSIO_TEXM3x3VSPEC = 77, 429 D3DSIO_EXPP = 78, 430 D3DSIO_LOGP = 79, 431 D3DSIO_CND = 80, 432 D3DSIO_DEF = 81, 433 D3DSIO_TEXREG2RGB = 82, 434 D3DSIO_TEXDP3TEX = 83, 435 D3DSIO_TEXM3x2DEPTH = 84, 436 D3DSIO_TEXDP3 = 85, 437 D3DSIO_TEXM3x3 = 86, 438 D3DSIO_TEXDEPTH = 87, 439 D3DSIO_CMP = 88, 440 D3DSIO_BEM = 89, 441 D3DSIO_DP2ADD = 90, 442 D3DSIO_DSX = 91, 443 D3DSIO_DSY = 92, 444 D3DSIO_TEXLDD = 93, 445 D3DSIO_SETP = 94, 446 D3DSIO_TEXLDL = 95, 447 D3DSIO_BREAKP = 96, 448 449 D3DSIO_PHASE = 0xFFFD, 450 D3DSIO_COMMENT = 0xFFFE, 451 D3DSIO_END = 0XFFFF, 452 453 D3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */ 454 } D3DSHADER_INSTRUCTION_OPCODE_TYPE; 455 456 #define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f 457 #define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f 458 459 #define D3DSHADER_INSTRUCTION_PREDICATED (1 << 28) 460 461 #define D3DSI_TEXLD_PROJECT 0x00010000 462 #define D3DSI_TEXLD_BIAS 0x00020000 463 464 /** for parallelism */ 465 #define D3DSI_COISSUE 0x40000000 466 467 #define D3DSP_DCL_USAGE_SHIFT 0 468 #define D3DSP_DCL_USAGE_MASK 0x0000000f 469 470 #define D3DSP_DCL_USAGEINDEX_SHIFT 16 471 #define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000 472 473 #define D3DSP_TEXTURETYPE_SHIFT 27 474 #define D3DSP_TEXTURETYPE_MASK 0x78000000 475 476 typedef enum _D3DSAMPLER_TEXTURE_TYPE { 477 D3DSTT_UNKNOWN = 0 << D3DSP_TEXTURETYPE_SHIFT, 478 D3DSTT_1D = 1 << D3DSP_TEXTURETYPE_SHIFT, 479 D3DSTT_2D = 2 << D3DSP_TEXTURETYPE_SHIFT, 480 D3DSTT_CUBE = 3 << D3DSP_TEXTURETYPE_SHIFT, 481 D3DSTT_VOLUME = 4 << D3DSP_TEXTURETYPE_SHIFT, 482 483 D3DSTT_FORCE_DWORD = 0x7FFFFFFF 484 } D3DSAMPLER_TEXTURE_TYPE; 485 486 #define D3DSP_REGNUM_MASK 0x000007FF 487 488 /** destination parameter modifiers (.xyzw) */ 489 #define D3DSP_WRITEMASK_0 0x00010000 /* .x r */ 490 #define D3DSP_WRITEMASK_1 0x00020000 /* .y g */ 491 #define D3DSP_WRITEMASK_2 0x00040000 /* .z b */ 492 #define D3DSP_WRITEMASK_3 0x00080000 /* .w a */ 493 #define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */ 494 495 #define D3DSP_DSTMOD_SHIFT 20 496 #define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT) 497 498 typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE { 499 D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT, 500 D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT, 501 D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT, 502 D3DSPDM_MSAMPCENTROID = 4 << D3DSP_DSTMOD_SHIFT, 503 504 D3DSPDM_FORCE_DWORD = 0x7FFFFFFF 505 } D3DSHADER_PARAM_DSTMOD_TYPE; 506 507 /** destination param */ 508 #define D3DSP_DSTSHIFT_SHIFT 24 509 #define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT) 510 511 /** destination/source reg type */ 512 #define D3DSP_REGTYPE_SHIFT 28 513 #define D3DSP_REGTYPE_SHIFT2 8 514 #define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT) 515 #define D3DSP_REGTYPE_MASK2 0x00001800 516 517 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE { 518 D3DSPR_TEMP = 0, 519 D3DSPR_INPUT = 1, 520 D3DSPR_CONST = 2, 521 D3DSPR_ADDR = 3, 522 D3DSPR_TEXTURE = 3, 523 D3DSPR_RASTOUT = 4, 524 D3DSPR_ATTROUT = 5, 525 D3DSPR_TEXCRDOUT = 6, 526 D3DSPR_OUTPUT = 6, 527 D3DSPR_CONSTINT = 7, 528 D3DSPR_COLOROUT = 8, 529 D3DSPR_DEPTHOUT = 9, 530 D3DSPR_SAMPLER = 10, 531 D3DSPR_CONST2 = 11, 532 D3DSPR_CONST3 = 12, 533 D3DSPR_CONST4 = 13, 534 D3DSPR_CONSTBOOL = 14, 535 D3DSPR_LOOP = 15, 536 D3DSPR_TEMPFLOAT16 = 16, 537 D3DSPR_MISCTYPE = 17, 538 D3DSPR_LABEL = 18, 539 D3DSPR_PREDICATE = 19, 540 541 D3DSPR_FORCE_DWORD = 0x7FFFFFFF 542 } D3DSHADER_PARAM_REGISTER_TYPE; 543 544 typedef enum _D3DSHADER_MISCTYPE_OFFSETS { 545 D3DSMO_POSITION = 0, 546 D3DSMO_FACE = 1 547 } D3DSHADER_MISCTYPE_OFFSETS; 548 549 typedef enum _D3DVS_RASTOUT_OFFSETS { 550 D3DSRO_POSITION = 0, 551 D3DSRO_FOG = 1, 552 D3DSRO_POINT_SIZE = 2, 553 554 D3DSRO_FORCE_DWORD = 0x7FFFFFFF 555 } D3DVS_RASTOUT_OFFSETS; 556 557 #define D3DVS_ADDRESSMODE_SHIFT 13 558 #define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT) 559 560 typedef enum _D3DVS_ADDRESSMODE_TYPE { 561 D3DVS_ADDRMODE_ABSOLUTE = 0 << D3DVS_ADDRESSMODE_SHIFT, 562 D3DVS_ADDRMODE_RELATIVE = 1 << D3DVS_ADDRESSMODE_SHIFT, 563 564 D3DVS_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF 565 } D3DVS_ADDRESSMODE_TYPE; 566 567 #define D3DSHADER_ADDRESSMODE_SHIFT 13 568 #define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT) 569 570 typedef enum _D3DSHADER_ADDRESSMODE_TYPE { 571 D3DSHADER_ADDRMODE_ABSOLUTE = 0 << D3DSHADER_ADDRESSMODE_SHIFT, 572 D3DSHADER_ADDRMODE_RELATIVE = 1 << D3DSHADER_ADDRESSMODE_SHIFT, 573 574 D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF 575 } D3DSHADER_ADDRESSMODE_TYPE; 576 577 578 #define D3DVS_SWIZZLE_SHIFT 16 579 #define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT) 580 581 #define D3DSP_SWIZZLE_SHIFT 16 582 #define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT) 583 584 #define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT) 585 #define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT) 586 #define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT) 587 #define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT) 588 589 #define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2)) 590 #define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2)) 591 #define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2)) 592 #define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2)) 593 594 #define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4)) 595 #define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4)) 596 #define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4)) 597 #define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4)) 598 599 #define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6)) 600 #define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6)) 601 #define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6)) 602 #define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6)) 603 604 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W) 605 606 #define D3DSP_NOSWIZZLE \ 607 ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6))) 608 609 #define D3DSP_SRCMOD_SHIFT 24 610 #define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT) 611 612 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE { 613 D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT, 614 D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT, 615 D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT, 616 D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT, 617 D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT, 618 D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT, 619 D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT, 620 D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT, 621 D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT, 622 D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT, 623 D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT, 624 D3DSPSM_ABS = 11 << D3DSP_SRCMOD_SHIFT, 625 D3DSPSM_ABSNEG = 12 << D3DSP_SRCMOD_SHIFT, 626 D3DSPSM_NOT = 13 << D3DSP_SRCMOD_SHIFT, 627 628 D3DSPSM_FORCE_DWORD = 0x7FFFFFFF 629 } D3DSHADER_PARAM_SRCMOD_TYPE; 630 631 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor)) 632 #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor)) 633 #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF) 634 #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF) 635 636 #define D3DSI_COMMENTSIZE_SHIFT 16 637 #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT) 638 639 #define D3DSHADER_COMMENT(commentSize) \ 640 ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT) 641 642 #define D3DPS_END() 0x0000FFFF 643 #define D3DVS_END() 0x0000FFFF 644 645 646 /***************************************************************************** 647 * Direct 3D v8 enumerated types 648 */ 649 typedef enum _D3DBACKBUFFER_TYPE { 650 D3DBACKBUFFER_TYPE_MONO = 0, 651 D3DBACKBUFFER_TYPE_LEFT = 1, 652 D3DBACKBUFFER_TYPE_RIGHT = 2, 653 654 D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff 655 } D3DBACKBUFFER_TYPE; 656 657 typedef enum _D3DBASISTYPE { 658 D3DBASIS_BEZIER = 0, 659 D3DBASIS_BSPLINE = 1, 660 D3DBASIS_INTERPOLATE = 2, 661 662 D3DBASIS_FORCE_DWORD = 0x7fffffff 663 } D3DBASISTYPE; 664 665 typedef enum _D3DBLEND { 666 D3DBLEND_ZERO = 1, 667 D3DBLEND_ONE = 2, 668 D3DBLEND_SRCCOLOR = 3, 669 D3DBLEND_INVSRCCOLOR = 4, 670 D3DBLEND_SRCALPHA = 5, 671 D3DBLEND_INVSRCALPHA = 6, 672 D3DBLEND_DESTALPHA = 7, 673 D3DBLEND_INVDESTALPHA = 8, 674 D3DBLEND_DESTCOLOR = 9, 675 D3DBLEND_INVDESTCOLOR = 10, 676 D3DBLEND_SRCALPHASAT = 11, 677 D3DBLEND_BOTHSRCALPHA = 12, 678 D3DBLEND_BOTHINVSRCALPHA = 13, 679 D3DBLEND_BLENDFACTOR = 14, 680 D3DBLEND_INVBLENDFACTOR = 15, 681 D3DBLEND_FORCE_DWORD = 0x7fffffff 682 } D3DBLEND; 683 684 typedef enum _D3DBLENDOP { 685 D3DBLENDOP_ADD = 1, 686 D3DBLENDOP_SUBTRACT = 2, 687 D3DBLENDOP_REVSUBTRACT = 3, 688 D3DBLENDOP_MIN = 4, 689 D3DBLENDOP_MAX = 5, 690 691 D3DBLENDOP_FORCE_DWORD = 0x7fffffff 692 } D3DBLENDOP; 693 694 typedef enum _D3DCMPFUNC { 695 D3DCMP_NEVER = 1, 696 D3DCMP_LESS = 2, 697 D3DCMP_EQUAL = 3, 698 D3DCMP_LESSEQUAL = 4, 699 D3DCMP_GREATER = 5, 700 D3DCMP_NOTEQUAL = 6, 701 D3DCMP_GREATEREQUAL = 7, 702 D3DCMP_ALWAYS = 8, 703 704 D3DCMP_FORCE_DWORD = 0x7fffffff 705 } D3DCMPFUNC; 706 707 typedef enum _D3DCUBEMAP_FACES { 708 D3DCUBEMAP_FACE_POSITIVE_X = 0, 709 D3DCUBEMAP_FACE_NEGATIVE_X = 1, 710 D3DCUBEMAP_FACE_POSITIVE_Y = 2, 711 D3DCUBEMAP_FACE_NEGATIVE_Y = 3, 712 D3DCUBEMAP_FACE_POSITIVE_Z = 4, 713 D3DCUBEMAP_FACE_NEGATIVE_Z = 5, 714 715 D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff 716 } D3DCUBEMAP_FACES; 717 718 typedef enum _D3DCULL { 719 D3DCULL_NONE = 1, 720 D3DCULL_CW = 2, 721 D3DCULL_CCW = 3, 722 723 D3DCULL_FORCE_DWORD = 0x7fffffff 724 } D3DCULL; 725 726 typedef enum _D3DDEBUGMONITORTOKENS { 727 D3DDMT_ENABLE = 0, 728 D3DDMT_DISABLE = 1, 729 730 D3DDMT_FORCE_DWORD = 0x7fffffff 731 } D3DDEBUGMONITORTOKENS; 732 733 typedef enum _D3DDEGREETYPE { 734 D3DDEGREE_LINEAR = 1, 735 D3DDEGREE_QUADRATIC = 2, 736 D3DDEGREE_CUBIC = 3, 737 D3DDEGREE_QUINTIC = 5, 738 739 D3DDEGREE_FORCE_DWORD = 0x7fffffff 740 } D3DDEGREETYPE; 741 742 typedef enum _D3DDEVTYPE { 743 D3DDEVTYPE_HAL = 1, 744 D3DDEVTYPE_REF = 2, 745 D3DDEVTYPE_SW = 3, 746 D3DDEVTYPE_NULLREF = 4, 747 748 D3DDEVTYPE_FORCE_DWORD = 0xffffffff 749 } D3DDEVTYPE; 750 751 typedef enum _D3DFILLMODE { 752 D3DFILL_POINT = 1, 753 D3DFILL_WIREFRAME = 2, 754 D3DFILL_SOLID = 3, 755 756 D3DFILL_FORCE_DWORD = 0x7fffffff 757 } D3DFILLMODE; 758 759 typedef enum _D3DFOGMODE { 760 D3DFOG_NONE = 0, 761 D3DFOG_EXP = 1, 762 D3DFOG_EXP2 = 2, 763 D3DFOG_LINEAR = 3, 764 765 D3DFOG_FORCE_DWORD = 0x7fffffff 766 } D3DFOGMODE; 767 768 typedef enum _D3DFORMAT { 769 D3DFMT_UNKNOWN = 0, 770 771 D3DFMT_R8G8B8 = 20, 772 D3DFMT_A8R8G8B8 = 21, 773 D3DFMT_X8R8G8B8 = 22, 774 D3DFMT_R5G6B5 = 23, 775 D3DFMT_X1R5G5B5 = 24, 776 D3DFMT_A1R5G5B5 = 25, 777 D3DFMT_A4R4G4B4 = 26, 778 D3DFMT_R3G3B2 = 27, 779 D3DFMT_A8 = 28, 780 D3DFMT_A8R3G3B2 = 29, 781 D3DFMT_X4R4G4B4 = 30, 782 D3DFMT_A2B10G10R10 = 31, 783 D3DFMT_A8B8G8R8 = 32, 784 D3DFMT_X8B8G8R8 = 33, 785 D3DFMT_G16R16 = 34, 786 D3DFMT_A2R10G10B10 = 35, 787 D3DFMT_A16B16G16R16 = 36, 788 789 790 D3DFMT_A8P8 = 40, 791 D3DFMT_P8 = 41, 792 793 D3DFMT_L8 = 50, 794 D3DFMT_A8L8 = 51, 795 D3DFMT_A4L4 = 52, 796 797 D3DFMT_V8U8 = 60, 798 D3DFMT_L6V5U5 = 61, 799 D3DFMT_X8L8V8U8 = 62, 800 D3DFMT_Q8W8V8U8 = 63, 801 D3DFMT_V16U16 = 64, 802 D3DFMT_A2W10V10U10 = 67, 803 804 D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'), 805 D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'), 806 D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'), 807 D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'), 808 D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'), 809 D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'), 810 D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'), 811 D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M', 'E', 'T', '1'), 812 D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'), 813 D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'), 814 815 D3DFMT_D16_LOCKABLE = 70, 816 D3DFMT_D32 = 71, 817 D3DFMT_D15S1 = 73, 818 D3DFMT_D24S8 = 75, 819 D3DFMT_D24X8 = 77, 820 D3DFMT_D24X4S4 = 79, 821 D3DFMT_D16 = 80, 822 D3DFMT_L16 = 81, 823 D3DFMT_D32F_LOCKABLE = 82, 824 D3DFMT_D24FS8 = 83, 825 826 D3DFMT_VERTEXDATA = 100, 827 D3DFMT_INDEX16 = 101, 828 D3DFMT_INDEX32 = 102, 829 D3DFMT_Q16W16V16U16 = 110, 830 /* Floating point formats */ 831 D3DFMT_R16F = 111, 832 D3DFMT_G16R16F = 112, 833 D3DFMT_A16B16G16R16F = 113, 834 835 /* IEEE formats */ 836 D3DFMT_R32F = 114, 837 D3DFMT_G32R32F = 115, 838 D3DFMT_A32B32G32R32F = 116, 839 840 D3DFMT_CxV8U8 = 117, 841 842 843 D3DFMT_FORCE_DWORD = 0xFFFFFFFF 844 } D3DFORMAT; 845 846 typedef enum _D3DLIGHTTYPE { 847 D3DLIGHT_POINT = 1, 848 D3DLIGHT_SPOT = 2, 849 D3DLIGHT_DIRECTIONAL = 3, 850 851 D3DLIGHT_FORCE_DWORD = 0x7fffffff 852 } D3DLIGHTTYPE; 853 854 typedef enum _D3DMATERIALCOLORSOURCE { 855 D3DMCS_MATERIAL = 0, 856 D3DMCS_COLOR1 = 1, 857 D3DMCS_COLOR2 = 2, 858 859 D3DMCS_FORCE_DWORD = 0x7fffffff 860 } D3DMATERIALCOLORSOURCE; 861 862 typedef enum _D3DMULTISAMPLE_TYPE { 863 D3DMULTISAMPLE_NONE = 0, 864 D3DMULTISAMPLE_NONMASKABLE = 1, 865 D3DMULTISAMPLE_2_SAMPLES = 2, 866 D3DMULTISAMPLE_3_SAMPLES = 3, 867 D3DMULTISAMPLE_4_SAMPLES = 4, 868 D3DMULTISAMPLE_5_SAMPLES = 5, 869 D3DMULTISAMPLE_6_SAMPLES = 6, 870 D3DMULTISAMPLE_7_SAMPLES = 7, 871 D3DMULTISAMPLE_8_SAMPLES = 8, 872 D3DMULTISAMPLE_9_SAMPLES = 9, 873 D3DMULTISAMPLE_10_SAMPLES = 10, 874 D3DMULTISAMPLE_11_SAMPLES = 11, 875 D3DMULTISAMPLE_12_SAMPLES = 12, 876 D3DMULTISAMPLE_13_SAMPLES = 13, 877 D3DMULTISAMPLE_14_SAMPLES = 14, 878 D3DMULTISAMPLE_15_SAMPLES = 15, 879 D3DMULTISAMPLE_16_SAMPLES = 16, 880 881 D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff 882 } D3DMULTISAMPLE_TYPE; 883 884 #if 0 885 typedef enum _D3DORDERTYPE { 886 D3DORDER_LINEAR = 1, 887 D3DORDER_QUADRATIC = 2, 888 D3DORDER_CUBIC = 3, 889 D3DORDER_QUINTIC = 5, 890 891 D3DORDER_FORCE_DWORD = 0x7fffffff 892 } D3DORDERTYPE; 893 #endif 894 typedef enum _D3DPATCHEDGESTYLE { 895 D3DPATCHEDGE_DISCRETE = 0, 896 D3DPATCHEDGE_CONTINUOUS = 1, 897 898 D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff, 899 } D3DPATCHEDGESTYLE; 900 901 typedef enum _D3DPOOL { 902 D3DPOOL_DEFAULT = 0, 903 D3DPOOL_MANAGED = 1, 904 D3DPOOL_SYSTEMMEM = 2, 905 D3DPOOL_SCRATCH = 3, 906 907 D3DPOOL_FORCE_DWORD = 0x7fffffff 908 } D3DPOOL; 909 910 typedef enum _D3DPRIMITIVETYPE { 911 D3DPT_POINTLIST = 1, 912 D3DPT_LINELIST = 2, 913 D3DPT_LINESTRIP = 3, 914 D3DPT_TRIANGLELIST = 4, 915 D3DPT_TRIANGLESTRIP = 5, 916 D3DPT_TRIANGLEFAN = 6, 917 918 D3DPT_FORCE_DWORD = 0x7fffffff 919 } D3DPRIMITIVETYPE; 920 921 typedef enum _D3DRENDERSTATETYPE { 922 D3DRS_ZENABLE = 7, 923 D3DRS_FILLMODE = 8, 924 D3DRS_SHADEMODE = 9, 925 D3DRS_ZWRITEENABLE = 14, 926 D3DRS_ALPHATESTENABLE = 15, 927 D3DRS_LASTPIXEL = 16, 928 D3DRS_SRCBLEND = 19, 929 D3DRS_DESTBLEND = 20, 930 D3DRS_CULLMODE = 22, 931 D3DRS_ZFUNC = 23, 932 D3DRS_ALPHAREF = 24, 933 D3DRS_ALPHAFUNC = 25, 934 D3DRS_DITHERENABLE = 26, 935 D3DRS_ALPHABLENDENABLE = 27, 936 D3DRS_FOGENABLE = 28, 937 D3DRS_SPECULARENABLE = 29, 938 D3DRS_FOGCOLOR = 34, 939 D3DRS_FOGTABLEMODE = 35, 940 D3DRS_FOGSTART = 36, 941 D3DRS_FOGEND = 37, 942 D3DRS_FOGDENSITY = 38, 943 D3DRS_RANGEFOGENABLE = 48, 944 D3DRS_STENCILENABLE = 52, 945 D3DRS_STENCILFAIL = 53, 946 D3DRS_STENCILZFAIL = 54, 947 D3DRS_STENCILPASS = 55, 948 D3DRS_STENCILFUNC = 56, 949 D3DRS_STENCILREF = 57, 950 D3DRS_STENCILMASK = 58, 951 D3DRS_STENCILWRITEMASK = 59, 952 D3DRS_TEXTUREFACTOR = 60, 953 D3DRS_WRAP0 = 128, 954 D3DRS_WRAP1 = 129, 955 D3DRS_WRAP2 = 130, 956 D3DRS_WRAP3 = 131, 957 D3DRS_WRAP4 = 132, 958 D3DRS_WRAP5 = 133, 959 D3DRS_WRAP6 = 134, 960 D3DRS_WRAP7 = 135, 961 D3DRS_CLIPPING = 136, 962 D3DRS_LIGHTING = 137, 963 D3DRS_AMBIENT = 139, 964 D3DRS_FOGVERTEXMODE = 140, 965 D3DRS_COLORVERTEX = 141, 966 D3DRS_LOCALVIEWER = 142, 967 D3DRS_NORMALIZENORMALS = 143, 968 D3DRS_DIFFUSEMATERIALSOURCE = 145, 969 D3DRS_SPECULARMATERIALSOURCE = 146, 970 D3DRS_AMBIENTMATERIALSOURCE = 147, 971 D3DRS_EMISSIVEMATERIALSOURCE = 148, 972 D3DRS_VERTEXBLEND = 151, 973 D3DRS_CLIPPLANEENABLE = 152, 974 D3DRS_POINTSIZE = 154, 975 D3DRS_POINTSIZE_MIN = 155, 976 D3DRS_POINTSPRITEENABLE = 156, 977 D3DRS_POINTSCALEENABLE = 157, 978 D3DRS_POINTSCALE_A = 158, 979 D3DRS_POINTSCALE_B = 159, 980 D3DRS_POINTSCALE_C = 160, 981 D3DRS_MULTISAMPLEANTIALIAS = 161, 982 D3DRS_MULTISAMPLEMASK = 162, 983 D3DRS_PATCHEDGESTYLE = 163, 984 D3DRS_DEBUGMONITORTOKEN = 165, 985 D3DRS_POINTSIZE_MAX = 166, 986 D3DRS_INDEXEDVERTEXBLENDENABLE = 167, 987 D3DRS_COLORWRITEENABLE = 168, 988 D3DRS_TWEENFACTOR = 170, 989 D3DRS_BLENDOP = 171, 990 D3DRS_POSITIONDEGREE = 172, 991 D3DRS_NORMALDEGREE = 173, 992 D3DRS_SCISSORTESTENABLE = 174, 993 D3DRS_SLOPESCALEDEPTHBIAS = 175, 994 D3DRS_ANTIALIASEDLINEENABLE = 176, 995 D3DRS_MINTESSELLATIONLEVEL = 178, 996 D3DRS_MAXTESSELLATIONLEVEL = 179, 997 D3DRS_ADAPTIVETESS_X = 180, 998 D3DRS_ADAPTIVETESS_Y = 181, 999 D3DRS_ADAPTIVETESS_Z = 182, 1000 D3DRS_ADAPTIVETESS_W = 183, 1001 D3DRS_ENABLEADAPTIVETESSELLATION= 184, 1002 D3DRS_TWOSIDEDSTENCILMODE = 185, 1003 D3DRS_CCW_STENCILFAIL = 186, 1004 D3DRS_CCW_STENCILZFAIL = 187, 1005 D3DRS_CCW_STENCILPASS = 188, 1006 D3DRS_CCW_STENCILFUNC = 189, 1007 D3DRS_COLORWRITEENABLE1 = 190, 1008 D3DRS_COLORWRITEENABLE2 = 191, 1009 D3DRS_COLORWRITEENABLE3 = 192, 1010 D3DRS_BLENDFACTOR = 193, 1011 D3DRS_SRGBWRITEENABLE = 194, 1012 D3DRS_DEPTHBIAS = 195, 1013 D3DRS_WRAP8 = 198, 1014 D3DRS_WRAP9 = 199, 1015 D3DRS_WRAP10 = 200, 1016 D3DRS_WRAP11 = 201, 1017 D3DRS_WRAP12 = 202, 1018 D3DRS_WRAP13 = 203, 1019 D3DRS_WRAP14 = 204, 1020 D3DRS_WRAP15 = 205, 1021 D3DRS_SEPARATEALPHABLENDENABLE = 206, 1022 D3DRS_SRCBLENDALPHA = 207, 1023 D3DRS_DESTBLENDALPHA = 208, 1024 D3DRS_BLENDOPALPHA = 209, 1025 1026 D3DRS_FORCE_DWORD = 0x7fffffff 1027 } D3DRENDERSTATETYPE; 1028 1029 typedef enum _D3DRESOURCETYPE { 1030 D3DRTYPE_SURFACE = 1, 1031 D3DRTYPE_VOLUME = 2, 1032 D3DRTYPE_TEXTURE = 3, 1033 D3DRTYPE_VOLUMETEXTURE = 4, 1034 D3DRTYPE_CUBETEXTURE = 5, 1035 D3DRTYPE_VERTEXBUFFER = 6, 1036 D3DRTYPE_INDEXBUFFER = 7, 1037 1038 D3DRTYPE_FORCE_DWORD = 0x7fffffff 1039 } D3DRESOURCETYPE; 1040 1041 #define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1) 1042 1043 typedef enum _D3DSHADEMODE { 1044 D3DSHADE_FLAT = 1, 1045 D3DSHADE_GOURAUD = 2, 1046 D3DSHADE_PHONG = 3, 1047 1048 D3DSHADE_FORCE_DWORD = 0x7fffffff 1049 } D3DSHADEMODE; 1050 1051 typedef enum _D3DSTATEBLOCKTYPE { 1052 D3DSBT_ALL = 1, 1053 D3DSBT_PIXELSTATE = 2, 1054 D3DSBT_VERTEXSTATE = 3, 1055 1056 D3DSBT_FORCE_DWORD = 0xffffffff 1057 } D3DSTATEBLOCKTYPE; 1058 1059 typedef enum _D3DSTENCILOP { 1060 D3DSTENCILOP_KEEP = 1, 1061 D3DSTENCILOP_ZERO = 2, 1062 D3DSTENCILOP_REPLACE = 3, 1063 D3DSTENCILOP_INCRSAT = 4, 1064 D3DSTENCILOP_DECRSAT = 5, 1065 D3DSTENCILOP_INVERT = 6, 1066 D3DSTENCILOP_INCR = 7, 1067 D3DSTENCILOP_DECR = 8, 1068 1069 D3DSTENCILOP_FORCE_DWORD = 0x7fffffff 1070 } D3DSTENCILOP; 1071 1072 typedef enum _D3DSWAPEFFECT { 1073 D3DSWAPEFFECT_DISCARD = 1, 1074 D3DSWAPEFFECT_FLIP = 2, 1075 D3DSWAPEFFECT_COPY = 3, 1076 D3DSWAPEFFECT_OVERLAY = 4, 1077 D3DSWAPEFFECT_FLIPEX = 5, 1078 D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF 1079 } D3DSWAPEFFECT; 1080 1081 typedef enum _D3DTEXTUREADDRESS { 1082 D3DTADDRESS_WRAP = 1, 1083 D3DTADDRESS_MIRROR = 2, 1084 D3DTADDRESS_CLAMP = 3, 1085 D3DTADDRESS_BORDER = 4, 1086 D3DTADDRESS_MIRRORONCE = 5, 1087 1088 D3DTADDRESS_FORCE_DWORD = 0x7fffffff 1089 } D3DTEXTUREADDRESS; 1090 1091 typedef enum _D3DTEXTUREFILTERTYPE { 1092 D3DTEXF_NONE = 0, 1093 D3DTEXF_POINT = 1, 1094 D3DTEXF_LINEAR = 2, 1095 D3DTEXF_ANISOTROPIC = 3, 1096 D3DTEXF_FLATCUBIC = 4, 1097 D3DTEXF_GAUSSIANCUBIC = 5, 1098 D3DTEXF_PYRAMIDALQUAD = 6, 1099 D3DTEXF_GAUSSIANQUAD = 7, 1100 D3DTEXF_FORCE_DWORD = 0x7fffffff 1101 } D3DTEXTUREFILTERTYPE; 1102 1103 typedef enum _D3DTEXTUREOP { 1104 D3DTOP_DISABLE = 1, 1105 D3DTOP_SELECTARG1 = 2, 1106 D3DTOP_SELECTARG2 = 3, 1107 D3DTOP_MODULATE = 4, 1108 D3DTOP_MODULATE2X = 5, 1109 D3DTOP_MODULATE4X = 6, 1110 D3DTOP_ADD = 7, 1111 D3DTOP_ADDSIGNED = 8, 1112 D3DTOP_ADDSIGNED2X = 9, 1113 D3DTOP_SUBTRACT = 10, 1114 D3DTOP_ADDSMOOTH = 11, 1115 D3DTOP_BLENDDIFFUSEALPHA = 12, 1116 D3DTOP_BLENDTEXTUREALPHA = 13, 1117 D3DTOP_BLENDFACTORALPHA = 14, 1118 D3DTOP_BLENDTEXTUREALPHAPM = 15, 1119 D3DTOP_BLENDCURRENTALPHA = 16, 1120 D3DTOP_PREMODULATE = 17, 1121 D3DTOP_MODULATEALPHA_ADDCOLOR = 18, 1122 D3DTOP_MODULATECOLOR_ADDALPHA = 19, 1123 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, 1124 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, 1125 D3DTOP_BUMPENVMAP = 22, 1126 D3DTOP_BUMPENVMAPLUMINANCE = 23, 1127 D3DTOP_DOTPRODUCT3 = 24, 1128 D3DTOP_MULTIPLYADD = 25, 1129 D3DTOP_LERP = 26, 1130 1131 D3DTOP_FORCE_DWORD = 0x7fffffff, 1132 } D3DTEXTUREOP; 1133 1134 typedef enum _D3DTEXTURESTAGESTATETYPE { 1135 D3DTSS_COLOROP = 1, 1136 D3DTSS_COLORARG1 = 2, 1137 D3DTSS_COLORARG2 = 3, 1138 D3DTSS_ALPHAOP = 4, 1139 D3DTSS_ALPHAARG1 = 5, 1140 D3DTSS_ALPHAARG2 = 6, 1141 D3DTSS_BUMPENVMAT00 = 7, 1142 D3DTSS_BUMPENVMAT01 = 8, 1143 D3DTSS_BUMPENVMAT10 = 9, 1144 D3DTSS_BUMPENVMAT11 = 10, 1145 D3DTSS_TEXCOORDINDEX = 11, 1146 D3DTSS_BUMPENVLSCALE = 22, 1147 D3DTSS_BUMPENVLOFFSET = 23, 1148 D3DTSS_TEXTURETRANSFORMFLAGS = 24, 1149 D3DTSS_COLORARG0 = 26, 1150 D3DTSS_ALPHAARG0 = 27, 1151 D3DTSS_RESULTARG = 28, 1152 D3DTSS_CONSTANT = 32, 1153 1154 D3DTSS_FORCE_DWORD = 0x7fffffff 1155 } D3DTEXTURESTAGESTATETYPE; 1156 1157 typedef enum _D3DTEXTURETRANSFORMFLAGS { 1158 D3DTTFF_DISABLE = 0, 1159 D3DTTFF_COUNT1 = 1, 1160 D3DTTFF_COUNT2 = 2, 1161 D3DTTFF_COUNT3 = 3, 1162 D3DTTFF_COUNT4 = 4, 1163 D3DTTFF_PROJECTED = 256, 1164 1165 D3DTTFF_FORCE_DWORD = 0x7fffffff 1166 } D3DTEXTURETRANSFORMFLAGS; 1167 1168 typedef enum _D3DTRANSFORMSTATETYPE { 1169 D3DTS_VIEW = 2, 1170 D3DTS_PROJECTION = 3, 1171 D3DTS_TEXTURE0 = 16, 1172 D3DTS_TEXTURE1 = 17, 1173 D3DTS_TEXTURE2 = 18, 1174 D3DTS_TEXTURE3 = 19, 1175 D3DTS_TEXTURE4 = 20, 1176 D3DTS_TEXTURE5 = 21, 1177 D3DTS_TEXTURE6 = 22, 1178 D3DTS_TEXTURE7 = 23, 1179 1180 D3DTS_FORCE_DWORD = 0x7fffffff 1181 } D3DTRANSFORMSTATETYPE; 1182 1183 typedef enum _D3DVERTEXBLENDFLAGS { 1184 D3DVBF_DISABLE = 0, 1185 D3DVBF_1WEIGHTS = 1, 1186 D3DVBF_2WEIGHTS = 2, 1187 D3DVBF_3WEIGHTS = 3, 1188 D3DVBF_TWEENING = 255, 1189 D3DVBF_0WEIGHTS = 256 1190 } D3DVERTEXBLENDFLAGS; 1191 1192 typedef enum _D3DZBUFFERTYPE { 1193 D3DZB_FALSE = 0, 1194 D3DZB_TRUE = 1, 1195 D3DZB_USEW = 2, 1196 1197 D3DZB_FORCE_DWORD = 0x7fffffff 1198 } D3DZBUFFERTYPE; 1199 1200 typedef enum _D3DSAMPLERSTATETYPE { 1201 D3DSAMP_ADDRESSU = 1, 1202 D3DSAMP_ADDRESSV = 2, 1203 D3DSAMP_ADDRESSW = 3, 1204 D3DSAMP_BORDERCOLOR = 4, 1205 D3DSAMP_MAGFILTER = 5, 1206 D3DSAMP_MINFILTER = 6, 1207 D3DSAMP_MIPFILTER = 7, 1208 D3DSAMP_MIPMAPLODBIAS = 8, 1209 D3DSAMP_MAXMIPLEVEL = 9, 1210 D3DSAMP_MAXANISOTROPY = 10, 1211 D3DSAMP_SRGBTEXTURE = 11, 1212 D3DSAMP_ELEMENTINDEX = 12, 1213 D3DSAMP_DMAPOFFSET = 13, 1214 1215 D3DSAMP_FORCE_DWORD = 0x7fffffff, 1216 } D3DSAMPLERSTATETYPE; 1217 1218 1219 /***************************************************************************** 1220 * Direct 3D v9 typedefs 1221 */ 1222 #ifndef D3DCOLOR_DEFINED 1223 typedef DWORD D3DCOLOR; 1224 #define D3DCOLOR_DEFINED 1225 #endif 1226 1227 /***************************************************************************** 1228 * Direct 3D v9 structures 1229 */ 1230 typedef struct _D3DADAPTER_IDENTIFIER9 { 1231 char Driver[MAX_DEVICE_IDENTIFIER_STRING]; 1232 char Description[MAX_DEVICE_IDENTIFIER_STRING]; 1233 char DeviceName[32]; 1234 LARGE_INTEGER DriverVersion; 1235 1236 DWORD VendorId; 1237 DWORD DeviceId; 1238 DWORD SubSysId; 1239 DWORD Revision; 1240 1241 GUID DeviceIdentifier; 1242 1243 DWORD WHQLLevel; 1244 } D3DADAPTER_IDENTIFIER9; 1245 1246 typedef struct _D3DBOX { 1247 UINT Left; 1248 UINT Top; 1249 UINT Right; 1250 UINT Bottom; 1251 UINT Front; 1252 UINT Back; 1253 } D3DBOX; 1254 1255 typedef struct _D3DCLIPSTATUS9 { 1256 DWORD ClipUnion; 1257 DWORD ClipIntersection; 1258 } D3DCLIPSTATUS9; 1259 1260 #ifndef D3DCOLORVALUE_DEFINED 1261 typedef struct _D3DCOLORVALUE { 1262 float r; 1263 float g; 1264 float b; 1265 float a; 1266 } D3DCOLORVALUE; 1267 #define D3DCOLORVALUE_DEFINED 1268 #endif 1269 1270 typedef struct _D3DDEVICE_CREATION_PARAMETERS { 1271 UINT AdapterOrdinal; 1272 D3DDEVTYPE DeviceType; 1273 HWND hFocusWindow; 1274 DWORD BehaviorFlags; 1275 } D3DDEVICE_CREATION_PARAMETERS; 1276 1277 typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS { 1278 float MaxBandwidthUtilized; 1279 float FrontEndUploadMemoryUtilizedPercent; 1280 float VertexRateUtilizedPercent; 1281 float TriangleSetupRateUtilizedPercent; 1282 float FillRateUtilizedPercent; 1283 } D3DDEVINFO_D3D9BANDWIDTHTIMINGS; 1284 1285 typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION { 1286 float TextureCacheHitRate; 1287 float PostTransformVertexCacheHitRate; 1288 } D3DDEVINFO_D3D9CACHEUTILIZATION; 1289 1290 typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS { 1291 float WaitingForGPUToUseApplicationResourceTimePercent; 1292 float WaitingForGPUToAcceptMoreCommandsTimePercent; 1293 float WaitingForGPUToStayWithinLatencyTimePercent; 1294 float WaitingForGPUExclusiveResourceTimePercent; 1295 float WaitingForGPUOtherTimePercent; 1296 } D3DDEVINFO_D3D9INTERFACETIMINGS; 1297 1298 typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS { 1299 float VertexProcessingTimePercent; 1300 float PixelProcessingTimePercent; 1301 float OtherGPUProcessingTimePercent; 1302 float GPUIdleTimePercent; 1303 } D3DDEVINFO_D3D9PIPELINETIMINGS; 1304 1305 typedef struct _D3DDEVINFO_D3D9STAGETIMINGS { 1306 float MemoryProcessingPercent; 1307 float ComputationProcessingPercent; 1308 } D3DDEVINFO_D3D9STAGETIMINGS; 1309 1310 1311 /* Vertex cache optimization hints. */ 1312 typedef struct D3DDEVINFO_VCACHE { 1313 /* Must be a 4 char code FOURCC (e.g. CACH) */ 1314 DWORD Pattern; 1315 /* 0 to get the longest strips, 1 vertex cache */ 1316 DWORD OptMethod; 1317 /* Cache size to use (only valid if OptMethod==1) */ 1318 DWORD CacheSize; 1319 /* internal for deciding when to restart strips, non user modifiable (only valid if OptMethod==1) */ 1320 DWORD MagicNumber; 1321 } D3DDEVINFO_VCACHE; 1322 1323 typedef struct D3DRESOURCESTATS { 1324 WINBOOL bThrashing; 1325 DWORD ApproxBytesDownloaded; 1326 DWORD NumEvicts; 1327 DWORD NumVidCreates; 1328 DWORD LastPri; 1329 DWORD NumUsed; 1330 DWORD NumUsedInVidMem; 1331 DWORD WorkingSet; 1332 DWORD WorkingSetBytes; 1333 DWORD TotalManaged; 1334 DWORD TotalBytes; 1335 } D3DRESOURCESTATS; 1336 1337 typedef struct _D3DDEVINFO_D3DRESOURCEMANAGER { 1338 D3DRESOURCESTATS stats[D3DRTYPECOUNT]; 1339 } D3DDEVINFO_D3DRESOURCEMANAGER; 1340 1341 typedef struct _D3DDEVINFO_D3DVERTEXSTATS { 1342 DWORD NumRenderedTriangles; 1343 DWORD NumExtraClippingTriangles; 1344 } D3DDEVINFO_D3DVERTEXSTATS; 1345 1346 typedef struct _D3DDISPLAYMODE { 1347 UINT Width; 1348 UINT Height; 1349 UINT RefreshRate; 1350 D3DFORMAT Format; 1351 } D3DDISPLAYMODE; 1352 1353 typedef struct _D3DGAMMARAMP { 1354 WORD red [256]; 1355 WORD green[256]; 1356 WORD blue [256]; 1357 } D3DGAMMARAMP; 1358 1359 typedef struct _D3DINDEXBUFFER_DESC { 1360 D3DFORMAT Format; 1361 D3DRESOURCETYPE Type; 1362 DWORD Usage; 1363 D3DPOOL Pool; 1364 UINT Size; 1365 } D3DINDEXBUFFER_DESC; 1366 1367 #ifndef D3DVECTOR_DEFINED 1368 typedef struct _D3DVECTOR { 1369 float x; 1370 float y; 1371 float z; 1372 } D3DVECTOR; 1373 #define D3DVECTOR_DEFINED 1374 #endif 1375 1376 typedef struct _D3DLIGHT9 { 1377 D3DLIGHTTYPE Type; 1378 D3DCOLORVALUE Diffuse; 1379 D3DCOLORVALUE Specular; 1380 D3DCOLORVALUE Ambient; 1381 D3DVECTOR Position; 1382 D3DVECTOR Direction; 1383 float Range; 1384 float Falloff; 1385 float Attenuation0; 1386 float Attenuation1; 1387 float Attenuation2; 1388 float Theta; 1389 float Phi; 1390 } D3DLIGHT9; 1391 1392 typedef struct _D3DLINEPATTERN { 1393 WORD wRepeatFactor; 1394 WORD wLinePattern; 1395 } D3DLINEPATTERN; 1396 1397 typedef struct _D3DLOCKED_BOX { 1398 INT RowPitch; 1399 INT SlicePitch; 1400 void* pBits; 1401 } D3DLOCKED_BOX; 1402 1403 typedef struct _D3DLOCKED_RECT { 1404 INT Pitch; 1405 void* pBits; 1406 } D3DLOCKED_RECT; 1407 1408 typedef struct _D3DMATERIAL9 { 1409 D3DCOLORVALUE Diffuse; 1410 D3DCOLORVALUE Ambient; 1411 D3DCOLORVALUE Specular; 1412 D3DCOLORVALUE Emissive; 1413 float Power; 1414 } D3DMATERIAL9; 1415 1416 #ifndef D3DMATRIX_DEFINED 1417 typedef struct _D3DMATRIX { 1418 union { 1419 struct { 1420 float _11, _12, _13, _14; 1421 float _21, _22, _23, _24; 1422 float _31, _32, _33, _34; 1423 float _41, _42, _43, _44; 1424 } DUMMYSTRUCTNAME; 1425 float m[4][4]; 1426 } DUMMYUNIONNAME; 1427 } D3DMATRIX; 1428 #define D3DMATRIX_DEFINED 1429 #endif 1430 1431 typedef struct _D3DPRESENT_PARAMETERS_ { 1432 UINT BackBufferWidth; 1433 UINT BackBufferHeight; 1434 D3DFORMAT BackBufferFormat; 1435 UINT BackBufferCount; 1436 1437 D3DMULTISAMPLE_TYPE MultiSampleType; 1438 DWORD MultiSampleQuality; 1439 1440 D3DSWAPEFFECT SwapEffect; 1441 HWND hDeviceWindow; 1442 WINBOOL Windowed; 1443 WINBOOL EnableAutoDepthStencil; 1444 D3DFORMAT AutoDepthStencilFormat; 1445 DWORD Flags; 1446 1447 UINT FullScreen_RefreshRateInHz; 1448 UINT PresentationInterval; 1449 1450 } D3DPRESENT_PARAMETERS; 1451 1452 typedef struct _D3DRANGE { 1453 UINT Offset; 1454 UINT Size; 1455 } D3DRANGE; 1456 1457 typedef struct _D3DRASTER_STATUS { 1458 WINBOOL InVBlank; 1459 UINT ScanLine; 1460 } D3DRASTER_STATUS; 1461 1462 #ifndef D3DRECT_DEFINED 1463 typedef struct _D3DRECT { 1464 LONG x1; 1465 LONG y1; 1466 LONG x2; 1467 LONG y2; 1468 } D3DRECT; 1469 #define D3DRECT_DEFINED 1470 #endif 1471 1472 typedef struct _D3DRECTPATCH_INFO { 1473 UINT StartVertexOffsetWidth; 1474 UINT StartVertexOffsetHeight; 1475 UINT Width; 1476 UINT Height; 1477 UINT Stride; 1478 D3DBASISTYPE Basis; 1479 D3DDEGREETYPE Degree; 1480 } D3DRECTPATCH_INFO; 1481 1482 typedef struct _D3DSURFACE_DESC { 1483 D3DFORMAT Format; 1484 D3DRESOURCETYPE Type; 1485 DWORD Usage; 1486 D3DPOOL Pool; 1487 D3DMULTISAMPLE_TYPE MultiSampleType; 1488 DWORD MultiSampleQuality; 1489 UINT Width; 1490 UINT Height; 1491 } D3DSURFACE_DESC; 1492 1493 typedef struct _D3DTRIPATCH_INFO { 1494 UINT StartVertexOffset; 1495 UINT NumVertices; 1496 D3DBASISTYPE Basis; 1497 D3DDEGREETYPE Degree; 1498 } D3DTRIPATCH_INFO; 1499 1500 typedef struct _D3DVERTEXBUFFER_DESC { 1501 D3DFORMAT Format; 1502 D3DRESOURCETYPE Type; 1503 DWORD Usage; 1504 D3DPOOL Pool; 1505 UINT Size; 1506 DWORD FVF; 1507 } D3DVERTEXBUFFER_DESC; 1508 1509 typedef struct _D3DVIEWPORT9 { 1510 DWORD X; 1511 DWORD Y; 1512 DWORD Width; 1513 DWORD Height; 1514 float MinZ; 1515 float MaxZ; 1516 } D3DVIEWPORT9; 1517 1518 typedef struct _D3DVOLUME_DESC { 1519 D3DFORMAT Format; 1520 D3DRESOURCETYPE Type; 1521 DWORD Usage; 1522 D3DPOOL Pool; 1523 1524 UINT Width; 1525 UINT Height; 1526 UINT Depth; 1527 } D3DVOLUME_DESC; 1528 1529 /* Parts added with d3d9ex */ 1530 #if !defined(D3D_DISABLE_9EX) 1531 typedef enum D3DSCANLINEORDERING 1532 { 1533 D3DSCANLINEORDERING_UNKNOWN, 1534 D3DSCANLINEORDERING_PROGRESSIVE, 1535 D3DSCANLINEORDERING_INTERLACED, 1536 } D3DSCANLINEORDERING; 1537 1538 1539 typedef struct D3DDISPLAYMODEFILTER 1540 { 1541 UINT Size; 1542 D3DFORMAT Format; 1543 D3DSCANLINEORDERING ScanLineOrdering; 1544 } D3DDISPLAYMODEFILTER; 1545 1546 typedef struct D3DDISPLAYMODEEX 1547 { 1548 UINT Size; 1549 UINT Width; 1550 UINT Height; 1551 UINT RefreshRate; 1552 D3DFORMAT Format; 1553 D3DSCANLINEORDERING ScanLineOrdering; 1554 } D3DDISPLAYMODEEX; 1555 1556 typedef enum D3DDISPLAYROTATION 1557 { 1558 D3DDISPLAYROTATION_IDENTITY = 1, 1559 D3DDISPLAYROTATION_90, 1560 D3DDISPLAYROTATION_180, 1561 D3DDISPLAYROTATION_270 1562 } D3DDISPLAYROTATION; 1563 1564 typedef enum _D3DCOMPOSERECTSOP{ 1565 D3DCOMPOSERECTS_COPY = 1, 1566 D3DCOMPOSERECTS_OR, 1567 D3DCOMPOSERECTS_AND, 1568 D3DCOMPOSERECTS_NEG, 1569 D3DCOMPOSERECTS_FORCE_DWORD = 0x7fffffff 1570 } D3DCOMPOSERECTSOP; 1571 1572 typedef struct _D3DPRESENTSTATS 1573 { 1574 UINT PresentCount; 1575 UINT PresentRefreshCount; 1576 UINT SyncRefreshCount; 1577 LARGE_INTEGER SyncQPCTime; 1578 LARGE_INTEGER SyncGPUTime; 1579 } D3DPRESENTSTATS; 1580 1581 #endif /* D3D_DISABLE_9EX */ 1582 1583 typedef enum _D3DSHADER_COMPARISON 1584 { 1585 D3DSPC_RESERVED0 = 0, 1586 D3DSPC_GT, 1587 D3DSPC_EQ, 1588 D3DSPC_GE, 1589 D3DSPC_LT, 1590 D3DSPC_NE, 1591 D3DSPC_LE, 1592 D3DSPC_RESERVED1, 1593 } D3DSHADER_COMPARISON; 1594 1595 #ifdef __i386__ 1596 #include <poppack.h> 1597 #endif 1598 1599 #endif /* __WINE_D3D9TYPES_H */ 1600