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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #ifndef sw_Resource_hpp
     16 #define sw_Resource_hpp
     17 
     18 #include "MutexLock.hpp"
     19 
     20 namespace sw
     21 {
     22 	enum Accessor
     23 	{
     24 		PUBLIC,    // Application/API access
     25 		PRIVATE,   // Renderer access, shared by multiple threads if read-only
     26 		MANAGED,   // Renderer access, shared read/write access if partitioned
     27 		DESTRUCT
     28 	};
     29 
     30 	class Resource
     31 	{
     32 	public:
     33 		Resource(size_t bytes);
     34 
     35 		void destruct();   // Asynchronous destructor
     36 
     37 		void *lock(Accessor claimer);
     38 		void *lock(Accessor relinquisher, Accessor claimer);
     39 		void unlock();
     40 		void unlock(Accessor relinquisher);
     41 
     42 		const void *data() const;
     43 		const size_t size;
     44 
     45 	private:
     46 		~Resource();   // Always call destruct() instead
     47 
     48 		BackoffLock criticalSection;
     49 		Event unblock;
     50 		volatile int blocked;
     51 
     52 		volatile Accessor accessor;
     53 		volatile int count;
     54 		bool orphaned;
     55 
     56 		void *buffer;
     57 	};
     58 }
     59 
     60 #endif   // sw_Resource_hpp
     61