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    Searched defs:FragmentShader (Results 1 - 8 of 8) sorted by null

  /external/swiftshader/src/OpenGL/libGL/
Shader.h 16 // classes VertexShader and FragmentShader. Implements GL shader objects and
117 class FragmentShader : public Shader
120 FragmentShader(ResourceManager *manager, GLuint handle);
122 ~FragmentShader();
Shader.cpp 16 // VertexShader and FragmentShader. Implements GL shader objects and related
408 FragmentShader::FragmentShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle)
413 FragmentShader::~FragmentShader()
418 GLenum FragmentShader::getType()
423 sw::Shader *FragmentShader::getShader() const
428 sw::PixelShader *FragmentShader::getPixelShader() const
433 void FragmentShader::createShader()
439 void FragmentShader::deleteShader(
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  /external/swiftshader/src/OpenGL/libGLESv2/
Shader.h 16 // classes VertexShader and FragmentShader. Implements GL shader objects and
114 class FragmentShader : public Shader
117 FragmentShader(ResourceManager *manager, GLuint handle);
119 ~FragmentShader();
Shader.cpp 16 // VertexShader and FragmentShader. Implements GL shader objects and related
423 FragmentShader::FragmentShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle)
428 FragmentShader::~FragmentShader()
433 GLenum FragmentShader::getType() const
438 sw::Shader *FragmentShader::getShader() const
443 sw::PixelShader *FragmentShader::getPixelShader() const
448 void FragmentShader::createShader()
454 void FragmentShader::deleteShader(
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  /external/deqp/framework/referencerenderer/
rrShaders.hpp 122 class FragmentShader
125 FragmentShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {}
133 ~FragmentShader (void) {}; // \note Renderer will not delete any objects passed in.
222 class FragmentShaderLoop : public FragmentShader
  /external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
PVRTPFXParserAPI.cpp 247 const SPVRTPFXParserShader& FragmentShader = src.GetFragmentShader(uiFragIdx);
248 if(ParserEffect.FragmentShaderName == FragmentShader.Name)
250 if(FragmentShader.bUseFileName)
252 pszFragmentShader = FragmentShader.pszGLSLcode;
256 if(!FragmentShader.pszGLSLcode)
261 pszFragmentShader = (char *)malloc((strlen(FragmentShader.pszGLSLcode) + (FragmentShader.nFirstLineNumber) + 1) * sizeof(char));
263 for(unsigned int n = 0; n < FragmentShader.nFirstLineNumber; n++)
265 strcat(pszFragmentShader, FragmentShader.pszGLSLcode);
267 pszFragmentShader = (char *)malloc(strlen(FragmentShader.pszGLSLcode) + 1)
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  /external/deqp/modules/gles31/functional/
es31fDrawBuffersIndexedTests.cpp 697 class FragmentShader : public rr::FragmentShader
700 FragmentShader (int drawBufferNdx, const DrawBufferInfo& info);
708 FragmentShader::FragmentShader (int drawBufferNdx, const DrawBufferInfo& info)
709 : rr::FragmentShader (1, 1)
736 void FragmentShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
830 const FragmentShader fragmentShader (drawBufferNdx, drawBuffers[drawBufferNdx]);
831 const rr::Program program (&vertexShader, &fragmentShader);
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  /external/mesa3d/src/mesa/drivers/common/
meta.c 139 struct gl_shader_program *FragmentShader;
640 _mesa_reference_shader_program(ctx, &save->FragmentShader,
965 save->FragmentShader);
972 _mesa_reference_shader_program(ctx, &save->FragmentShader, NULL);
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