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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #ifndef sw_Config_hpp
     16 #define sw_Config_hpp
     17 
     18 #include "Common/Types.hpp"
     19 
     20 #define PERF_HUD 0       // Display time spent on vertex, setup and pixel processing for each thread
     21 #define PERF_PROFILE 0   // Profile various pipeline stages and display the timing in SwiftConfig
     22 
     23 #if defined(_WIN32)
     24 #define S3TC_SUPPORT 1
     25 #else
     26 #define S3TC_SUPPORT 0
     27 #endif
     28 
     29 // Worker thread count when not set by SwiftConfig
     30 // 0 = process affinity count (recommended)
     31 // 1 = rendering on main thread (no worker threads), useful for debugging
     32 #ifndef DEFAULT_THREAD_COUNT
     33 #define DEFAULT_THREAD_COUNT 0
     34 #endif
     35 
     36 namespace sw
     37 {
     38 	enum
     39 	{
     40 		PERF_PIXEL,
     41 		PERF_PIPE,
     42 		PERF_INTERP,
     43 		PERF_SHADER,
     44 		PERF_TEX,
     45 		PERF_ROP,
     46 
     47 		PERF_TIMERS
     48 	};
     49 
     50 	struct Profiler
     51 	{
     52 		Profiler();
     53 
     54 		void reset();
     55 		void nextFrame();
     56 
     57 		int framesSec;
     58 		int framesTotal;
     59 		double FPS;
     60 
     61 		#if PERF_PROFILE
     62 		double cycles[PERF_TIMERS];
     63 
     64 		int64_t ropOperations;
     65 		int64_t ropOperationsTotal;
     66 		int64_t ropOperationsFrame;
     67 
     68 		int64_t texOperations;
     69 		int64_t texOperationsTotal;
     70 		int64_t texOperationsFrame;
     71 
     72 		int64_t compressedTex;
     73 		int64_t compressedTexTotal;
     74 		int64_t compressedTexFrame;
     75 		#endif
     76 	};
     77 
     78 	extern Profiler profiler;
     79 
     80 	enum
     81 	{
     82 		OUTLINE_RESOLUTION = 4096,   // Maximum vertical resolution of the render target
     83 		MIPMAP_LEVELS = 14,
     84 		TEXTURE_IMAGE_UNITS = 16,
     85 		VERTEX_TEXTURE_IMAGE_UNITS = 16,
     86 		TOTAL_IMAGE_UNITS = TEXTURE_IMAGE_UNITS + VERTEX_TEXTURE_IMAGE_UNITS,
     87 		FRAGMENT_UNIFORM_VECTORS = 224,
     88 		VERTEX_UNIFORM_VECTORS = 256,
     89 		MAX_VERTEX_INPUTS = 16,
     90 		MAX_VERTEX_OUTPUTS = 12,
     91 		MAX_FRAGMENT_INPUTS = 10,
     92 		MAX_FRAGMENT_UNIFORM_BLOCKS = 12,
     93 		MAX_VERTEX_UNIFORM_BLOCKS = 12,
     94 		MAX_UNIFORM_BUFFER_BINDINGS = MAX_FRAGMENT_UNIFORM_BLOCKS + MAX_VERTEX_UNIFORM_BLOCKS,   // Limited to 127 by SourceParameter.bufferIndex in Shader.hpp
     95 		MAX_UNIFORM_BLOCK_SIZE = 16384,
     96 		MAX_CLIP_PLANES = 6,
     97 		MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 64,
     98 		MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 64,
     99 		RENDERTARGETS = 8,
    100 	};
    101 }
    102 
    103 #endif   // sw_Config_hpp
    104